QY Research > レポート一覧 > 消費財 > バーチャル・リアリティ・アプライアンス世界市場の発展状況と動向 2024-2030

バーチャル・リアリティ・アプライアンス世界市場の発展状況と動向 2024-2030

英文タイトル: Global Virtual Reality Market Insights, Forecast to 2030

バーチャル・リアリティ・アプライアンス世界市場の発展状況と動向 2024-2030
  • レポートID:279260
  • 発表時期:2024-04-25
  • 訪問回数:720
  • ページ数:110
  • レポート形式:PDF
  • レポート言語:英語、日本語
  • グラフ数:136
  • レポートカテゴリ: 消費財

販売価格(消費税別)

販売価格(消費税別)

  •  
  • 個人版

    詳細
  • マルチユーザー版

    詳細
  • 企業版

    詳細

価格表記: USDを日本円(税抜)に換算,本日の銀行送金レート: 1USD=161円。
※米ドル表示価格+10%消費税。

英語版
日本語版
英語と日本語版

価格表記: USDを日本円(税抜)に換算,本日の銀行送金レート: 1USD=161円。
※米ドル表示価格+10%消費税。

shenQingYangBen

お見積

shenQingYangBen

サンプルお申込み

※ご注文方法:お問い合わせフォームまたはメールにてご連絡ください。
支払方法:「銀行振込」の場合, 注文の確認後、ご指定のメールアドレスに電子版の請求書をお送りいたしますので、電子版の請求書の記載事項に従って送金操作を行ってください。
※納期:原則として、受注後2~4営業日以内に発送いたします。 但し、日本語版が必要な場合は、受注後8~10営業日となります。 お客様のニーズに合わせて、事前にご注文のスケジュールをお立てください。

biaoTi

概要

本報告書は、バーチャル・リアリティ・アプライアンスの世界市場、容量、生産量、収益、価格の概要を紹介します。2019~2023年の歴史的な市場収益/売上データ、2024年の予想、および2030年までのCAGRの予測を含む世界市場動向の分析。本レポートはメーカー、地域、製品の種類と端末業界の角度から世界と主要地域の市場現状と将来性を研究した、このレポートでは、世界と主要地域のトップメーカーを分析し、製品タイプとアプリケーション/端末業界別にバーチャル・リアリティ・アプライアンス市場を分類しています。

本レポートでは世界のバーチャル・リアリティ・アプライアンス市場の主な参加者として、企業概要、販売数量、収益、価格、粗利益率、ポートフォリオ、地理的位置、重要な発展を次のパラメータに基づいて紹介します。本研究に含まれる主な企業は:Oculus VR、Sony、Samsung Electronics、HTC、EON Reality、Google、Microsoft、Vuzix、Cyberglove Systems、Sensics、Leap Motion、Sixense Entertainment

レポートはバーチャル・リアリティ・アプライアンスの主要生産者を調査し、主要地域や国の消費状況も提供します。バーチャル・リアリティ・アプライアンスの今後の市場の可能性のハイライト、およびこの市場をさまざまなセグメントおよびサブセグメントに予測するための主要な地域/国の焦点。アメリカとカナダ、中国、アジア、ヨーロッパ、中東、アフリカ、ラテンアメリカ、およびその他の国の国別データと市場価値分析。

2019年から2030年までのタイプ別および用途別、売上高、収益、価格別のセグメントデータを分析します。

タイプ別市場セグメント:
Non-Immersive Technology
Semi-Immersive and Fully Immersive Technologies

用途別の市場セグメント:
Consumer
Commercial
Aerospace and Defense
Medical
Industrial
Others

レポートの詳細内容
本レポートは、世界のバーチャル・リアリティ・アプライアンス市場の現状と将来展望を包括的に分析し、グローバルの主要地域における開発動向の綿密な調査を通じて、読者に包括的な市場分析を提示するものであります。市場の全体像を把握するために、プレイヤー、地域、製品タイプ、最終産業を網羅した多角的な分析を提供しています。さらに、世界市場のトッププレイヤーを特定し、プロファイルを作成するとともに、製品タイプや用途/最終産業に基づいてバーチャル・リアリティ・アプライアンス市場を細分化しています。この分類と応用により、市場の構造とダイナミクスをより深く理解することができ、情報に基づいた意思決定と戦略立案が可能になります。

一. 生産面では、2019年から2024年まで、そして2030年までの予測として、メーカー別、地域別(地域レベル、国レベル)のバーチャル・リアリティ・アプライアンス生産量、成長率、市場シェアを調査している。

二. 消費面では、バーチャル・リアリティ・アプライアンスの売上高を地域別(地域レベル・国レベル)、企業別、種類別、用途別に焦点を当てています。2019年から2024年まで、2030年までの予測。

三.主要メーカーのバーチャル・リアリティ・アプライアンス売上高、収益、市場シェア、業界ランキング、2019年から2024年までのデータに焦点を当てています。世界のバーチャル・リアリティ・アプライアンス市場における主要なステークホルダーの特定、最近の動向とセグメント収益に基づいて競争状況と市場ポジショニングの分析。

四.本バーチャル・リアリティ・アプライアンスのレポートでは関係者が市場の競争状況を包括的に理解し、事業戦略や市場戦略を的確に立てるのに役立つ洞察を提供することを目的としています。 売上高、成長動向、生産技術、用途、エンドユーザー産業の市場規模に関する詳細な評価と予測を提供し、意思決定者に強力なデータサポートを提供します。

章の概要

1章:バーチャル・リアリティ・アプライアンスのレポート範囲、各市場セグメントの市場規模、将来の開発可能性などを含む、さまざまな市場セグメントのエグゼクティブサマリー(タイプ別およびアプリケーション別など)を紹介します。市場の現状と、短期から中期、および長期的な進化の可能性を高度に見ることができます。(20192030
2章: バーチャル・リアリティ・アプライアンスの世界と主要生産者(地域/国)の生産/アウトプット。各生産者の生産量と今後6年間の発展可能性を定量的に分析しています。(20192030
3章:世界、地域、国レベルにおけるバーチャル・リアリティ・アプライアンスの売上(消費)、収益。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、世界の各国の市場発展、将来の発展の見通し、市場空間を紹介します。(20192030
4バーチャル・リアリティ・アプライアンスメーカーの競争状況、価格、売上高、収益、市場シェアと業界ランキング、最新の開発計画、合併、買収情報などの詳細分析。(20192024
5章:バーチャル・リアリティ・アプライアンスの各市場セグメントの売上高、収益、平均価格、および開発可能性をカバーした種類別のさまざまな市場セグメントの分析を提供し、読者がさまざまな市場セグメントでブルーオーシャン市場を見つけるのに役立ちます。(20192030
6章:アプリケーション別の様々な市場セグメントの分析を提供し、各市場セグメントの売上高、収益、平均価格、発展の可能性をカバーし、読者が異なる下流市場でのブルーオーシャン市場を見つけるのに役立ちます。(20192030
7章:北米(米国・カナダ):タイプ別、用途別、国別、セグメント別の売上高、収益。(20192030
8章:ヨーロッパ:タイプ別、用途別、国別、セグメント別の売上高と収益。(20192030
9章:中国:タイプ別、アプリケーション別、セグメント別の売上高、収益。(20192030
10章:アジア(中国を除く):タイプ別、用途別、地域別、セグメント別の売上高、収益。(20192030
11章:中東、アフリカ、中南米:タイプ別、用途別、国別、セグメント別の売上高、収益。(20192030
12章:バーチャル・リアリティ・アプライアンスの主要メーカーの概要を提供し、製品の説明と仕様、バーチャル・リアリティ・アプライアンスの売上高、収益、価格、粗利益率、最近の発展など、市場の主要企業の基本的な状況を詳細に紹介します。(20192024
13章:産業チェーン、販売チャネル、主要原材料、販売代理店および顧客の分析。
14章:バーチャル・リアリティ・アプライアンスの市場動態、市場の最新の動向、市場の推進要因と制約要因、業界内のメーカーが直面する課題とリスク、業界内の関連政策の分析を紹介します。
15章:レポートの要点と結論。

biaoTi

概要

Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical, creating an experience that is not possible in ordinary physical reality.
The global Virtual Reality market is projected to grow from US$ 13330 million in 2024 to US$ 31940 million by 2030, at a Compound Annual Growth Rate (CAGR) of 15.7% during the forecast period.
North America is expected to hold the largest size of the virtual reality market, while the market in Asia-Pacific is estimated to grow at the highest rate. Countries such as China, India, Japan, and South Korea in the APAC region are witnessing a huge demand for head-mounted displays for the gaming application.
Report Covers:
This report presents an overview of global market for Virtual Reality, sales, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Virtual Reality, also provides the sales of main regions and countries. Highlights of the upcoming market potential for Virtual Reality, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Virtual Reality sales, revenue, market share and industry ranking of main manufacturers, data from 2019 to 2024. Identification of the major stakeholders in the global Virtual Reality market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type, and by Application, sales, revenue, and price, from 2019 to 2030. Evaluation and forecast the market size for Virtual Reality sales, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Oculus VR, Sony, Samsung Electronics, HTC, EON Reality, Google, Microsoft, Vuzix and Cyberglove Systems, etc.

Market Segmentation
By Company
    Oculus VR
    Sony
    Samsung Electronics
    HTC
    EON Reality
    Google
    Microsoft
    Vuzix
    Cyberglove Systems
    Sensics
    Leap Motion
    Sixense Entertainment

Segment by Type
    Non-Immersive Technology
    Semi-Immersive and Fully Immersive Technologies

Segment by Application
    Consumer
    Commercial
    Aerospace and Defense
    Medical
    Industrial
    Others

Segment by Region
    US & Canada
        U.S.
        Canada
    China
    Asia (excluding China)
        Japan
        South Korea
        China Taiwan
       Southeast Asia
        India
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
    Latin America, Middle East & Africa
        Brazil
        Mexico
        Turkey
        Israel
        GCC Countries

Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, and by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Sales (consumption), revenue of Virtual Reality in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 3: Detailed analysis of Virtual Reality manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, sales, and revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, sales, and revenue for each segment.
Chapter 8: China by Type, and by Application, sales, and revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, sales, and revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, sales, and revenue for each segment.
Chapter 11: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Virtual Reality sales, revenue, price, gross margin, and recent development, etc.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: The main points and conclusions of the report.
biaoTi

総目録

1 Study Coverage
1.1 Virtual Reality Product Introduction
1.2 Market by Type
1.2.1 Global Virtual Reality Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Non-Immersive Technology
1.2.3 Semi-Immersive and Fully Immersive Technologies
1.3 Market by Application
1.3.1 Global Virtual Reality Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Consumer
1.3.3 Commercial
1.3.4 Aerospace and Defense
1.3.5 Medical
1.3.6 Industrial
1.3.7 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered

2 Executive Summary
2.1 Global Virtual Reality Sales Estimates and Forecasts 2019-2030
2.2 Global Virtual Reality Revenue by Region
2.2.1 Global Virtual Reality Revenue by Region: 2019 VS 2023 VS 2030
2.2.2 Global Virtual Reality Revenue by Region (2019-2024)
2.2.3 Global Virtual Reality Revenue by Region (2025-2030)
2.2.4 Global Virtual Reality Revenue Market Share by Region (2019-2030)
2.3 Global Virtual Reality Sales Estimates and Forecasts 2019-2030
2.4 Global Virtual Reality Sales by Region
2.4.1 Global Virtual Reality Sales by Region: 2019 VS 2023 VS 2030
2.4.2 Global Virtual Reality Sales by Region (2019-2024)
2.4.3 Global Virtual Reality Sales by Region (2025-2030)
2.4.4 Global Virtual Reality Sales Market Share by Region (2019-2030)
2.5 US & Canada
2.6 Europe
2.7 China
2.8 Asia (excluding China)
2.9 Middle East, Africa and Latin America

3 Competition by Manufactures
3.1 Global Virtual Reality Sales by Manufacturers
3.1.1 Global Virtual Reality Sales by Manufacturers (2019-2024)
3.1.2 Global Virtual Reality Sales Market Share by Manufacturers (2019-2024)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Virtual Reality in 2023
3.2 Global Virtual Reality Revenue by Manufacturers
3.2.1 Global Virtual Reality Revenue by Manufacturers (2019-2024)
3.2.2 Global Virtual Reality Revenue Market Share by Manufacturers (2019-2024)
3.2.3 Global Top 10 and Top 5 Companies by Virtual Reality Revenue in 2023
3.3 Global Key Players of Virtual Reality, Industry Ranking, 2022 VS 2023 VS 2024
3.4 Global Virtual Reality Sales Price by Manufacturers
3.5 Analysis of Competitive Landscape
3.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.5.2 Global Virtual Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.6 Global Key Manufacturers of Virtual Reality, Manufacturing Base Distribution and Headquarters
3.7 Global Key Manufacturers of Virtual Reality, Product Offered and Application
3.8 Global Key Manufacturers of Virtual Reality, Date of Enter into This Industry
3.9 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type
4.1 Global Virtual Reality Sales by Type
4.1.1 Global Virtual Reality Historical Sales by Type (2019-2024)
4.1.2 Global Virtual Reality Forecasted Sales by Type (2025-2030)
4.1.3 Global Virtual Reality Sales Market Share by Type (2019-2030)
4.2 Global Virtual Reality Revenue by Type
4.2.1 Global Virtual Reality Historical Revenue by Type (2019-2024)
4.2.2 Global Virtual Reality Forecasted Revenue by Type (2025-2030)
4.2.3 Global Virtual Reality Revenue Market Share by Type (2019-2030)
4.3 Global Virtual Reality Price by Type
4.3.1 Global Virtual Reality Price by Type (2019-2024)
4.3.2 Global Virtual Reality Price Forecast by Type (2025-2030)

5 Market Size by Application
5.1 Global Virtual Reality Sales by Application
5.1.1 Global Virtual Reality Historical Sales by Application (2019-2024)
5.1.2 Global Virtual Reality Forecasted Sales by Application (2025-2030)
5.1.3 Global Virtual Reality Sales Market Share by Application (2019-2030)
5.2 Global Virtual Reality Revenue by Application
5.2.1 Global Virtual Reality Historical Revenue by Application (2019-2024)
5.2.2 Global Virtual Reality Forecasted Revenue by Application (2025-2030)
5.2.3 Global Virtual Reality Revenue Market Share by Application (2019-2030)
5.3 Global Virtual Reality Price by Application
5.3.1 Global Virtual Reality Price by Application (2019-2024)
5.3.2 Global Virtual Reality Price Forecast by Application (2025-2030)

6 US & Canada
6.1 US & Canada Virtual Reality Market Size by Type
6.1.1 US & Canada Virtual Reality Sales by Type (2019-2030)
6.1.2 US & Canada Virtual Reality Revenue by Type (2019-2030)
6.2 US & Canada Virtual Reality Market Size by Application
6.2.1 US & Canada Virtual Reality Sales by Application (2019-2030)
6.2.2 US & Canada Virtual Reality Revenue by Application (2019-2030)
6.3 US & Canada Virtual Reality Market Size by Country
6.3.1 US & Canada Virtual Reality Revenue by Country: 2019 VS 2023 VS 2030
6.3.2 US & Canada Virtual Reality Sales by Country (2019-2030)
6.3.3 US & Canada Virtual Reality Revenue by Country (2019-2030)
6.3.4 US
6.3.5 Canada

7 Europe
7.1 Europe Virtual Reality Market Size by Type
7.1.1 Europe Virtual Reality Sales by Type (2019-2030)
7.1.2 Europe Virtual Reality Revenue by Type (2019-2030)
7.2 Europe Virtual Reality Market Size by Application
7.2.1 Europe Virtual Reality Sales by Application (2019-2030)
7.2.2 Europe Virtual Reality Revenue by Application (2019-2030)
7.3 Europe Virtual Reality Market Size by Country
7.3.1 Europe Virtual Reality Revenue by Country: 2019 VS 2023 VS 2030
7.3.2 Europe Virtual Reality Sales by Country (2019-2030)
7.3.3 Europe Virtual Reality Revenue by Country (2019-2030)
7.3.4 Germany
7.3.5 France
7.3.6 U.K.
7.3.7 Italy
7.3.8 Russia

8 China
8.1 China Virtual Reality Market Size
8.1.1 China Virtual Reality Sales (2019-2030)
8.1.2 China Virtual Reality Revenue (2019-2030)
8.2 China Virtual Reality Market Size by Application
8.2.1 China Virtual Reality Sales by Application (2019-2030)
8.2.2 China Virtual Reality Revenue by Application (2019-2030)

9 Asia (excluding China)
9.1 Asia Virtual Reality Market Size by Type
9.1.1 Asia Virtual Reality Sales by Type (2019-2030)
9.1.2 Asia Virtual Reality Revenue by Type (2019-2030)
9.2 Asia Virtual Reality Market Size by Application
9.2.1 Asia Virtual Reality Sales by Application (2019-2030)
9.2.2 Asia Virtual Reality Revenue by Application (2019-2030)
9.3 Asia Virtual Reality Sales by Region
9.3.1 Asia Virtual Reality Revenue by Region: 2019 VS 2023 VS 2030
9.3.2 Asia Virtual Reality Revenue by Region (2019-2030)
9.3.3 Asia Virtual Reality Sales by Region (2019-2030)
9.3.4 Japan
9.3.5 South Korea
9.3.6 China Taiwan
9.3.7 Southeast Asia
9.3.8 India

10 Middle East, Africa and Latin America
10.1 Middle East, Africa and Latin America Virtual Reality Market Size by Type
10.1.1 Middle East, Africa and Latin America Virtual Reality Sales by Type (2019-2030)
10.1.2 Middle East, Africa and Latin America Virtual Reality Revenue by Type (2019-2030)
10.2 Middle East, Africa and Latin America Virtual Reality Market Size by Application
10.2.1 Middle East, Africa and Latin America Virtual Reality Sales by Application (2019-2030)
10.2.2 Middle East, Africa and Latin America Virtual Reality Revenue by Application (2019-2030)
10.3 Middle East, Africa and Latin America Virtual Reality Sales by Country
10.3.1 Middle East, Africa and Latin America Virtual Reality Revenue by Country: 2019 VS 2023 VS 2030
10.3.2 Middle East, Africa and Latin America Virtual Reality Revenue by Country (2019-2030)
10.3.3 Middle East, Africa and Latin America Virtual Reality Sales by Country (2019-2030)
10.3.4 Brazil
10.3.5 Mexico
10.3.6 Turkey
10.3.7 Israel
10.3.8 GCC Countries

11 Company Profiles
11.1 Oculus VR
11.1.1 Oculus VR Company Information
11.1.2 Oculus VR Overview
11.1.3 Oculus VR Virtual Reality Sales, Price, Revenue and Gross Margin (2019-2024)
11.1.4 Oculus VR Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Oculus VR Recent Developments
11.2 Sony
11.2.1 Sony Company Information
11.2.2 Sony Overview
11.2.3 Sony Virtual Reality Sales, Price, Revenue and Gross Margin (2019-2024)
11.2.4 Sony Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Sony Recent Developments
11.3 Samsung Electronics
11.3.1 Samsung Electronics Company Information
11.3.2 Samsung Electronics Overview
11.3.3 Samsung Electronics Virtual Reality Sales, Price, Revenue and Gross Margin (2019-2024)
11.3.4 Samsung Electronics Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 Samsung Electronics Recent Developments
11.4 HTC
11.4.1 HTC Company Information
11.4.2 HTC Overview
11.4.3 HTC Virtual Reality Sales, Price, Revenue and Gross Margin (2019-2024)
11.4.4 HTC Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 HTC Recent Developments
11.5 EON Reality
11.5.1 EON Reality Company Information
11.5.2 EON Reality Overview
11.5.3 EON Reality Virtual Reality Sales, Price, Revenue and Gross Margin (2019-2024)
11.5.4 EON Reality Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 EON Reality Recent Developments
11.6 Google
11.6.1 Google Company Information
11.6.2 Google Overview
11.6.3 Google Virtual Reality Sales, Price, Revenue and Gross Margin (2019-2024)
11.6.4 Google Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 Google Recent Developments
11.7 Microsoft
11.7.1 Microsoft Company Information
11.7.2 Microsoft Overview
11.7.3 Microsoft Virtual Reality Sales, Price, Revenue and Gross Margin (2019-2024)
11.7.4 Microsoft Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 Microsoft Recent Developments
11.8 Vuzix
11.8.1 Vuzix Company Information
11.8.2 Vuzix Overview
11.8.3 Vuzix Virtual Reality Sales, Price, Revenue and Gross Margin (2019-2024)
11.8.4 Vuzix Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 Vuzix Recent Developments
11.9 Cyberglove Systems
11.9.1 Cyberglove Systems Company Information
11.9.2 Cyberglove Systems Overview
11.9.3 Cyberglove Systems Virtual Reality Sales, Price, Revenue and Gross Margin (2019-2024)
11.9.4 Cyberglove Systems Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 Cyberglove Systems Recent Developments
11.10 Sensics
11.10.1 Sensics Company Information
11.10.2 Sensics Overview
11.10.3 Sensics Virtual Reality Sales, Price, Revenue and Gross Margin (2019-2024)
11.10.4 Sensics Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 Sensics Recent Developments
11.11 Leap Motion
11.11.1 Leap Motion Company Information
11.11.2 Leap Motion Overview
11.11.3 Leap Motion Virtual Reality Sales, Price, Revenue and Gross Margin (2019-2024)
11.11.4 Leap Motion Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.11.5 Leap Motion Recent Developments
11.12 Sixense Entertainment
11.12.1 Sixense Entertainment Company Information
11.12.2 Sixense Entertainment Overview
11.12.3 Sixense Entertainment Virtual Reality Sales, Price, Revenue and Gross Margin (2019-2024)
11.12.4 Sixense Entertainment Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.12.5 Sixense Entertainment Recent Developments

12 Industry Chain and Sales Channels Analysis
12.1 Virtual Reality Industry Chain Analysis
12.2 Virtual Reality Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Virtual Reality Production Mode & Process
12.4 Virtual Reality Sales and Marketing
12.4.1 Virtual Reality Sales Channels
12.4.2 Virtual Reality Distributors
12.5 Virtual Reality Customers

13 Market Dynamics
13.1 Virtual Reality Industry Trends
13.2 Virtual Reality Market Drivers
13.3 Virtual Reality Market Challenges
13.4 Virtual Reality Market Restraints

14 Key Findings in The Global Virtual Reality Study

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer

biaoTi

表と図のリスト

List of Tables
    Table 1. Global Virtual Reality Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
    Table 2. Major Manufacturers of Non-Immersive Technology
    Table 3. Major Manufacturers of Semi-Immersive and Fully Immersive Technologies
    Table 4. Global Virtual Reality Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
    Table 5. Global Virtual Reality Revenue Grow Rate (CAGR) by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 6. Global Virtual Reality Revenue by Region (2019-2024) & (US$ Million)
    Table 7. Global Virtual Reality Revenue by Region (2025-2030) & (US$ Million)
    Table 8. Global Virtual Reality Revenue Market Share by Region (2019-2024)
    Table 9. Global Virtual Reality Revenue Market Share by Region (2025-2030)
    Table 10. Global Virtual Reality Sales Grow Rate (CAGR) by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 11. Global Virtual Reality Sales by Region (2019-2024) & (K Units)
    Table 12. Global Virtual Reality Sales by Region (2025-2030) & (K Units)
    Table 13. Global Virtual Reality Sales Market Share by Region (2019-2024)
    Table 14. Global Virtual Reality Sales Market Share by Region (2025-2030)
    Table 15. Global Virtual Reality Sales by Manufacturers (2019-2024) & (K Units)
    Table 16. Global Virtual Reality Sales Share by Manufacturers (2019-2024)
    Table 17. Global Virtual Reality Revenue by Manufacturers (2019-2024) & (US$ Million)
    Table 18. Global Virtual Reality Revenue Share by Manufacturers (2019-2024)
    Table 19. Global Key Players of Virtual Reality, Industry Ranking, 2022 VS 2023 VS 2024
    Table 20. Virtual Reality Price by Manufacturers 2019-2024 (USD/Unit)
    Table 21. Global Virtual Reality Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 22. Global Virtual Reality by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality as of 2023)
    Table 23. Global Key Manufacturers of Virtual Reality, Manufacturing Base Distribution and Headquarters
    Table 24. Global Key Manufacturers of Virtual Reality, Product Offered and Application
    Table 25. Global Key Manufacturers of Virtual Reality, Date of Enter into This Industry
    Table 26. Mergers & Acquisitions, Expansion Plans
    Table 27. Global Virtual Reality Sales by Type (2019-2024) & (K Units)
    Table 28. Global Virtual Reality Sales by Type (2025-2030) & (K Units)
    Table 29. Global Virtual Reality Sales Share by Type (2019-2024)
    Table 30. Global Virtual Reality Sales Share by Type (2025-2030)
    Table 31. Global Virtual Reality Revenue by Type (2019-2024) & (US$ Million)
    Table 32. Global Virtual Reality Revenue by Type (2025-2030) & (US$ Million)
    Table 33. Global Virtual Reality Revenue Share by Type (2019-2024)
    Table 34. Global Virtual Reality Revenue Share by Type (2025-2030)
    Table 35. Virtual Reality Price by Type (2019-2024) & (USD/Unit)
    Table 36. Global Virtual Reality Price Forecast by Type (2025-2030) & (USD/Unit)
    Table 37. Global Virtual Reality Sales by Application (2019-2024) & (K Units)
    Table 38. Global Virtual Reality Sales by Application (2025-2030) & (K Units)
    Table 39. Global Virtual Reality Sales Share by Application (2019-2024)
    Table 40. Global Virtual Reality Sales Share by Application (2025-2030)
    Table 41. Global Virtual Reality Revenue by Application (2019-2024) & (US$ Million)
    Table 42. Global Virtual Reality Revenue by Application (2025-2030) & (US$ Million)
    Table 43. Global Virtual Reality Revenue Share by Application (2019-2024)
    Table 44. Global Virtual Reality Revenue Share by Application (2025-2030)
    Table 45. Virtual Reality Price by Application (2019-2024) & (USD/Unit)
    Table 46. Global Virtual Reality Price Forecast by Application (2025-2030) & (USD/Unit)
    Table 47. US & Canada Virtual Reality Sales by Type (2019-2024) & (K Units)
    Table 48. US & Canada Virtual Reality Sales by Type (2025-2030) & (K Units)
    Table 49. US & Canada Virtual Reality Revenue by Type (2019-2024) & (US$ Million)
    Table 50. US & Canada Virtual Reality Revenue by Type (2025-2030) & (US$ Million)
    Table 51. US & Canada Virtual Reality Sales by Application (2019-2024) & (K Units)
    Table 52. US & Canada Virtual Reality Sales by Application (2025-2030) & (K Units)
    Table 53. US & Canada Virtual Reality Revenue by Application (2019-2024) & (US$ Million)
    Table 54. US & Canada Virtual Reality Revenue by Application (2025-2030) & (US$ Million)
    Table 55. US & Canada Virtual Reality Revenue Grow Rate (CAGR) by Country: 2019 VS 2023 VS 2030 (US$ Million)
    Table 56. US & Canada Virtual Reality Revenue by Country (2019-2024) & (US$ Million)
    Table 57. US & Canada Virtual Reality Revenue by Country (2025-2030) & (US$ Million)
    Table 58. US & Canada Virtual Reality Sales by Country (2019-2024) & (K Units)
    Table 59. US & Canada Virtual Reality Sales by Country (2025-2030) & (K Units)
    Table 60. Europe Virtual Reality Sales by Type (2019-2024) & (K Units)
    Table 61. Europe Virtual Reality Sales by Type (2025-2030) & (K Units)
    Table 62. Europe Virtual Reality Revenue by Type (2019-2024) & (US$ Million)
    Table 63. Europe Virtual Reality Revenue by Type (2025-2030) & (US$ Million)
    Table 64. Europe Virtual Reality Sales by Application (2019-2024) & (K Units)
    Table 65. Europe Virtual Reality Sales by Application (2025-2030) & (K Units)
    Table 66. Europe Virtual Reality Revenue by Application (2019-2024) & (US$ Million)
    Table 67. Europe Virtual Reality Revenue by Application (2025-2030) & (US$ Million)
    Table 68. Europe Virtual Reality Revenue Grow Rate (CAGR) by Country: 2019 VS 2023 VS 2030 (US$ Million)
    Table 69. Europe Virtual Reality Revenue by Country (2019-2024) & (US$ Million)
    Table 70. Europe Virtual Reality Revenue by Country (2025-2030) & (US$ Million)
    Table 71. Europe Virtual Reality Sales by Country (2019-2024) & (K Units)
    Table 72. Europe Virtual Reality Sales by Country (2025-2030) & (K Units)
    Table 73. China Virtual Reality Sales by Type (2019-2024) & (K Units)
    Table 74. China Virtual Reality Sales by Type (2025-2030) & (K Units)
    Table 75. China Virtual Reality Revenue by Type (2019-2024) & (US$ Million)
    Table 76. China Virtual Reality Revenue by Type (2025-2030) & (US$ Million)
    Table 77. China Virtual Reality Sales by Application (2019-2024) & (K Units)
    Table 78. China Virtual Reality Sales by Application (2025-2030) & (K Units)
    Table 79. China Virtual Reality Revenue by Application (2019-2024) & (US$ Million)
    Table 80. China Virtual Reality Revenue by Application (2025-2030) & (US$ Million)
    Table 81. Asia Virtual Reality Sales by Type (2019-2024) & (K Units)
    Table 82. Asia Virtual Reality Sales by Type (2025-2030) & (K Units)
    Table 83. Asia Virtual Reality Revenue by Type (2019-2024) & (US$ Million)
    Table 84. Asia Virtual Reality Revenue by Type (2025-2030) & (US$ Million)
    Table 85. Asia Virtual Reality Sales by Application (2019-2024) & (K Units)
    Table 86. Asia Virtual Reality Sales by Application (2025-2030) & (K Units)
    Table 87. Asia Virtual Reality Revenue by Application (2019-2024) & (US$ Million)
    Table 88. Asia Virtual Reality Revenue by Application (2025-2030) & (US$ Million)
    Table 89. Asia Virtual Reality Revenue Grow Rate (CAGR) by Country: 2019 VS 2023 VS 2030 (US$ Million)
    Table 90. Asia Virtual Reality Revenue by Region (2019-2024) & (US$ Million)
    Table 91. Asia Virtual Reality Revenue by Region (2025-2030) & (US$ Million)
    Table 92. Asia Virtual Reality Sales by Region (2019-2024) & (K Units)
    Table 93. Asia Virtual Reality Sales by Region (2025-2030) & (K Units)
    Table 94. Middle East, Africa and Latin America Virtual Reality Sales by Type (2019-2024) & (K Units)
    Table 95. Middle East, Africa and Latin America Virtual Reality Sales by Type (2025-2030) & (K Units)
    Table 96. Middle East, Africa and Latin America Virtual Reality Revenue by Type (2019-2024) & (US$ Million)
    Table 97. Middle East, Africa and Latin America Virtual Reality Revenue by Type (2025-2030) & (US$ Million)
    Table 98. Middle East, Africa and Latin America Virtual Reality Sales by Application (2019-2024) & (K Units)
    Table 99. Middle East, Africa and Latin America Virtual Reality Sales by Application (2025-2030) & (K Units)
    Table 100. Middle East, Africa and Latin America Virtual Reality Revenue by Application (2019-2024) & (US$ Million)
    Table 101. Middle East, Africa and Latin America Virtual Reality Revenue by Application (2025-2030) & (US$ Million)
    Table 102. Middle East, Africa and Latin America Virtual Reality Revenue Grow Rate (CAGR) by Country: 2019 VS 2023 VS 2030 (US$ Million)
    Table 103. Middle East, Africa and Latin America Virtual Reality Revenue by Country (2019-2024) & (US$ Million)
    Table 104. Middle East, Africa and Latin America Virtual Reality Revenue by Country (2025-2030) & (US$ Million)
    Table 105. Middle East, Africa and Latin America Virtual Reality Sales by Country (2019-2024) & (K Units)
    Table 106. Middle East, Africa and Latin America Virtual Reality Sales by Country (2025-2030) & (K Units)
    Table 107. Oculus VR Company Information
    Table 108. Oculus VR Description and Major Businesses
    Table 109. Oculus VR Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 110. Oculus VR Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 111. Oculus VR Recent Developments
    Table 112. Sony Company Information
    Table 113. Sony Description and Major Businesses
    Table 114. Sony Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 115. Sony Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 116. Sony Recent Developments
    Table 117. Samsung Electronics Company Information
    Table 118. Samsung Electronics Description and Major Businesses
    Table 119. Samsung Electronics Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 120. Samsung Electronics Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 121. Samsung Electronics Recent Developments
    Table 122. HTC Company Information
    Table 123. HTC Description and Major Businesses
    Table 124. HTC Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 125. HTC Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 126. HTC Recent Developments
    Table 127. EON Reality Company Information
    Table 128. EON Reality Description and Major Businesses
    Table 129. EON Reality Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 130. EON Reality Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 131. EON Reality Recent Developments
    Table 132. Google Company Information
    Table 133. Google Description and Major Businesses
    Table 134. Google Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 135. Google Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 136. Google Recent Developments
    Table 137. Microsoft Company Information
    Table 138. Microsoft Description and Major Businesses
    Table 139. Microsoft Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 140. Microsoft Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 141. Microsoft Recent Developments
    Table 142. Vuzix Company Information
    Table 143. Vuzix Description and Major Businesses
    Table 144. Vuzix Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 145. Vuzix Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 146. Vuzix Recent Developments
    Table 147. Cyberglove Systems Company Information
    Table 148. Cyberglove Systems Description and Major Businesses
    Table 149. Cyberglove Systems Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 150. Cyberglove Systems Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 151. Cyberglove Systems Recent Developments
    Table 152. Sensics Company Information
    Table 153. Sensics Description and Major Businesses
    Table 154. Sensics Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 155. Sensics Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 156. Sensics Recent Developments
    Table 157. Leap Motion Company Information
    Table 158. Leap Motion Description and Major Businesses
    Table 159. Leap Motion Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 160. Leap Motion Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 161. Leap Motion Recent Developments
    Table 162. Sixense Entertainment Company Information
    Table 163. Sixense Entertainment Description and Major Businesses
    Table 164. Sixense Entertainment Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 165. Sixense Entertainment Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
    Table 166. Sixense Entertainment Recent Developments
    Table 167. Key Raw Materials Lists
    Table 168. Raw Materials Key Suppliers Lists
    Table 169. Virtual Reality Distributors List
    Table 170. Virtual Reality Customers List
    Table 171. Virtual Reality Market Trends
    Table 172. Virtual Reality Market Drivers
    Table 173. Virtual Reality Market Challenges
    Table 174. Virtual Reality Market Restraints
    Table 175. Research Programs/Design for This Report
    Table 176. Key Data Information from Secondary Sources
    Table 177. Key Data Information from Primary Sources
List of Figures
    Figure 1. Virtual Reality Product Picture
    Figure 2. Global Virtual Reality Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 3. Global Virtual Reality Market Share by Type in 2023 & 2030
    Figure 4. Non-Immersive Technology Product Picture
    Figure 5. Semi-Immersive and Fully Immersive Technologies Product Picture
    Figure 6. Global Virtual Reality Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 7. Global Virtual Reality Market Share by Application in 2023 & 2030
    Figure 8. Consumer
    Figure 9. Commercial
    Figure 10. Aerospace and Defense
    Figure 11. Medical
    Figure 12. Industrial
    Figure 13. Others
    Figure 14. Virtual Reality Report Years Considered
    Figure 15. Global Virtual Reality Revenue, (US$ Million), 2019 VS 2023 VS 2030
    Figure 16. Global Virtual Reality Revenue 2019-2030 (US$ Million)
    Figure 17. Global Virtual Reality Revenue Market Share by Region in Percentage: 2023 Versus 2030
    Figure 18. Global Virtual Reality Revenue Market Share by Region (2019-2030)
    Figure 19. Global Virtual Reality Sales 2019-2030 ((K Units)
    Figure 20. Global Virtual Reality Sales Market Share by Region (2019-2030)
    Figure 21. US & Canada Virtual Reality Sales YoY (2019-2030) & (K Units)
    Figure 22. US & Canada Virtual Reality Revenue YoY (2019-2030) & (US$ Million)
    Figure 23. Europe Virtual Reality Sales YoY (2019-2030) & (K Units)
    Figure 24. Europe Virtual Reality Revenue YoY (2019-2030) & (US$ Million)
    Figure 25. China Virtual Reality Sales YoY (2019-2030) & (K Units)
    Figure 26. China Virtual Reality Revenue YoY (2019-2030) & (US$ Million)
    Figure 27. Asia (excluding China) Virtual Reality Sales YoY (2019-2030) & (K Units)
    Figure 28. Asia (excluding China) Virtual Reality Revenue YoY (2019-2030) & (US$ Million)
    Figure 29. Middle East, Africa and Latin America Virtual Reality Sales YoY (2019-2030) & (K Units)
    Figure 30. Middle East, Africa and Latin America Virtual Reality Revenue YoY (2019-2030) & (US$ Million)
    Figure 31. The Virtual Reality Market Share of Top 10 and Top 5 Largest Manufacturers Around the World in 2023
    Figure 32. The Top 5 and 10 Largest Manufacturers of Virtual Reality in the World: Market Share by Virtual Reality Revenue in 2023
    Figure 33. Global Virtual Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
    Figure 34. Global Virtual Reality Sales Market Share by Type (2019-2030)
    Figure 35. Global Virtual Reality Revenue Market Share by Type (2019-2030)
    Figure 36. Global Virtual Reality Sales Market Share by Application (2019-2030)
    Figure 37. Global Virtual Reality Revenue Market Share by Application (2019-2030)
    Figure 38. US & Canada Virtual Reality Sales Market Share by Type (2019-2030)
    Figure 39. US & Canada Virtual Reality Revenue Market Share by Type (2019-2030)
    Figure 40. US & Canada Virtual Reality Sales Market Share by Application (2019-2030)
    Figure 41. US & Canada Virtual Reality Revenue Market Share by Application (2019-2030)
    Figure 42. US & Canada Virtual Reality Revenue Share by Country (2019-2030)
    Figure 43. US & Canada Virtual Reality Sales Share by Country (2019-2030)
    Figure 44. U.S. Virtual Reality Revenue (2019-2030) & (US$ Million)
    Figure 45. Canada Virtual Reality Revenue (2019-2030) & (US$ Million)
    Figure 46. Europe Virtual Reality Sales Market Share by Type (2019-2030)
    Figure 47. Europe Virtual Reality Revenue Market Share by Type (2019-2030)
    Figure 48. Europe Virtual Reality Sales Market Share by Application (2019-2030)
    Figure 49. Europe Virtual Reality Revenue Market Share by Application (2019-2030)
    Figure 50. Europe Virtual Reality Revenue Share by Country (2019-2030)
    Figure 51. Europe Virtual Reality Sales Share by Country (2019-2030)
    Figure 52. Germany Virtual Reality Revenue (2019-2030) & (US$ Million)
    Figure 53. France Virtual Reality Revenue (2019-2030) & (US$ Million)
    Figure 54. U.K. Virtual Reality Revenue (2019-2030) & (US$ Million)
    Figure 55. Italy Virtual Reality Revenue (2019-2030) & (US$ Million)
    Figure 56. Russia Virtual Reality Revenue (2019-2030) & (US$ Million)
    Figure 57. China Virtual Reality Sales Market Share by Type (2019-2030)
    Figure 58. China Virtual Reality Revenue Market Share by Type (2019-2030)
    Figure 59. China Virtual Reality Sales Market Share by Application (2019-2030)
    Figure 60. China Virtual Reality Revenue Market Share by Application (2019-2030)
    Figure 61. Asia Virtual Reality Sales Market Share by Type (2019-2030)
    Figure 62. Asia Virtual Reality Revenue Market Share by Type (2019-2030)
    Figure 63. Asia Virtual Reality Sales Market Share by Application (2019-2030)
    Figure 64. Asia Virtual Reality Revenue Market Share by Application (2019-2030)
    Figure 65. Asia Virtual Reality Revenue Share by Region (2019-2030)
    Figure 66. Asia Virtual Reality Sales Share by Region (2019-2030)
    Figure 67. Japan Virtual Reality Revenue (2019-2030) & (US$ Million)
    Figure 68. South Korea Virtual Reality Revenue (2019-2030) & (US$ Million)
    Figure 69. China Taiwan Virtual Reality Revenue (2019-2030) & (US$ Million)
    Figure 70. Southeast Asia Virtual Reality Revenue (2019-2030) & (US$ Million)
    Figure 71. India Virtual Reality Revenue (2019-2030) & (US$ Million)
    Figure 72. Middle East, Africa and Latin America Virtual Reality Sales Market Share by Type (2019-2030)
    Figure 73. Middle East, Africa and Latin America Virtual Reality Revenue Market Share by Type (2019-2030)
    Figure 74. Middle East, Africa and Latin America Virtual Reality Sales Market Share by Application (2019-2030)
    Figure 75. Middle East, Africa and Latin America Virtual Reality Revenue Market Share by Application (2019-2030)
    Figure 76. Middle East, Africa and Latin America Virtual Reality Revenue Share by Country (2019-2030)
    Figure 77. Middle East, Africa and Latin America Virtual Reality Sales Share by Country (2019-2030)
    Figure 78. Brazil Virtual Reality Revenue (2019-2030) & (US$ Million)
    Figure 79. Mexico Virtual Reality Revenue (2019-2030) & (US$ Million)
    Figure 80. Turkey Virtual Reality Revenue (2019-2030) & (US$ Million)
    Figure 81. Israel Virtual Reality Revenue (2019-2030) & (US$ Million)
    Figure 82. GCC Countries Virtual Reality Revenue (2019-2030) & (US$ Million)
    Figure 83. Virtual Reality Value Chain
    Figure 84. Virtual Reality Production Process
    Figure 85. Channels of Distribution
    Figure 86. Distributors Profiles
    Figure 87. Bottom-up and Top-down Approaches for This Report
    Figure 88. Data Triangulation
    Figure 89. Key Executives Interviewed
当社から購入のメリット
サンプル提供

01. サンプル提供

ご購入前にサンプル(英語、日本語)が提供可能。

カスタマイズサービス

02. カスタマイズサービス

レポートの一部をご購入可能;基本バージョンに加え、ご要望に応じたカスタム委託調査も提供可能。

プロフェッショナルな日本語翻訳

03. プロフェッショナルな日本語翻訳

AI翻訳ではなく、プロフェッショナルな日本語翻訳をご提供。納期:英語は2-4営業日以内、日本語は8-10営業日以内。

多言語コミュニケーション

04. 多言語コミュニケーション

日本語、英語、中国語、ヒンディー語、ドイツ語、韓国語、フランス語の7ヶ国語でコミュニケーションサービスをご提供。

 お支払方法

05. お支払方法

銀行振込(納品後、ご請求書送付)。

アフターサービス

06. アフターサービス

ご購入後、ご質問があれば、3ヵ月以内に無料でアナリストと直接的に連絡できる。

ご注文方法

請求書払いの場合:

  • yuan01

    レポート選択

  • yuan01

    見積もり依頼

  • yuan01

    メールでのご注文

  • yuan01

    入手(英語版は2〜4営業日、日本語版は8〜10営業日)

  • yuan01

    決済(後払い)

クレジットカード決済の場合:

  • yuan01

    レポート選択

  • yuan01

    ウェブサイトでのご注文

  • yuan01

    決済

  • yuan01

    入手(英語版は2〜4営業日、日本語版は8〜10営業日)