VRにおける5G世界市場の発展状況と動向 2024-2030
英文タイトル: Global 5G in VR Market Insights, Forecast to 2030
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概要
本報告書はVRにおける5G市場規模の世界市場の概要を紹介します。2019~2023年の歴史的な市場収益データ、2024年の予想、および2030年までのCAGRの予測を含む世界市場動向の分析。レポートはVRにおける5Gの主要メーカーを詳細に分析し、地域別・国別の収益プロフィールを明らかにしています。 本レポートでは特に、主要地域/国別のセグメントとサブセグメントについて、将来の市場ポテンシャルの探索と予測に焦点を当てています。 複数の地域にわたる包括的なデータと市場価値分析により、読者は包括的かつ詳細な市場洞察を得ることができます。
世界のVRにおける5G市場の主な参加者である企業概要、収益、粗利益率、ポートフォリオ、地理的位置、重要な発展について、次のパラメータに基づいて説明します。レポートはVRにおける5Gのメーカー、地域、種類と端末業界の角度から世界と主要地域の市場現状と将来性を研究した、このレポートでは、世界と主要地域のトップメーカーを分析し、タイプとアプリケーション/端末業界別にVRにおける5G市場を分類しています。本研究に含まれる主な企業は:Qualcomm Inc、Facebook(Oculus)、Huawei、ZTE Corporation、Samsung、Google、SK Telecom、Microsoft Corporation
地域別市場区分、地域別分析は以下の通り:
アメリカとカナダ
中国
アジア
ヨーロッパ
中東、アフリカ、ラテンアメリカ
タイプ別市場セグメント:
Software
Services
Hardware
用途別の市場セグメント:
Consumer level
Enterprise level
Industrial level
本レポートの詳細内容
世界のVRにおける5G市場の現状と将来について、グローバルの主要地域を中心に包括的に分析しています。 当レポートでは、多角的な分析を通じて、市場プレイヤー、地域分布、VRにおける5Gタイプ、最終用途アプリケーションなどの主要分野を掘り下げ、読者に包括的な市場洞察を提供しています。 レポートは主要企業のVRにおける5G収益、市場シェア、業界ランキング、2019年から2024年までのデータに焦点を当てています。世界のVRにおける5G市場における主要なステークホルダーの特定、最近の動向とセグメント収益に基づいて競争状況と市場ポジショニングの分析。また、当レポートでは、世界市場の主要プレイヤーを特定し、プロファイルを作成するとともに、VRにおける5G市場を綿密に分類・応用することで、読者が市場構造とダイナミクスをより正確に把握できるようにし、十分な情報に基づいた意思決定と戦略立案に強力なサポートを提供しています。
VRにおける5Gのレポートは2019年から2030年までのタイプ別およびアプリケーション別、収益、成長率別のセグメントデータを分析します。収益、予測成長傾向、アプリケーション、およびエンドユーザー業界の市場規模を評価および予測します。
章の概要
第1章:VRにおける5Gのレポートの報告範囲、各セグメントの市場規模、将来の開発可能性などを含む、さまざまな市場セグメント(製品タイプ、用途など)のエグゼクティブサマリーを紹介します。市場の現状と、短期から中期、および長期的な進化の可能性をハイレベルに見ることができます。(2019~2030)
第2章:VRにおける5Gの世界及び地域レベルでの売上高。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、世界各国の市場発展、今後の発展展望、市場空間、生産能力などを紹介する。また、市場ダイナミクス、市場の最新動向、市場の推進要因と制限要因、業界企業が直面する課題とリスク、業界の関連政策の分析などを紹介しています。(2019~2030)
第3章VRにおける5G企業の競争状況、収益、市場シェアと業界ランキング、最新の開発計画、合併・買収情報などの詳細分析。(2019~2030)
第4章:各市場セグメントの収益と開発の可能性をカバーし、種類別のさまざまな市場セグメントの分析を提供し、読者がさまざまな市場セグメントでブルーオーシャン市場を見つけるのに役立ちます。(2019~2024)
第5章:VRにおける5Gの各市場セグメントの収益と開発の可能性をカバーするアプリケーション別のさまざまな市場セグメントの分析を提供し、読者がさまざまな下流市場でブルーオーシャン市場を見つけるのに役立ちます。(2019~2030)
第6章:北米(米国、カナダ)のタイプ別、アプリケーション別、国別、各セグメントの収益。(2019~2030)
第7章:ヨーロッパのタイプ別、アプリケーション別、国別、各セグメントの収益。(2019~2030)
第8章:中国の種類別、および用途別、各セグメントの収益。(2019~2030)
第9章アジア(中国を除く)の種類別、用途別、地域別、セグメントごとの収益。(2019~2030)
第10章:中東、アフリカ、ラテンアメリカの種類別、アプリケーション別、国別、各セグメントの収益。(2019~2030)
第11章:VRにおける5Gの主要企業の概要を提供し、製品の説明と仕様、VRにおける5Gの収益、粗利益率、最近の展開など、市場の主要企業の基本状況を詳細に紹介します。(2019~2024)
第12章:アナリストの見解/結論
概要
Virtual reality is a COMPUTER-created 3D environment that immerses end users in an artificial environment rather than the real world.VR is primarily used to enhance the customer experience of the gaming and entertainment industries, but all USES of VR require logistical compilation and exponential growth in data usage.Therefore, high speed and lots of data are needed to get the best VR experience, which can be provided through 5G network connections.5G networks have the requisite bandwidth, low latency and high speed to achieve a seamless VR experience. Market Analysis and Insights: Global 5G in VR Market The global 5G in VR market is projected to grow from US$ million in 2024 to US$ million by 2030, at a Compound Annual Growth Rate (CAGR) of % during the forecast period. 5G is a key and cross-age technology that opens the era of the Internet of Everything, and all countries are grabbing market share. The Global Mobile Economy Development Report 2023 released by GSMA Intelligence pointed out that by the end of 2022, the number of global mobile users would exceed 5.4 billion. The mobile ecosystem supports 16 million jobs directly and 12 million jobs indirectly. China is a leader in 5G technology. According to the latest statistics from the Ministry of Industry and Information Technology, China newly added 887,000 5G base stations in 2022 (currently reaching 2.312 million, accounting for more than 60% of the world's total), and 110 cities in China have reached gigabit city construction standard. According to the Digital China Development Report (2022) released by the State Internet Information Office, by the end of 2022, China had built a total of 2.312 million 5G base stations, with 561 million 5G users, accounting for more than 60% of the world. Report Covers: This report presents an overview of global market for 5G in VR market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030. This report researches the key producers of 5G in VR, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for 5G in VR, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries. This report focuses on the 5G in VR revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global 5G in VR market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way. This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for 5G in VR revenue, projected growth trends, production technology, application and end-user industry. Descriptive company profiles of the major global players, including Qualcomm Inc, Facebook(Oculus), Huawei, ZTE Corporation, Samsung, Google, SK Telecom and Microsoft Corporation, etc. Market Segmentation By Company Qualcomm Inc Facebook(Oculus) Huawei ZTE Corporation Samsung Google SK Telecom Microsoft Corporation Segment by Type Software Services Hardware Segment by Application Consumer level Enterprise level Industrial level By Region North America United States Canada Europe Germany France UK Italy Russia Nordic Countries Rest of Europe China Asia (excluding China) Japan South Korea China Taiwan Southeast Asia India Latin America, Middle East & Africa Brazil Mexico Turkey Israel GCC Countries Chapter Outline Chapter Outline Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term. Chapter 2: Revenue of 5G in VR in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry. Chapter 3: Detailed analysis of 5G in VR companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc. Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment. Chapter 7: Europe by Type, by Application and by country, revenue for each segment. Chapter 8: China by Type, and by Application, revenue for each segment. Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment. Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment. Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, 5G in VR revenue, gross margin, and recent development, etc. Chapter 12: Analyst's Viewpoints/Conclusions
総目録
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global 5G in VR Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Software
1.2.3 Services
1.2.4 Hardware
1.3 Market by Application
1.3.1 Global 5G in VR Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Consumer level
1.3.3 Enterprise level
1.3.4 Industrial level
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global 5G in VR Market Perspective (2019-2030)
2.2 Global 5G in VR Growth Trends by Region
2.2.1 5G in VR Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 5G in VR Historic Market Size by Region (2019-2024)
2.2.3 5G in VR Forecasted Market Size by Region (2025-2030)
2.3 5G in VR Market Dynamics
2.3.1 5G in VR Industry Trends
2.3.2 5G in VR Market Drivers
2.3.3 5G in VR Market Challenges
2.3.4 5G in VR Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue 5G in VR by Players
3.1.1 Global 5G in VR Revenue by Players (2019-2024)
3.1.2 Global 5G in VR Revenue Market Share by Players (2019-2024)
3.2 Global 5G in VR Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of 5G in VR, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global 5G in VR Market Concentration Ratio
3.4.1 Global 5G in VR Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by 5G in VR Revenue in 2023
3.5 Global Key Players of 5G in VR Head office and Area Served
3.6 Global Key Players of 5G in VR, Product and Application
3.7 Global Key Players of 5G in VR, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 5G in VR Breakdown Data by Type
4.1 Global 5G in VR Historic Market Size by Type (2019-2024)
4.2 Global 5G in VR Forecasted Market Size by Type (2025-2030)
5 5G in VR Breakdown Data by Application
5.1 Global 5G in VR Historic Market Size by Application (2019-2024)
5.2 Global 5G in VR Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America 5G in VR Market Size (2019-2030)
6.2 North America 5G in VR Market Size by Type
6.2.1 North America 5G in VR Market Size by Type (2019-2024)
6.2.2 North America 5G in VR Market Size by Type (2025-2030)
6.2.3 North America 5G in VR Market Share by Type (2019-2030)
6.3 North America 5G in VR Market Size by Application
6.3.1 North America 5G in VR Market Size by Application (2019-2024)
6.3.2 North America 5G in VR Market Size by Application (2025-2030)
6.3.3 North America 5G in VR Market Share by Application (2019-2030)
6.4 North America 5G in VR Market Size by Country
6.4.1 North America 5G in VR Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America 5G in VR Market Size by Country (2019-2024)
6.4.3 North America 5G in VR Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe 5G in VR Market Size (2019-2030)
7.2 Europe 5G in VR Market Size by Type
7.2.1 Europe 5G in VR Market Size by Type (2019-2024)
7.2.2 Europe 5G in VR Market Size by Type (2025-2030)
7.2.3 Europe 5G in VR Market Share by Type (2019-2030)
7.3 Europe 5G in VR Market Size by Application
7.3.1 Europe 5G in VR Market Size by Application (2019-2024)
7.3.2 Europe 5G in VR Market Size by Application (2025-2030)
7.3.3 Europe 5G in VR Market Share by Application (2019-2030)
7.4 Europe 5G in VR Market Size by Country
7.4.1 Europe 5G in VR Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe 5G in VR Market Size by Country (2019-2024)
7.4.3 Europe 5G in VR Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China 5G in VR Market Size (2019-2030)
8.2 China 5G in VR Market Size by Type
8.2.1 China 5G in VR Market Size by Type (2019-2024)
8.2.2 China 5G in VR Market Size by Type (2025-2030)
8.2.3 China 5G in VR Market Share by Type (2019-2030)
8.3 China 5G in VR Market Size by Application
8.3.1 China 5G in VR Market Size by Application (2019-2024)
8.3.2 China 5G in VR Market Size by Application (2025-2030)
8.3.3 China 5G in VR Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia 5G in VR Market Size (2019-2030)
9.2 Asia 5G in VR Market Size by Type
9.2.1 Asia 5G in VR Market Size by Type (2019-2024)
9.2.2 Asia 5G in VR Market Size by Type (2025-2030)
9.2.3 Asia 5G in VR Market Share by Type (2019-2030)
9.3 Asia 5G in VR Market Size by Application
9.3.1 Asia 5G in VR Market Size by Application (2019-2024)
9.3.2 Asia 5G in VR Market Size by Application (2025-2030)
9.3.3 Asia 5G in VR Market Share by Application (2019-2030)
9.4 Asia 5G in VR Market Size by Region
9.4.1 Asia 5G in VR Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia 5G in VR Market Size by Region (2019-2024)
9.4.3 Asia 5G in VR Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America 5G in VR Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America 5G in VR Market Size by Type
10.2.1 Middle East, Africa, and Latin America 5G in VR Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America 5G in VR Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America 5G in VR Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America 5G in VR Market Size by Application
10.3.1 Middle East, Africa, and Latin America 5G in VR Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America 5G in VR Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America 5G in VR Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America 5G in VR Market Size by Country
10.4.1 Middle East, Africa, and Latin America 5G in VR Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America 5G in VR Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America 5G in VR Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Qualcomm Inc
11.1.1 Qualcomm Inc Company Details
11.1.2 Qualcomm Inc Business Overview
11.1.3 Qualcomm Inc 5G in VR Introduction
11.1.4 Qualcomm Inc Revenue in 5G in VR Business (2019-2024)
11.1.5 Qualcomm Inc Recent Developments
11.2 Facebook(Oculus)
11.2.1 Facebook(Oculus) Company Details
11.2.2 Facebook(Oculus) Business Overview
11.2.3 Facebook(Oculus) 5G in VR Introduction
11.2.4 Facebook(Oculus) Revenue in 5G in VR Business (2019-2024)
11.2.5 Facebook(Oculus) Recent Developments
11.3 Huawei
11.3.1 Huawei Company Details
11.3.2 Huawei Business Overview
11.3.3 Huawei 5G in VR Introduction
11.3.4 Huawei Revenue in 5G in VR Business (2019-2024)
11.3.5 Huawei Recent Developments
11.4 ZTE Corporation
11.4.1 ZTE Corporation Company Details
11.4.2 ZTE Corporation Business Overview
11.4.3 ZTE Corporation 5G in VR Introduction
11.4.4 ZTE Corporation Revenue in 5G in VR Business (2019-2024)
11.4.5 ZTE Corporation Recent Developments
11.5 Samsung
11.5.1 Samsung Company Details
11.5.2 Samsung Business Overview
11.5.3 Samsung 5G in VR Introduction
11.5.4 Samsung Revenue in 5G in VR Business (2019-2024)
11.5.5 Samsung Recent Developments
11.6 Google
11.6.1 Google Company Details
11.6.2 Google Business Overview
11.6.3 Google 5G in VR Introduction
11.6.4 Google Revenue in 5G in VR Business (2019-2024)
11.6.5 Google Recent Developments
11.7 SK Telecom
11.7.1 SK Telecom Company Details
11.7.2 SK Telecom Business Overview
11.7.3 SK Telecom 5G in VR Introduction
11.7.4 SK Telecom Revenue in 5G in VR Business (2019-2024)
11.7.5 SK Telecom Recent Developments
11.8 Microsoft Corporation
11.8.1 Microsoft Corporation Company Details
11.8.2 Microsoft Corporation Business Overview
11.8.3 Microsoft Corporation 5G in VR Introduction
11.8.4 Microsoft Corporation Revenue in 5G in VR Business (2019-2024)
11.8.5 Microsoft Corporation Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
表と図のリスト
List of Tables Table 1. Global 5G in VR Market Size Growth Rate by Type (US$ Million), 2019 VS 2023 VS 2030 Table 2. Key Players of Software Table 3. Key Players of Services Table 4. Key Players of Hardware Table 5. Global 5G in VR Market Size Growth Rate by Application (US$ Million), 2019 VS 2023 VS 2030 Table 6. Global 5G in VR Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030 Table 7. Global 5G in VR Market Size by Region (2019-2024) & (US$ Million) Table 8. Global 5G in VR Market Share by Region (2019-2024) Table 9. Global 5G in VR Forecasted Market Size by Region (2025-2030) & (US$ Million) Table 10. Global 5G in VR Market Share by Region (2025-2030) Table 11. 5G in VR Market Trends Table 12. 5G in VR Market Drivers Table 13. 5G in VR Market Challenges Table 14. 5G in VR Market Restraints Table 15. Global 5G in VR Revenue by Players (2019-2024) & (US$ Million) Table 16. Global 5G in VR Revenue Share by Players (2019-2024) Table 17. Global Top 5G in VR by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in 5G in VR as of 2023) Table 18. Global 5G in VR Industry Ranking 2022 VS 2023 VS 2024 Table 19. Global 5 Largest Players Market Share by 5G in VR Revenue (CR5 and HHI) & (2019-2024) Table 20. Global Key Players of 5G in VR, Headquarters and Area Served Table 21. Global Key Players of 5G in VR, Product and Application Table 22. Global Key Players of 5G in VR, Product and Application Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Global 5G in VR Market Size by Type (2019-2024) & (US$ Million) Table 25. Global 5G in VR Revenue Market Share by Type (2019-2024) Table 26. Global 5G in VR Forecasted Market Size by Type (2025-2030) & (US$ Million) Table 27. Global 5G in VR Revenue Market Share by Type (2025-2030) Table 28. Global 5G in VR Market Size by Application (2019-2024) & (US$ Million) Table 29. Global 5G in VR Revenue Share by Application (2019-2024) Table 30. Global 5G in VR Forecasted Market Size by Application (2025-2030) & (US$ Million) Table 31. Global 5G in VR Revenue Share by Application (2025-2030) Table 32. North America 5G in VR Market Size by Type (2019-2024) & (US$ Million) Table 33. North America 5G in VR Market Size by Type (2025-2030) & (US$ Million) Table 34. North America 5G in VR Market Size by Application (2019-2024) & (US$ Million) Table 35. North America 5G in VR Market Size by Application (2025-2030) & (US$ Million) Table 36. North America 5G in VR Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030 Table 37. North America 5G in VR Market Size by Country (2019-2024) & (US$ Million) Table 38. North America 5G in VR Market Size by Country (2025-2030) & (US$ Million) Table 39. Europe 5G in VR Market Size by Type (2019-2024) & (US$ Million) Table 40. Europe 5G in VR Market Size by Type (2025-2030) & (US$ Million) Table 41. Europe 5G in VR Market Size by Application (2019-2024) & (US$ Million) Table 42. Europe 5G in VR Market Size by Application (2025-2030) & (US$ Million) Table 43. Europe 5G in VR Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030 Table 44. Europe 5G in VR Market Size by Country (2019-2024) & (US$ Million) Table 45. Europe 5G in VR Market Size by Country (2025-2030) & (US$ Million) Table 46. China 5G in VR Market Size by Type (2019-2024) & (US$ Million) Table 47. China 5G in VR Market Size by Type (2025-2030) & (US$ Million) Table 48. China 5G in VR Market Size by Application (2019-2024) & (US$ Million) Table 49. China 5G in VR Market Size by Application (2025-2030) & (US$ Million) Table 50. Asia 5G in VR Market Size by Type (2019-2024) & (US$ Million) Table 51. Asia 5G in VR Market Size by Type (2025-2030) & (US$ Million) Table 52. Asia 5G in VR Market Size by Application (2019-2024) & (US$ Million) Table 53. Asia 5G in VR Market Size by Application (2025-2030) & (US$ Million) Table 54. Asia 5G in VR Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030 Table 55. Asia 5G in VR Market Size by Region (2019-2024) & (US$ Million) Table 56. Asia 5G in VR Market Size by Region (2025-2030) & (US$ Million) Table 57. Middle East, Africa, and Latin America 5G in VR Market Size by Type (2019-2024) & (US$ Million) Table 58. Middle East, Africa, and Latin America 5G in VR Market Size by Type (2025-2030) & (US$ Million) Table 59. Middle East, Africa, and Latin America 5G in VR Market Size by Application (2019-2024) & (US$ Million) Table 60. Middle East, Africa, and Latin America 5G in VR Market Size by Application (2025-2030) & (US$ Million) Table 61. Middle East, Africa, and Latin America 5G in VR Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030 Table 62. Middle East, Africa, and Latin America 5G in VR Market Size by Country (2019-2024) & (US$ Million) Table 63. Middle East, Africa, and Latin America 5G in VR Market Size by Country (2025-2030) & (US$ Million) Table 64. Qualcomm Inc Company Details Table 65. Qualcomm Inc Business Overview Table 66. Qualcomm Inc 5G in VR Product Table 67. Qualcomm Inc Revenue in 5G in VR Business (2019-2024) & (US$ Million) Table 68. Qualcomm Inc Recent Developments Table 69. Facebook(Oculus) Company Details Table 70. Facebook(Oculus) Business Overview Table 71. Facebook(Oculus) 5G in VR Product Table 72. Facebook(Oculus) Revenue in 5G in VR Business (2019-2024) & (US$ Million) Table 73. Facebook(Oculus) Recent Developments Table 74. Huawei Company Details Table 75. Huawei Business Overview Table 76. Huawei 5G in VR Product Table 77. Huawei Revenue in 5G in VR Business (2019-2024) & (US$ Million) Table 78. Huawei Recent Developments Table 79. ZTE Corporation Company Details Table 80. ZTE Corporation Business Overview Table 81. ZTE Corporation 5G in VR Product Table 82. ZTE Corporation Revenue in 5G in VR Business (2019-2024) & (US$ Million) Table 83. ZTE Corporation Recent Developments Table 84. Samsung Company Details Table 85. Samsung Business Overview Table 86. Samsung 5G in VR Product Table 87. Samsung Revenue in 5G in VR Business (2019-2024) & (US$ Million) Table 88. Samsung Recent Developments Table 89. Google Company Details Table 90. Google Business Overview Table 91. Google 5G in VR Product Table 92. Google Revenue in 5G in VR Business (2019-2024) & (US$ Million) Table 93. Google Recent Developments Table 94. SK Telecom Company Details Table 95. SK Telecom Business Overview Table 96. SK Telecom 5G in VR Product Table 97. SK Telecom Revenue in 5G in VR Business (2019-2024) & (US$ Million) Table 98. SK Telecom Recent Developments Table 99. Microsoft Corporation Company Details Table 100. Microsoft Corporation Business Overview Table 101. Microsoft Corporation 5G in VR Product Table 102. Microsoft Corporation Revenue in 5G in VR Business (2019-2024) & (US$ Million) Table 103. Microsoft Corporation Recent Developments Table 104. Research Programs/Design for This Report Table 105. Key Data Information from Secondary Sources Table 106. Key Data Information from Primary Sources List of Figures Figure 1. Global 5G in VR Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million) Figure 2. Global 5G in VR Market Share by Type: 2023 VS 2030 Figure 3. Software Features Figure 4. Services Features Figure 5. Hardware Features Figure 6. Global 5G in VR Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million) Figure 7. Global 5G in VR Market Share by Application: 2023 VS 2030 Figure 8. Consumer level Case Studies Figure 9. Enterprise level Case Studies Figure 10. Industrial level Case Studies Figure 11. 5G in VR Report Years Considered Figure 12. Global 5G in VR Market Size (US$ Million), Year-over-Year: 2019-2030 Figure 13. Global 5G in VR Market Size, (US$ Million), 2019 VS 2023 VS 2030 Figure 14. Global 5G in VR Market Share by Region: 2023 VS 2030 Figure 15. Global 5G in VR Market Share by Players in 2023 Figure 16. Global Top 5G in VR Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in 5G in VR as of 2023) Figure 17. The Top 10 and 5 Players Market Share by 5G in VR Revenue in 2023 Figure 18. North America 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 19. North America 5G in VR Market Share by Type (2019-2030) Figure 20. North America 5G in VR Market Share by Application (2019-2030) Figure 21. North America 5G in VR Market Share by Country (2019-2030) Figure 22. United States 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 23. Canada 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 24. Europe 5G in VR Market Size YoY (2019-2030) & (US$ Million) Figure 25. Europe 5G in VR Market Share by Type (2019-2030) Figure 26. Europe 5G in VR Market Share by Application (2019-2030) Figure 27. Europe 5G in VR Market Share by Country (2019-2030) Figure 28. Germany 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 29. France 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 30. U.K. 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 31. Italy 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 32. Russia 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 33. Nordic Countries 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 34. China 5G in VR Market Size YoY (2019-2030) & (US$ Million) Figure 35. China 5G in VR Market Share by Type (2019-2030) Figure 36. China 5G in VR Market Share by Application (2019-2030) Figure 37. Asia 5G in VR Market Size YoY (2019-2030) & (US$ Million) Figure 38. Asia 5G in VR Market Share by Type (2019-2030) Figure 39. Asia 5G in VR Market Share by Application (2019-2030) Figure 40. Asia 5G in VR Market Share by Region (2019-2030) Figure 41. Japan 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 42. South Korea 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 43. China Taiwan 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 44. Southeast Asia 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 45. India 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 46. Australia 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 47. Middle East, Africa, and Latin America 5G in VR Market Size YoY (2019-2030) & (US$ Million) Figure 48. Middle East, Africa, and Latin America 5G in VR Market Share by Type (2019-2030) Figure 49. Middle East, Africa, and Latin America 5G in VR Market Share by Application (2019-2030) Figure 50. Middle East, Africa, and Latin America 5G in VR Market Share by Country (2019-2030) Figure 51. Brazil 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 52. Mexico 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 53. Turkey 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 54. Saudi Arabia 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 55. Israel 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 56. GCC Countries 5G in VR Market Size YoY Growth (2019-2030) & (US$ Million) Figure 57. Qualcomm Inc Revenue Growth Rate in 5G in VR Business (2019-2024) Figure 58. Facebook(Oculus) Revenue Growth Rate in 5G in VR Business (2019-2024) Figure 59. Huawei Revenue Growth Rate in 5G in VR Business (2019-2024) Figure 60. ZTE Corporation Revenue Growth Rate in 5G in VR Business (2019-2024) Figure 61. Samsung Revenue Growth Rate in 5G in VR Business (2019-2024) Figure 62. Google Revenue Growth Rate in 5G in VR Business (2019-2024) Figure 63. SK Telecom Revenue Growth Rate in 5G in VR Business (2019-2024) Figure 64. Microsoft Corporation Revenue Growth Rate in 5G in VR Business (2019-2024) Figure 65. Bottom-up and Top-down Approaches for This Report Figure 66. Data Triangulation Figure 67. Key Executives Interviewed
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