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携帯電話ゲーム世界市場の発展状況と動向 2024-2030

英文タイトル: Global Mobile Handset Game Market Insights, Forecast to 2030

携帯電話ゲーム世界市場の発展状況と動向 2024-2030
  • レポートID:279510
  • 発表時期:2024-04-25
  • 訪問回数:132
  • ページ数:108
  • レポート形式:PDF
  • レポート言語:英語、日本語
  • グラフ数:135
  • レポートカテゴリ: ソフト及び商業サービス

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biaoTi

概要

本報告書は携帯電話ゲーム市場規模の世界市場の概要を紹介します。2019~2023年の歴史的な市場収益データ、2024年の予想、および2030年までのCAGRの予測を含む世界市場動向の分析。レポートは携帯電話ゲームの主要メーカーを詳細に分析し、地域別・国別の収益プロフィールを明らかにしています。 本レポートでは特に、主要地域/国別のセグメントとサブセグメントについて、将来の市場ポテンシャルの探索と予測に焦点を当てています。 複数の地域にわたる包括的なデータと市場価値分析により、読者は包括的かつ詳細な市場洞察を得ることができます。

世界の携帯電話ゲーム市場の主な参加者である企業概要、収益、粗利益率、ポートフォリオ、地理的位置、重要な発展について、次のパラメータに基づいて説明します。レポートは携帯電話ゲームのメーカー、地域、種類と端末業界の角度から世界と主要地域の市場現状と将来性を研究した、このレポートでは、世界と主要地域のトップメーカーを分析し、タイプとアプリケーション/端末業界別に携帯電話ゲーム市場を分類しています。本研究に含まれる主な企業は:Supercell、Niantic、Tencent、NetEase、Netmarble、King Digital、EA Mobile、Mixi、Gungho Online、Nintendo、Jam City、Sony、Peak Games

地域別市場区分、地域別分析は以下の通り:
    アメリカとカナダ
    中国
    アジア
    ヨーロッパ
    中東、アフリカ、ラテンアメリカ

タイプ別市場セグメント:
Common Limits of Mobile Games
Location-Based Mobile Games
Augmented Reality Games
Multipurpose Games
Multiplayer Mobile Games

用途別の市場セグメント:
Less Than 12 Years Old
12-18 Years Old
19-40 Years Old
40-50 Years Old
More Than 50 Years Old

レポートの詳細内容
世界の携帯電話ゲーム市場の現状と将来について、グローバルの主要地域を中心に包括的に分析しています。 当レポートでは、多角的な分析を通じて、市場プレイヤー、地域分布、携帯電話ゲームタイプ、最終用途アプリケーションなどの主要分野を掘り下げ、読者に包括的な市場洞察を提供しています。 レポートは主要企業の携帯電話ゲーム収益、市場シェア、業界ランキング、2019年から2024年までのデータに焦点を当てています。世界の携帯電話ゲーム市場における主要なステークホルダーの特定、最近の動向とセグメント収益に基づいて競争状況と市場ポジショニングの分析。また、当レポートでは、世界市場の主要プレイヤーを特定し、プロファイルを作成するとともに、携帯電話ゲーム市場を綿密に分類・応用することで、読者が市場構造とダイナミクスをより正確に把握できるようにし、十分な情報に基づいた意思決定と戦略立案に強力なサポートを提供しています。

携帯電話ゲームのレポートは2019年から2030年までのタイプ別およびアプリケーション別、収益、成長率別のセグメントデータを分析します。収益、予測成長傾向、アプリケーション、およびエンドユーザー業界の市場規模を評価および予測します。

章の概要
1章:携帯電話ゲームのレポートの報告範囲、各セグメントの市場規模、将来の開発可能性などを含む、さまざまな市場セグメント(製品タイプ、用途など)のエグゼクティブサマリーを紹介します。市場の現状と、短期から中期、および長期的な進化の可能性をハイレベルに見ることができます。(20192030
2章:携帯電話ゲームの世界及び地域レベルでの売上高。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、世界各国の市場発展、今後の発展展望、市場空間、生産能力などを紹介する。また、市場ダイナミクス、市場の最新動向、市場の推進要因と制限要因、業界企業が直面する課題とリスク、業界の関連政策の分析などを紹介しています。(20192030
3携帯電話ゲーム企業の競争状況、収益、市場シェアと業界ランキング、最新の開発計画、合併・買収情報などの詳細分析。(20192030
4章:各市場セグメントの収益と開発の可能性をカバーし、種類別のさまざまな市場セグメントの分析を提供し、読者がさまざまな市場セグメントでブルーオーシャン市場を見つけるのに役立ちます。(20192024
5章:携帯電話ゲームの各市場セグメントの収益と開発の可能性をカバーするアプリケーション別のさまざまな市場セグメントの分析を提供し、読者がさまざまな下流市場でブルーオーシャン市場を見つけるのに役立ちます。(20192030
6章:北米(米国、カナダ)のタイプ別、アプリケーション別、国別、各セグメントの収益。(20192030
7章:ヨーロッパのタイプ別、アプリケーション別、国別、各セグメントの収益。(20192030
8章:中国の種類別、および用途別、各セグメントの収益。(20192030
9章アジア(中国を除く)の種類別、用途別、地域別、セグメントごとの収益。(20192030
10章:中東、アフリカ、ラテンアメリカの種類別、アプリケーション別、国別、各セグメントの収益。(20192030
11章:携帯電話ゲームの主要企業の概要を提供し、製品の説明と仕様、携帯電話ゲームの収益、粗利益率、最近の展開など、市場の主要企業の基本状況を詳細に紹介します。(20192024
12章:アナリストの見解/結論

biaoTi

概要

A mobile game is a game played on a feature phone, smartphone/tablet, smartwatch, PDA, portable media player or graphing calculator.

Market Analysis and Insights: Global Mobile Handset Game Market
The global Mobile Handset Game market is projected to grow from US$ million in 2024 to US$ million by 2030, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994.

Report Covers:
This report presents an overview of global market for Mobile Handset Game market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030. 
This report researches the key producers of Mobile Handset Game, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Mobile Handset Game, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Mobile Handset Game revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Mobile Handset Game market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Mobile Handset Game revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Supercell, Niantic, Tencent, NetEase, Netmarble, King Digital, EA Mobile, Mixi and Gungho Online, etc.

Market Segmentation
By Company
    Supercell
    Niantic
    Tencent
    NetEase
    Netmarble
    King Digital
    EA Mobile
    Mixi
    Gungho Online
    Nintendo
    Jam City
    Sony
    Peak Games

Segment by Type
    Common Limits of Mobile Games
    Location-Based Mobile Games
    Augmented Reality Games
    Multipurpose Games
    Multiplayer Mobile Games

Segment by Application
    Less Than 12 Years Old
    12-18 Years Old
    19-40 Years Old
    40-50 Years Old
    More Than 50 Years Old

By Region
    North America
        United States
        Canada
    Europe
        Germany
        France
        UK
        Italy
        Russia
        Nordic Countries
        Rest of Europe
    China
    Asia (excluding China)
        Japan
        South Korea
        China Taiwan
       Southeast Asia
        India
    Latin America, Middle East & Africa
        Brazil
        Mexico
        Turkey
        Israel
        GCC Countries

Chapter Outline
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Mobile Handset Game in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Mobile Handset Game companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Mobile Handset Game revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
biaoTi

総目録

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Mobile Handset Game Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Common Limits of Mobile Games
1.2.3 Location-Based Mobile Games
1.2.4 Augmented Reality Games
1.2.5 Multipurpose Games
1.2.6 Multiplayer Mobile Games
1.3 Market by Application
1.3.1 Global Mobile Handset Game Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Less Than 12 Years Old
1.3.3 12-18 Years Old
1.3.4 19-40 Years Old
1.3.5 40-50 Years Old
1.3.6 More Than 50 Years Old
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered

2 Global Growth Trends
2.1 Global Mobile Handset Game Market Perspective (2019-2030)
2.2 Global Mobile Handset Game Growth Trends by Region
2.2.1 Mobile Handset Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Mobile Handset Game Historic Market Size by Region (2019-2024)
2.2.3 Mobile Handset Game Forecasted Market Size by Region (2025-2030)
2.3 Mobile Handset Game Market Dynamics
2.3.1 Mobile Handset Game Industry Trends
2.3.2 Mobile Handset Game Market Drivers
2.3.3 Mobile Handset Game Market Challenges
2.3.4 Mobile Handset Game Market Restraints

3 Competition Landscape by Key Players
3.1 Global Revenue Mobile Handset Game by Players
3.1.1 Global Mobile Handset Game Revenue by Players (2019-2024)
3.1.2 Global Mobile Handset Game Revenue Market Share by Players (2019-2024)
3.2 Global Mobile Handset Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Mobile Handset Game, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Mobile Handset Game Market Concentration Ratio
3.4.1 Global Mobile Handset Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Mobile Handset Game Revenue in 2023
3.5 Global Key Players of Mobile Handset Game Head office and Area Served
3.6 Global Key Players of Mobile Handset Game, Product and Application
3.7 Global Key Players of Mobile Handset Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans

4 Mobile Handset Game Breakdown Data by Type
4.1 Global Mobile Handset Game Historic Market Size by Type (2019-2024)
4.2 Global Mobile Handset Game Forecasted Market Size by Type (2025-2030)

5 Mobile Handset Game Breakdown Data by Application
5.1 Global Mobile Handset Game Historic Market Size by Application (2019-2024)
5.2 Global Mobile Handset Game Forecasted Market Size by Application (2025-2030)

6 North America
6.1 North America Mobile Handset Game Market Size (2019-2030)
6.2 North America Mobile Handset Game Market Size by Type
6.2.1 North America Mobile Handset Game Market Size by Type (2019-2024)
6.2.2 North America Mobile Handset Game Market Size by Type (2025-2030)
6.2.3 North America Mobile Handset Game Market Share by Type (2019-2030)
6.3 North America Mobile Handset Game Market Size by Application
6.3.1 North America Mobile Handset Game Market Size by Application (2019-2024)
6.3.2 North America Mobile Handset Game Market Size by Application (2025-2030)
6.3.3 North America Mobile Handset Game Market Share by Application (2019-2030)
6.4 North America Mobile Handset Game Market Size by Country
6.4.1 North America Mobile Handset Game Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Mobile Handset Game Market Size by Country (2019-2024)
6.4.3 North America Mobile Handset Game Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada

7 Europe
7.1 Europe Mobile Handset Game Market Size (2019-2030)
7.2 Europe Mobile Handset Game Market Size by Type
7.2.1 Europe Mobile Handset Game Market Size by Type (2019-2024)
7.2.2 Europe Mobile Handset Game Market Size by Type (2025-2030)
7.2.3 Europe Mobile Handset Game Market Share by Type (2019-2030)
7.3 Europe Mobile Handset Game Market Size by Application
7.3.1 Europe Mobile Handset Game Market Size by Application (2019-2024)
7.3.2 Europe Mobile Handset Game Market Size by Application (2025-2030)
7.3.3 Europe Mobile Handset Game Market Share by Application (2019-2030)
7.4 Europe Mobile Handset Game Market Size by Country
7.4.1 Europe Mobile Handset Game Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Mobile Handset Game Market Size by Country (2019-2024)
7.4.3 Europe Mobile Handset Game Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries

8 China
8.1 China Mobile Handset Game Market Size (2019-2030)
8.2 China Mobile Handset Game Market Size by Type
8.2.1 China Mobile Handset Game Market Size by Type (2019-2024)
8.2.2 China Mobile Handset Game Market Size by Type (2025-2030)
8.2.3 China Mobile Handset Game Market Share by Type (2019-2030)
8.3 China Mobile Handset Game Market Size by Application
8.3.1 China Mobile Handset Game Market Size by Application (2019-2024)
8.3.2 China Mobile Handset Game Market Size by Application (2025-2030)
8.3.3 China Mobile Handset Game Market Share by Application (2019-2030)

9 Asia (excluding China)
9.1 Asia Mobile Handset Game Market Size (2019-2030)
9.2 Asia Mobile Handset Game Market Size by Type
9.2.1 Asia Mobile Handset Game Market Size by Type (2019-2024)
9.2.2 Asia Mobile Handset Game Market Size by Type (2025-2030)
9.2.3 Asia Mobile Handset Game Market Share by Type (2019-2030)
9.3 Asia Mobile Handset Game Market Size by Application
9.3.1 Asia Mobile Handset Game Market Size by Application (2019-2024)
9.3.2 Asia Mobile Handset Game Market Size by Application (2025-2030)
9.3.3 Asia Mobile Handset Game Market Share by Application (2019-2030)
9.4 Asia Mobile Handset Game Market Size by Region
9.4.1 Asia Mobile Handset Game Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Mobile Handset Game Market Size by Region (2019-2024)
9.4.3 Asia Mobile Handset Game Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia

10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Mobile Handset Game Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Mobile Handset Game Market Size by Type
10.2.1 Middle East, Africa, and Latin America Mobile Handset Game Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Mobile Handset Game Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Mobile Handset Game Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Mobile Handset Game Market Size by Application
10.3.1 Middle East, Africa, and Latin America Mobile Handset Game Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Mobile Handset Game Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Mobile Handset Game Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Mobile Handset Game Market Size by Country
10.4.1 Middle East, Africa, and Latin America Mobile Handset Game Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Mobile Handset Game Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Mobile Handset Game Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries

11 Key Players Profiles
11.1 Supercell
11.1.1 Supercell Company Details
11.1.2 Supercell Business Overview
11.1.3 Supercell Mobile Handset Game Introduction
11.1.4 Supercell Revenue in Mobile Handset Game Business (2019-2024)
11.1.5 Supercell Recent Developments
11.2 Niantic
11.2.1 Niantic Company Details
11.2.2 Niantic Business Overview
11.2.3 Niantic Mobile Handset Game Introduction
11.2.4 Niantic Revenue in Mobile Handset Game Business (2019-2024)
11.2.5 Niantic Recent Developments
11.3 Tencent
11.3.1 Tencent Company Details
11.3.2 Tencent Business Overview
11.3.3 Tencent Mobile Handset Game Introduction
11.3.4 Tencent Revenue in Mobile Handset Game Business (2019-2024)
11.3.5 Tencent Recent Developments
11.4 NetEase
11.4.1 NetEase Company Details
11.4.2 NetEase Business Overview
11.4.3 NetEase Mobile Handset Game Introduction
11.4.4 NetEase Revenue in Mobile Handset Game Business (2019-2024)
11.4.5 NetEase Recent Developments
11.5 Netmarble
11.5.1 Netmarble Company Details
11.5.2 Netmarble Business Overview
11.5.3 Netmarble Mobile Handset Game Introduction
11.5.4 Netmarble Revenue in Mobile Handset Game Business (2019-2024)
11.5.5 Netmarble Recent Developments
11.6 King Digital
11.6.1 King Digital Company Details
11.6.2 King Digital Business Overview
11.6.3 King Digital Mobile Handset Game Introduction
11.6.4 King Digital Revenue in Mobile Handset Game Business (2019-2024)
11.6.5 King Digital Recent Developments
11.7 EA Mobile
11.7.1 EA Mobile Company Details
11.7.2 EA Mobile Business Overview
11.7.3 EA Mobile Mobile Handset Game Introduction
11.7.4 EA Mobile Revenue in Mobile Handset Game Business (2019-2024)
11.7.5 EA Mobile Recent Developments
11.8 Mixi
11.8.1 Mixi Company Details
11.8.2 Mixi Business Overview
11.8.3 Mixi Mobile Handset Game Introduction
11.8.4 Mixi Revenue in Mobile Handset Game Business (2019-2024)
11.8.5 Mixi Recent Developments
11.9 Gungho Online
11.9.1 Gungho Online Company Details
11.9.2 Gungho Online Business Overview
11.9.3 Gungho Online Mobile Handset Game Introduction
11.9.4 Gungho Online Revenue in Mobile Handset Game Business (2019-2024)
11.9.5 Gungho Online Recent Developments
11.10 Nintendo
11.10.1 Nintendo Company Details
11.10.2 Nintendo Business Overview
11.10.3 Nintendo Mobile Handset Game Introduction
11.10.4 Nintendo Revenue in Mobile Handset Game Business (2019-2024)
11.10.5 Nintendo Recent Developments
11.11 Jam City
11.11.1 Jam City Company Details
11.11.2 Jam City Business Overview
11.11.3 Jam City Mobile Handset Game Introduction
11.11.4 Jam City Revenue in Mobile Handset Game Business (2019-2024)
11.11.5 Jam City Recent Developments
11.12 Sony
11.12.1 Sony Company Details
11.12.2 Sony Business Overview
11.12.3 Sony Mobile Handset Game Introduction
11.12.4 Sony Revenue in Mobile Handset Game Business (2019-2024)
11.12.5 Sony Recent Developments
11.13 Peak Games
11.13.1 Peak Games Company Details
11.13.2 Peak Games Business Overview
11.13.3 Peak Games Mobile Handset Game Introduction
11.13.4 Peak Games Revenue in Mobile Handset Game Business (2019-2024)
11.13.5 Peak Games Recent Developments

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

biaoTi

表と図のリスト

List of Tables
    Table 1. Global Mobile Handset Game Market Size Growth Rate by Type (US$ Million), 2019 VS 2023 VS 2030
    Table 2. Key Players of Common Limits of Mobile Games
    Table 3. Key Players of Location-Based Mobile Games
    Table 4. Key Players of Augmented Reality Games
    Table 5. Key Players of Multipurpose Games
    Table 6. Key Players of Multiplayer Mobile Games
    Table 7. Global Mobile Handset Game Market Size Growth Rate by Application (US$ Million), 2019 VS 2023 VS 2030
    Table 8. Global Mobile Handset Game Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 9. Global Mobile Handset Game Market Size by Region (2019-2024) & (US$ Million)
    Table 10. Global Mobile Handset Game Market Share by Region (2019-2024)
    Table 11. Global Mobile Handset Game Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 12. Global Mobile Handset Game Market Share by Region (2025-2030)
    Table 13. Mobile Handset Game Market Trends
    Table 14. Mobile Handset Game Market Drivers
    Table 15. Mobile Handset Game Market Challenges
    Table 16. Mobile Handset Game Market Restraints
    Table 17. Global Mobile Handset Game Revenue by Players (2019-2024) & (US$ Million)
    Table 18. Global Mobile Handset Game Revenue Share by Players (2019-2024)
    Table 19. Global Top Mobile Handset Game by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile Handset Game as of 2023)
    Table 20. Global Mobile Handset Game Industry Ranking 2022 VS 2023 VS 2024
    Table 21. Global 5 Largest Players Market Share by Mobile Handset Game Revenue (CR5 and HHI) & (2019-2024)
    Table 22. Global Key Players of Mobile Handset Game, Headquarters and Area Served
    Table 23. Global Key Players of Mobile Handset Game, Product and Application
    Table 24. Global Key Players of Mobile Handset Game, Product and Application
    Table 25. Mergers & Acquisitions, Expansion Plans
    Table 26. Global Mobile Handset Game Market Size by Type (2019-2024) & (US$ Million)
    Table 27. Global Mobile Handset Game Revenue Market Share by Type (2019-2024)
    Table 28. Global Mobile Handset Game Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 29. Global Mobile Handset Game Revenue Market Share by Type (2025-2030)
    Table 30. Global Mobile Handset Game Market Size by Application (2019-2024) & (US$ Million)
    Table 31. Global Mobile Handset Game Revenue Share by Application (2019-2024)
    Table 32. Global Mobile Handset Game Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 33. Global Mobile Handset Game Revenue Share by Application (2025-2030)
    Table 34. North America Mobile Handset Game Market Size by Type (2019-2024) & (US$ Million)
    Table 35. North America Mobile Handset Game Market Size by Type (2025-2030) & (US$ Million)
    Table 36. North America Mobile Handset Game Market Size by Application (2019-2024) & (US$ Million)
    Table 37. North America Mobile Handset Game Market Size by Application (2025-2030) & (US$ Million)
    Table 38. North America Mobile Handset Game Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 39. North America Mobile Handset Game Market Size by Country (2019-2024) & (US$ Million)
    Table 40. North America Mobile Handset Game Market Size by Country (2025-2030) & (US$ Million)
    Table 41. Europe Mobile Handset Game Market Size by Type (2019-2024) & (US$ Million)
    Table 42. Europe Mobile Handset Game Market Size by Type (2025-2030) & (US$ Million)
    Table 43. Europe Mobile Handset Game Market Size by Application (2019-2024) & (US$ Million)
    Table 44. Europe Mobile Handset Game Market Size by Application (2025-2030) & (US$ Million)
    Table 45. Europe Mobile Handset Game Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 46. Europe Mobile Handset Game Market Size by Country (2019-2024) & (US$ Million)
    Table 47. Europe Mobile Handset Game Market Size by Country (2025-2030) & (US$ Million)
    Table 48. China Mobile Handset Game Market Size by Type (2019-2024) & (US$ Million)
    Table 49. China Mobile Handset Game Market Size by Type (2025-2030) & (US$ Million)
    Table 50. China Mobile Handset Game Market Size by Application (2019-2024) & (US$ Million)
    Table 51. China Mobile Handset Game Market Size by Application (2025-2030) & (US$ Million)
    Table 52. Asia Mobile Handset Game Market Size by Type (2019-2024) & (US$ Million)
    Table 53. Asia Mobile Handset Game Market Size by Type (2025-2030) & (US$ Million)
    Table 54. Asia Mobile Handset Game Market Size by Application (2019-2024) & (US$ Million)
    Table 55. Asia Mobile Handset Game Market Size by Application (2025-2030) & (US$ Million)
    Table 56. Asia Mobile Handset Game Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 57. Asia Mobile Handset Game Market Size by Region (2019-2024) & (US$ Million)
    Table 58. Asia Mobile Handset Game Market Size by Region (2025-2030) & (US$ Million)
    Table 59. Middle East, Africa, and Latin America Mobile Handset Game Market Size by Type (2019-2024) & (US$ Million)
    Table 60. Middle East, Africa, and Latin America Mobile Handset Game Market Size by Type (2025-2030) & (US$ Million)
    Table 61. Middle East, Africa, and Latin America Mobile Handset Game Market Size by Application (2019-2024) & (US$ Million)
    Table 62. Middle East, Africa, and Latin America Mobile Handset Game Market Size by Application (2025-2030) & (US$ Million)
    Table 63. Middle East, Africa, and Latin America Mobile Handset Game Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 64. Middle East, Africa, and Latin America Mobile Handset Game Market Size by Country (2019-2024) & (US$ Million)
    Table 65. Middle East, Africa, and Latin America Mobile Handset Game Market Size by Country (2025-2030) & (US$ Million)
    Table 66. Supercell Company Details
    Table 67. Supercell Business Overview
    Table 68. Supercell Mobile Handset Game Product
    Table 69. Supercell Revenue in Mobile Handset Game Business (2019-2024) & (US$ Million)
    Table 70. Supercell Recent Developments
    Table 71. Niantic Company Details
    Table 72. Niantic Business Overview
    Table 73. Niantic Mobile Handset Game Product
    Table 74. Niantic Revenue in Mobile Handset Game Business (2019-2024) & (US$ Million)
    Table 75. Niantic Recent Developments
    Table 76. Tencent Company Details
    Table 77. Tencent Business Overview
    Table 78. Tencent Mobile Handset Game Product
    Table 79. Tencent Revenue in Mobile Handset Game Business (2019-2024) & (US$ Million)
    Table 80. Tencent Recent Developments
    Table 81. NetEase Company Details
    Table 82. NetEase Business Overview
    Table 83. NetEase Mobile Handset Game Product
    Table 84. NetEase Revenue in Mobile Handset Game Business (2019-2024) & (US$ Million)
    Table 85. NetEase Recent Developments
    Table 86. Netmarble Company Details
    Table 87. Netmarble Business Overview
    Table 88. Netmarble Mobile Handset Game Product
    Table 89. Netmarble Revenue in Mobile Handset Game Business (2019-2024) & (US$ Million)
    Table 90. Netmarble Recent Developments
    Table 91. King Digital Company Details
    Table 92. King Digital Business Overview
    Table 93. King Digital Mobile Handset Game Product
    Table 94. King Digital Revenue in Mobile Handset Game Business (2019-2024) & (US$ Million)
    Table 95. King Digital Recent Developments
    Table 96. EA Mobile Company Details
    Table 97. EA Mobile Business Overview
    Table 98. EA Mobile Mobile Handset Game Product
    Table 99. EA Mobile Revenue in Mobile Handset Game Business (2019-2024) & (US$ Million)
    Table 100. EA Mobile Recent Developments
    Table 101. Mixi Company Details
    Table 102. Mixi Business Overview
    Table 103. Mixi Mobile Handset Game Product
    Table 104. Mixi Revenue in Mobile Handset Game Business (2019-2024) & (US$ Million)
    Table 105. Mixi Recent Developments
    Table 106. Gungho Online Company Details
    Table 107. Gungho Online Business Overview
    Table 108. Gungho Online Mobile Handset Game Product
    Table 109. Gungho Online Revenue in Mobile Handset Game Business (2019-2024) & (US$ Million)
    Table 110. Gungho Online Recent Developments
    Table 111. Nintendo Company Details
    Table 112. Nintendo Business Overview
    Table 113. Nintendo Mobile Handset Game Product
    Table 114. Nintendo Revenue in Mobile Handset Game Business (2019-2024) & (US$ Million)
    Table 115. Nintendo Recent Developments
    Table 116. Jam City Company Details
    Table 117. Jam City Business Overview
    Table 118. Jam City Mobile Handset Game Product
    Table 119. Jam City Revenue in Mobile Handset Game Business (2019-2024) & (US$ Million)
    Table 120. Jam City Recent Developments
    Table 121. Sony Company Details
    Table 122. Sony Business Overview
    Table 123. Sony Mobile Handset Game Product
    Table 124. Sony Revenue in Mobile Handset Game Business (2019-2024) & (US$ Million)
    Table 125. Sony Recent Developments
    Table 126. Peak Games Company Details
    Table 127. Peak Games Business Overview
    Table 128. Peak Games Mobile Handset Game Product
    Table 129. Peak Games Revenue in Mobile Handset Game Business (2019-2024) & (US$ Million)
    Table 130. Peak Games Recent Developments
    Table 131. Research Programs/Design for This Report
    Table 132. Key Data Information from Secondary Sources
    Table 133. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Mobile Handset Game Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 2. Global Mobile Handset Game Market Share by Type: 2023 VS 2030
    Figure 3. Common Limits of Mobile Games Features
    Figure 4. Location-Based Mobile Games Features
    Figure 5. Augmented Reality Games Features
    Figure 6. Multipurpose Games Features
    Figure 7. Multiplayer Mobile Games Features
    Figure 8. Global Mobile Handset Game Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 9. Global Mobile Handset Game Market Share by Application: 2023 VS 2030
    Figure 10. Less Than 12 Years Old Case Studies
    Figure 11. 12-18 Years Old Case Studies
    Figure 12. 19-40 Years Old Case Studies
    Figure 13. 40-50 Years Old Case Studies
    Figure 14. More Than 50 Years Old Case Studies
    Figure 15. Mobile Handset Game Report Years Considered
    Figure 16. Global Mobile Handset Game Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 17. Global Mobile Handset Game Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 18. Global Mobile Handset Game Market Share by Region: 2023 VS 2030
    Figure 19. Global Mobile Handset Game Market Share by Players in 2023
    Figure 20. Global Top Mobile Handset Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile Handset Game as of 2023)
    Figure 21. The Top 10 and 5 Players Market Share by Mobile Handset Game Revenue in 2023
    Figure 22. North America Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. North America Mobile Handset Game Market Share by Type (2019-2030)
    Figure 24. North America Mobile Handset Game Market Share by Application (2019-2030)
    Figure 25. North America Mobile Handset Game Market Share by Country (2019-2030)
    Figure 26. United States Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Canada Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Europe Mobile Handset Game Market Size YoY (2019-2030) & (US$ Million)
    Figure 29. Europe Mobile Handset Game Market Share by Type (2019-2030)
    Figure 30. Europe Mobile Handset Game Market Share by Application (2019-2030)
    Figure 31. Europe Mobile Handset Game Market Share by Country (2019-2030)
    Figure 32. Germany Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. France Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. U.K. Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. Italy Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. Russia Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Nordic Countries Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. China Mobile Handset Game Market Size YoY (2019-2030) & (US$ Million)
    Figure 39. China Mobile Handset Game Market Share by Type (2019-2030)
    Figure 40. China Mobile Handset Game Market Share by Application (2019-2030)
    Figure 41. Asia Mobile Handset Game Market Size YoY (2019-2030) & (US$ Million)
    Figure 42. Asia Mobile Handset Game Market Share by Type (2019-2030)
    Figure 43. Asia Mobile Handset Game Market Share by Application (2019-2030)
    Figure 44. Asia Mobile Handset Game Market Share by Region (2019-2030)
    Figure 45. Japan Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 46. South Korea Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 47. China Taiwan Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 48. Southeast Asia Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 49. India Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 50. Australia Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 51. Middle East, Africa, and Latin America Mobile Handset Game Market Size YoY (2019-2030) & (US$ Million)
    Figure 52. Middle East, Africa, and Latin America Mobile Handset Game Market Share by Type (2019-2030)
    Figure 53. Middle East, Africa, and Latin America Mobile Handset Game Market Share by Application (2019-2030)
    Figure 54. Middle East, Africa, and Latin America Mobile Handset Game Market Share by Country (2019-2030)
    Figure 55. Brazil Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 56. Mexico Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 57. Turkey Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 58. Saudi Arabia Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 59. Israel Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 60. GCC Countries Mobile Handset Game Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 61. Supercell Revenue Growth Rate in Mobile Handset Game Business (2019-2024)
    Figure 62. Niantic Revenue Growth Rate in Mobile Handset Game Business (2019-2024)
    Figure 63. Tencent Revenue Growth Rate in Mobile Handset Game Business (2019-2024)
    Figure 64. NetEase Revenue Growth Rate in Mobile Handset Game Business (2019-2024)
    Figure 65. Netmarble Revenue Growth Rate in Mobile Handset Game Business (2019-2024)
    Figure 66. King Digital Revenue Growth Rate in Mobile Handset Game Business (2019-2024)
    Figure 67. EA Mobile Revenue Growth Rate in Mobile Handset Game Business (2019-2024)
    Figure 68. Mixi Revenue Growth Rate in Mobile Handset Game Business (2019-2024)
    Figure 69. Gungho Online Revenue Growth Rate in Mobile Handset Game Business (2019-2024)
    Figure 70. Nintendo Revenue Growth Rate in Mobile Handset Game Business (2019-2024)
    Figure 71. Jam City Revenue Growth Rate in Mobile Handset Game Business (2019-2024)
    Figure 72. Sony Revenue Growth Rate in Mobile Handset Game Business (2019-2024)
    Figure 73. Peak Games Revenue Growth Rate in Mobile Handset Game Business (2019-2024)
    Figure 74. Bottom-up and Top-down Approaches for This Report
    Figure 75. Data Triangulation
    Figure 76. Key Executives Interviewed
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