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ウェアラブルなプレイアクセサリー世界市場の発展状況と動向 2024-2030

英文タイトル: Global Wearable Gaming Accessories Market Insights, Forecast to 2030

ウェアラブルなプレイアクセサリー世界市場の発展状況と動向 2024-2030
  • レポートID:275594
  • 発表時期:2024-04-25
  • 訪問回数:280
  • ページ数:94
  • レポート形式:PDF
  • レポート言語:英語、日本語
  • グラフ数:113
  • レポートカテゴリ: 消費財

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biaoTi

概要

本報告書は、ウェアラブルなプレイアクセサリーの世界市場、容量、生産量、収益、価格の概要を紹介します。2019~2023年の歴史的な市場収益/売上データ、2024年の予想、および2030年までのCAGRの予測を含む世界市場動向の分析。本レポートはメーカー、地域、製品の種類と端末業界の角度から世界と主要地域の市場現状と将来性を研究した、このレポートでは、世界と主要地域のトップメーカーを分析し、製品タイプとアプリケーション/端末業界別にウェアラブルなプレイアクセサリー市場を分類しています。

本レポートでは世界のウェアラブルなプレイアクセサリー市場の主な参加者として、企業概要、販売数量、収益、価格、粗利益率、ポートフォリオ、地理的位置、重要な発展を次のパラメータに基づいて紹介します。本研究に含まれる主な企業は:Sony、Microsoft、Samsung Electronics、Google、Oculus VR、HTC、Machina Wearable Technology

レポートはウェアラブルなプレイアクセサリーの主要生産者を調査し、主要地域や国の消費状況も提供します。ウェアラブルなプレイアクセサリーの今後の市場の可能性のハイライト、およびこの市場をさまざまなセグメントおよびサブセグメントに予測するための主要な地域/国の焦点。アメリカとカナダ、中国、アジア、ヨーロッパ、中東、アフリカ、ラテンアメリカ、およびその他の国の国別データと市場価値分析。

2019年から2030年までのタイプ別および用途別、売上高、収益、価格別のセグメントデータを分析します。

タイプ別市場セグメント:
VR Headset
Wearable Controller
Wearable Gaming Body Suit
Others

用途別の市場セグメント:
Flagship Retail Stores
Gaming Specialty Stores
Online Stores
Others

レポートの詳細内容
本レポートは、世界のウェアラブルなプレイアクセサリー市場の現状と将来展望を包括的に分析し、グローバルの主要地域における開発動向の綿密な調査を通じて、読者に包括的な市場分析を提示するものであります。市場の全体像を把握するために、プレイヤー、地域、製品タイプ、最終産業を網羅した多角的な分析を提供しています。さらに、世界市場のトッププレイヤーを特定し、プロファイルを作成するとともに、製品タイプや用途/最終産業に基づいてウェアラブルなプレイアクセサリー市場を細分化しています。この分類と応用により、市場の構造とダイナミクスをより深く理解することができ、情報に基づいた意思決定と戦略立案が可能になります。

一. 生産面では、2019年から2024年まで、そして2030年までの予測として、メーカー別、地域別(地域レベル、国レベル)のウェアラブルなプレイアクセサリー生産量、成長率、市場シェアを調査している。

二. 消費面では、ウェアラブルなプレイアクセサリーの売上高を地域別(地域レベル・国レベル)、企業別、種類別、用途別に焦点を当てています。2019年から2024年まで、2030年までの予測。

三.主要メーカーのウェアラブルなプレイアクセサリー売上高、収益、市場シェア、業界ランキング、2019年から2024年までのデータに焦点を当てています。世界のウェアラブルなプレイアクセサリー市場における主要なステークホルダーの特定、最近の動向とセグメント収益に基づいて競争状況と市場ポジショニングの分析。

四.本ウェアラブルなプレイアクセサリーのレポートでは関係者が市場の競争状況を包括的に理解し、事業戦略や市場戦略を的確に立てるのに役立つ洞察を提供することを目的としています。 売上高、成長動向、生産技術、用途、エンドユーザー産業の市場規模に関する詳細な評価と予測を提供し、意思決定者に強力なデータサポートを提供します。

章の概要

1章:ウェアラブルなプレイアクセサリーのレポート範囲、各市場セグメントの市場規模、将来の開発可能性などを含む、さまざまな市場セグメントのエグゼクティブサマリー(タイプ別およびアプリケーション別など)を紹介します。市場の現状と、短期から中期、および長期的な進化の可能性を高度に見ることができます。(20192030
2章: ウェアラブルなプレイアクセサリーの世界と主要生産者(地域/国)の生産/アウトプット。各生産者の生産量と今後6年間の発展可能性を定量的に分析しています。(20192030
3章:世界、地域、国レベルにおけるウェアラブルなプレイアクセサリーの売上(消費)、収益。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、世界の各国の市場発展、将来の発展の見通し、市場空間を紹介します。(20192030
4ウェアラブルなプレイアクセサリーメーカーの競争状況、価格、売上高、収益、市場シェアと業界ランキング、最新の開発計画、合併、買収情報などの詳細分析。(20192024
5章:ウェアラブルなプレイアクセサリーの各市場セグメントの売上高、収益、平均価格、および開発可能性をカバーした種類別のさまざまな市場セグメントの分析を提供し、読者がさまざまな市場セグメントでブルーオーシャン市場を見つけるのに役立ちます。(20192030
6章:アプリケーション別の様々な市場セグメントの分析を提供し、各市場セグメントの売上高、収益、平均価格、発展の可能性をカバーし、読者が異なる下流市場でのブルーオーシャン市場を見つけるのに役立ちます。(20192030
7章:北米(米国・カナダ):タイプ別、用途別、国別、セグメント別の売上高、収益。(20192030
8章:ヨーロッパ:タイプ別、用途別、国別、セグメント別の売上高と収益。(20192030
9章:中国:タイプ別、アプリケーション別、セグメント別の売上高、収益。(20192030
10章:アジア(中国を除く):タイプ別、用途別、地域別、セグメント別の売上高、収益。(20192030
11章:中東、アフリカ、中南米:タイプ別、用途別、国別、セグメント別の売上高、収益。(20192030
12章:ウェアラブルなプレイアクセサリーの主要メーカーの概要を提供し、製品の説明と仕様、ウェアラブルなプレイアクセサリーの売上高、収益、価格、粗利益率、最近の発展など、市場の主要企業の基本的な状況を詳細に紹介します。(20192024
13章:産業チェーン、販売チャネル、主要原材料、販売代理店および顧客の分析。
14章:ウェアラブルなプレイアクセサリーの市場動態、市場の最新の動向、市場の推進要因と制約要因、業界内のメーカーが直面する課題とリスク、業界内の関連政策の分析を紹介します。
15章:レポートの要点と結論。

biaoTi

概要

Wearable gaming accessories are smart electronic gadgets that are worn on human body. They are available in different types, to name a few, they come as spectacles, ear plugs, shoes, wrist bands, clothes etc.
The global Wearable Gaming Accessories market is projected to grow from US$ million in 2024 to US$ million by 2030, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for Wearable Gaming Accessories is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

The China market for Wearable Gaming Accessories is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

The Europe market for Wearable Gaming Accessories is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

The global key manufacturers of Wearable Gaming Accessories include Sony, Microsoft, Samsung Electronics, Google, Oculus VR, HTC and Machina Wearable Technology, etc. In 2023, the global top five players had a share approximately % in terms of revenue.
Report Covers:
This report presents an overview of global market for Wearable Gaming Accessories, sales, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Wearable Gaming Accessories, also provides the sales of main regions and countries. Highlights of the upcoming market potential for Wearable Gaming Accessories, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Wearable Gaming Accessories sales, revenue, market share and industry ranking of main manufacturers, data from 2019 to 2024. Identification of the major stakeholders in the global Wearable Gaming Accessories market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type, and by Application, sales, revenue, and price, from 2019 to 2030. Evaluation and forecast the market size for Wearable Gaming Accessories sales, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Sony, Microsoft, Samsung Electronics, Google, Oculus VR, HTC and Machina Wearable Technology, etc.

Market Segmentation
By Company
    Sony
    Microsoft
    Samsung Electronics
    Google
    Oculus VR
    HTC
    Machina Wearable Technology

Segment by Type
    VR Headset
    Wearable Controller
    Wearable Gaming Body Suit
    Others

Segment by Application
    Flagship Retail Stores
    Gaming Specialty Stores
    Online Stores
    Others

Segment by Region
    US & Canada
        U.S.
        Canada
    China
    Asia (excluding China)
        Japan
        South Korea
        China Taiwan
       Southeast Asia
        India
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
    Latin America, Middle East & Africa
        Brazil
        Mexico
        Turkey
        Israel
        GCC Countries

Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, and by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Sales (consumption), revenue of Wearable Gaming Accessories in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 3: Detailed analysis of Wearable Gaming Accessories manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, sales, and revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, sales, and revenue for each segment.
Chapter 8: China by Type, and by Application, sales, and revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, sales, and revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, sales, and revenue for each segment.
Chapter 11: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Wearable Gaming Accessories sales, revenue, price, gross margin, and recent development, etc.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: The main points and conclusions of the report.
biaoTi

総目録

1 Study Coverage
1.1 Wearable Gaming Accessories Product Introduction
1.2 Market by Type
1.2.1 Global Wearable Gaming Accessories Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 VR Headset
1.2.3 Wearable Controller
1.2.4 Wearable Gaming Body Suit
1.2.5 Others
1.3 Market by Application
1.3.1 Global Wearable Gaming Accessories Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Flagship Retail Stores
1.3.3 Gaming Specialty Stores
1.3.4 Online Stores
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered

2 Executive Summary
2.1 Global Wearable Gaming Accessories Sales Estimates and Forecasts 2019-2030
2.2 Global Wearable Gaming Accessories Revenue by Region
2.2.1 Global Wearable Gaming Accessories Revenue by Region: 2019 VS 2023 VS 2030
2.2.2 Global Wearable Gaming Accessories Revenue by Region (2019-2024)
2.2.3 Global Wearable Gaming Accessories Revenue by Region (2025-2030)
2.2.4 Global Wearable Gaming Accessories Revenue Market Share by Region (2019-2030)
2.3 Global Wearable Gaming Accessories Sales Estimates and Forecasts 2019-2030
2.4 Global Wearable Gaming Accessories Sales by Region
2.4.1 Global Wearable Gaming Accessories Sales by Region: 2019 VS 2023 VS 2030
2.4.2 Global Wearable Gaming Accessories Sales by Region (2019-2024)
2.4.3 Global Wearable Gaming Accessories Sales by Region (2025-2030)
2.4.4 Global Wearable Gaming Accessories Sales Market Share by Region (2019-2030)
2.5 US & Canada
2.6 Europe
2.7 China
2.8 Asia (excluding China)
2.9 Middle East, Africa and Latin America

3 Competition by Manufactures
3.1 Global Wearable Gaming Accessories Sales by Manufacturers
3.1.1 Global Wearable Gaming Accessories Sales by Manufacturers (2019-2024)
3.1.2 Global Wearable Gaming Accessories Sales Market Share by Manufacturers (2019-2024)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Wearable Gaming Accessories in 2023
3.2 Global Wearable Gaming Accessories Revenue by Manufacturers
3.2.1 Global Wearable Gaming Accessories Revenue by Manufacturers (2019-2024)
3.2.2 Global Wearable Gaming Accessories Revenue Market Share by Manufacturers (2019-2024)
3.2.3 Global Top 10 and Top 5 Companies by Wearable Gaming Accessories Revenue in 2023
3.3 Global Key Players of Wearable Gaming Accessories, Industry Ranking, 2022 VS 2023 VS 2024
3.4 Global Wearable Gaming Accessories Sales Price by Manufacturers
3.5 Analysis of Competitive Landscape
3.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.5.2 Global Wearable Gaming Accessories Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.6 Global Key Manufacturers of Wearable Gaming Accessories, Manufacturing Base Distribution and Headquarters
3.7 Global Key Manufacturers of Wearable Gaming Accessories, Product Offered and Application
3.8 Global Key Manufacturers of Wearable Gaming Accessories, Date of Enter into This Industry
3.9 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type
4.1 Global Wearable Gaming Accessories Sales by Type
4.1.1 Global Wearable Gaming Accessories Historical Sales by Type (2019-2024)
4.1.2 Global Wearable Gaming Accessories Forecasted Sales by Type (2025-2030)
4.1.3 Global Wearable Gaming Accessories Sales Market Share by Type (2019-2030)
4.2 Global Wearable Gaming Accessories Revenue by Type
4.2.1 Global Wearable Gaming Accessories Historical Revenue by Type (2019-2024)
4.2.2 Global Wearable Gaming Accessories Forecasted Revenue by Type (2025-2030)
4.2.3 Global Wearable Gaming Accessories Revenue Market Share by Type (2019-2030)
4.3 Global Wearable Gaming Accessories Price by Type
4.3.1 Global Wearable Gaming Accessories Price by Type (2019-2024)
4.3.2 Global Wearable Gaming Accessories Price Forecast by Type (2025-2030)

5 Market Size by Application
5.1 Global Wearable Gaming Accessories Sales by Application
5.1.1 Global Wearable Gaming Accessories Historical Sales by Application (2019-2024)
5.1.2 Global Wearable Gaming Accessories Forecasted Sales by Application (2025-2030)
5.1.3 Global Wearable Gaming Accessories Sales Market Share by Application (2019-2030)
5.2 Global Wearable Gaming Accessories Revenue by Application
5.2.1 Global Wearable Gaming Accessories Historical Revenue by Application (2019-2024)
5.2.2 Global Wearable Gaming Accessories Forecasted Revenue by Application (2025-2030)
5.2.3 Global Wearable Gaming Accessories Revenue Market Share by Application (2019-2030)
5.3 Global Wearable Gaming Accessories Price by Application
5.3.1 Global Wearable Gaming Accessories Price by Application (2019-2024)
5.3.2 Global Wearable Gaming Accessories Price Forecast by Application (2025-2030)

6 US & Canada
6.1 US & Canada Wearable Gaming Accessories Market Size by Type
6.1.1 US & Canada Wearable Gaming Accessories Sales by Type (2019-2030)
6.1.2 US & Canada Wearable Gaming Accessories Revenue by Type (2019-2030)
6.2 US & Canada Wearable Gaming Accessories Market Size by Application
6.2.1 US & Canada Wearable Gaming Accessories Sales by Application (2019-2030)
6.2.2 US & Canada Wearable Gaming Accessories Revenue by Application (2019-2030)
6.3 US & Canada Wearable Gaming Accessories Market Size by Country
6.3.1 US & Canada Wearable Gaming Accessories Revenue by Country: 2019 VS 2023 VS 2030
6.3.2 US & Canada Wearable Gaming Accessories Sales by Country (2019-2030)
6.3.3 US & Canada Wearable Gaming Accessories Revenue by Country (2019-2030)
6.3.4 US
6.3.5 Canada

7 Europe
7.1 Europe Wearable Gaming Accessories Market Size by Type
7.1.1 Europe Wearable Gaming Accessories Sales by Type (2019-2030)
7.1.2 Europe Wearable Gaming Accessories Revenue by Type (2019-2030)
7.2 Europe Wearable Gaming Accessories Market Size by Application
7.2.1 Europe Wearable Gaming Accessories Sales by Application (2019-2030)
7.2.2 Europe Wearable Gaming Accessories Revenue by Application (2019-2030)
7.3 Europe Wearable Gaming Accessories Market Size by Country
7.3.1 Europe Wearable Gaming Accessories Revenue by Country: 2019 VS 2023 VS 2030
7.3.2 Europe Wearable Gaming Accessories Sales by Country (2019-2030)
7.3.3 Europe Wearable Gaming Accessories Revenue by Country (2019-2030)
7.3.4 Germany
7.3.5 France
7.3.6 U.K.
7.3.7 Italy
7.3.8 Russia

8 China
8.1 China Wearable Gaming Accessories Market Size
8.1.1 China Wearable Gaming Accessories Sales (2019-2030)
8.1.2 China Wearable Gaming Accessories Revenue (2019-2030)
8.2 China Wearable Gaming Accessories Market Size by Application
8.2.1 China Wearable Gaming Accessories Sales by Application (2019-2030)
8.2.2 China Wearable Gaming Accessories Revenue by Application (2019-2030)

9 Asia (excluding China)
9.1 Asia Wearable Gaming Accessories Market Size by Type
9.1.1 Asia Wearable Gaming Accessories Sales by Type (2019-2030)
9.1.2 Asia Wearable Gaming Accessories Revenue by Type (2019-2030)
9.2 Asia Wearable Gaming Accessories Market Size by Application
9.2.1 Asia Wearable Gaming Accessories Sales by Application (2019-2030)
9.2.2 Asia Wearable Gaming Accessories Revenue by Application (2019-2030)
9.3 Asia Wearable Gaming Accessories Sales by Region
9.3.1 Asia Wearable Gaming Accessories Revenue by Region: 2019 VS 2023 VS 2030
9.3.2 Asia Wearable Gaming Accessories Revenue by Region (2019-2030)
9.3.3 Asia Wearable Gaming Accessories Sales by Region (2019-2030)
9.3.4 Japan
9.3.5 South Korea
9.3.6 China Taiwan
9.3.7 Southeast Asia
9.3.8 India

10 Middle East, Africa and Latin America
10.1 Middle East, Africa and Latin America Wearable Gaming Accessories Market Size by Type
10.1.1 Middle East, Africa and Latin America Wearable Gaming Accessories Sales by Type (2019-2030)
10.1.2 Middle East, Africa and Latin America Wearable Gaming Accessories Revenue by Type (2019-2030)
10.2 Middle East, Africa and Latin America Wearable Gaming Accessories Market Size by Application
10.2.1 Middle East, Africa and Latin America Wearable Gaming Accessories Sales by Application (2019-2030)
10.2.2 Middle East, Africa and Latin America Wearable Gaming Accessories Revenue by Application (2019-2030)
10.3 Middle East, Africa and Latin America Wearable Gaming Accessories Sales by Country
10.3.1 Middle East, Africa and Latin America Wearable Gaming Accessories Revenue by Country: 2019 VS 2023 VS 2030
10.3.2 Middle East, Africa and Latin America Wearable Gaming Accessories Revenue by Country (2019-2030)
10.3.3 Middle East, Africa and Latin America Wearable Gaming Accessories Sales by Country (2019-2030)
10.3.4 Brazil
10.3.5 Mexico
10.3.6 Turkey
10.3.7 Israel
10.3.8 GCC Countries

11 Company Profiles
11.1 Sony
11.1.1 Sony Company Information
11.1.2 Sony Overview
11.1.3 Sony Wearable Gaming Accessories Sales, Price, Revenue and Gross Margin (2019-2024)
11.1.4 Sony Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Sony Recent Developments
11.2 Microsoft
11.2.1 Microsoft Company Information
11.2.2 Microsoft Overview
11.2.3 Microsoft Wearable Gaming Accessories Sales, Price, Revenue and Gross Margin (2019-2024)
11.2.4 Microsoft Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Microsoft Recent Developments
11.3 Samsung Electronics
11.3.1 Samsung Electronics Company Information
11.3.2 Samsung Electronics Overview
11.3.3 Samsung Electronics Wearable Gaming Accessories Sales, Price, Revenue and Gross Margin (2019-2024)
11.3.4 Samsung Electronics Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 Samsung Electronics Recent Developments
11.4 Google
11.4.1 Google Company Information
11.4.2 Google Overview
11.4.3 Google Wearable Gaming Accessories Sales, Price, Revenue and Gross Margin (2019-2024)
11.4.4 Google Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 Google Recent Developments
11.5 Oculus VR
11.5.1 Oculus VR Company Information
11.5.2 Oculus VR Overview
11.5.3 Oculus VR Wearable Gaming Accessories Sales, Price, Revenue and Gross Margin (2019-2024)
11.5.4 Oculus VR Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 Oculus VR Recent Developments
11.6 HTC
11.6.1 HTC Company Information
11.6.2 HTC Overview
11.6.3 HTC Wearable Gaming Accessories Sales, Price, Revenue and Gross Margin (2019-2024)
11.6.4 HTC Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 HTC Recent Developments
11.7 Machina Wearable Technology
11.7.1 Machina Wearable Technology Company Information
11.7.2 Machina Wearable Technology Overview
11.7.3 Machina Wearable Technology Wearable Gaming Accessories Sales, Price, Revenue and Gross Margin (2019-2024)
11.7.4 Machina Wearable Technology Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 Machina Wearable Technology Recent Developments

12 Industry Chain and Sales Channels Analysis
12.1 Wearable Gaming Accessories Industry Chain Analysis
12.2 Wearable Gaming Accessories Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Wearable Gaming Accessories Production Mode & Process
12.4 Wearable Gaming Accessories Sales and Marketing
12.4.1 Wearable Gaming Accessories Sales Channels
12.4.2 Wearable Gaming Accessories Distributors
12.5 Wearable Gaming Accessories Customers

13 Market Dynamics
13.1 Wearable Gaming Accessories Industry Trends
13.2 Wearable Gaming Accessories Market Drivers
13.3 Wearable Gaming Accessories Market Challenges
13.4 Wearable Gaming Accessories Market Restraints

14 Key Findings in The Global Wearable Gaming Accessories Study

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer

biaoTi

表と図のリスト

List of Tables
    Table 1. Global Wearable Gaming Accessories Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
    Table 2. Major Manufacturers of VR Headset
    Table 3. Major Manufacturers of Wearable Controller
    Table 4. Major Manufacturers of Wearable Gaming Body Suit
    Table 5. Major Manufacturers of Others
    Table 6. Global Wearable Gaming Accessories Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
    Table 7. Global Wearable Gaming Accessories Revenue Grow Rate (CAGR) by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 8. Global Wearable Gaming Accessories Revenue by Region (2019-2024) & (US$ Million)
    Table 9. Global Wearable Gaming Accessories Revenue by Region (2025-2030) & (US$ Million)
    Table 10. Global Wearable Gaming Accessories Revenue Market Share by Region (2019-2024)
    Table 11. Global Wearable Gaming Accessories Revenue Market Share by Region (2025-2030)
    Table 12. Global Wearable Gaming Accessories Sales Grow Rate (CAGR) by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 13. Global Wearable Gaming Accessories Sales by Region (2019-2024) & (K Units)
    Table 14. Global Wearable Gaming Accessories Sales by Region (2025-2030) & (K Units)
    Table 15. Global Wearable Gaming Accessories Sales Market Share by Region (2019-2024)
    Table 16. Global Wearable Gaming Accessories Sales Market Share by Region (2025-2030)
    Table 17. Global Wearable Gaming Accessories Sales by Manufacturers (2019-2024) & (K Units)
    Table 18. Global Wearable Gaming Accessories Sales Share by Manufacturers (2019-2024)
    Table 19. Global Wearable Gaming Accessories Revenue by Manufacturers (2019-2024) & (US$ Million)
    Table 20. Global Wearable Gaming Accessories Revenue Share by Manufacturers (2019-2024)
    Table 21. Global Key Players of Wearable Gaming Accessories, Industry Ranking, 2022 VS 2023 VS 2024
    Table 22. Wearable Gaming Accessories Price by Manufacturers 2019-2024 (USD/Unit)
    Table 23. Global Wearable Gaming Accessories Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 24. Global Wearable Gaming Accessories by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Wearable Gaming Accessories as of 2023)
    Table 25. Global Key Manufacturers of Wearable Gaming Accessories, Manufacturing Base Distribution and Headquarters
    Table 26. Global Key Manufacturers of Wearable Gaming Accessories, Product Offered and Application
    Table 27. Global Key Manufacturers of Wearable Gaming Accessories, Date of Enter into This Industry
    Table 28. Mergers & Acquisitions, Expansion Plans
    Table 29. Global Wearable Gaming Accessories Sales by Type (2019-2024) & (K Units)
    Table 30. Global Wearable Gaming Accessories Sales by Type (2025-2030) & (K Units)
    Table 31. Global Wearable Gaming Accessories Sales Share by Type (2019-2024)
    Table 32. Global Wearable Gaming Accessories Sales Share by Type (2025-2030)
    Table 33. Global Wearable Gaming Accessories Revenue by Type (2019-2024) & (US$ Million)
    Table 34. Global Wearable Gaming Accessories Revenue by Type (2025-2030) & (US$ Million)
    Table 35. Global Wearable Gaming Accessories Revenue Share by Type (2019-2024)
    Table 36. Global Wearable Gaming Accessories Revenue Share by Type (2025-2030)
    Table 37. Wearable Gaming Accessories Price by Type (2019-2024) & (USD/Unit)
    Table 38. Global Wearable Gaming Accessories Price Forecast by Type (2025-2030) & (USD/Unit)
    Table 39. Global Wearable Gaming Accessories Sales by Application (2019-2024) & (K Units)
    Table 40. Global Wearable Gaming Accessories Sales by Application (2025-2030) & (K Units)
    Table 41. Global Wearable Gaming Accessories Sales Share by Application (2019-2024)
    Table 42. Global Wearable Gaming Accessories Sales Share by Application (2025-2030)
    Table 43. Global Wearable Gaming Accessories Revenue by Application (2019-2024) & (US$ Million)
    Table 44. Global Wearable Gaming Accessories Revenue by Application (2025-2030) & (US$ Million)
    Table 45. Global Wearable Gaming Accessories Revenue Share by Application (2019-2024)
    Table 46. Global Wearable Gaming Accessories Revenue Share by Application (2025-2030)
    Table 47. Wearable Gaming Accessories Price by Application (2019-2024) & (USD/Unit)
    Table 48. Global Wearable Gaming Accessories Price Forecast by Application (2025-2030) & (USD/Unit)
    Table 49. US & Canada Wearable Gaming Accessories Sales by Type (2019-2024) & (K Units)
    Table 50. US & Canada Wearable Gaming Accessories Sales by Type (2025-2030) & (K Units)
    Table 51. US & Canada Wearable Gaming Accessories Revenue by Type (2019-2024) & (US$ Million)
    Table 52. US & Canada Wearable Gaming Accessories Revenue by Type (2025-2030) & (US$ Million)
    Table 53. US & Canada Wearable Gaming Accessories Sales by Application (2019-2024) & (K Units)
    Table 54. US & Canada Wearable Gaming Accessories Sales by Application (2025-2030) & (K Units)
    Table 55. US & Canada Wearable Gaming Accessories Revenue by Application (2019-2024) & (US$ Million)
    Table 56. US & Canada Wearable Gaming Accessories Revenue by Application (2025-2030) & (US$ Million)
    Table 57. US & Canada Wearable Gaming Accessories Revenue Grow Rate (CAGR) by Country: 2019 VS 2023 VS 2030 (US$ Million)
    Table 58. US & Canada Wearable Gaming Accessories Revenue by Country (2019-2024) & (US$ Million)
    Table 59. US & Canada Wearable Gaming Accessories Revenue by Country (2025-2030) & (US$ Million)
    Table 60. US & Canada Wearable Gaming Accessories Sales by Country (2019-2024) & (K Units)
    Table 61. US & Canada Wearable Gaming Accessories Sales by Country (2025-2030) & (K Units)
    Table 62. Europe Wearable Gaming Accessories Sales by Type (2019-2024) & (K Units)
    Table 63. Europe Wearable Gaming Accessories Sales by Type (2025-2030) & (K Units)
    Table 64. Europe Wearable Gaming Accessories Revenue by Type (2019-2024) & (US$ Million)
    Table 65. Europe Wearable Gaming Accessories Revenue by Type (2025-2030) & (US$ Million)
    Table 66. Europe Wearable Gaming Accessories Sales by Application (2019-2024) & (K Units)
    Table 67. Europe Wearable Gaming Accessories Sales by Application (2025-2030) & (K Units)
    Table 68. Europe Wearable Gaming Accessories Revenue by Application (2019-2024) & (US$ Million)
    Table 69. Europe Wearable Gaming Accessories Revenue by Application (2025-2030) & (US$ Million)
    Table 70. Europe Wearable Gaming Accessories Revenue Grow Rate (CAGR) by Country: 2019 VS 2023 VS 2030 (US$ Million)
    Table 71. Europe Wearable Gaming Accessories Revenue by Country (2019-2024) & (US$ Million)
    Table 72. Europe Wearable Gaming Accessories Revenue by Country (2025-2030) & (US$ Million)
    Table 73. Europe Wearable Gaming Accessories Sales by Country (2019-2024) & (K Units)
    Table 74. Europe Wearable Gaming Accessories Sales by Country (2025-2030) & (K Units)
    Table 75. China Wearable Gaming Accessories Sales by Type (2019-2024) & (K Units)
    Table 76. China Wearable Gaming Accessories Sales by Type (2025-2030) & (K Units)
    Table 77. China Wearable Gaming Accessories Revenue by Type (2019-2024) & (US$ Million)
    Table 78. China Wearable Gaming Accessories Revenue by Type (2025-2030) & (US$ Million)
    Table 79. China Wearable Gaming Accessories Sales by Application (2019-2024) & (K Units)
    Table 80. China Wearable Gaming Accessories Sales by Application (2025-2030) & (K Units)
    Table 81. China Wearable Gaming Accessories Revenue by Application (2019-2024) & (US$ Million)
    Table 82. China Wearable Gaming Accessories Revenue by Application (2025-2030) & (US$ Million)
    Table 83. Asia Wearable Gaming Accessories Sales by Type (2019-2024) & (K Units)
    Table 84. Asia Wearable Gaming Accessories Sales by Type (2025-2030) & (K Units)
    Table 85. Asia Wearable Gaming Accessories Revenue by Type (2019-2024) & (US$ Million)
    Table 86. Asia Wearable Gaming Accessories Revenue by Type (2025-2030) & (US$ Million)
    Table 87. Asia Wearable Gaming Accessories Sales by Application (2019-2024) & (K Units)
    Table 88. Asia Wearable Gaming Accessories Sales by Application (2025-2030) & (K Units)
    Table 89. Asia Wearable Gaming Accessories Revenue by Application (2019-2024) & (US$ Million)
    Table 90. Asia Wearable Gaming Accessories Revenue by Application (2025-2030) & (US$ Million)
    Table 91. Asia Wearable Gaming Accessories Revenue Grow Rate (CAGR) by Country: 2019 VS 2023 VS 2030 (US$ Million)
    Table 92. Asia Wearable Gaming Accessories Revenue by Region (2019-2024) & (US$ Million)
    Table 93. Asia Wearable Gaming Accessories Revenue by Region (2025-2030) & (US$ Million)
    Table 94. Asia Wearable Gaming Accessories Sales by Region (2019-2024) & (K Units)
    Table 95. Asia Wearable Gaming Accessories Sales by Region (2025-2030) & (K Units)
    Table 96. Middle East, Africa and Latin America Wearable Gaming Accessories Sales by Type (2019-2024) & (K Units)
    Table 97. Middle East, Africa and Latin America Wearable Gaming Accessories Sales by Type (2025-2030) & (K Units)
    Table 98. Middle East, Africa and Latin America Wearable Gaming Accessories Revenue by Type (2019-2024) & (US$ Million)
    Table 99. Middle East, Africa and Latin America Wearable Gaming Accessories Revenue by Type (2025-2030) & (US$ Million)
    Table 100. Middle East, Africa and Latin America Wearable Gaming Accessories Sales by Application (2019-2024) & (K Units)
    Table 101. Middle East, Africa and Latin America Wearable Gaming Accessories Sales by Application (2025-2030) & (K Units)
    Table 102. Middle East, Africa and Latin America Wearable Gaming Accessories Revenue by Application (2019-2024) & (US$ Million)
    Table 103. Middle East, Africa and Latin America Wearable Gaming Accessories Revenue by Application (2025-2030) & (US$ Million)
    Table 104. Middle East, Africa and Latin America Wearable Gaming Accessories Revenue Grow Rate (CAGR) by Country: 2019 VS 2023 VS 2030 (US$ Million)
    Table 105. Middle East, Africa and Latin America Wearable Gaming Accessories Revenue by Country (2019-2024) & (US$ Million)
    Table 106. Middle East, Africa and Latin America Wearable Gaming Accessories Revenue by Country (2025-2030) & (US$ Million)
    Table 107. Middle East, Africa and Latin America Wearable Gaming Accessories Sales by Country (2019-2024) & (K Units)
    Table 108. Middle East, Africa and Latin America Wearable Gaming Accessories Sales by Country (2025-2030) & (K Units)
    Table 109. Sony Company Information
    Table 110. Sony Description and Major Businesses
    Table 111. Sony Wearable Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 112. Sony Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
    Table 113. Sony Recent Developments
    Table 114. Microsoft Company Information
    Table 115. Microsoft Description and Major Businesses
    Table 116. Microsoft Wearable Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 117. Microsoft Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
    Table 118. Microsoft Recent Developments
    Table 119. Samsung Electronics Company Information
    Table 120. Samsung Electronics Description and Major Businesses
    Table 121. Samsung Electronics Wearable Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 122. Samsung Electronics Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
    Table 123. Samsung Electronics Recent Developments
    Table 124. Google Company Information
    Table 125. Google Description and Major Businesses
    Table 126. Google Wearable Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 127. Google Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
    Table 128. Google Recent Developments
    Table 129. Oculus VR Company Information
    Table 130. Oculus VR Description and Major Businesses
    Table 131. Oculus VR Wearable Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 132. Oculus VR Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
    Table 133. Oculus VR Recent Developments
    Table 134. HTC Company Information
    Table 135. HTC Description and Major Businesses
    Table 136. HTC Wearable Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 137. HTC Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
    Table 138. HTC Recent Developments
    Table 139. Machina Wearable Technology Company Information
    Table 140. Machina Wearable Technology Description and Major Businesses
    Table 141. Machina Wearable Technology Wearable Gaming Accessories Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 142. Machina Wearable Technology Wearable Gaming Accessories Product Model Numbers, Pictures, Descriptions and Specifications
    Table 143. Machina Wearable Technology Recent Developments
    Table 144. Key Raw Materials Lists
    Table 145. Raw Materials Key Suppliers Lists
    Table 146. Wearable Gaming Accessories Distributors List
    Table 147. Wearable Gaming Accessories Customers List
    Table 148. Wearable Gaming Accessories Market Trends
    Table 149. Wearable Gaming Accessories Market Drivers
    Table 150. Wearable Gaming Accessories Market Challenges
    Table 151. Wearable Gaming Accessories Market Restraints
    Table 152. Research Programs/Design for This Report
    Table 153. Key Data Information from Secondary Sources
    Table 154. Key Data Information from Primary Sources
List of Figures
    Figure 1. Wearable Gaming Accessories Product Picture
    Figure 2. Global Wearable Gaming Accessories Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 3. Global Wearable Gaming Accessories Market Share by Type in 2023 & 2030
    Figure 4. VR Headset Product Picture
    Figure 5. Wearable Controller Product Picture
    Figure 6. Wearable Gaming Body Suit Product Picture
    Figure 7. Others Product Picture
    Figure 8. Global Wearable Gaming Accessories Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 9. Global Wearable Gaming Accessories Market Share by Application in 2023 & 2030
    Figure 10. Flagship Retail Stores
    Figure 11. Gaming Specialty Stores
    Figure 12. Online Stores
    Figure 13. Others
    Figure 14. Wearable Gaming Accessories Report Years Considered
    Figure 15. Global Wearable Gaming Accessories Revenue, (US$ Million), 2019 VS 2023 VS 2030
    Figure 16. Global Wearable Gaming Accessories Revenue 2019-2030 (US$ Million)
    Figure 17. Global Wearable Gaming Accessories Revenue Market Share by Region in Percentage: 2023 Versus 2030
    Figure 18. Global Wearable Gaming Accessories Revenue Market Share by Region (2019-2030)
    Figure 19. Global Wearable Gaming Accessories Sales 2019-2030 ((K Units)
    Figure 20. Global Wearable Gaming Accessories Sales Market Share by Region (2019-2030)
    Figure 21. US & Canada Wearable Gaming Accessories Sales YoY (2019-2030) & (K Units)
    Figure 22. US & Canada Wearable Gaming Accessories Revenue YoY (2019-2030) & (US$ Million)
    Figure 23. Europe Wearable Gaming Accessories Sales YoY (2019-2030) & (K Units)
    Figure 24. Europe Wearable Gaming Accessories Revenue YoY (2019-2030) & (US$ Million)
    Figure 25. China Wearable Gaming Accessories Sales YoY (2019-2030) & (K Units)
    Figure 26. China Wearable Gaming Accessories Revenue YoY (2019-2030) & (US$ Million)
    Figure 27. Asia (excluding China) Wearable Gaming Accessories Sales YoY (2019-2030) & (K Units)
    Figure 28. Asia (excluding China) Wearable Gaming Accessories Revenue YoY (2019-2030) & (US$ Million)
    Figure 29. Middle East, Africa and Latin America Wearable Gaming Accessories Sales YoY (2019-2030) & (K Units)
    Figure 30. Middle East, Africa and Latin America Wearable Gaming Accessories Revenue YoY (2019-2030) & (US$ Million)
    Figure 31. The Wearable Gaming Accessories Market Share of Top 10 and Top 5 Largest Manufacturers Around the World in 2023
    Figure 32. The Top 5 and 10 Largest Manufacturers of Wearable Gaming Accessories in the World: Market Share by Wearable Gaming Accessories Revenue in 2023
    Figure 33. Global Wearable Gaming Accessories Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
    Figure 34. Global Wearable Gaming Accessories Sales Market Share by Type (2019-2030)
    Figure 35. Global Wearable Gaming Accessories Revenue Market Share by Type (2019-2030)
    Figure 36. Global Wearable Gaming Accessories Sales Market Share by Application (2019-2030)
    Figure 37. Global Wearable Gaming Accessories Revenue Market Share by Application (2019-2030)
    Figure 38. US & Canada Wearable Gaming Accessories Sales Market Share by Type (2019-2030)
    Figure 39. US & Canada Wearable Gaming Accessories Revenue Market Share by Type (2019-2030)
    Figure 40. US & Canada Wearable Gaming Accessories Sales Market Share by Application (2019-2030)
    Figure 41. US & Canada Wearable Gaming Accessories Revenue Market Share by Application (2019-2030)
    Figure 42. US & Canada Wearable Gaming Accessories Revenue Share by Country (2019-2030)
    Figure 43. US & Canada Wearable Gaming Accessories Sales Share by Country (2019-2030)
    Figure 44. U.S. Wearable Gaming Accessories Revenue (2019-2030) & (US$ Million)
    Figure 45. Canada Wearable Gaming Accessories Revenue (2019-2030) & (US$ Million)
    Figure 46. Europe Wearable Gaming Accessories Sales Market Share by Type (2019-2030)
    Figure 47. Europe Wearable Gaming Accessories Revenue Market Share by Type (2019-2030)
    Figure 48. Europe Wearable Gaming Accessories Sales Market Share by Application (2019-2030)
    Figure 49. Europe Wearable Gaming Accessories Revenue Market Share by Application (2019-2030)
    Figure 50. Europe Wearable Gaming Accessories Revenue Share by Country (2019-2030)
    Figure 51. Europe Wearable Gaming Accessories Sales Share by Country (2019-2030)
    Figure 52. Germany Wearable Gaming Accessories Revenue (2019-2030) & (US$ Million)
    Figure 53. France Wearable Gaming Accessories Revenue (2019-2030) & (US$ Million)
    Figure 54. U.K. Wearable Gaming Accessories Revenue (2019-2030) & (US$ Million)
    Figure 55. Italy Wearable Gaming Accessories Revenue (2019-2030) & (US$ Million)
    Figure 56. Russia Wearable Gaming Accessories Revenue (2019-2030) & (US$ Million)
    Figure 57. China Wearable Gaming Accessories Sales Market Share by Type (2019-2030)
    Figure 58. China Wearable Gaming Accessories Revenue Market Share by Type (2019-2030)
    Figure 59. China Wearable Gaming Accessories Sales Market Share by Application (2019-2030)
    Figure 60. China Wearable Gaming Accessories Revenue Market Share by Application (2019-2030)
    Figure 61. Asia Wearable Gaming Accessories Sales Market Share by Type (2019-2030)
    Figure 62. Asia Wearable Gaming Accessories Revenue Market Share by Type (2019-2030)
    Figure 63. Asia Wearable Gaming Accessories Sales Market Share by Application (2019-2030)
    Figure 64. Asia Wearable Gaming Accessories Revenue Market Share by Application (2019-2030)
    Figure 65. Asia Wearable Gaming Accessories Revenue Share by Region (2019-2030)
    Figure 66. Asia Wearable Gaming Accessories Sales Share by Region (2019-2030)
    Figure 67. Japan Wearable Gaming Accessories Revenue (2019-2030) & (US$ Million)
    Figure 68. South Korea Wearable Gaming Accessories Revenue (2019-2030) & (US$ Million)
    Figure 69. China Taiwan Wearable Gaming Accessories Revenue (2019-2030) & (US$ Million)
    Figure 70. Southeast Asia Wearable Gaming Accessories Revenue (2019-2030) & (US$ Million)
    Figure 71. India Wearable Gaming Accessories Revenue (2019-2030) & (US$ Million)
    Figure 72. Middle East, Africa and Latin America Wearable Gaming Accessories Sales Market Share by Type (2019-2030)
    Figure 73. Middle East, Africa and Latin America Wearable Gaming Accessories Revenue Market Share by Type (2019-2030)
    Figure 74. Middle East, Africa and Latin America Wearable Gaming Accessories Sales Market Share by Application (2019-2030)
    Figure 75. Middle East, Africa and Latin America Wearable Gaming Accessories Revenue Market Share by Application (2019-2030)
    Figure 76. Middle East, Africa and Latin America Wearable Gaming Accessories Revenue Share by Country (2019-2030)
    Figure 77. Middle East, Africa and Latin America Wearable Gaming Accessories Sales Share by Country (2019-2030)
    Figure 78. Brazil Wearable Gaming Accessories Revenue (2019-2030) & (US$ Million)
    Figure 79. Mexico Wearable Gaming Accessories Revenue (2019-2030) & (US$ Million)
    Figure 80. Turkey Wearable Gaming Accessories Revenue (2019-2030) & (US$ Million)
    Figure 81. Israel Wearable Gaming Accessories Revenue (2019-2030) & (US$ Million)
    Figure 82. GCC Countries Wearable Gaming Accessories Revenue (2019-2030) & (US$ Million)
    Figure 83. Wearable Gaming Accessories Value Chain
    Figure 84. Wearable Gaming Accessories Production Process
    Figure 85. Channels of Distribution
    Figure 86. Distributors Profiles
    Figure 87. Bottom-up and Top-down Approaches for This Report
    Figure 88. Data Triangulation
    Figure 89. Key Executives Interviewed
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