バーチャルアイドルとVTuberの世界市場レポート2024-2030
英文タイトル: Global Virtual Idol and VTubers Market Insights, Forecast to 2030
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概要
本報告書はバーチャルアイドルとVTuber市場規模の世界市場の概要を紹介します。2019~2023年の歴史的な市場収益データ、2024年の予想、および2030年までのCAGRの予測を含む世界市場動向の分析。レポートはバーチャルアイドルとVTuberの主要メーカーを詳細に分析し、地域別・国別の収益プロフィールを明らかにしています。 本レポートでは特に、主要地域/国別のセグメントとサブセグメントについて、将来の市場ポテンシャルの探索と予測に焦点を当てています。 複数の地域にわたる包括的なデータと市場価値分析により、読者は包括的かつ詳細な市場洞察を得ることができます。
世界のバーチャルアイドルとVTuber市場の主な参加者である企業概要、収益、粗利益率、ポートフォリオ、地理的位置、重要な発展について、次のパラメータに基づいて説明します。レポートはバーチャルアイドルとVTuberのメーカー、地域、種類と端末業界の角度から世界と主要地域の市場現状と将来性を研究した、このレポートでは、世界と主要地域のトップメーカーを分析し、タイプとアプリケーション/端末業界別にバーチャルアイドルとVTuber市場を分類しています。本研究に含まれる主な企業は:AnyColor (Nijisanji)、Cover (Hololive)、Bilibili、774, inc、Mikai、Yuehua Entertainment、iQIYI、ALTERLY (WHIM Management)、VShojo、Neo-Porte、NoriPro、Phase-Connect、V&U、Virtual eSports Project、.LIVE、Aogiri High School
地域別市場区分、地域別分析は以下の通り:
アメリカとカナダ
中国
アジア
ヨーロッパ
中東、アフリカ、ラテンアメリカ
タイプ別市場セグメント:
2D Vtuber
3D Vtuber
用途別の市場セグメント:
Livestreaming & Performance
Digital Contents & Derivative
Others
本レポートの詳細内容
世界のバーチャルアイドルとVTuber市場の現状と将来について、グローバルの主要地域を中心に包括的に分析しています。 当レポートでは、多角的な分析を通じて、市場プレイヤー、地域分布、バーチャルアイドルとVTuberタイプ、最終用途アプリケーションなどの主要分野を掘り下げ、読者に包括的な市場洞察を提供しています。 レポートは主要企業のバーチャルアイドルとVTuber収益、市場シェア、業界ランキング、2019年から2024年までのデータに焦点を当てています。世界のバーチャルアイドルとVTuber市場における主要なステークホルダーの特定、最近の動向とセグメント収益に基づいて競争状況と市場ポジショニングの分析。また、当レポートでは、世界市場の主要プレイヤーを特定し、プロファイルを作成するとともに、バーチャルアイドルとVTuber市場を綿密に分類・応用することで、読者が市場構造とダイナミクスをより正確に把握できるようにし、十分な情報に基づいた意思決定と戦略立案に強力なサポートを提供しています。
バーチャルアイドルとVTuberのレポートは2019年から2030年までのタイプ別およびアプリケーション別、収益、成長率別のセグメントデータを分析します。収益、予測成長傾向、アプリケーション、およびエンドユーザー業界の市場規模を評価および予測します。
章の概要
第1章:バーチャルアイドルとVTuberのレポートの報告範囲、各セグメントの市場規模、将来の開発可能性などを含む、さまざまな市場セグメント(製品タイプ、用途など)のエグゼクティブサマリーを紹介します。市場の現状と、短期から中期、および長期的な進化の可能性をハイレベルに見ることができます。(2019~2030)
第2章:バーチャルアイドルとVTuberの世界及び地域レベルでの売上高。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、世界各国の市場発展、今後の発展展望、市場空間、生産能力などを紹介する。また、市場ダイナミクス、市場の最新動向、市場の推進要因と制限要因、業界企業が直面する課題とリスク、業界の関連政策の分析などを紹介しています。(2019~2030)
第3章バーチャルアイドルとVTuber企業の競争状況、収益、市場シェアと業界ランキング、最新の開発計画、合併・買収情報などの詳細分析。(2019~2030)
第4章:各市場セグメントの収益と開発の可能性をカバーし、種類別のさまざまな市場セグメントの分析を提供し、読者がさまざまな市場セグメントでブルーオーシャン市場を見つけるのに役立ちます。(2019~2024)
第5章:バーチャルアイドルとVTuberの各市場セグメントの収益と開発の可能性をカバーするアプリケーション別のさまざまな市場セグメントの分析を提供し、読者がさまざまな下流市場でブルーオーシャン市場を見つけるのに役立ちます。(2019~2030)
第6章:北米(米国、カナダ)のタイプ別、アプリケーション別、国別、各セグメントの収益。(2019~2030)
第7章:ヨーロッパのタイプ別、アプリケーション別、国別、各セグメントの収益。(2019~2030)
第8章:中国の種類別、および用途別、各セグメントの収益。(2019~2030)
第9章アジア(中国を除く)の種類別、用途別、地域別、セグメントごとの収益。(2019~2030)
第10章:中東、アフリカ、ラテンアメリカの種類別、アプリケーション別、国別、各セグメントの収益。(2019~2030)
第11章:バーチャルアイドルとVTuberの主要企業の概要を提供し、製品の説明と仕様、バーチャルアイドルとVTuberの収益、粗利益率、最近の展開など、市場の主要企業の基本状況を詳細に紹介します。(2019~2024)
第12章:アナリストの見解/結論
概要
Virtual Idol and VTubers (Virtual YouTubers) are concepts in the world of digital entertainment and content creation: A Virtual Idol is a computer-generated or animated character designed to entertain, often resembling a human or anthropomorphic character. These virtual idols can sing, dance, and interact with audiences through concerts, live streams, and digital content. VTubers are a subset of virtual idols who create content on platforms like YouTube and Twitch. They use animated avatars or digital characters as their on-screen personas, interacting with viewers while maintaining the persona of the virtual character. Both virtual idols and VTubers use technology, animation, and often advanced techniques like motion capture to create lifelike characters. They engage with audiences through a wide range of content, from live chats and gameplay videos to singing performances, and have gained significant popularity, with dedicated fan followings and commercial success in various parts of the world, particularly in countries like Japan. These digital entertainers provide unique and engaging content that blurs the lines between reality and digital performance, often fostering strong online communities and fan interactions. The global Virtual Idol and VTubers market is projected to grow from US$ 1373 million in 2024 to US$ 5129 million by 2030, at a Compound Annual Growth Rate (CAGR) of 24.6% during the forecast period. The core manufacturers of global Virtual Idol and VTubers include AnyColor (Nijisanji), Cover (Hololive) and Bilibili. The top three companies have a market share of about 50%. Asia Pacific is the world's largest market for Virtual Idol and VTubers with a market share of about 55%, followed by China and North America with a market share of 22% and 13%, respectively. In terms of product type, 2D Vtuber is the largest segment with approximately 80% market share. In terms of application, Livestreaming & Performance is the largest downstream segment, accounting for about 48% of the market. Report Includes This report presents an overview of global market for Virtual Idol and VTubers market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030. This report researches the key producers of Virtual Idol and VTubers, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Virtual Idol and VTubers, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries. This report focuses on the Virtual Idol and VTubers revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Virtual Idol and VTubers market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way. This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Virtual Idol and VTubers revenue, projected growth trends, production technology, application and end-user industry. Descriptive company profiles of the major global players, including AnyColor (Nijisanji), Cover (Hololive), Bilibili, 774, inc, Mikai, Yuehua Entertainment, iQIYI, ALTERLY (WHIM Management), VShojo, Neo-Porte, etc. Market Segmentation By Company AnyColor (Nijisanji) Cover (Hololive) Bilibili 774, inc Mikai Yuehua Entertainment iQIYI ALTERLY (WHIM Management) VShojo Neo-Porte NoriPro Phase-Connect V&U Virtual eSports Project .LIVE Aogiri High School Segment by Type 2D Vtuber 3D Vtuber Segment by Application Livestreaming & Performance Digital Contents & Derivative Others By Region North America United States Canada Asia-Pacific China Japan South Korea Southeast Asia India Australia Rest of Asia Europe Germany France U.K. Italy Russia Nordic Countries Rest of Europe Latin America Mexico Brazil Rest of South America Middle East & Africa Turkey Saudi Arabia UAE Rest of MEA Chapter Outline Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term. Chapter 2: Revenue of Virtual Idol and VTubers in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry. Chapter 3: Detailed analysis of Virtual Idol and VTubers companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc. Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment. Chapter 7: Europe by Type, by Application and by country, revenue for each segment. Chapter 8: China by Type, and by Application, revenue for each segment. Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment. Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment. Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Virtual Idol and VTubers revenue, gross margin, and recent development, etc. Chapter 12: Analyst's Viewpoints/Conclusions
総目録
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Idol and VTubers Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 2D Vtuber
1.2.3 3D Vtuber
1.3 Market by Application
1.3.1 Global Virtual Idol and VTubers Market Share by Application: 2019 VS 2023 VS 2030
1.3.2 Livestreaming & Performance
1.3.3 Digital Contents & Derivative
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual Idol and VTubers Market Perspective (2019-2030)
2.2 Global Virtual Idol and VTubers Growth Trends by Region
2.2.1 Global Virtual Idol and VTubers Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Virtual Idol and VTubers Historic Market Size by Region (2019-2024)
2.2.3 Virtual Idol and VTubers Forecasted Market Size by Region (2025-2030)
2.3 Virtual Idol and VTubers Market Dynamics
2.3.1 Virtual Idol and VTubers Industry Trends
2.3.2 Virtual Idol and VTubers Market Drivers
2.3.3 Virtual Idol and VTubers Market Challenges
2.3.4 Virtual Idol and VTubers Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Virtual Idol and VTubers by Players
3.1.1 Global Virtual Idol and VTubers Revenue by Players (2019-2024)
3.1.2 Global Virtual Idol and VTubers Revenue Market Share by Players (2019-2024)
3.2 Global Virtual Idol and VTubers Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Virtual Idol and VTubers, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Virtual Idol and VTubers Market Concentration Ratio
3.4.1 Global Virtual Idol and VTubers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Idol and VTubers Revenue in 2023
3.5 Global Key Players of Virtual Idol and VTubers Head office and Area Served
3.6 Global Key Players of Virtual Idol and VTubers, Product and Application
3.7 Global Key Players of Virtual Idol and VTubers, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Idol and VTubers Breakdown Data by Type
4.1 Global Virtual Idol and VTubers Historic Market Size by Type (2019-2024)
4.2 Global Virtual Idol and VTubers Forecasted Market Size by Type (2025-2030)
5 Virtual Idol and VTubers Breakdown Data by Application
5.1 Global Virtual Idol and VTubers Historic Market Size by Application (2019-2024)
5.2 Global Virtual Idol and VTubers Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Virtual Idol and VTubers Market Size (2019-2030)
6.2 North America Virtual Idol and VTubers Market Size by Type
6.2.1 North America Virtual Idol and VTubers Market Size by Type (2019-2024)
6.2.2 North America Virtual Idol and VTubers Market Size by Type (2025-2030)
6.2.3 North America Virtual Idol and VTubers Market Share by Type (2019-2030)
6.3 North America Virtual Idol and VTubers Market Size by Application
6.3.1 North America Virtual Idol and VTubers Market Size by Application (2019-2024)
6.3.2 North America Virtual Idol and VTubers Market Size by Application (2025-2030)
6.3.3 North America Virtual Idol and VTubers Market Share by Application (2019-2030)
6.4 North America Virtual Idol and VTubers Market Size by Country
6.4.1 North America Virtual Idol and VTubers Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Virtual Idol and VTubers Market Size by Country (2019-2024)
6.4.3 North America Virtual Idol and VTubers Market Share by Country (2025-2030)
6.4.4 United States
6.4.5 Canada
7 Europe
7.1 Europe Virtual Idol and VTubers Market Size (2019-2030)
7.2 Europe Virtual Idol and VTubers Market Size by Type
7.2.1 Europe Virtual Idol and VTubers Market Size by Type (2019-2024)
7.2.2 Europe Virtual Idol and VTubers Market Size by Type (2025-2030)
7.2.3 Europe Virtual Idol and VTubers Market Share by Type (2019-2030)
7.3 Europe Virtual Idol and VTubers Market Size by Application
7.3.1 Europe Virtual Idol and VTubers Market Size by Application (2019-2024)
7.3.2 Europe Virtual Idol and VTubers Market Size by Application (2025-2030)
7.3.3 Europe Virtual Idol and VTubers Market Share by Application (2019-2030)
7.4 Europe Virtual Idol and VTubers Market Size by Country
7.4.1 Europe Virtual Idol and VTubers Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Virtual Idol and VTubers Market Size by Country (2019-2024)
7.4.3 Europe Virtual Idol and VTubers Market Size by Country (2025-2030)
7.4.4 Germany
7.4.5 France
7.4.6 U.K.
7.4.7 Italy
7.4.8 Russia
7.4.9 Nordic Countries
8 China
8.1 China Virtual Idol and VTubers Market Size (2019-2030)
8.2 China Virtual Idol and VTubers Market Size by Type
8.2.1 China Virtual Idol and VTubers Market Size by Type (2019-2024)
8.2.2 China Virtual Idol and VTubers Market Size by Type (2025-2030)
8.2.3 China Virtual Idol and VTubers Market Share by Type (2019-2030)
8.3 China Virtual Idol and VTubers Market Size by Application
8.3.1 China Virtual Idol and VTubers Market Size by Application (2019-2024)
8.3.2 China Virtual Idol and VTubers Market Size by Application (2025-2030)
8.3.3 China Virtual Idol and VTubers Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Virtual Idol and VTubers Market Size (2019-2030)
9.2 Asia Virtual Idol and VTubers Market Size by Type
9.2.1 Asia Virtual Idol and VTubers Market Size by Type (2019-2024)
9.2.2 Asia Virtual Idol and VTubers Market Size by Type (2025-2030)
9.2.3 Asia Virtual Idol and VTubers Market Share by Type (2019-2030)
9.3 Asia Virtual Idol and VTubers Market Size by Application
9.3.1 Asia Virtual Idol and VTubers Market Size by Application (2019-2024)
9.3.2 Asia Virtual Idol and VTubers Market Size by Application (2025-2030)
9.3.3 Asia Virtual Idol and VTubers Market Share by Application (2019-2030)
9.4 Asia Virtual Idol and VTubers Market Size by Region
9.4.1 Asia Virtual Idol and VTubers Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Virtual Idol and VTubers Market Size by Region (2019-2024)
9.4.3 Asia Virtual Idol and VTubers Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Virtual Idol and VTubers Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Virtual Idol and VTubers Market Size by Type
10.2.1 Middle East, Africa, and Latin America Virtual Idol and VTubers Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Virtual Idol and VTubers Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Virtual Idol and VTubers Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Virtual Idol and VTubers Market Size by Application
10.3.1 Middle East, Africa, and Latin America Virtual Idol and VTubers Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Virtual Idol and VTubers Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Virtual Idol and VTubers Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Virtual Idol and VTubers Market Size by Country
10.4.1 Middle East, Africa, and Latin America Virtual Idol and VTubers Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Virtual Idol and VTubers Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Virtual Idol and VTubers Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 AnyColor (Nijisanji)
11.1.1 AnyColor (Nijisanji) Company Details
11.1.2 AnyColor (Nijisanji) Business Overview
11.1.3 AnyColor (Nijisanji) Virtual Idol and VTubers Introduction
11.1.4 AnyColor (Nijisanji) Revenue in Virtual Idol and VTubers Business (2019-2024)
11.1.5 AnyColor (Nijisanji) Recent Development
11.2 Cover (Hololive)
11.2.1 Cover (Hololive) Company Details
11.2.2 Cover (Hololive) Business Overview
11.2.3 Cover (Hololive) Virtual Idol and VTubers Introduction
11.2.4 Cover (Hololive) Revenue in Virtual Idol and VTubers Business (2019-2024)
11.2.5 Cover (Hololive) Recent Development
11.3 Bilibili
11.3.1 Bilibili Company Details
11.3.2 Bilibili Business Overview
11.3.3 Bilibili Virtual Idol and VTubers Introduction
11.3.4 Bilibili Revenue in Virtual Idol and VTubers Business (2019-2024)
11.3.5 Bilibili Recent Development
11.4 774, inc
11.4.1 774, inc Company Details
11.4.2 774, inc Business Overview
11.4.3 774, inc Virtual Idol and VTubers Introduction
11.4.4 774, inc Revenue in Virtual Idol and VTubers Business (2019-2024)
11.4.5 774, inc Recent Development
11.5 Mikai
11.5.1 Mikai Company Details
11.5.2 Mikai Business Overview
11.5.3 Mikai Virtual Idol and VTubers Introduction
11.5.4 Mikai Revenue in Virtual Idol and VTubers Business (2019-2024)
11.5.5 Mikai Recent Development
11.6 Yuehua Entertainment
11.6.1 Yuehua Entertainment Company Details
11.6.2 Yuehua Entertainment Business Overview
11.6.3 Yuehua Entertainment Virtual Idol and VTubers Introduction
11.6.4 Yuehua Entertainment Revenue in Virtual Idol and VTubers Business (2019-2024)
11.6.5 Yuehua Entertainment Recent Development
11.7 iQIYI
11.7.1 iQIYI Company Details
11.7.2 iQIYI Business Overview
11.7.3 iQIYI Virtual Idol and VTubers Introduction
11.7.4 iQIYI Revenue in Virtual Idol and VTubers Business (2019-2024)
11.7.5 iQIYI Recent Development
11.8 ALTERLY (WHIM Management)
11.8.1 ALTERLY (WHIM Management) Company Details
11.8.2 ALTERLY (WHIM Management) Business Overview
11.8.3 ALTERLY (WHIM Management) Virtual Idol and VTubers Introduction
11.8.4 ALTERLY (WHIM Management) Revenue in Virtual Idol and VTubers Business (2019-2024)
11.8.5 ALTERLY (WHIM Management) Recent Development
11.9 VShojo
11.9.1 VShojo Company Details
11.9.2 VShojo Business Overview
11.9.3 VShojo Virtual Idol and VTubers Introduction
11.9.4 VShojo Revenue in Virtual Idol and VTubers Business (2019-2024)
11.9.5 VShojo Recent Development
11.10 Neo-Porte
11.10.1 Neo-Porte Company Details
11.10.2 Neo-Porte Business Overview
11.10.3 Neo-Porte Virtual Idol and VTubers Introduction
11.10.4 Neo-Porte Revenue in Virtual Idol and VTubers Business (2019-2024)
11.10.5 Neo-Porte Recent Development
11.11 NoriPro
11.11.1 NoriPro Company Details
11.11.2 NoriPro Business Overview
11.11.3 NoriPro Virtual Idol and VTubers Introduction
11.11.4 NoriPro Revenue in Virtual Idol and VTubers Business (2019-2024)
11.11.5 NoriPro Recent Development
11.12 Phase-Connect
11.12.1 Phase-Connect Company Details
11.12.2 Phase-Connect Business Overview
11.12.3 Phase-Connect Virtual Idol and VTubers Introduction
11.12.4 Phase-Connect Revenue in Virtual Idol and VTubers Business (2019-2024)
11.12.5 Phase-Connect Recent Development
11.13 V&U
11.13.1 V&U Company Details
11.13.2 V&U Business Overview
11.13.3 V&U Virtual Idol and VTubers Introduction
11.13.4 V&U Revenue in Virtual Idol and VTubers Business (2019-2024)
11.13.5 V&U Recent Development
11.14 Virtual eSports Project
11.14.1 Virtual eSports Project Company Details
11.14.2 Virtual eSports Project Business Overview
11.14.3 Virtual eSports Project Virtual Idol and VTubers Introduction
11.14.4 Virtual eSports Project Revenue in Virtual Idol and VTubers Business (2019-2024)
11.14.5 Virtual eSports Project Recent Development
11.15 .LIVE
11.15.1 .LIVE Company Details
11.15.2 .LIVE Business Overview
11.15.3 .LIVE Virtual Idol and VTubers Introduction
11.15.4 .LIVE Revenue in Virtual Idol and VTubers Business (2019-2024)
11.15.5 .LIVE Recent Development
11.16 Aogiri High School
11.16.1 Aogiri High School Company Details
11.16.2 Aogiri High School Business Overview
11.16.3 Aogiri High School Virtual Idol and VTubers Introduction
11.16.4 Aogiri High School Revenue in Virtual Idol and VTubers Business (2019-2024)
11.16.5 Aogiri High School Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
表と図のリスト
List of Tables Table 1. Global Virtual Idol and VTubers Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030 Table 2. Key Players of 2D Vtuber Table 3. Key Players of 3D Vtuber Table 4. Global Virtual Idol and VTubers Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030 Table 5. Global Virtual Idol and VTubers Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030 Table 6. Global Virtual Idol and VTubers Market Size by Region (2019-2024) & (US$ Million) Table 7. Global Virtual Idol and VTubers Market Share by Region (2019-2024) Table 8. Global Virtual Idol and VTubers Forecasted Market Size by Region (2025-2030) & (US$ Million) Table 9. Global Virtual Idol and VTubers Market Share by Region (2025-2030) Table 10. Virtual Idol and VTubers Market Trends Table 11. Virtual Idol and VTubers Market Drivers Table 12. Virtual Idol and VTubers Market Challenges Table 13. Virtual Idol and VTubers Market Restraints Table 14. Global Virtual Idol and VTubers Revenue by Players (2019-2024) & (US$ Million) Table 15. Global Virtual Idol and VTubers Market Share by Players (2019-2024) Table 16. Global Top Virtual Idol and VTubers Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Idol and VTubers as of 2023) Table 17. Global Virtual Idol and VTubers Industry Ranking 2022 VS 2023 Table 18. Global 5 Largest Players Market Share by Virtual Idol and VTubers Revenue (CR5 and HHI) & (2019-2024) Table 19. Global Key Players of Virtual Idol and VTubers, Headquarters and Area Served Table 20. Global Key Players of Virtual Idol and VTubers, Product and Application Table 21. Global Key Players of Virtual Idol and VTubers, Date of Enter into This Industry Table 22. Mergers & Acquisitions, Expansion Plans Table 23. Global Virtual Idol and VTubers Market Size by Type (2019-2024) & (US$ Million) Table 24. Global Virtual Idol and VTubers Revenue Market Share by Type (2019-2024) Table 25. Global Virtual Idol and VTubers Forecasted Market Size by Type (2025-2030) & (US$ Million) Table 26. Global Virtual Idol and VTubers Revenue Market Share by Type (2025-2030) Table 27. Global Virtual Idol and VTubers Market Size by Application (2019-2024) & (US$ Million) Table 28. Global Virtual Idol and VTubers Revenue Market Share by Application (2019-2024) Table 29. Global Virtual Idol and VTubers Forecasted Market Size by Application (2025-2030) & (US$ Million) Table 30. Global Virtual Idol and VTubers Revenue Market Share by Application (2025-2030) Table 31. North America Virtual Idol and VTubers Market Size by Type (2019-2024) & (US$ Million) Table 32. North America Virtual Idol and VTubers Market Size by Type (2025-2030) & (US$ Million) Table 33. North America Virtual Idol and VTubers Market Size by Application (2019-2024) & (US$ Million) Table 34. North America Virtual Idol and VTubers Market Size by Application (2025-2030) & (US$ Million) Table 35. North America Virtual Idol and VTubers Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030 Table 36. North America Virtual Idol and VTubers Market Size by Country (2019-2024) & (US$ Million) Table 37. North America Virtual Idol and VTubers Market Size by Country (2025-2030) & (US$ Million) Table 38. Europe Virtual Idol and VTubers Market Size by Type (2019-2024) & (US$ Million) Table 39. Europe Virtual Idol and VTubers Market Size by Type (2025-2030) & (US$ Million) Table 40. Europe Virtual Idol and VTubers Market Size by Application (2019-2024) & (US$ Million) Table 41. Europe Virtual Idol and VTubers Market Size by Application (2025-2030) & (US$ Million) Table 42. Europe Virtual Idol and VTubers Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030 Table 43. Europe Virtual Idol and VTubers Market Size by Country (2019-2024) & (US$ Million) Table 44. Europe Virtual Idol and VTubers Market Size by Country (2025-2030) & (US$ Million) Table 45. China Virtual Idol and VTubers Market Size by Type (2019-2024) & (US$ Million) Table 46. China Virtual Idol and VTubers Market Size by Type (2025-2030) & (US$ Million) Table 47. China Virtual Idol and VTubers Market Size by Application (2019-2024) & (US$ Million) Table 48. China Virtual Idol and VTubers Market Size by Application (2025-2030) & (US$ Million) Table 49. Asia Virtual Idol and VTubers Market Size by Type (2019-2024) & (US$ Million) Table 50. Asia Virtual Idol and VTubers Market Size by Type (2025-2030) & (US$ Million) Table 51. Asia Virtual Idol and VTubers Market Size by Application (2019-2024) & (US$ Million) Table 52. Asia Virtual Idol and VTubers Market Size by Application (2025-2030) & (US$ Million) Table 53. Asia Virtual Idol and VTubers Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030 Table 54. Asia Virtual Idol and VTubers Market Size by Region (2019-2024) & (US$ Million) Table 55. Asia Virtual Idol and VTubers Market Size by Region (2025-2030) & (US$ Million) Table 56. Middle East, Africa, and Latin America Virtual Idol and VTubers Market Size by Type (2019-2024) & (US$ Million) Table 57. Middle East, Africa, and Latin America Virtual Idol and VTubers Market Size by Type (2025-2030) & (US$ Million) Table 58. Middle East, Africa, and Latin America Virtual Idol and VTubers Market Size by Application (2019-2024) & (US$ Million) Table 59. Middle East, Africa, and Latin America Virtual Idol and VTubers Market Size by Application (2025-2030) & (US$ Million) Table 60. Middle East, Africa, and Latin America Virtual Idol and VTubers Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030 Table 61. Middle East, Africa, and Latin America Virtual Idol and VTubers Market Size by Country (2019-2024) & (US$ Million) Table 62. Middle East, Africa, and Latin America Virtual Idol and VTubers Market Size by Country (2025-2030) & (US$ Million) Table 63. AnyColor (Nijisanji) Company Details Table 64. AnyColor (Nijisanji) Business Overview Table 65. AnyColor (Nijisanji) Virtual Idol and VTubers Product Table 66. AnyColor (Nijisanji) Revenue in Virtual Idol and VTubers Business (2019-2024) & (US$ Million) Table 67. AnyColor (Nijisanji) Recent Development Table 68. Cover (Hololive) Company Details Table 69. Cover (Hololive) Business Overview Table 70. Cover (Hololive) Virtual Idol and VTubers Product Table 71. Cover (Hololive) Revenue in Virtual Idol and VTubers Business (2019-2024) & (US$ Million) Table 72. Cover (Hololive) Recent Development Table 73. Bilibili Company Details Table 74. Bilibili Business Overview Table 75. Bilibili Virtual Idol and VTubers Product Table 76. Bilibili Revenue in Virtual Idol and VTubers Business (2019-2024) & (US$ Million) Table 77. Bilibili Recent Development Table 78. 774, inc Company Details Table 79. 774, inc Business Overview Table 80. 774, inc Virtual Idol and VTubers Product Table 81. 774, inc Revenue in Virtual Idol and VTubers Business (2019-2024) & (US$ Million) Table 82. 774, inc Recent Development Table 83. Mikai Company Details Table 84. Mikai Business Overview Table 85. Mikai Virtual Idol and VTubers Product Table 86. Mikai Revenue in Virtual Idol and VTubers Business (2019-2024) & (US$ Million) Table 87. Mikai Recent Development Table 88. Yuehua Entertainment Company Details Table 89. Yuehua Entertainment Business Overview Table 90. Yuehua Entertainment Virtual Idol and VTubers Product Table 91. Yuehua Entertainment Revenue in Virtual Idol and VTubers Business (2019-2024) & (US$ Million) Table 92. Yuehua Entertainment Recent Development Table 93. iQIYI Company Details Table 94. iQIYI Business Overview Table 95. iQIYI Virtual Idol and VTubers Product Table 96. iQIYI Revenue in Virtual Idol and VTubers Business (2019-2024) & (US$ Million) Table 97. iQIYI Recent Development Table 98. ALTERLY (WHIM Management) Company Details Table 99. ALTERLY (WHIM Management) Business Overview Table 100. ALTERLY (WHIM Management) Virtual Idol and VTubers Product Table 101. ALTERLY (WHIM Management) Revenue in Virtual Idol and VTubers Business (2019-2024) & (US$ Million) Table 102. ALTERLY (WHIM Management) Recent Development Table 103. VShojo Company Details Table 104. VShojo Business Overview Table 105. VShojo Virtual Idol and VTubers Product Table 106. VShojo Revenue in Virtual Idol and VTubers Business (2019-2024) & (US$ Million) Table 107. VShojo Recent Development Table 108. Neo-Porte Company Details Table 109. Neo-Porte Business Overview Table 110. Neo-Porte Virtual Idol and VTubers Product Table 111. Neo-Porte Revenue in Virtual Idol and VTubers Business (2019-2024) & (US$ Million) Table 112. Neo-Porte Recent Development Table 113. NoriPro Company Details Table 114. NoriPro Business Overview Table 115. NoriPro Virtual Idol and VTubers Product Table 116. NoriPro Revenue in Virtual Idol and VTubers Business (2019-2024) & (US$ Million) Table 117. NoriPro Recent Development Table 118. Phase-Connect Company Details Table 119. Phase-Connect Business Overview Table 120. Phase-Connect Virtual Idol and VTubers Product Table 121. Phase-Connect Revenue in Virtual Idol and VTubers Business (2019-2024) & (US$ Million) Table 122. Phase-Connect Recent Development Table 123. V&U Company Details Table 124. V&U Business Overview Table 125. V&U Virtual Idol and VTubers Product Table 126. V&U Revenue in Virtual Idol and VTubers Business (2019-2024) & (US$ Million) Table 127. V&U Recent Development Table 128. Virtual eSports Project Company Details Table 129. Virtual eSports Project Business Overview Table 130. Virtual eSports Project Virtual Idol and VTubers Product Table 131. Virtual eSports Project Revenue in Virtual Idol and VTubers Business (2019-2024) & (US$ Million) Table 132. Virtual eSports Project Recent Development Table 133. .LIVE Company Details Table 134. .LIVE Business Overview Table 135. .LIVE Virtual Idol and VTubers Product Table 136. .LIVE Revenue in Virtual Idol and VTubers Business (2019-2024) & (US$ Million) Table 137. .LIVE Recent Development Table 138. Aogiri High School Company Details Table 139. Aogiri High School Business Overview Table 140. Aogiri High School Virtual Idol and VTubers Product Table 141. Aogiri High School Revenue in Virtual Idol and VTubers Business (2019-2024) & (US$ Million) Table 142. Aogiri High School Recent Development Table 143. Research Programs/Design for This Report Table 144. Key Data Information from Secondary Sources Table 145. Key Data Information from Primary Sources List of Figures Figure 1. Global Virtual Idol and VTubers Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million) Figure 2. Global Virtual Idol and VTubers Market Share by Type: 2023 VS 2030 Figure 3. 2D Vtuber Features Figure 4. 3D Vtuber Features Figure 5. Global Virtual Idol and VTubers Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million) Figure 6. Global Virtual Idol and VTubers Market Share by Application: 2023 VS 2030 Figure 7. Livestreaming & Performance Case Studies Figure 8. Digital Contents & Derivative Case Studies Figure 9. Others Case Studies Figure 10. Virtual Idol and VTubers Report Years Considered Figure 11. Global Virtual Idol and VTubers Market Size (US$ Million), Year-over-Year: 2019-2030 Figure 12. Global Virtual Idol and VTubers Market Size, (US$ Million), 2019 VS 2023 VS 2030 Figure 13. Global Virtual Idol and VTubers Market Share by Region: 2023 VS 2030 Figure 14. Global Virtual Idol and VTubers Market Share by Players in 2023 Figure 15. Global Top Virtual Idol and VTubers Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Idol and VTubers as of 2023) Figure 16. The Top 10 and 5 Players Market Share by Virtual Idol and VTubers Revenue in 2023 Figure 17. North America Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 18. North America Virtual Idol and VTubers Market Share by Type (2019-2030) Figure 19. North America Virtual Idol and VTubers Market Share by Application (2019-2030) Figure 20. North America Virtual Idol and VTubers Market Share by Country (2019-2030) Figure 21. United States Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 22. Canada Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 23. Europe Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 24. Europe Virtual Idol and VTubers Market Share by Type (2019-2030) Figure 25. Europe Virtual Idol and VTubers Market Share by Application (2019-2030) Figure 26. Europe Virtual Idol and VTubers Market Share by Country (2019-2030) Figure 27. Germany Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 28. France Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 29. U.K. Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 30. Italy Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 31. Russia Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 32. Nordic Countries Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 33. China Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 34. China Virtual Idol and VTubers Market Share by Type (2019-2030) Figure 35. China Virtual Idol and VTubers Market Share by Application (2019-2030) Figure 36. Asia Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 37. Asia Virtual Idol and VTubers Market Share by Type (2019-2030) Figure 38. Asia Virtual Idol and VTubers Market Share by Application (2019-2030) Figure 39. Asia Virtual Idol and VTubers Market Share by Region (2019-2030) Figure 40. Japan Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 41. South Korea Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 42. China Taiwan Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 43. Southeast Asia Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 44. India Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 45. Australia Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 46. Middle East, Africa, and Latin America Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 47. Middle East, Africa, and Latin America Virtual Idol and VTubers Market Share by Type (2019-2030) Figure 48. Middle East, Africa, and Latin America Virtual Idol and VTubers Market Share by Application (2019-2030) Figure 49. Middle East, Africa, and Latin America Virtual Idol and VTubers Market Share by Country (2019-2030) Figure 50. Brazil Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 51. Mexico Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 52. Turkey Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 53. Saudi Arabia Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 54. Israel Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 55. GCC Countries Virtual Idol and VTubers Market Size YoY Growth (2019-2030) & (US$ Million) Figure 56. AnyColor (Nijisanji) Revenue Growth Rate in Virtual Idol and VTubers Business (2019-2024) Figure 57. Cover (Hololive) Revenue Growth Rate in Virtual Idol and VTubers Business (2019-2024) Figure 58. Bilibili Revenue Growth Rate in Virtual Idol and VTubers Business (2019-2024) Figure 59. 774, inc Revenue Growth Rate in Virtual Idol and VTubers Business (2019-2024) Figure 60. Mikai Revenue Growth Rate in Virtual Idol and VTubers Business (2019-2024) Figure 61. Yuehua Entertainment Revenue Growth Rate in Virtual Idol and VTubers Business (2019-2024) Figure 62. iQIYI Revenue Growth Rate in Virtual Idol and VTubers Business (2019-2024) Figure 63. ALTERLY (WHIM Management) Revenue Growth Rate in Virtual Idol and VTubers Business (2019-2024) Figure 64. VShojo Revenue Growth Rate in Virtual Idol and VTubers Business (2019-2024) Figure 65. Neo-Porte Revenue Growth Rate in Virtual Idol and VTubers Business (2019-2024) Figure 66. NoriPro Revenue Growth Rate in Virtual Idol and VTubers Business (2019-2024) Figure 67. Phase-Connect Revenue Growth Rate in Virtual Idol and VTubers Business (2019-2024) Figure 68. V&U Revenue Growth Rate in Virtual Idol and VTubers Business (2019-2024) Figure 69. Virtual eSports Project Revenue Growth Rate in Virtual Idol and VTubers Business (2019-2024) Figure 70. .LIVE Revenue Growth Rate in Virtual Idol and VTubers Business (2019-2024) Figure 71. Aogiri High School Revenue Growth Rate in Virtual Idol and VTubers Business (2019-2024) Figure 72. Bottom-up and Top-down Approaches for This Report Figure 73. Data Triangulation Figure 74. Key Executives Interviewed
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