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デジタルゲーム世界市場の発展状況と動向 2024-2030

英文タイトル: Global Digital Games Market Insights, Forecast to 2030

デジタルゲーム世界市場の発展状況と動向 2024-2030
  • レポートID:280288
  • 発表時期:2024-04-25
  • 訪問回数:525
  • ページ数:112
  • レポート形式:PDF
  • レポート言語:英語、日本語
  • グラフ数:148
  • レポートカテゴリ: ソフト及び商業サービス

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biaoTi

概要

本報告書はデジタルゲーム市場規模の世界市場の概要を紹介します。2019~2023年の歴史的な市場収益データ、2024年の予想、および2030年までのCAGRの予測を含む世界市場動向の分析。レポートはデジタルゲームの主要メーカーを詳細に分析し、地域別・国別の収益プロフィールを明らかにしています。 本レポートでは特に、主要地域/国別のセグメントとサブセグメントについて、将来の市場ポテンシャルの探索と予測に焦点を当てています。 複数の地域にわたる包括的なデータと市場価値分析により、読者は包括的かつ詳細な市場洞察を得ることができます。

世界のデジタルゲーム市場の主な参加者である企業概要、収益、粗利益率、ポートフォリオ、地理的位置、重要な発展について、次のパラメータに基づいて説明します。レポートはデジタルゲームのメーカー、地域、種類と端末業界の角度から世界と主要地域の市場現状と将来性を研究した、このレポートでは、世界と主要地域のトップメーカーを分析し、タイプとアプリケーション/端末業界別にデジタルゲーム市場を分類しています。本研究に含まれる主な企業は:Behavior Interactive、Activision Blizzard、Asobo Studio、CCP、Changyou、Cryptic Studios、4A Games、GameHouse、Electronic Arts、Gamelion、Konami、Microsoft、Nexon、Rovio Entertainment、Ubisoft Entertainment、Warner Bros、The Lego、GungHo Entertainment

地域別市場区分、地域別分析は以下の通り:
    アメリカとカナダ
    中国
    アジア
    ヨーロッパ
    中東、アフリカ、ラテンアメリカ

タイプ別市場セグメント:
Digital
Physical

用途別の市場セグメント:
Private
Commercial

レポートの詳細内容
世界のデジタルゲーム市場の現状と将来について、グローバルの主要地域を中心に包括的に分析しています。 当レポートでは、多角的な分析を通じて、市場プレイヤー、地域分布、デジタルゲームタイプ、最終用途アプリケーションなどの主要分野を掘り下げ、読者に包括的な市場洞察を提供しています。 レポートは主要企業のデジタルゲーム収益、市場シェア、業界ランキング、2019年から2024年までのデータに焦点を当てています。世界のデジタルゲーム市場における主要なステークホルダーの特定、最近の動向とセグメント収益に基づいて競争状況と市場ポジショニングの分析。また、当レポートでは、世界市場の主要プレイヤーを特定し、プロファイルを作成するとともに、デジタルゲーム市場を綿密に分類・応用することで、読者が市場構造とダイナミクスをより正確に把握できるようにし、十分な情報に基づいた意思決定と戦略立案に強力なサポートを提供しています。

デジタルゲームのレポートは2019年から2030年までのタイプ別およびアプリケーション別、収益、成長率別のセグメントデータを分析します。収益、予測成長傾向、アプリケーション、およびエンドユーザー業界の市場規模を評価および予測します。

章の概要
1章:デジタルゲームのレポートの報告範囲、各セグメントの市場規模、将来の開発可能性などを含む、さまざまな市場セグメント(製品タイプ、用途など)のエグゼクティブサマリーを紹介します。市場の現状と、短期から中期、および長期的な進化の可能性をハイレベルに見ることができます。(20192030
2章:デジタルゲームの世界及び地域レベルでの売上高。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、世界各国の市場発展、今後の発展展望、市場空間、生産能力などを紹介する。また、市場ダイナミクス、市場の最新動向、市場の推進要因と制限要因、業界企業が直面する課題とリスク、業界の関連政策の分析などを紹介しています。(20192030
3デジタルゲーム企業の競争状況、収益、市場シェアと業界ランキング、最新の開発計画、合併・買収情報などの詳細分析。(20192030
4章:各市場セグメントの収益と開発の可能性をカバーし、種類別のさまざまな市場セグメントの分析を提供し、読者がさまざまな市場セグメントでブルーオーシャン市場を見つけるのに役立ちます。(20192024
5章:デジタルゲームの各市場セグメントの収益と開発の可能性をカバーするアプリケーション別のさまざまな市場セグメントの分析を提供し、読者がさまざまな下流市場でブルーオーシャン市場を見つけるのに役立ちます。(20192030
6章:北米(米国、カナダ)のタイプ別、アプリケーション別、国別、各セグメントの収益。(20192030
7章:ヨーロッパのタイプ別、アプリケーション別、国別、各セグメントの収益。(20192030
8章:中国の種類別、および用途別、各セグメントの収益。(20192030
9章アジア(中国を除く)の種類別、用途別、地域別、セグメントごとの収益。(20192030
10章:中東、アフリカ、ラテンアメリカの種類別、アプリケーション別、国別、各セグメントの収益。(20192030
11章:デジタルゲームの主要企業の概要を提供し、製品の説明と仕様、デジタルゲームの収益、粗利益率、最近の展開など、市場の主要企業の基本状況を詳細に紹介します。(20192024
12章:アナリストの見解/結論

biaoTi

概要

A video game is an electronic game that includes a video device for human interaction with the user interface of the game. PC monitor, mobile display and TV are used as a video device. The electronic systems used to play video games are known as platforms. Different platforms include PCs, consoles, TVs, mobile devices and others. Different types of games are available for different gaming platforms. The video games are available in two formats include digital and physical.  The physical format is the one in which the game is played with the use of physical disc. While digital format is the one in which the game is played after downloading and requires no physical disc to play.
Market Analysis and Insights: Global Digital Games Market
The global Digital Games market is projected to grow from US$ 225580 million in 2024 to US$ 560190 million by 2030, at a Compound Annual Growth Rate (CAGR) of 16.4% during the forecast period.
Increasing number of gamers, rising disposable income and technology innovation are some of the major driving force for digital games market. The number of active game players is increasing globally. According to a research done by an independent research firm in the 110 largest countries in the world, in 2013 around 18.75% of the population is active game players and 2.4 billion are internet users. In addition, China alone has 180 million active game players which are almost equivalent to the number of active game players in the Western Europe.  Increasing disposable income in the developing countries such as India and China is expected to fuel the growth rate of digital games market. Increasing disposable income allows the customer to spend more money.
Report Covers:
This report presents an overview of global market for Digital Games market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030. 
This report researches the key producers of Digital Games, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Digital Games, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Digital Games revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Digital Games market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Digital Games revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Behavior Interactive, Activision Blizzard, Asobo Studio, CCP, Changyou, Cryptic Studios, 4A Games, GameHouse and Electronic Arts, etc.

Market Segmentation
By Company
    Behavior Interactive
    Activision Blizzard
    Asobo Studio
    CCP
    Changyou
    Cryptic Studios
    4A Games
    GameHouse
    Electronic Arts
    Gamelion
    Konami
    Microsoft
    Nexon
    Rovio Entertainment
    Ubisoft Entertainment
    Warner Bros
    The Lego
    GungHo Entertainment

Segment by Type
    Digital
    Physical

Segment by Application
    Private
    Commercial

By Region
    North America
        United States
        Canada
    Europe
        Germany
        France
        UK
        Italy
        Russia
        Nordic Countries
        Rest of Europe
    China
    Asia (excluding China)
        Japan
        South Korea
        China Taiwan
       Southeast Asia
        India
    Latin America, Middle East & Africa
        Brazil
        Mexico
        Turkey
        Israel
        GCC Countries

Chapter Outline
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Digital Games in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Digital Games companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Digital Games revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
biaoTi

総目録

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Digital Games Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Digital
1.2.3 Physical
1.3 Market by Application
1.3.1 Global Digital Games Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Private
1.3.3 Commercial
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered

2 Global Growth Trends
2.1 Global Digital Games Market Perspective (2019-2030)
2.2 Global Digital Games Growth Trends by Region
2.2.1 Digital Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Digital Games Historic Market Size by Region (2019-2024)
2.2.3 Digital Games Forecasted Market Size by Region (2025-2030)
2.3 Digital Games Market Dynamics
2.3.1 Digital Games Industry Trends
2.3.2 Digital Games Market Drivers
2.3.3 Digital Games Market Challenges
2.3.4 Digital Games Market Restraints

3 Competition Landscape by Key Players
3.1 Global Revenue Digital Games by Players
3.1.1 Global Digital Games Revenue by Players (2019-2024)
3.1.2 Global Digital Games Revenue Market Share by Players (2019-2024)
3.2 Global Digital Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Digital Games, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Digital Games Market Concentration Ratio
3.4.1 Global Digital Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Digital Games Revenue in 2023
3.5 Global Key Players of Digital Games Head office and Area Served
3.6 Global Key Players of Digital Games, Product and Application
3.7 Global Key Players of Digital Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans

4 Digital Games Breakdown Data by Type
4.1 Global Digital Games Historic Market Size by Type (2019-2024)
4.2 Global Digital Games Forecasted Market Size by Type (2025-2030)

5 Digital Games Breakdown Data by Application
5.1 Global Digital Games Historic Market Size by Application (2019-2024)
5.2 Global Digital Games Forecasted Market Size by Application (2025-2030)

6 North America
6.1 North America Digital Games Market Size (2019-2030)
6.2 North America Digital Games Market Size by Type
6.2.1 North America Digital Games Market Size by Type (2019-2024)
6.2.2 North America Digital Games Market Size by Type (2025-2030)
6.2.3 North America Digital Games Market Share by Type (2019-2030)
6.3 North America Digital Games Market Size by Application
6.3.1 North America Digital Games Market Size by Application (2019-2024)
6.3.2 North America Digital Games Market Size by Application (2025-2030)
6.3.3 North America Digital Games Market Share by Application (2019-2030)
6.4 North America Digital Games Market Size by Country
6.4.1 North America Digital Games Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Digital Games Market Size by Country (2019-2024)
6.4.3 North America Digital Games Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada

7 Europe
7.1 Europe Digital Games Market Size (2019-2030)
7.2 Europe Digital Games Market Size by Type
7.2.1 Europe Digital Games Market Size by Type (2019-2024)
7.2.2 Europe Digital Games Market Size by Type (2025-2030)
7.2.3 Europe Digital Games Market Share by Type (2019-2030)
7.3 Europe Digital Games Market Size by Application
7.3.1 Europe Digital Games Market Size by Application (2019-2024)
7.3.2 Europe Digital Games Market Size by Application (2025-2030)
7.3.3 Europe Digital Games Market Share by Application (2019-2030)
7.4 Europe Digital Games Market Size by Country
7.4.1 Europe Digital Games Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Digital Games Market Size by Country (2019-2024)
7.4.3 Europe Digital Games Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries

8 China
8.1 China Digital Games Market Size (2019-2030)
8.2 China Digital Games Market Size by Type
8.2.1 China Digital Games Market Size by Type (2019-2024)
8.2.2 China Digital Games Market Size by Type (2025-2030)
8.2.3 China Digital Games Market Share by Type (2019-2030)
8.3 China Digital Games Market Size by Application
8.3.1 China Digital Games Market Size by Application (2019-2024)
8.3.2 China Digital Games Market Size by Application (2025-2030)
8.3.3 China Digital Games Market Share by Application (2019-2030)

9 Asia (excluding China)
9.1 Asia Digital Games Market Size (2019-2030)
9.2 Asia Digital Games Market Size by Type
9.2.1 Asia Digital Games Market Size by Type (2019-2024)
9.2.2 Asia Digital Games Market Size by Type (2025-2030)
9.2.3 Asia Digital Games Market Share by Type (2019-2030)
9.3 Asia Digital Games Market Size by Application
9.3.1 Asia Digital Games Market Size by Application (2019-2024)
9.3.2 Asia Digital Games Market Size by Application (2025-2030)
9.3.3 Asia Digital Games Market Share by Application (2019-2030)
9.4 Asia Digital Games Market Size by Region
9.4.1 Asia Digital Games Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Digital Games Market Size by Region (2019-2024)
9.4.3 Asia Digital Games Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia

10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Digital Games Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Digital Games Market Size by Type
10.2.1 Middle East, Africa, and Latin America Digital Games Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Digital Games Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Digital Games Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Digital Games Market Size by Application
10.3.1 Middle East, Africa, and Latin America Digital Games Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Digital Games Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Digital Games Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Digital Games Market Size by Country
10.4.1 Middle East, Africa, and Latin America Digital Games Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Digital Games Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Digital Games Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries

11 Key Players Profiles
11.1 Behavior Interactive
11.1.1 Behavior Interactive Company Details
11.1.2 Behavior Interactive Business Overview
11.1.3 Behavior Interactive Digital Games Introduction
11.1.4 Behavior Interactive Revenue in Digital Games Business (2019-2024)
11.1.5 Behavior Interactive Recent Developments
11.2 Activision Blizzard
11.2.1 Activision Blizzard Company Details
11.2.2 Activision Blizzard Business Overview
11.2.3 Activision Blizzard Digital Games Introduction
11.2.4 Activision Blizzard Revenue in Digital Games Business (2019-2024)
11.2.5 Activision Blizzard Recent Developments
11.3 Asobo Studio
11.3.1 Asobo Studio Company Details
11.3.2 Asobo Studio Business Overview
11.3.3 Asobo Studio Digital Games Introduction
11.3.4 Asobo Studio Revenue in Digital Games Business (2019-2024)
11.3.5 Asobo Studio Recent Developments
11.4 CCP
11.4.1 CCP Company Details
11.4.2 CCP Business Overview
11.4.3 CCP Digital Games Introduction
11.4.4 CCP Revenue in Digital Games Business (2019-2024)
11.4.5 CCP Recent Developments
11.5 Changyou
11.5.1 Changyou Company Details
11.5.2 Changyou Business Overview
11.5.3 Changyou Digital Games Introduction
11.5.4 Changyou Revenue in Digital Games Business (2019-2024)
11.5.5 Changyou Recent Developments
11.6 Cryptic Studios
11.6.1 Cryptic Studios Company Details
11.6.2 Cryptic Studios Business Overview
11.6.3 Cryptic Studios Digital Games Introduction
11.6.4 Cryptic Studios Revenue in Digital Games Business (2019-2024)
11.6.5 Cryptic Studios Recent Developments
11.7 4A Games
11.7.1 4A Games Company Details
11.7.2 4A Games Business Overview
11.7.3 4A Games Digital Games Introduction
11.7.4 4A Games Revenue in Digital Games Business (2019-2024)
11.7.5 4A Games Recent Developments
11.8 GameHouse
11.8.1 GameHouse Company Details
11.8.2 GameHouse Business Overview
11.8.3 GameHouse Digital Games Introduction
11.8.4 GameHouse Revenue in Digital Games Business (2019-2024)
11.8.5 GameHouse Recent Developments
11.9 Electronic Arts
11.9.1 Electronic Arts Company Details
11.9.2 Electronic Arts Business Overview
11.9.3 Electronic Arts Digital Games Introduction
11.9.4 Electronic Arts Revenue in Digital Games Business (2019-2024)
11.9.5 Electronic Arts Recent Developments
11.10 Gamelion
11.10.1 Gamelion Company Details
11.10.2 Gamelion Business Overview
11.10.3 Gamelion Digital Games Introduction
11.10.4 Gamelion Revenue in Digital Games Business (2019-2024)
11.10.5 Gamelion Recent Developments
11.11 Konami
11.11.1 Konami Company Details
11.11.2 Konami Business Overview
11.11.3 Konami Digital Games Introduction
11.11.4 Konami Revenue in Digital Games Business (2019-2024)
11.11.5 Konami Recent Developments
11.12 Microsoft
11.12.1 Microsoft Company Details
11.12.2 Microsoft Business Overview
11.12.3 Microsoft Digital Games Introduction
11.12.4 Microsoft Revenue in Digital Games Business (2019-2024)
11.12.5 Microsoft Recent Developments
11.13 Nexon
11.13.1 Nexon Company Details
11.13.2 Nexon Business Overview
11.13.3 Nexon Digital Games Introduction
11.13.4 Nexon Revenue in Digital Games Business (2019-2024)
11.13.5 Nexon Recent Developments
11.14 Rovio Entertainment
11.14.1 Rovio Entertainment Company Details
11.14.2 Rovio Entertainment Business Overview
11.14.3 Rovio Entertainment Digital Games Introduction
11.14.4 Rovio Entertainment Revenue in Digital Games Business (2019-2024)
11.14.5 Rovio Entertainment Recent Developments
11.15 Ubisoft Entertainment
11.15.1 Ubisoft Entertainment Company Details
11.15.2 Ubisoft Entertainment Business Overview
11.15.3 Ubisoft Entertainment Digital Games Introduction
11.15.4 Ubisoft Entertainment Revenue in Digital Games Business (2019-2024)
11.15.5 Ubisoft Entertainment Recent Developments
11.16 Warner Bros
11.16.1 Warner Bros Company Details
11.16.2 Warner Bros Business Overview
11.16.3 Warner Bros Digital Games Introduction
11.16.4 Warner Bros Revenue in Digital Games Business (2019-2024)
11.16.5 Warner Bros Recent Developments
11.17 The Lego
11.17.1 The Lego Company Details
11.17.2 The Lego Business Overview
11.17.3 The Lego Digital Games Introduction
11.17.4 The Lego Revenue in Digital Games Business (2019-2024)
11.17.5 The Lego Recent Developments
11.18 GungHo Entertainment
11.18.1 GungHo Entertainment Company Details
11.18.2 GungHo Entertainment Business Overview
11.18.3 GungHo Entertainment Digital Games Introduction
11.18.4 GungHo Entertainment Revenue in Digital Games Business (2019-2024)
11.18.5 GungHo Entertainment Recent Developments

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

biaoTi

表と図のリスト

List of Tables
    Table 1. Global Digital Games Market Size Growth Rate by Type (US$ Million), 2019 VS 2023 VS 2030
    Table 2. Key Players of Digital
    Table 3. Key Players of Physical
    Table 4. Global Digital Games Market Size Growth Rate by Application (US$ Million), 2019 VS 2023 VS 2030
    Table 5. Global Digital Games Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global Digital Games Market Size by Region (2019-2024) & (US$ Million)
    Table 7. Global Digital Games Market Share by Region (2019-2024)
    Table 8. Global Digital Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 9. Global Digital Games Market Share by Region (2025-2030)
    Table 10. Digital Games Market Trends
    Table 11. Digital Games Market Drivers
    Table 12. Digital Games Market Challenges
    Table 13. Digital Games Market Restraints
    Table 14. Global Digital Games Revenue by Players (2019-2024) & (US$ Million)
    Table 15. Global Digital Games Revenue Share by Players (2019-2024)
    Table 16. Global Top Digital Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Games as of 2023)
    Table 17. Global Digital Games Industry Ranking 2022 VS 2023 VS 2024
    Table 18. Global 5 Largest Players Market Share by Digital Games Revenue (CR5 and HHI) & (2019-2024)
    Table 19. Global Key Players of Digital Games, Headquarters and Area Served
    Table 20. Global Key Players of Digital Games, Product and Application
    Table 21. Global Key Players of Digital Games, Product and Application
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Digital Games Market Size by Type (2019-2024) & (US$ Million)
    Table 24. Global Digital Games Revenue Market Share by Type (2019-2024)
    Table 25. Global Digital Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 26. Global Digital Games Revenue Market Share by Type (2025-2030)
    Table 27. Global Digital Games Market Size by Application (2019-2024) & (US$ Million)
    Table 28. Global Digital Games Revenue Share by Application (2019-2024)
    Table 29. Global Digital Games Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 30. Global Digital Games Revenue Share by Application (2025-2030)
    Table 31. North America Digital Games Market Size by Type (2019-2024) & (US$ Million)
    Table 32. North America Digital Games Market Size by Type (2025-2030) & (US$ Million)
    Table 33. North America Digital Games Market Size by Application (2019-2024) & (US$ Million)
    Table 34. North America Digital Games Market Size by Application (2025-2030) & (US$ Million)
    Table 35. North America Digital Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 36. North America Digital Games Market Size by Country (2019-2024) & (US$ Million)
    Table 37. North America Digital Games Market Size by Country (2025-2030) & (US$ Million)
    Table 38. Europe Digital Games Market Size by Type (2019-2024) & (US$ Million)
    Table 39. Europe Digital Games Market Size by Type (2025-2030) & (US$ Million)
    Table 40. Europe Digital Games Market Size by Application (2019-2024) & (US$ Million)
    Table 41. Europe Digital Games Market Size by Application (2025-2030) & (US$ Million)
    Table 42. Europe Digital Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 43. Europe Digital Games Market Size by Country (2019-2024) & (US$ Million)
    Table 44. Europe Digital Games Market Size by Country (2025-2030) & (US$ Million)
    Table 45. China Digital Games Market Size by Type (2019-2024) & (US$ Million)
    Table 46. China Digital Games Market Size by Type (2025-2030) & (US$ Million)
    Table 47. China Digital Games Market Size by Application (2019-2024) & (US$ Million)
    Table 48. China Digital Games Market Size by Application (2025-2030) & (US$ Million)
    Table 49. Asia Digital Games Market Size by Type (2019-2024) & (US$ Million)
    Table 50. Asia Digital Games Market Size by Type (2025-2030) & (US$ Million)
    Table 51. Asia Digital Games Market Size by Application (2019-2024) & (US$ Million)
    Table 52. Asia Digital Games Market Size by Application (2025-2030) & (US$ Million)
    Table 53. Asia Digital Games Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 54. Asia Digital Games Market Size by Region (2019-2024) & (US$ Million)
    Table 55. Asia Digital Games Market Size by Region (2025-2030) & (US$ Million)
    Table 56. Middle East, Africa, and Latin America Digital Games Market Size by Type (2019-2024) & (US$ Million)
    Table 57. Middle East, Africa, and Latin America Digital Games Market Size by Type (2025-2030) & (US$ Million)
    Table 58. Middle East, Africa, and Latin America Digital Games Market Size by Application (2019-2024) & (US$ Million)
    Table 59. Middle East, Africa, and Latin America Digital Games Market Size by Application (2025-2030) & (US$ Million)
    Table 60. Middle East, Africa, and Latin America Digital Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 61. Middle East, Africa, and Latin America Digital Games Market Size by Country (2019-2024) & (US$ Million)
    Table 62. Middle East, Africa, and Latin America Digital Games Market Size by Country (2025-2030) & (US$ Million)
    Table 63. Behavior Interactive Company Details
    Table 64. Behavior Interactive Business Overview
    Table 65. Behavior Interactive Digital Games Product
    Table 66. Behavior Interactive Revenue in Digital Games Business (2019-2024) & (US$ Million)
    Table 67. Behavior Interactive Recent Developments
    Table 68. Activision Blizzard Company Details
    Table 69. Activision Blizzard Business Overview
    Table 70. Activision Blizzard Digital Games Product
    Table 71. Activision Blizzard Revenue in Digital Games Business (2019-2024) & (US$ Million)
    Table 72. Activision Blizzard Recent Developments
    Table 73. Asobo Studio Company Details
    Table 74. Asobo Studio Business Overview
    Table 75. Asobo Studio Digital Games Product
    Table 76. Asobo Studio Revenue in Digital Games Business (2019-2024) & (US$ Million)
    Table 77. Asobo Studio Recent Developments
    Table 78. CCP Company Details
    Table 79. CCP Business Overview
    Table 80. CCP Digital Games Product
    Table 81. CCP Revenue in Digital Games Business (2019-2024) & (US$ Million)
    Table 82. CCP Recent Developments
    Table 83. Changyou Company Details
    Table 84. Changyou Business Overview
    Table 85. Changyou Digital Games Product
    Table 86. Changyou Revenue in Digital Games Business (2019-2024) & (US$ Million)
    Table 87. Changyou Recent Developments
    Table 88. Cryptic Studios Company Details
    Table 89. Cryptic Studios Business Overview
    Table 90. Cryptic Studios Digital Games Product
    Table 91. Cryptic Studios Revenue in Digital Games Business (2019-2024) & (US$ Million)
    Table 92. Cryptic Studios Recent Developments
    Table 93. 4A Games Company Details
    Table 94. 4A Games Business Overview
    Table 95. 4A Games Digital Games Product
    Table 96. 4A Games Revenue in Digital Games Business (2019-2024) & (US$ Million)
    Table 97. 4A Games Recent Developments
    Table 98. GameHouse Company Details
    Table 99. GameHouse Business Overview
    Table 100. GameHouse Digital Games Product
    Table 101. GameHouse Revenue in Digital Games Business (2019-2024) & (US$ Million)
    Table 102. GameHouse Recent Developments
    Table 103. Electronic Arts Company Details
    Table 104. Electronic Arts Business Overview
    Table 105. Electronic Arts Digital Games Product
    Table 106. Electronic Arts Revenue in Digital Games Business (2019-2024) & (US$ Million)
    Table 107. Electronic Arts Recent Developments
    Table 108. Gamelion Company Details
    Table 109. Gamelion Business Overview
    Table 110. Gamelion Digital Games Product
    Table 111. Gamelion Revenue in Digital Games Business (2019-2024) & (US$ Million)
    Table 112. Gamelion Recent Developments
    Table 113. Konami Company Details
    Table 114. Konami Business Overview
    Table 115. Konami Digital Games Product
    Table 116. Konami Revenue in Digital Games Business (2019-2024) & (US$ Million)
    Table 117. Konami Recent Developments
    Table 118. Microsoft Company Details
    Table 119. Microsoft Business Overview
    Table 120. Microsoft Digital Games Product
    Table 121. Microsoft Revenue in Digital Games Business (2019-2024) & (US$ Million)
    Table 122. Microsoft Recent Developments
    Table 123. Nexon Company Details
    Table 124. Nexon Business Overview
    Table 125. Nexon Digital Games Product
    Table 126. Nexon Revenue in Digital Games Business (2019-2024) & (US$ Million)
    Table 127. Nexon Recent Developments
    Table 128. Rovio Entertainment Company Details
    Table 129. Rovio Entertainment Business Overview
    Table 130. Rovio Entertainment Digital Games Product
    Table 131. Rovio Entertainment Revenue in Digital Games Business (2019-2024) & (US$ Million)
    Table 132. Rovio Entertainment Recent Developments
    Table 133. Ubisoft Entertainment Company Details
    Table 134. Ubisoft Entertainment Business Overview
    Table 135. Ubisoft Entertainment Digital Games Product
    Table 136. Ubisoft Entertainment Revenue in Digital Games Business (2019-2024) & (US$ Million)
    Table 137. Ubisoft Entertainment Recent Developments
    Table 138. Warner Bros Company Details
    Table 139. Warner Bros Business Overview
    Table 140. Warner Bros Digital Games Product
    Table 141. Warner Bros Revenue in Digital Games Business (2019-2024) & (US$ Million)
    Table 142. Warner Bros Recent Developments
    Table 143. The Lego Company Details
    Table 144. The Lego Business Overview
    Table 145. The Lego Digital Games Product
    Table 146. The Lego Revenue in Digital Games Business (2019-2024) & (US$ Million)
    Table 147. The Lego Recent Developments
    Table 148. GungHo Entertainment Company Details
    Table 149. GungHo Entertainment Business Overview
    Table 150. GungHo Entertainment Digital Games Product
    Table 151. GungHo Entertainment Revenue in Digital Games Business (2019-2024) & (US$ Million)
    Table 152. GungHo Entertainment Recent Developments
    Table 153. Research Programs/Design for This Report
    Table 154. Key Data Information from Secondary Sources
    Table 155. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Digital Games Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 2. Global Digital Games Market Share by Type: 2023 VS 2030
    Figure 3. Digital Features
    Figure 4. Physical Features
    Figure 5. Global Digital Games Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 6. Global Digital Games Market Share by Application: 2023 VS 2030
    Figure 7. Private Case Studies
    Figure 8. Commercial Case Studies
    Figure 9. Digital Games Report Years Considered
    Figure 10. Global Digital Games Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 11. Global Digital Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 12. Global Digital Games Market Share by Region: 2023 VS 2030
    Figure 13. Global Digital Games Market Share by Players in 2023
    Figure 14. Global Top Digital Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Games as of 2023)
    Figure 15. The Top 10 and 5 Players Market Share by Digital Games Revenue in 2023
    Figure 16. North America Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 17. North America Digital Games Market Share by Type (2019-2030)
    Figure 18. North America Digital Games Market Share by Application (2019-2030)
    Figure 19. North America Digital Games Market Share by Country (2019-2030)
    Figure 20. United States Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. Canada Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. Europe Digital Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 23. Europe Digital Games Market Share by Type (2019-2030)
    Figure 24. Europe Digital Games Market Share by Application (2019-2030)
    Figure 25. Europe Digital Games Market Share by Country (2019-2030)
    Figure 26. Germany Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. France Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. U.K. Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Italy Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Russia Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Nordic Countries Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. China Digital Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 33. China Digital Games Market Share by Type (2019-2030)
    Figure 34. China Digital Games Market Share by Application (2019-2030)
    Figure 35. Asia Digital Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 36. Asia Digital Games Market Share by Type (2019-2030)
    Figure 37. Asia Digital Games Market Share by Application (2019-2030)
    Figure 38. Asia Digital Games Market Share by Region (2019-2030)
    Figure 39. Japan Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. South Korea Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. China Taiwan Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Southeast Asia Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. India Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Australia Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Middle East, Africa, and Latin America Digital Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 46. Middle East, Africa, and Latin America Digital Games Market Share by Type (2019-2030)
    Figure 47. Middle East, Africa, and Latin America Digital Games Market Share by Application (2019-2030)
    Figure 48. Middle East, Africa, and Latin America Digital Games Market Share by Country (2019-2030)
    Figure 49. Brazil Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 50. Mexico Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 51. Turkey Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 52. Saudi Arabia Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 53. Israel Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 54. GCC Countries Digital Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 55. Behavior Interactive Revenue Growth Rate in Digital Games Business (2019-2024)
    Figure 56. Activision Blizzard Revenue Growth Rate in Digital Games Business (2019-2024)
    Figure 57. Asobo Studio Revenue Growth Rate in Digital Games Business (2019-2024)
    Figure 58. CCP Revenue Growth Rate in Digital Games Business (2019-2024)
    Figure 59. Changyou Revenue Growth Rate in Digital Games Business (2019-2024)
    Figure 60. Cryptic Studios Revenue Growth Rate in Digital Games Business (2019-2024)
    Figure 61. 4A Games Revenue Growth Rate in Digital Games Business (2019-2024)
    Figure 62. GameHouse Revenue Growth Rate in Digital Games Business (2019-2024)
    Figure 63. Electronic Arts Revenue Growth Rate in Digital Games Business (2019-2024)
    Figure 64. Gamelion Revenue Growth Rate in Digital Games Business (2019-2024)
    Figure 65. Konami Revenue Growth Rate in Digital Games Business (2019-2024)
    Figure 66. Microsoft Revenue Growth Rate in Digital Games Business (2019-2024)
    Figure 67. Nexon Revenue Growth Rate in Digital Games Business (2019-2024)
    Figure 68. Rovio Entertainment Revenue Growth Rate in Digital Games Business (2019-2024)
    Figure 69. Ubisoft Entertainment Revenue Growth Rate in Digital Games Business (2019-2024)
    Figure 70. Warner Bros Revenue Growth Rate in Digital Games Business (2019-2024)
    Figure 71. The Lego Revenue Growth Rate in Digital Games Business (2019-2024)
    Figure 72. GungHo Entertainment Revenue Growth Rate in Digital Games Business (2019-2024)
    Figure 73. Bottom-up and Top-down Approaches for This Report
    Figure 74. Data Triangulation
    Figure 75. Key Executives Interviewed
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