STEAM教育の世界市場レポート2024-2030

英文タイトル: Global STEAM Education Market Insights, Forecast to 2030

STEAM教育の世界市場レポート2024-2030
  • レポートID:383740
  • 発表時期:2024-10-29
  • 訪問回数:544
  • ページ数:132
  • レポート形式:PDF
  • レポート言語:英語、日本語
  • グラフ数:131
  • レポートカテゴリ: ソフト及び商業サービス

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biaoTi

概要

本報告書はSTEAM教育市場規模の世界市場の概要を紹介します。2019~2023年の歴史的な市場収益データ、2024年の予想、および2030年までのCAGRの予測を含む世界市場動向の分析。レポートはSTEAM教育の主要メーカーを詳細に分析し、地域別・国別の収益プロフィールを明らかにしています。 本レポートでは特に、主要地域/国別のセグメントとサブセグメントについて、将来の市場ポテンシャルの探索と予測に焦点を当てています。 複数の地域にわたる包括的なデータと市場価値分析により、読者は包括的かつ詳細な市場洞察を得ることができます。

世界のSTEAM教育市場の主な参加者である企業概要、収益、粗利益率、ポートフォリオ、地理的位置、重要な発展について、次のパラメータに基づいて説明します。レポートはSTEAM教育のメーカー、地域、種類と端末業界の角度から世界と主要地域の市場現状と将来性を研究した、このレポートでは、世界と主要地域のトップメーカーを分析し、タイプとアプリケーション/端末業界別にSTEAM教育市場を分類しています。本研究に含まれる主な企業は:Youbetter、Makeblock、LEGO、Ubtech Robotics、Roblox Corporation、Byju's、DFrobot、Chaihuo、Gaotu Techedu Inc、Stride、Pearson

地域別市場区分、地域別分析は以下の通り:
    アメリカとカナダ
    中国
    アジア
    ヨーロッパ
    中東、アフリカ、ラテンアメリカ

タイプ別市場セグメント:
Robot Programming
Software Programming
Scientific Literacy

用途別の市場セグメント:
Primary School
Junior High School
High School
Others

レポートの詳細内容
世界のSTEAM教育市場の現状と将来について、グローバルの主要地域を中心に包括的に分析しています。 当レポートでは、多角的な分析を通じて、市場プレイヤー、地域分布、STEAM教育タイプ、最終用途アプリケーションなどの主要分野を掘り下げ、読者に包括的な市場洞察を提供しています。 レポートは主要企業のSTEAM教育収益、市場シェア、業界ランキング、2019年から2024年までのデータに焦点を当てています。世界のSTEAM教育市場における主要なステークホルダーの特定、最近の動向とセグメント収益に基づいて競争状況と市場ポジショニングの分析。また、当レポートでは、世界市場の主要プレイヤーを特定し、プロファイルを作成するとともに、STEAM教育市場を綿密に分類・応用することで、読者が市場構造とダイナミクスをより正確に把握できるようにし、十分な情報に基づいた意思決定と戦略立案に強力なサポートを提供しています。

STEAM教育のレポートは2019年から2030年までのタイプ別およびアプリケーション別、収益、成長率別のセグメントデータを分析します。収益、予測成長傾向、アプリケーション、およびエンドユーザー業界の市場規模を評価および予測します。

章の概要
1章:STEAM教育のレポートの報告範囲、各セグメントの市場規模、将来の開発可能性などを含む、さまざまな市場セグメント(製品タイプ、用途など)のエグゼクティブサマリーを紹介します。市場の現状と、短期から中期、および長期的な進化の可能性をハイレベルに見ることができます。(20192030
2章:STEAM教育の世界及び地域レベルでの売上高。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、世界各国の市場発展、今後の発展展望、市場空間、生産能力などを紹介する。また、市場ダイナミクス、市場の最新動向、市場の推進要因と制限要因、業界企業が直面する課題とリスク、業界の関連政策の分析などを紹介しています。(20192030
3STEAM教育企業の競争状況、収益、市場シェアと業界ランキング、最新の開発計画、合併・買収情報などの詳細分析。(20192030
4章:各市場セグメントの収益と開発の可能性をカバーし、種類別のさまざまな市場セグメントの分析を提供し、読者がさまざまな市場セグメントでブルーオーシャン市場を見つけるのに役立ちます。(20192024
5章:STEAM教育の各市場セグメントの収益と開発の可能性をカバーするアプリケーション別のさまざまな市場セグメントの分析を提供し、読者がさまざまな下流市場でブルーオーシャン市場を見つけるのに役立ちます。(20192030
6章:北米(米国、カナダ)のタイプ別、アプリケーション別、国別、各セグメントの収益。(20192030
7章:ヨーロッパのタイプ別、アプリケーション別、国別、各セグメントの収益。(20192030
8章:中国の種類別、および用途別、各セグメントの収益。(20192030
9章アジア(中国を除く)の種類別、用途別、地域別、セグメントごとの収益。(20192030
10章:中東、アフリカ、ラテンアメリカの種類別、アプリケーション別、国別、各セグメントの収益。(20192030
11章:STEAM教育の主要企業の概要を提供し、製品の説明と仕様、STEAM教育の収益、粗利益率、最近の展開など、市場の主要企業の基本状況を詳細に紹介します。(20192024
12章:アナリストの見解/結論

biaoTi

概要

STEAM is an educational concept that is different from the traditional single-subject, book-based education. STEAM is a transdisciplinary education concept that emphasizes practice. It was first proposed by the US government to strengthen the US K12 education on science, technology, engineering, art and mathematics. The original form of STEAM is the STEM concept, which is the initials of science, technology, engineering, and mathematics, and later art was added. The focus of STEAM education is to strengthen the education of students in five aspects: first, scientific literacy, that is, using scientific knowledge (such as physics, chemistry, biological sciences and earth and space sciences) to understand the natural world and participate in the process of influencing the natural world; second, technical literacy, that is, the ability to use, manage, understand and evaluate technology; third, engineering literacy, that is, the understanding of the design and development process of technical engineering; fourth, mathematical literacy, that is, the ability of students to discover, express, explain and solve mathematical problems in various situations; fifth, artistic literacy, that is, cultivating aesthetic concepts, appreciation and creation abilities.
The global STEAM Education market is projected to grow from US$ 14720 million in 2024 to US$ 32890 million by 2030, at a Compound Annual Growth Rate (CAGR) of 14.3% during the forecast period.
Global key players of STEAM education include Youbetter, Makeblock, LEGO, Ubtech Robotics, Roblox Corporation, etc. The top five players hold a share over 20%. Asia-pacific is the largest market, has a share about 49%, followed by North America, and Europe, with share 24% and 17%, separately.
The STEAM education market is booming, reflecting the growing interest in integrated science, technology, engineering, art and mathematics teaching methods in the global education field. STEAM education emphasizes interdisciplinary learning and practice, aiming to cultivate students' innovation, problem-solving and critical thinking skills.
With the advancement of digital transformation and the rapid advancement of technology, emerging technologies such as virtual reality (VR), augmented reality (AR) and artificial intelligence (AI) will be increasingly integrated into STEAM courses, providing a more immersive and interactive learning experience. The global emphasis on future technology and innovation, especially in the context of countries promoting economic digitalization and technological progress, will further promote the development of STEAM education and promote the integration of more real-world related technologies and skills in the education system. In addition, with increasing attention to educational equity and inclusion, future STEAM education will pay more attention to diversity and inclusion, ensuring that all students, especially those from low-income and minority backgrounds, have access to high-quality STEAM education resources.
Report Includes
This report presents an overview of global market for STEAM Education market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of STEAM Education, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for STEAM Education, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the STEAM Education revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global STEAM Education market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for STEAM Education revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Youbetter, Makeblock, LEGO, Ubtech Robotics, Roblox Corporation, Byju's, DFrobot, Chaihuo, Gaotu Techedu Inc, Stride, etc.

Market Segmentation
By Company
    Youbetter
    Makeblock
    LEGO
    Ubtech Robotics
    Roblox Corporation
    Byju's
    DFrobot
    Chaihuo
    Gaotu Techedu Inc
    Stride
    Pearson

Segment by Type
    Robot Programming
    Software Programming
    Scientific Literacy

Segment by Application
    Primary School
    Junior High School
    High School
    Others

By Region
    North America
        United States
        Canada
    Asia-Pacific
        China
        Japan
        South Korea
        Southeast Asia
        India
        Australia
        Rest of Asia
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
        Nordic Countries
        Rest of Europe
    Latin America
        Mexico
        Brazil
        Rest of South America
    Middle East & Africa
        Turkey
        Saudi Arabia
        UAE
        Rest of MEA

Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of STEAM Education in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of STEAM Education companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, STEAM Education revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
biaoTi

総目録

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global STEAM Education Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Robot Programming
1.2.3 Software Programming
1.2.4 Scientific Literacy
1.3 Market by Application
1.3.1 Global STEAM Education Market Share by Application: 2019 VS 2023 VS 2030
1.3.2 Primary School
1.3.3 Junior High School
1.3.4 High School
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered

2 Global Growth Trends
2.1 Global STEAM Education Market Perspective (2019-2030)
2.2 Global STEAM Education Growth Trends by Region
2.2.1 Global STEAM Education Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 STEAM Education Historic Market Size by Region (2019-2024)
2.2.3 STEAM Education Forecasted Market Size by Region (2025-2030)
2.3 STEAM Education Market Dynamics
2.3.1 STEAM Education Industry Trends
2.3.2 STEAM Education Market Drivers
2.3.3 STEAM Education Market Challenges
2.3.4 STEAM Education Market Restraints

3 Competition Landscape by Key Players
3.1 Global Revenue STEAM Education by Players
3.1.1 Global STEAM Education Revenue by Players (2019-2024)
3.1.2 Global STEAM Education Revenue Market Share by Players (2019-2024)
3.2 Global STEAM Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of STEAM Education, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global STEAM Education Market Concentration Ratio
3.4.1 Global STEAM Education Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by STEAM Education Revenue in 2023
3.5 Global Key Players of STEAM Education Head office and Area Served
3.6 Global Key Players of STEAM Education, Product and Application
3.7 Global Key Players of STEAM Education, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans

4 STEAM Education Breakdown Data by Type
4.1 Global STEAM Education Historic Market Size by Type (2019-2024)
4.2 Global STEAM Education Forecasted Market Size by Type (2025-2030)

5 STEAM Education Breakdown Data by Application
5.1 Global STEAM Education Historic Market Size by Application (2019-2024)
5.2 Global STEAM Education Forecasted Market Size by Application (2025-2030)

6 North America
6.1 North America STEAM Education Market Size (2019-2030)
6.2 North America STEAM Education Market Size by Type
6.2.1 North America STEAM Education Market Size by Type (2019-2024)
6.2.2 North America STEAM Education Market Size by Type (2025-2030)
6.2.3 North America STEAM Education Market Share by Type (2019-2030)
6.3 North America STEAM Education Market Size by Application
6.3.1 North America STEAM Education Market Size by Application (2019-2024)
6.3.2 North America STEAM Education Market Size by Application (2025-2030)
6.3.3 North America STEAM Education Market Share by Application (2019-2030)
6.4 North America STEAM Education Market Size by Country
6.4.1 North America STEAM Education Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America STEAM Education Market Size by Country (2019-2024)
6.4.3 North America STEAM Education Market Share by Country (2025-2030)
6.4.4 United States
6.4.5 Canada

7 Europe
7.1 Europe STEAM Education Market Size (2019-2030)
7.2 Europe STEAM Education Market Size by Type
7.2.1 Europe STEAM Education Market Size by Type (2019-2024)
7.2.2 Europe STEAM Education Market Size by Type (2025-2030)
7.2.3 Europe STEAM Education Market Share by Type (2019-2030)
7.3 Europe STEAM Education Market Size by Application
7.3.1 Europe STEAM Education Market Size by Application (2019-2024)
7.3.2 Europe STEAM Education Market Size by Application (2025-2030)
7.3.3 Europe STEAM Education Market Share by Application (2019-2030)
7.4 Europe STEAM Education Market Size by Country
7.4.1 Europe STEAM Education Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe STEAM Education Market Size by Country (2019-2024)
7.4.3 Europe STEAM Education Market Size by Country (2025-2030)
7.4.4 Germany
7.4.5 France
7.4.6 U.K.
7.4.7 Italy
7.4.8 Russia
7.4.9 Nordic Countries

8 China
8.1 China STEAM Education Market Size (2019-2030)
8.2 China STEAM Education Market Size by Type
8.2.1 China STEAM Education Market Size by Type (2019-2024)
8.2.2 China STEAM Education Market Size by Type (2025-2030)
8.2.3 China STEAM Education Market Share by Type (2019-2030)
8.3 China STEAM Education Market Size by Application
8.3.1 China STEAM Education Market Size by Application (2019-2024)
8.3.2 China STEAM Education Market Size by Application (2025-2030)
8.3.3 China STEAM Education Market Share by Application (2019-2030)

9 Asia (excluding China)
9.1 Asia STEAM Education Market Size (2019-2030)
9.2 Asia STEAM Education Market Size by Type
9.2.1 Asia STEAM Education Market Size by Type (2019-2024)
9.2.2 Asia STEAM Education Market Size by Type (2025-2030)
9.2.3 Asia STEAM Education Market Share by Type (2019-2030)
9.3 Asia STEAM Education Market Size by Application
9.3.1 Asia STEAM Education Market Size by Application (2019-2024)
9.3.2 Asia STEAM Education Market Size by Application (2025-2030)
9.3.3 Asia STEAM Education Market Share by Application (2019-2030)
9.4 Asia STEAM Education Market Size by Region
9.4.1 Asia STEAM Education Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia STEAM Education Market Size by Region (2019-2024)
9.4.3 Asia STEAM Education Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia

10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America STEAM Education Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America STEAM Education Market Size by Type
10.2.1 Middle East, Africa, and Latin America STEAM Education Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America STEAM Education Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America STEAM Education Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America STEAM Education Market Size by Application
10.3.1 Middle East, Africa, and Latin America STEAM Education Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America STEAM Education Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America STEAM Education Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America STEAM Education Market Size by Country
10.4.1 Middle East, Africa, and Latin America STEAM Education Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America STEAM Education Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America STEAM Education Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries

11 Key Players Profiles
11.1 Youbetter
11.1.1 Youbetter Company Details
11.1.2 Youbetter Business Overview
11.1.3 Youbetter STEAM Education Introduction
11.1.4 Youbetter Revenue in STEAM Education Business (2019-2024)
11.1.5 Youbetter Recent Development
11.2 Makeblock
11.2.1 Makeblock Company Details
11.2.2 Makeblock Business Overview
11.2.3 Makeblock STEAM Education Introduction
11.2.4 Makeblock Revenue in STEAM Education Business (2019-2024)
11.2.5 Makeblock Recent Development
11.3 LEGO
11.3.1 LEGO Company Details
11.3.2 LEGO Business Overview
11.3.3 LEGO STEAM Education Introduction
11.3.4 LEGO Revenue in STEAM Education Business (2019-2024)
11.3.5 LEGO Recent Development
11.4 Ubtech Robotics
11.4.1 Ubtech Robotics Company Details
11.4.2 Ubtech Robotics Business Overview
11.4.3 Ubtech Robotics STEAM Education Introduction
11.4.4 Ubtech Robotics Revenue in STEAM Education Business (2019-2024)
11.4.5 Ubtech Robotics Recent Development
11.5 Roblox Corporation
11.5.1 Roblox Corporation Company Details
11.5.2 Roblox Corporation Business Overview
11.5.3 Roblox Corporation STEAM Education Introduction
11.5.4 Roblox Corporation Revenue in STEAM Education Business (2019-2024)
11.5.5 Roblox Corporation Recent Development
11.6 Byju's
11.6.1 Byju's Company Details
11.6.2 Byju's Business Overview
11.6.3 Byju's STEAM Education Introduction
11.6.4 Byju's Revenue in STEAM Education Business (2019-2024)
11.6.5 Byju's Recent Development
11.7 DFrobot
11.7.1 DFrobot Company Details
11.7.2 DFrobot Business Overview
11.7.3 DFrobot STEAM Education Introduction
11.7.4 DFrobot Revenue in STEAM Education Business (2019-2024)
11.7.5 DFrobot Recent Development
11.8 Chaihuo
11.8.1 Chaihuo Company Details
11.8.2 Chaihuo Business Overview
11.8.3 Chaihuo STEAM Education Introduction
11.8.4 Chaihuo Revenue in STEAM Education Business (2019-2024)
11.8.5 Chaihuo Recent Development
11.9 Gaotu Techedu Inc
11.9.1 Gaotu Techedu Inc Company Details
11.9.2 Gaotu Techedu Inc Business Overview
11.9.3 Gaotu Techedu Inc STEAM Education Introduction
11.9.4 Gaotu Techedu Inc Revenue in STEAM Education Business (2019-2024)
11.9.5 Gaotu Techedu Inc Recent Development
11.10 Stride
11.10.1 Stride Company Details
11.10.2 Stride Business Overview
11.10.3 Stride STEAM Education Introduction
11.10.4 Stride Revenue in STEAM Education Business (2019-2024)
11.10.5 Stride Recent Development
11.11 Pearson
11.11.1 Pearson Company Details
11.11.2 Pearson Business Overview
11.11.3 Pearson STEAM Education Introduction
11.11.4 Pearson Revenue in STEAM Education Business (2019-2024)
11.11.5 Pearson Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer

biaoTi

表と図のリスト

List of Tables
 Table 1. Global STEAM Education Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
 Table 2. Key Players of Robot Programming
 Table 3. Key Players of Software Programming
 Table 4. Key Players of Scientific Literacy
 Table 5. Global STEAM Education Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
 Table 6. Global STEAM Education Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
 Table 7. Global STEAM Education Market Size by Region (2019-2024) & (US$ Million)
 Table 8. Global STEAM Education Market Share by Region (2019-2024)
 Table 9. Global STEAM Education Forecasted Market Size by Region (2025-2030) & (US$ Million)
 Table 10. Global STEAM Education Market Share by Region (2025-2030)
 Table 11. STEAM Education Market Trends
 Table 12. STEAM Education Market Drivers
 Table 13. STEAM Education Market Challenges
 Table 14. STEAM Education Market Restraints
 Table 15. Global STEAM Education Revenue by Players (2019-2024) & (US$ Million)
 Table 16. Global STEAM Education Market Share by Players (2019-2024)
 Table 17. Global Top STEAM Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in STEAM Education as of 2023)
 Table 18. Global STEAM Education Industry Ranking 2022 VS 2023
 Table 19. Global 5 Largest Players Market Share by STEAM Education Revenue (CR5 and HHI) & (2019-2024)
 Table 20. Global Key Players of STEAM Education, Headquarters and Area Served
 Table 21. Global Key Players of STEAM Education, Product and Application
 Table 22. Global Key Players of STEAM Education, Date of Enter into This Industry
 Table 23. Mergers & Acquisitions, Expansion Plans
 Table 24. Global STEAM Education Market Size by Type (2019-2024) & (US$ Million)
 Table 25. Global STEAM Education Revenue Market Share by Type (2019-2024)
 Table 26. Global STEAM Education Forecasted Market Size by Type (2025-2030) & (US$ Million)
 Table 27. Global STEAM Education Revenue Market Share by Type (2025-2030)
 Table 28. Global STEAM Education Market Size by Application (2019-2024) & (US$ Million)
 Table 29. Global STEAM Education Revenue Market Share by Application (2019-2024)
 Table 30. Global STEAM Education Forecasted Market Size by Application (2025-2030) & (US$ Million)
 Table 31. Global STEAM Education Revenue Market Share by Application (2025-2030)
 Table 32. North America STEAM Education Market Size by Type (2019-2024) & (US$ Million)
 Table 33. North America STEAM Education Market Size by Type (2025-2030) & (US$ Million)
 Table 34. North America STEAM Education Market Size by Application (2019-2024) & (US$ Million)
 Table 35. North America STEAM Education Market Size by Application (2025-2030) & (US$ Million)
 Table 36. North America STEAM Education Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 37. North America STEAM Education Market Size by Country (2019-2024) & (US$ Million)
 Table 38. North America STEAM Education Market Size by Country (2025-2030) & (US$ Million)
 Table 39. Europe STEAM Education Market Size by Type (2019-2024) & (US$ Million)
 Table 40. Europe STEAM Education Market Size by Type (2025-2030) & (US$ Million)
 Table 41. Europe STEAM Education Market Size by Application (2019-2024) & (US$ Million)
 Table 42. Europe STEAM Education Market Size by Application (2025-2030) & (US$ Million)
 Table 43. Europe STEAM Education Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 44. Europe STEAM Education Market Size by Country (2019-2024) & (US$ Million)
 Table 45. Europe STEAM Education Market Size by Country (2025-2030) & (US$ Million)
 Table 46. China STEAM Education Market Size by Type (2019-2024) & (US$ Million)
 Table 47. China STEAM Education Market Size by Type (2025-2030) & (US$ Million)
 Table 48. China STEAM Education Market Size by Application (2019-2024) & (US$ Million)
 Table 49. China STEAM Education Market Size by Application (2025-2030) & (US$ Million)
 Table 50. Asia STEAM Education Market Size by Type (2019-2024) & (US$ Million)
 Table 51. Asia STEAM Education Market Size by Type (2025-2030) & (US$ Million)
 Table 52. Asia STEAM Education Market Size by Application (2019-2024) & (US$ Million)
 Table 53. Asia STEAM Education Market Size by Application (2025-2030) & (US$ Million)
 Table 54. Asia STEAM Education Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
 Table 55. Asia STEAM Education Market Size by Region (2019-2024) & (US$ Million)
 Table 56. Asia STEAM Education Market Size by Region (2025-2030) & (US$ Million)
 Table 57. Middle East, Africa, and Latin America STEAM Education Market Size by Type (2019-2024) & (US$ Million)
 Table 58. Middle East, Africa, and Latin America STEAM Education Market Size by Type (2025-2030) & (US$ Million)
 Table 59. Middle East, Africa, and Latin America STEAM Education Market Size by Application (2019-2024) & (US$ Million)
 Table 60. Middle East, Africa, and Latin America STEAM Education Market Size by Application (2025-2030) & (US$ Million)
 Table 61. Middle East, Africa, and Latin America STEAM Education Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 62. Middle East, Africa, and Latin America STEAM Education Market Size by Country (2019-2024) & (US$ Million)
 Table 63. Middle East, Africa, and Latin America STEAM Education Market Size by Country (2025-2030) & (US$ Million)
 Table 64. Youbetter Company Details
 Table 65. Youbetter Business Overview
 Table 66. Youbetter STEAM Education Product
 Table 67. Youbetter Revenue in STEAM Education Business (2019-2024) & (US$ Million)
 Table 68. Youbetter Recent Development
 Table 69. Makeblock Company Details
 Table 70. Makeblock Business Overview
 Table 71. Makeblock STEAM Education Product
 Table 72. Makeblock Revenue in STEAM Education Business (2019-2024) & (US$ Million)
 Table 73. Makeblock Recent Development
 Table 74. LEGO Company Details
 Table 75. LEGO Business Overview
 Table 76. LEGO STEAM Education Product
 Table 77. LEGO Revenue in STEAM Education Business (2019-2024) & (US$ Million)
 Table 78. LEGO Recent Development
 Table 79. Ubtech Robotics Company Details
 Table 80. Ubtech Robotics Business Overview
 Table 81. Ubtech Robotics STEAM Education Product
 Table 82. Ubtech Robotics Revenue in STEAM Education Business (2019-2024) & (US$ Million)
 Table 83. Ubtech Robotics Recent Development
 Table 84. Roblox Corporation Company Details
 Table 85. Roblox Corporation Business Overview
 Table 86. Roblox Corporation STEAM Education Product
 Table 87. Roblox Corporation Revenue in STEAM Education Business (2019-2024) & (US$ Million)
 Table 88. Roblox Corporation Recent Development
 Table 89. Byju's Company Details
 Table 90. Byju's Business Overview
 Table 91. Byju's STEAM Education Product
 Table 92. Byju's Revenue in STEAM Education Business (2019-2024) & (US$ Million)
 Table 93. Byju's Recent Development
 Table 94. DFrobot Company Details
 Table 95. DFrobot Business Overview
 Table 96. DFrobot STEAM Education Product
 Table 97. DFrobot Revenue in STEAM Education Business (2019-2024) & (US$ Million)
 Table 98. DFrobot Recent Development
 Table 99. Chaihuo Company Details
 Table 100. Chaihuo Business Overview
 Table 101. Chaihuo STEAM Education Product
 Table 102. Chaihuo Revenue in STEAM Education Business (2019-2024) & (US$ Million)
 Table 103. Chaihuo Recent Development
 Table 104. Gaotu Techedu Inc Company Details
 Table 105. Gaotu Techedu Inc Business Overview
 Table 106. Gaotu Techedu Inc STEAM Education Product
 Table 107. Gaotu Techedu Inc Revenue in STEAM Education Business (2019-2024) & (US$ Million)
 Table 108. Gaotu Techedu Inc Recent Development
 Table 109. Stride Company Details
 Table 110. Stride Business Overview
 Table 111. Stride STEAM Education Product
 Table 112. Stride Revenue in STEAM Education Business (2019-2024) & (US$ Million)
 Table 113. Stride Recent Development
 Table 114. Pearson Company Details
 Table 115. Pearson Business Overview
 Table 116. Pearson STEAM Education Product
 Table 117. Pearson Revenue in STEAM Education Business (2019-2024) & (US$ Million)
 Table 118. Pearson Recent Development
 Table 119. Research Programs/Design for This Report
 Table 120. Key Data Information from Secondary Sources
 Table 121. Key Data Information from Primary Sources


List of Figures
 Figure 1. Global STEAM Education Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
 Figure 2. Global STEAM Education Market Share by Type: 2023 VS 2030
 Figure 3. Robot Programming Features
 Figure 4. Software Programming Features
 Figure 5. Scientific Literacy Features
 Figure 6. Global STEAM Education Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
 Figure 7. Global STEAM Education Market Share by Application: 2023 VS 2030
 Figure 8. Primary School Case Studies
 Figure 9. Junior High School Case Studies
 Figure 10. High School Case Studies
 Figure 11. Others Case Studies
 Figure 12. STEAM Education Report Years Considered
 Figure 13. Global STEAM Education Market Size (US$ Million), Year-over-Year: 2019-2030
 Figure 14. Global STEAM Education Market Size, (US$ Million), 2019 VS 2023 VS 2030
 Figure 15. Global STEAM Education Market Share by Region: 2023 VS 2030
 Figure 16. Global STEAM Education Market Share by Players in 2023
 Figure 17. Global Top STEAM Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in STEAM Education as of 2023)
 Figure 18. The Top 10 and 5 Players Market Share by STEAM Education Revenue in 2023
 Figure 19. North America STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 20. North America STEAM Education Market Share by Type (2019-2030)
 Figure 21. North America STEAM Education Market Share by Application (2019-2030)
 Figure 22. North America STEAM Education Market Share by Country (2019-2030)
 Figure 23. United States STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 24. Canada STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 25. Europe STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 26. Europe STEAM Education Market Share by Type (2019-2030)
 Figure 27. Europe STEAM Education Market Share by Application (2019-2030)
 Figure 28. Europe STEAM Education Market Share by Country (2019-2030)
 Figure 29. Germany STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 30. France STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 31. U.K. STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 32. Italy STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 33. Russia STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 34. Nordic Countries STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 35. China STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 36. China STEAM Education Market Share by Type (2019-2030)
 Figure 37. China STEAM Education Market Share by Application (2019-2030)
 Figure 38. Asia STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 39. Asia STEAM Education Market Share by Type (2019-2030)
 Figure 40. Asia STEAM Education Market Share by Application (2019-2030)
 Figure 41. Asia STEAM Education Market Share by Region (2019-2030)
 Figure 42. Japan STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 43. South Korea STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 44. China Taiwan STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 45. Southeast Asia STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 46. India STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 47. Australia STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 48. Middle East, Africa, and Latin America STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 49. Middle East, Africa, and Latin America STEAM Education Market Share by Type (2019-2030)
 Figure 50. Middle East, Africa, and Latin America STEAM Education Market Share by Application (2019-2030)
 Figure 51. Middle East, Africa, and Latin America STEAM Education Market Share by Country (2019-2030)
 Figure 52. Brazil STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 53. Mexico STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 54. Turkey STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 55. Saudi Arabia STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 56. Israel STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 57. GCC Countries STEAM Education Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 58. Youbetter Revenue Growth Rate in STEAM Education Business (2019-2024)
 Figure 59. Makeblock Revenue Growth Rate in STEAM Education Business (2019-2024)
 Figure 60. LEGO Revenue Growth Rate in STEAM Education Business (2019-2024)
 Figure 61. Ubtech Robotics Revenue Growth Rate in STEAM Education Business (2019-2024)
 Figure 62. Roblox Corporation Revenue Growth Rate in STEAM Education Business (2019-2024)
 Figure 63. Byju's Revenue Growth Rate in STEAM Education Business (2019-2024)
 Figure 64. DFrobot Revenue Growth Rate in STEAM Education Business (2019-2024)
 Figure 65. Chaihuo Revenue Growth Rate in STEAM Education Business (2019-2024)
 Figure 66. Gaotu Techedu Inc Revenue Growth Rate in STEAM Education Business (2019-2024)
 Figure 67. Stride Revenue Growth Rate in STEAM Education Business (2019-2024)
 Figure 68. Pearson Revenue Growth Rate in STEAM Education Business (2019-2024)
 Figure 69. Bottom-up and Top-down Approaches for This Report
 Figure 70. Data Triangulation
 Figure 71. Key Executives Interviewed
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