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オンラインモバイルまたはタブレットゲームの世界市場レポート2024-2030

英文タイトル: Global Online Smartphone & Tablet Games Market Insights, Forecast to 2030

オンラインモバイルまたはタブレットゲームの世界市場レポート2024-2030
  • レポートID:39321
  • 発表時期:2024-04-07
  • 訪問回数:1020
  • ページ数:113
  • レポート形式:PDF
  • レポート言語:英語、日本語
  • グラフ数:135
  • レポートカテゴリ: ソフト及び商業サービス

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biaoTi

概要

本報告書はオンラインモバイルまたはタブレットゲーム市場規模の世界市場の概要を紹介します。2019~2023年の歴史的な市場収益データ、2024年の予想、および2030年までのCAGRの予測を含む世界市場動向の分析。レポートはオンラインモバイルまたはタブレットゲームの主要メーカーを詳細に分析し、地域別・国別の収益プロフィールを明らかにしています。 本レポートでは特に、主要地域/国別のセグメントとサブセグメントについて、将来の市場ポテンシャルの探索と予測に焦点を当てています。 複数の地域にわたる包括的なデータと市場価値分析により、読者は包括的かつ詳細な市場洞察を得ることができます。

世界のオンラインモバイルまたはタブレットゲーム市場の主な参加者である企業概要、収益、粗利益率、ポートフォリオ、地理的位置、重要な発展について、次のパラメータに基づいて説明します。レポートはオンラインモバイルまたはタブレットゲームのメーカー、地域、種類と端末業界の角度から世界と主要地域の市場現状と将来性を研究した、このレポートでは、世界と主要地域のトップメーカーを分析し、タイプとアプリケーション/端末業界別にオンラインモバイルまたはタブレットゲーム市場を分類しています。本研究に含まれる主な企業は:Microsoft、Nintendo、Sony、Tencent、Activision Blizzard、Sega、Electronic Arts、Ubisoft、Zynga、Square Enix、NetEase Games、NEXON、NCSoft、Bandai Namco

地域別市場区分、地域別分析は以下の通り:
    アメリカとカナダ
    中国
    アジア
    ヨーロッパ
    中東、アフリカ、ラテンアメリカ

タイプ別市場セグメント:
Massively Multiplayer Online (MMO)
Simulation Games
Action/Adventure
Strategy Games
Sports Games
Role-Playing (RPG)
Educational Games

用途別の市場セグメント:
18-25 Years Old
26-35 Years Old
36-45 Years Old
Above 45 Years Old
Below 18 Years Old

レポートの詳細内容
世界のオンラインモバイルまたはタブレットゲーム市場の現状と将来について、グローバルの主要地域を中心に包括的に分析しています。 当レポートでは、多角的な分析を通じて、市場プレイヤー、地域分布、オンラインモバイルまたはタブレットゲームタイプ、最終用途アプリケーションなどの主要分野を掘り下げ、読者に包括的な市場洞察を提供しています。 レポートは主要企業のオンラインモバイルまたはタブレットゲーム収益、市場シェア、業界ランキング、2019年から2024年までのデータに焦点を当てています。世界のオンラインモバイルまたはタブレットゲーム市場における主要なステークホルダーの特定、最近の動向とセグメント収益に基づいて競争状況と市場ポジショニングの分析。また、当レポートでは、世界市場の主要プレイヤーを特定し、プロファイルを作成するとともに、オンラインモバイルまたはタブレットゲーム市場を綿密に分類・応用することで、読者が市場構造とダイナミクスをより正確に把握できるようにし、十分な情報に基づいた意思決定と戦略立案に強力なサポートを提供しています。

オンラインモバイルまたはタブレットゲームのレポートは2019年から2030年までのタイプ別およびアプリケーション別、収益、成長率別のセグメントデータを分析します。収益、予測成長傾向、アプリケーション、およびエンドユーザー業界の市場規模を評価および予測します。

章の概要
1章:オンラインモバイルまたはタブレットゲームのレポートの報告範囲、各セグメントの市場規模、将来の開発可能性などを含む、さまざまな市場セグメント(製品タイプ、用途など)のエグゼクティブサマリーを紹介します。市場の現状と、短期から中期、および長期的な進化の可能性をハイレベルに見ることができます。(20192030
2章:オンラインモバイルまたはタブレットゲームの世界及び地域レベルでの売上高。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、世界各国の市場発展、今後の発展展望、市場空間、生産能力などを紹介する。また、市場ダイナミクス、市場の最新動向、市場の推進要因と制限要因、業界企業が直面する課題とリスク、業界の関連政策の分析などを紹介しています。(20192030
3オンラインモバイルまたはタブレットゲーム企業の競争状況、収益、市場シェアと業界ランキング、最新の開発計画、合併・買収情報などの詳細分析。(20192030
4章:各市場セグメントの収益と開発の可能性をカバーし、種類別のさまざまな市場セグメントの分析を提供し、読者がさまざまな市場セグメントでブルーオーシャン市場を見つけるのに役立ちます。(20192024
5章:オンラインモバイルまたはタブレットゲームの各市場セグメントの収益と開発の可能性をカバーするアプリケーション別のさまざまな市場セグメントの分析を提供し、読者がさまざまな下流市場でブルーオーシャン市場を見つけるのに役立ちます。(20192030
6章:北米(米国、カナダ)のタイプ別、アプリケーション別、国別、各セグメントの収益。(20192030
7章:ヨーロッパのタイプ別、アプリケーション別、国別、各セグメントの収益。(20192030
8章:中国の種類別、および用途別、各セグメントの収益。(20192030
9章アジア(中国を除く)の種類別、用途別、地域別、セグメントごとの収益。(20192030
10章:中東、アフリカ、ラテンアメリカの種類別、アプリケーション別、国別、各セグメントの収益。(20192030
11章:オンラインモバイルまたはタブレットゲームの主要企業の概要を提供し、製品の説明と仕様、オンラインモバイルまたはタブレットゲームの収益、粗利益率、最近の展開など、市場の主要企業の基本状況を詳細に紹介します。(20192024
12章:アナリストの見解/結論

biaoTi

概要

Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously.
The Online Game industry can be broken down into several segments:
 Massively Multiplayer Online (MMO)
 Simulation Games
 Action/Adventure
 Strategy Games
 Sports Games
 Role-Playing (RPG)
 Educational Games
Across the world, the major players cover Microsoft, Nintendo, Sony, etc.

Market Analysis and Insights: Global Online Smartphone & Tablet Games Market
The global Online Smartphone & Tablet Games market is projected to grow from US$ 139700 million in 2024 to US$ 280200 million by 2030, at a Compound Annual Growth Rate (CAGR) of 12.3% during the forecast period.
The online game market is highly fragmented as the demand for online games and increasing penetration of mobile applications across the various regions is catering to an intense rivalry in the market. Key players in the market are Tencent, Sony, Microsoft, NetEase Games, Activision Blizzard, Electronic Arts, NEXON, Sega, Bandai Namco, Nintendo, Square Enix, Ubisoft, NCSoft, Zynga, etc. Top 5 players occupied 55% market share. Tencent is the largest market player, with 21% market share.
Asia-Pacific is anticipated to hold the largest market share in the online game industry, with above 50% market share. United States is the second largest market of online game industry. 
Online Game can be classified into Massively Multiplayer Online (MMO), Simulation Games, Action/Adventure, Strategy Games, Sports Games, Role-Playing (RPG) and Educational Games types. The revenue share of Massively Multiplayer Online (MMO) segment is growing fast and took up 28% of the global market share.
Based on Age Group, the market is segmented into 18-25 years old, 26-35 years old, 36-45 years old, Above 45 years old and Below 18 years old. 18-25 years old and 26-35 years old are two major consumer groups with more interest, money and habits, environment impact, etc.
Report Covers:
This report presents an overview of global market for Online Smartphone & Tablet Games market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030. 
This report researches the key producers of Online Smartphone & Tablet Games, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Online Smartphone & Tablet Games, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Online Smartphone & Tablet Games revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Online Smartphone & Tablet Games market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Age, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Online Smartphone & Tablet Games revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation
By Company
    Microsoft
    Nintendo
    Sony
    Tencent
    Activision Blizzard
    Sega
    Electronic Arts
    Ubisoft
    Zynga
    Square Enix
    NetEase Games
    NEXON
    NCSoft
    Bandai Namco

Segment by Type
    Massively Multiplayer Online (MMO)
    Simulation Games
    Action/Adventure
    Strategy Games
    Sports Games
    Role-Playing (RPG)
    Educational Games

Segment by Age
    18-25 Years Old
    26-35 Years Old
    36-45 Years Old
    Above 45 Years Old
    Below 18 Years Old

By Region
    North America
        United States
        Canada
    Europe
        Germany
        France
        UK
        Italy
        Russia
        Nordic Countries
        Rest of Europe
    China
    Asia (excluding China)
        Japan
        South Korea
        China Taiwan
       Southeast Asia
        India
    Latin America, Middle East & Africa
        Brazil
        Mexico
        Turkey
        Israel
        GCC Countries

Chapter Outline
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Online Smartphone & Tablet Games in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Online Smartphone & Tablet Games companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Age, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Age and by country, revenue for each segment.
Chapter 7: Europe by Type, by Age and by country, revenue for each segment.
Chapter 8: China by Type, and by Age, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Age and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Age and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Online Smartphone & Tablet Games revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
biaoTi

総目録

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Online Smartphone & Tablet Games Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Massively Multiplayer Online (MMO)
1.2.3 Simulation Games
1.2.4 Action/Adventure
1.2.5 Strategy Games
1.2.6 Sports Games
1.2.7 Role-Playing (RPG)
1.2.8 Educational Games
1.3 Market by Age
1.3.1 Global Online Smartphone & Tablet Games Market Size Growth Rate by Age, 2019 VS 2023 VS 2030
1.3.2 18-25 Years Old
1.3.3 26-35 Years Old
1.3.4 36-45 Years Old
1.3.5 Above 45 Years Old
1.3.6 Below 18 Years Old
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered

2 Global Growth Trends
2.1 Global Online Smartphone & Tablet Games Market Perspective (2019-2030)
2.2 Global Online Smartphone & Tablet Games Growth Trends by Region
2.2.1 Online Smartphone & Tablet Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Online Smartphone & Tablet Games Historic Market Size by Region (2019-2024)
2.2.3 Online Smartphone & Tablet Games Forecasted Market Size by Region (2025-2030)
2.3 Online Smartphone & Tablet Games Market Dynamics
2.3.1 Online Smartphone & Tablet Games Industry Trends
2.3.2 Online Smartphone & Tablet Games Market Drivers
2.3.3 Online Smartphone & Tablet Games Market Challenges
2.3.4 Online Smartphone & Tablet Games Market Restraints

3 Competition Landscape by Key Players
3.1 Global Revenue Online Smartphone & Tablet Games by Players
3.1.1 Global Online Smartphone & Tablet Games Revenue by Players (2019-2024)
3.1.2 Global Online Smartphone & Tablet Games Revenue Market Share by Players (2019-2024)
3.2 Global Online Smartphone & Tablet Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Online Smartphone & Tablet Games, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Online Smartphone & Tablet Games Market Concentration Ratio
3.4.1 Global Online Smartphone & Tablet Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Online Smartphone & Tablet Games Revenue in 2023
3.5 Global Key Players of Online Smartphone & Tablet Games Head office and Area Served
3.6 Global Key Players of Online Smartphone & Tablet Games, Product and Application
3.7 Global Key Players of Online Smartphone & Tablet Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans

4 Online Smartphone & Tablet Games Breakdown Data by Type
4.1 Global Online Smartphone & Tablet Games Historic Market Size by Type (2019-2024)
4.2 Global Online Smartphone & Tablet Games Forecasted Market Size by Type (2025-2030)

5 Online Smartphone & Tablet Games Breakdown Data by Age
5.1 Global Online Smartphone & Tablet Games Historic Market Size by Age (2019-2024)
5.2 Global Online Smartphone & Tablet Games Forecasted Market Size by Age (2025-2030)

6 North America
6.1 North America Online Smartphone & Tablet Games Market Size (2019-2030)
6.2 North America Online Smartphone & Tablet Games Market Size by Type
6.2.1 North America Online Smartphone & Tablet Games Market Size by Type (2019-2024)
6.2.2 North America Online Smartphone & Tablet Games Market Size by Type (2025-2030)
6.2.3 North America Online Smartphone & Tablet Games Market Share by Type (2019-2030)
6.3 North America Online Smartphone & Tablet Games Market Size by Age
6.3.1 North America Online Smartphone & Tablet Games Market Size by Age (2019-2024)
6.3.2 North America Online Smartphone & Tablet Games Market Size by Age (2025-2030)
6.3.3 North America Online Smartphone & Tablet Games Market Share by Age (2019-2030)
6.4 North America Online Smartphone & Tablet Games Market Size by Country
6.4.1 North America Online Smartphone & Tablet Games Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Online Smartphone & Tablet Games Market Size by Country (2019-2024)
6.4.3 North America Online Smartphone & Tablet Games Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada

7 Europe
7.1 Europe Online Smartphone & Tablet Games Market Size (2019-2030)
7.2 Europe Online Smartphone & Tablet Games Market Size by Type
7.2.1 Europe Online Smartphone & Tablet Games Market Size by Type (2019-2024)
7.2.2 Europe Online Smartphone & Tablet Games Market Size by Type (2025-2030)
7.2.3 Europe Online Smartphone & Tablet Games Market Share by Type (2019-2030)
7.3 Europe Online Smartphone & Tablet Games Market Size by Age
7.3.1 Europe Online Smartphone & Tablet Games Market Size by Age (2019-2024)
7.3.2 Europe Online Smartphone & Tablet Games Market Size by Age (2025-2030)
7.3.3 Europe Online Smartphone & Tablet Games Market Share by Age (2019-2030)
7.4 Europe Online Smartphone & Tablet Games Market Size by Country
7.4.1 Europe Online Smartphone & Tablet Games Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Online Smartphone & Tablet Games Market Size by Country (2019-2024)
7.4.3 Europe Online Smartphone & Tablet Games Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries

8 China
8.1 China Online Smartphone & Tablet Games Market Size (2019-2030)
8.2 China Online Smartphone & Tablet Games Market Size by Type
8.2.1 China Online Smartphone & Tablet Games Market Size by Type (2019-2024)
8.2.2 China Online Smartphone & Tablet Games Market Size by Type (2025-2030)
8.2.3 China Online Smartphone & Tablet Games Market Share by Type (2019-2030)
8.3 China Online Smartphone & Tablet Games Market Size by Age
8.3.1 China Online Smartphone & Tablet Games Market Size by Age (2019-2024)
8.3.2 China Online Smartphone & Tablet Games Market Size by Age (2025-2030)
8.3.3 China Online Smartphone & Tablet Games Market Share by Age (2019-2030)

9 Asia (excluding China)
9.1 Asia Online Smartphone & Tablet Games Market Size (2019-2030)
9.2 Asia Online Smartphone & Tablet Games Market Size by Type
9.2.1 Asia Online Smartphone & Tablet Games Market Size by Type (2019-2024)
9.2.2 Asia Online Smartphone & Tablet Games Market Size by Type (2025-2030)
9.2.3 Asia Online Smartphone & Tablet Games Market Share by Type (2019-2030)
9.3 Asia Online Smartphone & Tablet Games Market Size by Age
9.3.1 Asia Online Smartphone & Tablet Games Market Size by Age (2019-2024)
9.3.2 Asia Online Smartphone & Tablet Games Market Size by Age (2025-2030)
9.3.3 Asia Online Smartphone & Tablet Games Market Share by Age (2019-2030)
9.4 Asia Online Smartphone & Tablet Games Market Size by Region
9.4.1 Asia Online Smartphone & Tablet Games Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Online Smartphone & Tablet Games Market Size by Region (2019-2024)
9.4.3 Asia Online Smartphone & Tablet Games Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia

10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Size by Type
10.2.1 Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Size by Age
10.3.1 Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Size by Age (2019-2024)
10.3.2 Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Size by Age (2025-2030)
10.3.3 Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Share by Age (2019-2030)
10.4 Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Size by Country
10.4.1 Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries

11 Key Players Profiles
11.1 Microsoft
11.1.1 Microsoft Company Details
11.1.2 Microsoft Business Overview
11.1.3 Microsoft Online Smartphone & Tablet Games Introduction
11.1.4 Microsoft Revenue in Online Smartphone & Tablet Games Business (2019-2024)
11.1.5 Microsoft Recent Developments
11.2 Nintendo
11.2.1 Nintendo Company Details
11.2.2 Nintendo Business Overview
11.2.3 Nintendo Online Smartphone & Tablet Games Introduction
11.2.4 Nintendo Revenue in Online Smartphone & Tablet Games Business (2019-2024)
11.2.5 Nintendo Recent Developments
11.3 Sony
11.3.1 Sony Company Details
11.3.2 Sony Business Overview
11.3.3 Sony Online Smartphone & Tablet Games Introduction
11.3.4 Sony Revenue in Online Smartphone & Tablet Games Business (2019-2024)
11.3.5 Sony Recent Developments
11.4 Tencent
11.4.1 Tencent Company Details
11.4.2 Tencent Business Overview
11.4.3 Tencent Online Smartphone & Tablet Games Introduction
11.4.4 Tencent Revenue in Online Smartphone & Tablet Games Business (2019-2024)
11.4.5 Tencent Recent Developments
11.5 Activision Blizzard
11.5.1 Activision Blizzard Company Details
11.5.2 Activision Blizzard Business Overview
11.5.3 Activision Blizzard Online Smartphone & Tablet Games Introduction
11.5.4 Activision Blizzard Revenue in Online Smartphone & Tablet Games Business (2019-2024)
11.5.5 Activision Blizzard Recent Developments
11.6 Sega
11.6.1 Sega Company Details
11.6.2 Sega Business Overview
11.6.3 Sega Online Smartphone & Tablet Games Introduction
11.6.4 Sega Revenue in Online Smartphone & Tablet Games Business (2019-2024)
11.6.5 Sega Recent Developments
11.7 Electronic Arts
11.7.1 Electronic Arts Company Details
11.7.2 Electronic Arts Business Overview
11.7.3 Electronic Arts Online Smartphone & Tablet Games Introduction
11.7.4 Electronic Arts Revenue in Online Smartphone & Tablet Games Business (2019-2024)
11.7.5 Electronic Arts Recent Developments
11.8 Ubisoft
11.8.1 Ubisoft Company Details
11.8.2 Ubisoft Business Overview
11.8.3 Ubisoft Online Smartphone & Tablet Games Introduction
11.8.4 Ubisoft Revenue in Online Smartphone & Tablet Games Business (2019-2024)
11.8.5 Ubisoft Recent Developments
11.9 Zynga
11.9.1 Zynga Company Details
11.9.2 Zynga Business Overview
11.9.3 Zynga Online Smartphone & Tablet Games Introduction
11.9.4 Zynga Revenue in Online Smartphone & Tablet Games Business (2019-2024)
11.9.5 Zynga Recent Developments
11.10 Square Enix
11.10.1 Square Enix Company Details
11.10.2 Square Enix Business Overview
11.10.3 Square Enix Online Smartphone & Tablet Games Introduction
11.10.4 Square Enix Revenue in Online Smartphone & Tablet Games Business (2019-2024)
11.10.5 Square Enix Recent Developments
11.11 NetEase Games
11.11.1 NetEase Games Company Details
11.11.2 NetEase Games Business Overview
11.11.3 NetEase Games Online Smartphone & Tablet Games Introduction
11.11.4 NetEase Games Revenue in Online Smartphone & Tablet Games Business (2019-2024)
11.11.5 NetEase Games Recent Developments
11.12 NEXON
11.12.1 NEXON Company Details
11.12.2 NEXON Business Overview
11.12.3 NEXON Online Smartphone & Tablet Games Introduction
11.12.4 NEXON Revenue in Online Smartphone & Tablet Games Business (2019-2024)
11.12.5 NEXON Recent Developments
11.13 NCSoft
11.13.1 NCSoft Company Details
11.13.2 NCSoft Business Overview
11.13.3 NCSoft Online Smartphone & Tablet Games Introduction
11.13.4 NCSoft Revenue in Online Smartphone & Tablet Games Business (2019-2024)
11.13.5 NCSoft Recent Developments
11.14 Bandai Namco
11.14.1 Bandai Namco Company Details
11.14.2 Bandai Namco Business Overview
11.14.3 Bandai Namco Online Smartphone & Tablet Games Introduction
11.14.4 Bandai Namco Revenue in Online Smartphone & Tablet Games Business (2019-2024)
11.14.5 Bandai Namco Recent Developments

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

biaoTi

表と図のリスト

List of Tables
    Table 1. Global Online Smartphone & Tablet Games Market Size Growth Rate by Type (US$ Million), 2019 VS 2023 VS 2030
    Table 2. Key Players of Massively Multiplayer Online (MMO)
    Table 3. Key Players of Simulation Games
    Table 4. Key Players of Action/Adventure
    Table 5. Key Players of Strategy Games
    Table 6. Key Players of Sports Games
    Table 7. Key Players of Role-Playing (RPG)
    Table 8. Key Players of Educational Games
    Table 9. Global Online Smartphone & Tablet Games Market Size Growth Rate by Age (US$ Million), 2019 VS 2023 VS 2030
    Table 10. Global Online Smartphone & Tablet Games Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 11. Global Online Smartphone & Tablet Games Market Size by Region (2019-2024) & (US$ Million)
    Table 12. Global Online Smartphone & Tablet Games Market Share by Region (2019-2024)
    Table 13. Global Online Smartphone & Tablet Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 14. Global Online Smartphone & Tablet Games Market Share by Region (2025-2030)
    Table 15. Online Smartphone & Tablet Games Market Trends
    Table 16. Online Smartphone & Tablet Games Market Drivers
    Table 17. Online Smartphone & Tablet Games Market Challenges
    Table 18. Online Smartphone & Tablet Games Market Restraints
    Table 19. Global Online Smartphone & Tablet Games Revenue by Players (2019-2024) & (US$ Million)
    Table 20. Global Online Smartphone & Tablet Games Revenue Share by Players (2019-2024)
    Table 21. Global Top Online Smartphone & Tablet Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Smartphone & Tablet Games as of 2023)
    Table 22. Global Online Smartphone & Tablet Games Industry Ranking 2022 VS 2023 VS 2024
    Table 23. Global 5 Largest Players Market Share by Online Smartphone & Tablet Games Revenue (CR5 and HHI) & (2019-2024)
    Table 24. Global Key Players of Online Smartphone & Tablet Games, Headquarters and Area Served
    Table 25. Global Key Players of Online Smartphone & Tablet Games, Product and Application
    Table 26. Global Key Players of Online Smartphone & Tablet Games, Product and Application
    Table 27. Mergers & Acquisitions, Expansion Plans
    Table 28. Global Online Smartphone & Tablet Games Market Size by Type (2019-2024) & (US$ Million)
    Table 29. Global Online Smartphone & Tablet Games Revenue Market Share by Type (2019-2024)
    Table 30. Global Online Smartphone & Tablet Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 31. Global Online Smartphone & Tablet Games Revenue Market Share by Type (2025-2030)
    Table 32. Global Online Smartphone & Tablet Games Market Size by Age (2019-2024) & (US$ Million)
    Table 33. Global Online Smartphone & Tablet Games Revenue Share by Age (2019-2024)
    Table 34. Global Online Smartphone & Tablet Games Forecasted Market Size by Age (2025-2030) & (US$ Million)
    Table 35. Global Online Smartphone & Tablet Games Revenue Share by Age (2025-2030)
    Table 36. North America Online Smartphone & Tablet Games Market Size by Type (2019-2024) & (US$ Million)
    Table 37. North America Online Smartphone & Tablet Games Market Size by Type (2025-2030) & (US$ Million)
    Table 38. North America Online Smartphone & Tablet Games Market Size by Age (2019-2024) & (US$ Million)
    Table 39. North America Online Smartphone & Tablet Games Market Size by Age (2025-2030) & (US$ Million)
    Table 40. North America Online Smartphone & Tablet Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 41. North America Online Smartphone & Tablet Games Market Size by Country (2019-2024) & (US$ Million)
    Table 42. North America Online Smartphone & Tablet Games Market Size by Country (2025-2030) & (US$ Million)
    Table 43. Europe Online Smartphone & Tablet Games Market Size by Type (2019-2024) & (US$ Million)
    Table 44. Europe Online Smartphone & Tablet Games Market Size by Type (2025-2030) & (US$ Million)
    Table 45. Europe Online Smartphone & Tablet Games Market Size by Age (2019-2024) & (US$ Million)
    Table 46. Europe Online Smartphone & Tablet Games Market Size by Age (2025-2030) & (US$ Million)
    Table 47. Europe Online Smartphone & Tablet Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 48. Europe Online Smartphone & Tablet Games Market Size by Country (2019-2024) & (US$ Million)
    Table 49. Europe Online Smartphone & Tablet Games Market Size by Country (2025-2030) & (US$ Million)
    Table 50. China Online Smartphone & Tablet Games Market Size by Type (2019-2024) & (US$ Million)
    Table 51. China Online Smartphone & Tablet Games Market Size by Type (2025-2030) & (US$ Million)
    Table 52. China Online Smartphone & Tablet Games Market Size by Age (2019-2024) & (US$ Million)
    Table 53. China Online Smartphone & Tablet Games Market Size by Age (2025-2030) & (US$ Million)
    Table 54. Asia Online Smartphone & Tablet Games Market Size by Type (2019-2024) & (US$ Million)
    Table 55. Asia Online Smartphone & Tablet Games Market Size by Type (2025-2030) & (US$ Million)
    Table 56. Asia Online Smartphone & Tablet Games Market Size by Age (2019-2024) & (US$ Million)
    Table 57. Asia Online Smartphone & Tablet Games Market Size by Age (2025-2030) & (US$ Million)
    Table 58. Asia Online Smartphone & Tablet Games Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 59. Asia Online Smartphone & Tablet Games Market Size by Region (2019-2024) & (US$ Million)
    Table 60. Asia Online Smartphone & Tablet Games Market Size by Region (2025-2030) & (US$ Million)
    Table 61. Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Size by Type (2019-2024) & (US$ Million)
    Table 62. Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Size by Type (2025-2030) & (US$ Million)
    Table 63. Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Size by Age (2019-2024) & (US$ Million)
    Table 64. Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Size by Age (2025-2030) & (US$ Million)
    Table 65. Middle East, Africa, and Latin America Online Smartphone & Tablet Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 66. Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Size by Country (2019-2024) & (US$ Million)
    Table 67. Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Size by Country (2025-2030) & (US$ Million)
    Table 68. Microsoft Company Details
    Table 69. Microsoft Business Overview
    Table 70. Microsoft Online Smartphone & Tablet Games Product
    Table 71. Microsoft Revenue in Online Smartphone & Tablet Games Business (2019-2024) & (US$ Million)
    Table 72. Microsoft Recent Developments
    Table 73. Nintendo Company Details
    Table 74. Nintendo Business Overview
    Table 75. Nintendo Online Smartphone & Tablet Games Product
    Table 76. Nintendo Revenue in Online Smartphone & Tablet Games Business (2019-2024) & (US$ Million)
    Table 77. Nintendo Recent Developments
    Table 78. Sony Company Details
    Table 79. Sony Business Overview
    Table 80. Sony Online Smartphone & Tablet Games Product
    Table 81. Sony Revenue in Online Smartphone & Tablet Games Business (2019-2024) & (US$ Million)
    Table 82. Sony Recent Developments
    Table 83. Tencent Company Details
    Table 84. Tencent Business Overview
    Table 85. Tencent Online Smartphone & Tablet Games Product
    Table 86. Tencent Revenue in Online Smartphone & Tablet Games Business (2019-2024) & (US$ Million)
    Table 87. Tencent Recent Developments
    Table 88. Activision Blizzard Company Details
    Table 89. Activision Blizzard Business Overview
    Table 90. Activision Blizzard Online Smartphone & Tablet Games Product
    Table 91. Activision Blizzard Revenue in Online Smartphone & Tablet Games Business (2019-2024) & (US$ Million)
    Table 92. Activision Blizzard Recent Developments
    Table 93. Sega Company Details
    Table 94. Sega Business Overview
    Table 95. Sega Online Smartphone & Tablet Games Product
    Table 96. Sega Revenue in Online Smartphone & Tablet Games Business (2019-2024) & (US$ Million)
    Table 97. Sega Recent Developments
    Table 98. Electronic Arts Company Details
    Table 99. Electronic Arts Business Overview
    Table 100. Electronic Arts Online Smartphone & Tablet Games Product
    Table 101. Electronic Arts Revenue in Online Smartphone & Tablet Games Business (2019-2024) & (US$ Million)
    Table 102. Electronic Arts Recent Developments
    Table 103. Ubisoft Company Details
    Table 104. Ubisoft Business Overview
    Table 105. Ubisoft Online Smartphone & Tablet Games Product
    Table 106. Ubisoft Revenue in Online Smartphone & Tablet Games Business (2019-2024) & (US$ Million)
    Table 107. Ubisoft Recent Developments
    Table 108. Zynga Company Details
    Table 109. Zynga Business Overview
    Table 110. Zynga Online Smartphone & Tablet Games Product
    Table 111. Zynga Revenue in Online Smartphone & Tablet Games Business (2019-2024) & (US$ Million)
    Table 112. Zynga Recent Developments
    Table 113. Square Enix Company Details
    Table 114. Square Enix Business Overview
    Table 115. Square Enix Online Smartphone & Tablet Games Product
    Table 116. Square Enix Revenue in Online Smartphone & Tablet Games Business (2019-2024) & (US$ Million)
    Table 117. Square Enix Recent Developments
    Table 118. NetEase Games Company Details
    Table 119. NetEase Games Business Overview
    Table 120. NetEase Games Online Smartphone & Tablet Games Product
    Table 121. NetEase Games Revenue in Online Smartphone & Tablet Games Business (2019-2024) & (US$ Million)
    Table 122. NetEase Games Recent Developments
    Table 123. NEXON Company Details
    Table 124. NEXON Business Overview
    Table 125. NEXON Online Smartphone & Tablet Games Product
    Table 126. NEXON Revenue in Online Smartphone & Tablet Games Business (2019-2024) & (US$ Million)
    Table 127. NEXON Recent Developments
    Table 128. NCSoft Company Details
    Table 129. NCSoft Business Overview
    Table 130. NCSoft Online Smartphone & Tablet Games Product
    Table 131. NCSoft Revenue in Online Smartphone & Tablet Games Business (2019-2024) & (US$ Million)
    Table 132. NCSoft Recent Developments
    Table 133. Bandai Namco Company Details
    Table 134. Bandai Namco Business Overview
    Table 135. Bandai Namco Online Smartphone & Tablet Games Product
    Table 136. Bandai Namco Revenue in Online Smartphone & Tablet Games Business (2019-2024) & (US$ Million)
    Table 137. Bandai Namco Recent Developments
    Table 138. Research Programs/Design for This Report
    Table 139. Key Data Information from Secondary Sources
    Table 140. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Online Smartphone & Tablet Games Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 2. Global Online Smartphone & Tablet Games Market Share by Type: 2023 VS 2030
    Figure 3. Massively Multiplayer Online (MMO) Features
    Figure 4. Simulation Games Features
    Figure 5. Action/Adventure Features
    Figure 6. Strategy Games Features
    Figure 7. Sports Games Features
    Figure 8. Role-Playing (RPG) Features
    Figure 9. Educational Games Features
    Figure 10. Global Online Smartphone & Tablet Games Market Size Growth Rate by Age, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 11. Global Online Smartphone & Tablet Games Market Share by Age: 2023 VS 2030
    Figure 12. 18-25 Years Old Case Studies
    Figure 13. 26-35 Years Old Case Studies
    Figure 14. 36-45 Years Old Case Studies
    Figure 15. Above 45 Years Old Case Studies
    Figure 16. Below 18 Years Old Case Studies
    Figure 17. Online Smartphone & Tablet Games Report Years Considered
    Figure 18. Global Online Smartphone & Tablet Games Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 19. Global Online Smartphone & Tablet Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 20. Global Online Smartphone & Tablet Games Market Share by Region: 2023 VS 2030
    Figure 21. Global Online Smartphone & Tablet Games Market Share by Players in 2023
    Figure 22. Global Top Online Smartphone & Tablet Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Smartphone & Tablet Games as of 2023)
    Figure 23. The Top 10 and 5 Players Market Share by Online Smartphone & Tablet Games Revenue in 2023
    Figure 24. North America Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. North America Online Smartphone & Tablet Games Market Share by Type (2019-2030)
    Figure 26. North America Online Smartphone & Tablet Games Market Share by Age (2019-2030)
    Figure 27. North America Online Smartphone & Tablet Games Market Share by Country (2019-2030)
    Figure 28. United States Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Canada Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Europe Online Smartphone & Tablet Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 31. Europe Online Smartphone & Tablet Games Market Share by Type (2019-2030)
    Figure 32. Europe Online Smartphone & Tablet Games Market Share by Age (2019-2030)
    Figure 33. Europe Online Smartphone & Tablet Games Market Share by Country (2019-2030)
    Figure 34. Germany Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. France Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. U.K. Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Italy Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. Russia Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 39. Nordic Countries Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. China Online Smartphone & Tablet Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 41. China Online Smartphone & Tablet Games Market Share by Type (2019-2030)
    Figure 42. China Online Smartphone & Tablet Games Market Share by Age (2019-2030)
    Figure 43. Asia Online Smartphone & Tablet Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 44. Asia Online Smartphone & Tablet Games Market Share by Type (2019-2030)
    Figure 45. Asia Online Smartphone & Tablet Games Market Share by Age (2019-2030)
    Figure 46. Asia Online Smartphone & Tablet Games Market Share by Region (2019-2030)
    Figure 47. Japan Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 48. South Korea Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 49. China Taiwan Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 50. Southeast Asia Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 51. India Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 52. Australia Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 53. Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 54. Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Share by Type (2019-2030)
    Figure 55. Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Share by Age (2019-2030)
    Figure 56. Middle East, Africa, and Latin America Online Smartphone & Tablet Games Market Share by Country (2019-2030)
    Figure 57. Brazil Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 58. Mexico Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 59. Turkey Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 60. Saudi Arabia Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 61. Israel Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 62. GCC Countries Online Smartphone & Tablet Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 63. Microsoft Revenue Growth Rate in Online Smartphone & Tablet Games Business (2019-2024)
    Figure 64. Nintendo Revenue Growth Rate in Online Smartphone & Tablet Games Business (2019-2024)
    Figure 65. Sony Revenue Growth Rate in Online Smartphone & Tablet Games Business (2019-2024)
    Figure 66. Tencent Revenue Growth Rate in Online Smartphone & Tablet Games Business (2019-2024)
    Figure 67. Activision Blizzard Revenue Growth Rate in Online Smartphone & Tablet Games Business (2019-2024)
    Figure 68. Sega Revenue Growth Rate in Online Smartphone & Tablet Games Business (2019-2024)
    Figure 69. Electronic Arts Revenue Growth Rate in Online Smartphone & Tablet Games Business (2019-2024)
    Figure 70. Ubisoft Revenue Growth Rate in Online Smartphone & Tablet Games Business (2019-2024)
    Figure 71. Zynga Revenue Growth Rate in Online Smartphone & Tablet Games Business (2019-2024)
    Figure 72. Square Enix Revenue Growth Rate in Online Smartphone & Tablet Games Business (2019-2024)
    Figure 73. NetEase Games Revenue Growth Rate in Online Smartphone & Tablet Games Business (2019-2024)
    Figure 74. NEXON Revenue Growth Rate in Online Smartphone & Tablet Games Business (2019-2024)
    Figure 75. NCSoft Revenue Growth Rate in Online Smartphone & Tablet Games Business (2019-2024)
    Figure 76. Bandai Namco Revenue Growth Rate in Online Smartphone & Tablet Games Business (2019-2024)
    Figure 77. Bottom-up and Top-down Approaches for This Report
    Figure 78. Data Triangulation
    Figure 79. Key Executives Interviewed
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