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デジタルゲームの世界市場レポート2024-2030

英文タイトル: Global Digital Gaming Market Insights, Forecast to 2030

デジタルゲームの世界市場レポート2024-2030
  • レポートID:75778
  • 発表時期:2024-02-23
  • 訪問回数:162
  • ページ数:106
  • レポート形式:PDF
  • レポート言語:英語、日本語
  • グラフ数:131
  • レポートカテゴリ: ソフト及び商業サービス

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biaoTi

概要

本報告書はデジタルゲーム市場規模の世界市場の概要を紹介します。2019~2023年の歴史的な市場収益データ、2024年の予想、および2030年までのCAGRの予測を含む世界市場動向の分析。レポートはデジタルゲームの主要メーカーを詳細に分析し、地域別・国別の収益プロフィールを明らかにしています。 本レポートでは特に、主要地域/国別のセグメントとサブセグメントについて、将来の市場ポテンシャルの探索と予測に焦点を当てています。 複数の地域にわたる包括的なデータと市場価値分析により、読者は包括的かつ詳細な市場洞察を得ることができます。

世界のデジタルゲーム市場の主な参加者である企業概要、収益、粗利益率、ポートフォリオ、地理的位置、重要な発展について、次のパラメータに基づいて説明します。レポートはデジタルゲームのメーカー、地域、種類と端末業界の角度から世界と主要地域の市場現状と将来性を研究した、このレポートでは、世界と主要地域のトップメーカーを分析し、タイプとアプリケーション/端末業界別にデジタルゲーム市場を分類しています。本研究に含まれる主な企業は:Activision Blizzard、Zynga、Electronic Arts、Wargaming、Giant Interactive、GungHo Online、NCSOFT、Smilegate、Microsoft、Riot Games

地域別市場区分、地域別分析は以下の通り:
    アメリカとカナダ
    中国
    アジア
    ヨーロッパ
    中東、アフリカ、ラテンアメリカ

タイプ別市場セグメント:
Free-to-play
Pay-to-play

用途別の市場セグメント:
Mobile Devices
PC
TV
Gaming Console

レポートの詳細内容
世界のデジタルゲーム市場の現状と将来について、グローバルの主要地域を中心に包括的に分析しています。 当レポートでは、多角的な分析を通じて、市場プレイヤー、地域分布、デジタルゲームタイプ、最終用途アプリケーションなどの主要分野を掘り下げ、読者に包括的な市場洞察を提供しています。 レポートは主要企業のデジタルゲーム収益、市場シェア、業界ランキング、2019年から2024年までのデータに焦点を当てています。世界のデジタルゲーム市場における主要なステークホルダーの特定、最近の動向とセグメント収益に基づいて競争状況と市場ポジショニングの分析。また、当レポートでは、世界市場の主要プレイヤーを特定し、プロファイルを作成するとともに、デジタルゲーム市場を綿密に分類・応用することで、読者が市場構造とダイナミクスをより正確に把握できるようにし、十分な情報に基づいた意思決定と戦略立案に強力なサポートを提供しています。

デジタルゲームのレポートは2019年から2030年までのタイプ別およびアプリケーション別、収益、成長率別のセグメントデータを分析します。収益、予測成長傾向、アプリケーション、およびエンドユーザー業界の市場規模を評価および予測します。

章の概要
1章:デジタルゲームのレポートの報告範囲、各セグメントの市場規模、将来の開発可能性などを含む、さまざまな市場セグメント(製品タイプ、用途など)のエグゼクティブサマリーを紹介します。市場の現状と、短期から中期、および長期的な進化の可能性をハイレベルに見ることができます。(20192030
2章:デジタルゲームの世界及び地域レベルでの売上高。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、世界各国の市場発展、今後の発展展望、市場空間、生産能力などを紹介する。また、市場ダイナミクス、市場の最新動向、市場の推進要因と制限要因、業界企業が直面する課題とリスク、業界の関連政策の分析などを紹介しています。(20192030
3デジタルゲーム企業の競争状況、収益、市場シェアと業界ランキング、最新の開発計画、合併・買収情報などの詳細分析。(20192030
4章:各市場セグメントの収益と開発の可能性をカバーし、種類別のさまざまな市場セグメントの分析を提供し、読者がさまざまな市場セグメントでブルーオーシャン市場を見つけるのに役立ちます。(20192024
5章:デジタルゲームの各市場セグメントの収益と開発の可能性をカバーするアプリケーション別のさまざまな市場セグメントの分析を提供し、読者がさまざまな下流市場でブルーオーシャン市場を見つけるのに役立ちます。(20192030
6章:北米(米国、カナダ)のタイプ別、アプリケーション別、国別、各セグメントの収益。(20192030
7章:ヨーロッパのタイプ別、アプリケーション別、国別、各セグメントの収益。(20192030
8章:中国の種類別、および用途別、各セグメントの収益。(20192030
9章アジア(中国を除く)の種類別、用途別、地域別、セグメントごとの収益。(20192030
10章:中東、アフリカ、ラテンアメリカの種類別、アプリケーション別、国別、各セグメントの収益。(20192030
11章:デジタルゲームの主要企業の概要を提供し、製品の説明と仕様、デジタルゲームの収益、粗利益率、最近の展開など、市場の主要企業の基本状況を詳細に紹介します。(20192024
12章:アナリストの見解/結論

biaoTi

概要

Market Analysis and Insights: Global Digital Gaming Market
The global Digital Gaming market is projected to grow from US$ 225580 million in 2024 to US$ 560190 million by 2030, at a Compound Annual Growth Rate (CAGR) of 16.4% during the forecast period.
The US & Canada market for Digital Gaming is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

The China market for Digital Gaming is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

The Europe market for Digital Gaming is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

The global key companies of Digital Gaming include Activision Blizzard, Zynga, Electronic Arts, Wargaming, Giant Interactive, GungHo Online, NCSOFT, Smilegate and Microsoft, etc. In 2023, the global top five players had a share approximately % in terms of revenue.
Digital Gaming is widely used in various fields, such as Mobile Devices, PC, TV and Gaming Console, etc. Mobile Devices provides greatest supports to the Digital Gaming industry development. In 2023, global % revenue of Digital Gaming went into Mobile Devices filed and the proportion will reach to % in 2030. 
Report Covers:
This report presents an overview of global market for Digital Gaming market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030. 
This report researches the key producers of Digital Gaming, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Digital Gaming, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Digital Gaming revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Digital Gaming market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Digital Gaming revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation
By Company
    Activision Blizzard
    Zynga
    Electronic Arts
    Wargaming
    Giant Interactive
    GungHo Online
    NCSOFT
    Smilegate
    Microsoft
    Riot Games

Segment by Type
    Free-to-play
    Pay-to-play

Segment by Application
    Mobile Devices
    PC
    TV
    Gaming Console

By Region
    North America
        United States
        Canada
    Europe
        Germany
        France
        UK
        Italy
        Russia
        Nordic Countries
        Rest of Europe
    China
    Asia (excluding China)
        Japan
        South Korea
        China Taiwan
       Southeast Asia
        India
    Latin America, Middle East & Africa
        Brazil
        Mexico
        Turkey
        Israel
        GCC Countries

Chapter Outline
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Digital Gaming in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Digital Gaming companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Digital Gaming revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
biaoTi

総目録

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Digital Gaming Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Free-to-play
1.2.3 Pay-to-play
1.3 Market by Application
1.3.1 Global Digital Gaming Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Mobile Devices
1.3.3 PC
1.3.4 TV
1.3.5 Gaming Console
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered

2 Global Growth Trends
2.1 Global Digital Gaming Market Perspective (2019-2030)
2.2 Global Digital Gaming Growth Trends by Region
2.2.1 Digital Gaming Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Digital Gaming Historic Market Size by Region (2019-2024)
2.2.3 Digital Gaming Forecasted Market Size by Region (2025-2030)
2.3 Digital Gaming Market Dynamics
2.3.1 Digital Gaming Industry Trends
2.3.2 Digital Gaming Market Drivers
2.3.3 Digital Gaming Market Challenges
2.3.4 Digital Gaming Market Restraints

3 Competition Landscape by Key Players
3.1 Global Revenue Digital Gaming by Players
3.1.1 Global Digital Gaming Revenue by Players (2019-2024)
3.1.2 Global Digital Gaming Revenue Market Share by Players (2019-2024)
3.2 Global Digital Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Digital Gaming, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Digital Gaming Market Concentration Ratio
3.4.1 Global Digital Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Digital Gaming Revenue in 2023
3.5 Global Key Players of Digital Gaming Head office and Area Served
3.6 Global Key Players of Digital Gaming, Product and Application
3.7 Global Key Players of Digital Gaming, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans

4 Digital Gaming Breakdown Data by Type
4.1 Global Digital Gaming Historic Market Size by Type (2019-2024)
4.2 Global Digital Gaming Forecasted Market Size by Type (2025-2030)

5 Digital Gaming Breakdown Data by Application
5.1 Global Digital Gaming Historic Market Size by Application (2019-2024)
5.2 Global Digital Gaming Forecasted Market Size by Application (2025-2030)

6 North America
6.1 North America Digital Gaming Market Size (2019-2030)
6.2 North America Digital Gaming Market Size by Type
6.2.1 North America Digital Gaming Market Size by Type (2019-2024)
6.2.2 North America Digital Gaming Market Size by Type (2025-2030)
6.2.3 North America Digital Gaming Market Share by Type (2019-2030)
6.3 North America Digital Gaming Market Size by Application
6.3.1 North America Digital Gaming Market Size by Application (2019-2024)
6.3.2 North America Digital Gaming Market Size by Application (2025-2030)
6.3.3 North America Digital Gaming Market Share by Application (2019-2030)
6.4 North America Digital Gaming Market Size by Country
6.4.1 North America Digital Gaming Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Digital Gaming Market Size by Country (2019-2024)
6.4.3 North America Digital Gaming Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada

7 Europe
7.1 Europe Digital Gaming Market Size (2019-2030)
7.2 Europe Digital Gaming Market Size by Type
7.2.1 Europe Digital Gaming Market Size by Type (2019-2024)
7.2.2 Europe Digital Gaming Market Size by Type (2025-2030)
7.2.3 Europe Digital Gaming Market Share by Type (2019-2030)
7.3 Europe Digital Gaming Market Size by Application
7.3.1 Europe Digital Gaming Market Size by Application (2019-2024)
7.3.2 Europe Digital Gaming Market Size by Application (2025-2030)
7.3.3 Europe Digital Gaming Market Share by Application (2019-2030)
7.4 Europe Digital Gaming Market Size by Country
7.4.1 Europe Digital Gaming Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Digital Gaming Market Size by Country (2019-2024)
7.4.3 Europe Digital Gaming Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries

8 China
8.1 China Digital Gaming Market Size (2019-2030)
8.2 China Digital Gaming Market Size by Type
8.2.1 China Digital Gaming Market Size by Type (2019-2024)
8.2.2 China Digital Gaming Market Size by Type (2025-2030)
8.2.3 China Digital Gaming Market Share by Type (2019-2030)
8.3 China Digital Gaming Market Size by Application
8.3.1 China Digital Gaming Market Size by Application (2019-2024)
8.3.2 China Digital Gaming Market Size by Application (2025-2030)
8.3.3 China Digital Gaming Market Share by Application (2019-2030)

9 Asia (excluding China)
9.1 Asia Digital Gaming Market Size (2019-2030)
9.2 Asia Digital Gaming Market Size by Type
9.2.1 Asia Digital Gaming Market Size by Type (2019-2024)
9.2.2 Asia Digital Gaming Market Size by Type (2025-2030)
9.2.3 Asia Digital Gaming Market Share by Type (2019-2030)
9.3 Asia Digital Gaming Market Size by Application
9.3.1 Asia Digital Gaming Market Size by Application (2019-2024)
9.3.2 Asia Digital Gaming Market Size by Application (2025-2030)
9.3.3 Asia Digital Gaming Market Share by Application (2019-2030)
9.4 Asia Digital Gaming Market Size by Region
9.4.1 Asia Digital Gaming Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Digital Gaming Market Size by Region (2019-2024)
9.4.3 Asia Digital Gaming Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia

10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Digital Gaming Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Digital Gaming Market Size by Type
10.2.1 Middle East, Africa, and Latin America Digital Gaming Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Digital Gaming Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Digital Gaming Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Digital Gaming Market Size by Application
10.3.1 Middle East, Africa, and Latin America Digital Gaming Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Digital Gaming Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Digital Gaming Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Digital Gaming Market Size by Country
10.4.1 Middle East, Africa, and Latin America Digital Gaming Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Digital Gaming Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Digital Gaming Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries

11 Key Players Profiles
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Details
11.1.2 Activision Blizzard Business Overview
11.1.3 Activision Blizzard Digital Gaming Introduction
11.1.4 Activision Blizzard Revenue in Digital Gaming Business (2019-2024)
11.1.5 Activision Blizzard Recent Developments
11.2 Zynga
11.2.1 Zynga Company Details
11.2.2 Zynga Business Overview
11.2.3 Zynga Digital Gaming Introduction
11.2.4 Zynga Revenue in Digital Gaming Business (2019-2024)
11.2.5 Zynga Recent Developments
11.3 Electronic Arts
11.3.1 Electronic Arts Company Details
11.3.2 Electronic Arts Business Overview
11.3.3 Electronic Arts Digital Gaming Introduction
11.3.4 Electronic Arts Revenue in Digital Gaming Business (2019-2024)
11.3.5 Electronic Arts Recent Developments
11.4 Wargaming
11.4.1 Wargaming Company Details
11.4.2 Wargaming Business Overview
11.4.3 Wargaming Digital Gaming Introduction
11.4.4 Wargaming Revenue in Digital Gaming Business (2019-2024)
11.4.5 Wargaming Recent Developments
11.5 Giant Interactive
11.5.1 Giant Interactive Company Details
11.5.2 Giant Interactive Business Overview
11.5.3 Giant Interactive Digital Gaming Introduction
11.5.4 Giant Interactive Revenue in Digital Gaming Business (2019-2024)
11.5.5 Giant Interactive Recent Developments
11.6 GungHo Online
11.6.1 GungHo Online Company Details
11.6.2 GungHo Online Business Overview
11.6.3 GungHo Online Digital Gaming Introduction
11.6.4 GungHo Online Revenue in Digital Gaming Business (2019-2024)
11.6.5 GungHo Online Recent Developments
11.7 NCSOFT
11.7.1 NCSOFT Company Details
11.7.2 NCSOFT Business Overview
11.7.3 NCSOFT Digital Gaming Introduction
11.7.4 NCSOFT Revenue in Digital Gaming Business (2019-2024)
11.7.5 NCSOFT Recent Developments
11.8 Smilegate
11.8.1 Smilegate Company Details
11.8.2 Smilegate Business Overview
11.8.3 Smilegate Digital Gaming Introduction
11.8.4 Smilegate Revenue in Digital Gaming Business (2019-2024)
11.8.5 Smilegate Recent Developments
11.9 Microsoft
11.9.1 Microsoft Company Details
11.9.2 Microsoft Business Overview
11.9.3 Microsoft Digital Gaming Introduction
11.9.4 Microsoft Revenue in Digital Gaming Business (2019-2024)
11.9.5 Microsoft Recent Developments
11.10 Riot Games
11.10.1 Riot Games Company Details
11.10.2 Riot Games Business Overview
11.10.3 Riot Games Digital Gaming Introduction
11.10.4 Riot Games Revenue in Digital Gaming Business (2019-2024)
11.10.5 Riot Games Recent Developments

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

biaoTi

表と図のリスト

List of Tables
    Table 1. Global Digital Gaming Market Size Growth Rate by Type (US$ Million), 2019 VS 2023 VS 2030
    Table 2. Key Players of Free-to-play
    Table 3. Key Players of Pay-to-play
    Table 4. Global Digital Gaming Market Size Growth Rate by Application (US$ Million), 2019 VS 2023 VS 2030
    Table 5. Global Digital Gaming Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global Digital Gaming Market Size by Region (2019-2024) & (US$ Million)
    Table 7. Global Digital Gaming Market Share by Region (2019-2024)
    Table 8. Global Digital Gaming Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 9. Global Digital Gaming Market Share by Region (2025-2030)
    Table 10. Digital Gaming Market Trends
    Table 11. Digital Gaming Market Drivers
    Table 12. Digital Gaming Market Challenges
    Table 13. Digital Gaming Market Restraints
    Table 14. Global Digital Gaming Revenue by Players (2019-2024) & (US$ Million)
    Table 15. Global Digital Gaming Revenue Share by Players (2019-2024)
    Table 16. Global Top Digital Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Gaming as of 2023)
    Table 17. Global Digital Gaming Industry Ranking 2022 VS 2023 VS 2024
    Table 18. Global 5 Largest Players Market Share by Digital Gaming Revenue (CR5 and HHI) & (2019-2024)
    Table 19. Global Key Players of Digital Gaming, Headquarters and Area Served
    Table 20. Global Key Players of Digital Gaming, Product and Application
    Table 21. Global Key Players of Digital Gaming, Product and Application
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Digital Gaming Market Size by Type (2019-2024) & (US$ Million)
    Table 24. Global Digital Gaming Revenue Market Share by Type (2019-2024)
    Table 25. Global Digital Gaming Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 26. Global Digital Gaming Revenue Market Share by Type (2025-2030)
    Table 27. Global Digital Gaming Market Size by Application (2019-2024) & (US$ Million)
    Table 28. Global Digital Gaming Revenue Share by Application (2019-2024)
    Table 29. Global Digital Gaming Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 30. Global Digital Gaming Revenue Share by Application (2025-2030)
    Table 31. North America Digital Gaming Market Size by Type (2019-2024) & (US$ Million)
    Table 32. North America Digital Gaming Market Size by Type (2025-2030) & (US$ Million)
    Table 33. North America Digital Gaming Market Size by Application (2019-2024) & (US$ Million)
    Table 34. North America Digital Gaming Market Size by Application (2025-2030) & (US$ Million)
    Table 35. North America Digital Gaming Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 36. North America Digital Gaming Market Size by Country (2019-2024) & (US$ Million)
    Table 37. North America Digital Gaming Market Size by Country (2025-2030) & (US$ Million)
    Table 38. Europe Digital Gaming Market Size by Type (2019-2024) & (US$ Million)
    Table 39. Europe Digital Gaming Market Size by Type (2025-2030) & (US$ Million)
    Table 40. Europe Digital Gaming Market Size by Application (2019-2024) & (US$ Million)
    Table 41. Europe Digital Gaming Market Size by Application (2025-2030) & (US$ Million)
    Table 42. Europe Digital Gaming Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 43. Europe Digital Gaming Market Size by Country (2019-2024) & (US$ Million)
    Table 44. Europe Digital Gaming Market Size by Country (2025-2030) & (US$ Million)
    Table 45. China Digital Gaming Market Size by Type (2019-2024) & (US$ Million)
    Table 46. China Digital Gaming Market Size by Type (2025-2030) & (US$ Million)
    Table 47. China Digital Gaming Market Size by Application (2019-2024) & (US$ Million)
    Table 48. China Digital Gaming Market Size by Application (2025-2030) & (US$ Million)
    Table 49. Asia Digital Gaming Market Size by Type (2019-2024) & (US$ Million)
    Table 50. Asia Digital Gaming Market Size by Type (2025-2030) & (US$ Million)
    Table 51. Asia Digital Gaming Market Size by Application (2019-2024) & (US$ Million)
    Table 52. Asia Digital Gaming Market Size by Application (2025-2030) & (US$ Million)
    Table 53. Asia Digital Gaming Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 54. Asia Digital Gaming Market Size by Region (2019-2024) & (US$ Million)
    Table 55. Asia Digital Gaming Market Size by Region (2025-2030) & (US$ Million)
    Table 56. Middle East, Africa, and Latin America Digital Gaming Market Size by Type (2019-2024) & (US$ Million)
    Table 57. Middle East, Africa, and Latin America Digital Gaming Market Size by Type (2025-2030) & (US$ Million)
    Table 58. Middle East, Africa, and Latin America Digital Gaming Market Size by Application (2019-2024) & (US$ Million)
    Table 59. Middle East, Africa, and Latin America Digital Gaming Market Size by Application (2025-2030) & (US$ Million)
    Table 60. Middle East, Africa, and Latin America Digital Gaming Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 61. Middle East, Africa, and Latin America Digital Gaming Market Size by Country (2019-2024) & (US$ Million)
    Table 62. Middle East, Africa, and Latin America Digital Gaming Market Size by Country (2025-2030) & (US$ Million)
    Table 63. Activision Blizzard Company Details
    Table 64. Activision Blizzard Business Overview
    Table 65. Activision Blizzard Digital Gaming Product
    Table 66. Activision Blizzard Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 67. Activision Blizzard Recent Developments
    Table 68. Zynga Company Details
    Table 69. Zynga Business Overview
    Table 70. Zynga Digital Gaming Product
    Table 71. Zynga Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 72. Zynga Recent Developments
    Table 73. Electronic Arts Company Details
    Table 74. Electronic Arts Business Overview
    Table 75. Electronic Arts Digital Gaming Product
    Table 76. Electronic Arts Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 77. Electronic Arts Recent Developments
    Table 78. Wargaming Company Details
    Table 79. Wargaming Business Overview
    Table 80. Wargaming Digital Gaming Product
    Table 81. Wargaming Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 82. Wargaming Recent Developments
    Table 83. Giant Interactive Company Details
    Table 84. Giant Interactive Business Overview
    Table 85. Giant Interactive Digital Gaming Product
    Table 86. Giant Interactive Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 87. Giant Interactive Recent Developments
    Table 88. GungHo Online Company Details
    Table 89. GungHo Online Business Overview
    Table 90. GungHo Online Digital Gaming Product
    Table 91. GungHo Online Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 92. GungHo Online Recent Developments
    Table 93. NCSOFT Company Details
    Table 94. NCSOFT Business Overview
    Table 95. NCSOFT Digital Gaming Product
    Table 96. NCSOFT Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 97. NCSOFT Recent Developments
    Table 98. Smilegate Company Details
    Table 99. Smilegate Business Overview
    Table 100. Smilegate Digital Gaming Product
    Table 101. Smilegate Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 102. Smilegate Recent Developments
    Table 103. Microsoft Company Details
    Table 104. Microsoft Business Overview
    Table 105. Microsoft Digital Gaming Product
    Table 106. Microsoft Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 107. Microsoft Recent Developments
    Table 108. Riot Games Company Details
    Table 109. Riot Games Business Overview
    Table 110. Riot Games Digital Gaming Product
    Table 111. Riot Games Revenue in Digital Gaming Business (2019-2024) & (US$ Million)
    Table 112. Riot Games Recent Developments
    Table 113. Research Programs/Design for This Report
    Table 114. Key Data Information from Secondary Sources
    Table 115. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Digital Gaming Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 2. Global Digital Gaming Market Share by Type: 2023 VS 2030
    Figure 3. Free-to-play Features
    Figure 4. Pay-to-play Features
    Figure 5. Global Digital Gaming Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 6. Global Digital Gaming Market Share by Application: 2023 VS 2030
    Figure 7. Mobile Devices Case Studies
    Figure 8. PC Case Studies
    Figure 9. TV Case Studies
    Figure 10. Gaming Console Case Studies
    Figure 11. Digital Gaming Report Years Considered
    Figure 12. Global Digital Gaming Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 13. Global Digital Gaming Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 14. Global Digital Gaming Market Share by Region: 2023 VS 2030
    Figure 15. Global Digital Gaming Market Share by Players in 2023
    Figure 16. Global Top Digital Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Gaming as of 2023)
    Figure 17. The Top 10 and 5 Players Market Share by Digital Gaming Revenue in 2023
    Figure 18. North America Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 19. North America Digital Gaming Market Share by Type (2019-2030)
    Figure 20. North America Digital Gaming Market Share by Application (2019-2030)
    Figure 21. North America Digital Gaming Market Share by Country (2019-2030)
    Figure 22. United States Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. Canada Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. Europe Digital Gaming Market Size YoY (2019-2030) & (US$ Million)
    Figure 25. Europe Digital Gaming Market Share by Type (2019-2030)
    Figure 26. Europe Digital Gaming Market Share by Application (2019-2030)
    Figure 27. Europe Digital Gaming Market Share by Country (2019-2030)
    Figure 28. Germany Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. France Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. U.K. Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Italy Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Russia Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. Nordic Countries Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. China Digital Gaming Market Size YoY (2019-2030) & (US$ Million)
    Figure 35. China Digital Gaming Market Share by Type (2019-2030)
    Figure 36. China Digital Gaming Market Share by Application (2019-2030)
    Figure 37. Asia Digital Gaming Market Size YoY (2019-2030) & (US$ Million)
    Figure 38. Asia Digital Gaming Market Share by Type (2019-2030)
    Figure 39. Asia Digital Gaming Market Share by Application (2019-2030)
    Figure 40. Asia Digital Gaming Market Share by Region (2019-2030)
    Figure 41. Japan Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. South Korea Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. China Taiwan Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Southeast Asia Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. India Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 46. Australia Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 47. Middle East, Africa, and Latin America Digital Gaming Market Size YoY (2019-2030) & (US$ Million)
    Figure 48. Middle East, Africa, and Latin America Digital Gaming Market Share by Type (2019-2030)
    Figure 49. Middle East, Africa, and Latin America Digital Gaming Market Share by Application (2019-2030)
    Figure 50. Middle East, Africa, and Latin America Digital Gaming Market Share by Country (2019-2030)
    Figure 51. Brazil Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 52. Mexico Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 53. Turkey Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 54. Saudi Arabia Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 55. Israel Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 56. GCC Countries Digital Gaming Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 57. Activision Blizzard Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 58. Zynga Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 59. Electronic Arts Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 60. Wargaming Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 61. Giant Interactive Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 62. GungHo Online Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 63. NCSOFT Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 64. Smilegate Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 65. Microsoft Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 66. Riot Games Revenue Growth Rate in Digital Gaming Business (2019-2024)
    Figure 67. Bottom-up and Top-down Approaches for This Report
    Figure 68. Data Triangulation
    Figure 69. Key Executives Interviewed
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