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ゲーム学習世界市場の発展状況と動向 2024-2030

英文タイトル: Global Game-based Learning Market Insights, Forecast to 2030

ゲーム学習世界市場の発展状況と動向 2024-2030
  • レポートID:275410
  • 発表時期:2024-04-25
  • 訪問回数:939
  • ページ数:111
  • レポート形式:PDF
  • レポート言語:英語、日本語
  • グラフ数:133
  • レポートカテゴリ: ソフト及び商業サービス

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biaoTi

概要

本報告書はゲーム学習市場規模の世界市場の概要を紹介します。2019~2023年の歴史的な市場収益データ、2024年の予想、および2030年までのCAGRの予測を含む世界市場動向の分析。レポートはゲーム学習の主要メーカーを詳細に分析し、地域別・国別の収益プロフィールを明らかにしています。 本レポートでは特に、主要地域/国別のセグメントとサブセグメントについて、将来の市場ポテンシャルの探索と予測に焦点を当てています。 複数の地域にわたる包括的なデータと市場価値分析により、読者は包括的かつ詳細な市場洞察を得ることができます。

世界のゲーム学習市場の主な参加者である企業概要、収益、粗利益率、ポートフォリオ、地理的位置、重要な発展について、次のパラメータに基づいて説明します。レポートはゲーム学習のメーカー、地域、種類と端末業界の角度から世界と主要地域の市場現状と将来性を研究した、このレポートでは、世界と主要地域のトップメーカーを分析し、タイプとアプリケーション/端末業界別にゲーム学習市場を分類しています。本研究に含まれる主な企業は:LearningWare、BreakAway、Lumos Labs、PlayGen.com、Corporate Internet Games、Games2Train、HealthTap、RallyOn, Inc、MAK Technologies、SCVNGR、SimuLearn、Will Interactive

地域別市場区分、地域別分析は以下の通り:
    アメリカとカナダ
    中国
    アジア
    ヨーロッパ
    中東、アフリカ、ラテンアメリカ

タイプ別市場セグメント:
E-Learning Courseware
Online Audio and Video Content
Social Games
Mobile Games
Other

用途別の市場セグメント:
Educational Institutions
Healthcare Organizations
Defense Organizations
Corporate Employee Training
Other

レポートの詳細内容
世界のゲーム学習市場の現状と将来について、グローバルの主要地域を中心に包括的に分析しています。 当レポートでは、多角的な分析を通じて、市場プレイヤー、地域分布、ゲーム学習タイプ、最終用途アプリケーションなどの主要分野を掘り下げ、読者に包括的な市場洞察を提供しています。 レポートは主要企業のゲーム学習収益、市場シェア、業界ランキング、2019年から2024年までのデータに焦点を当てています。世界のゲーム学習市場における主要なステークホルダーの特定、最近の動向とセグメント収益に基づいて競争状況と市場ポジショニングの分析。また、当レポートでは、世界市場の主要プレイヤーを特定し、プロファイルを作成するとともに、ゲーム学習市場を綿密に分類・応用することで、読者が市場構造とダイナミクスをより正確に把握できるようにし、十分な情報に基づいた意思決定と戦略立案に強力なサポートを提供しています。

ゲーム学習のレポートは2019年から2030年までのタイプ別およびアプリケーション別、収益、成長率別のセグメントデータを分析します。収益、予測成長傾向、アプリケーション、およびエンドユーザー業界の市場規模を評価および予測します。

章の概要
1章:ゲーム学習のレポートの報告範囲、各セグメントの市場規模、将来の開発可能性などを含む、さまざまな市場セグメント(製品タイプ、用途など)のエグゼクティブサマリーを紹介します。市場の現状と、短期から中期、および長期的な進化の可能性をハイレベルに見ることができます。(20192030
2章:ゲーム学習の世界及び地域レベルでの売上高。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、世界各国の市場発展、今後の発展展望、市場空間、生産能力などを紹介する。また、市場ダイナミクス、市場の最新動向、市場の推進要因と制限要因、業界企業が直面する課題とリスク、業界の関連政策の分析などを紹介しています。(20192030
3ゲーム学習企業の競争状況、収益、市場シェアと業界ランキング、最新の開発計画、合併・買収情報などの詳細分析。(20192030
4章:各市場セグメントの収益と開発の可能性をカバーし、種類別のさまざまな市場セグメントの分析を提供し、読者がさまざまな市場セグメントでブルーオーシャン市場を見つけるのに役立ちます。(20192024
5章:ゲーム学習の各市場セグメントの収益と開発の可能性をカバーするアプリケーション別のさまざまな市場セグメントの分析を提供し、読者がさまざまな下流市場でブルーオーシャン市場を見つけるのに役立ちます。(20192030
6章:北米(米国、カナダ)のタイプ別、アプリケーション別、国別、各セグメントの収益。(20192030
7章:ヨーロッパのタイプ別、アプリケーション別、国別、各セグメントの収益。(20192030
8章:中国の種類別、および用途別、各セグメントの収益。(20192030
9章アジア(中国を除く)の種類別、用途別、地域別、セグメントごとの収益。(20192030
10章:中東、アフリカ、ラテンアメリカの種類別、アプリケーション別、国別、各セグメントの収益。(20192030
11章:ゲーム学習の主要企業の概要を提供し、製品の説明と仕様、ゲーム学習の収益、粗利益率、最近の展開など、市場の主要企業の基本状況を詳細に紹介します。(20192024
12章:アナリストの見解/結論

biaoTi

概要

Game-based learning or serious game refers to all digital applications that are developed to impart learning through games.

Market Analysis and Insights: Global Game-based Learning Market
The global Game-based Learning market is projected to grow from US$ 6972.5 million in 2024 to US$ 18120 million by 2030, at a Compound Annual Growth Rate (CAGR) of 17.3% during the forecast period.
Game-based learning includes digital learning products such as e-learning courseware, online audio and video content, social games, and mobile games. It is mainly used in educational institutions, healthcare organizations, and defense organizations. It is also used in employee training programs in corporate business houses.
Report Covers:
This report presents an overview of global market for Game-based Learning market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030. 
This report researches the key producers of Game-based Learning, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Game-based Learning, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Game-based Learning revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Game-based Learning market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Game-based Learning revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including LearningWare, BreakAway, Lumos Labs, PlayGen.com, Corporate Internet Games, Games2Train, HealthTap, RallyOn, Inc and MAK Technologies, etc.
Market Segmentation
By Company
    LearningWare
    BreakAway
    Lumos Labs
    PlayGen.com
    Corporate Internet Games
    Games2Train
    HealthTap
    RallyOn, Inc
    MAK Technologies
    SCVNGR
    SimuLearn
    Will Interactive

Segment by Type
    E-Learning Courseware
    Online Audio and Video Content
    Social Games
    Mobile Games
    Other

Segment by Application
    Educational Institutions
    Healthcare Organizations
    Defense Organizations
    Corporate Employee Training
    Other

By Region
    North America
        United States
        Canada
    Europe
        Germany
        France
        UK
        Italy
        Russia
        Nordic Countries
        Rest of Europe
    China
    Asia (excluding China)
        Japan
        South Korea
        China Taiwan
       Southeast Asia
        India
    Latin America, Middle East & Africa
        Brazil
        Mexico
        Turkey
        Israel
        GCC Countries

Chapter Outline
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Game-based Learning in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Game-based Learning companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Game-based Learning revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
biaoTi

総目録

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Game-based Learning Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 E-Learning Courseware
1.2.3 Online Audio and Video Content
1.2.4 Social Games
1.2.5 Mobile Games
1.2.6 Other
1.3 Market by Application
1.3.1 Global Game-based Learning Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Educational Institutions
1.3.3 Healthcare Organizations
1.3.4 Defense Organizations
1.3.5 Corporate Employee Training
1.3.6 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered

2 Global Growth Trends
2.1 Global Game-based Learning Market Perspective (2019-2030)
2.2 Global Game-based Learning Growth Trends by Region
2.2.1 Game-based Learning Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Game-based Learning Historic Market Size by Region (2019-2024)
2.2.3 Game-based Learning Forecasted Market Size by Region (2025-2030)
2.3 Game-based Learning Market Dynamics
2.3.1 Game-based Learning Industry Trends
2.3.2 Game-based Learning Market Drivers
2.3.3 Game-based Learning Market Challenges
2.3.4 Game-based Learning Market Restraints

3 Competition Landscape by Key Players
3.1 Global Revenue Game-based Learning by Players
3.1.1 Global Game-based Learning Revenue by Players (2019-2024)
3.1.2 Global Game-based Learning Revenue Market Share by Players (2019-2024)
3.2 Global Game-based Learning Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Game-based Learning, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Game-based Learning Market Concentration Ratio
3.4.1 Global Game-based Learning Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Game-based Learning Revenue in 2023
3.5 Global Key Players of Game-based Learning Head office and Area Served
3.6 Global Key Players of Game-based Learning, Product and Application
3.7 Global Key Players of Game-based Learning, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans

4 Game-based Learning Breakdown Data by Type
4.1 Global Game-based Learning Historic Market Size by Type (2019-2024)
4.2 Global Game-based Learning Forecasted Market Size by Type (2025-2030)

5 Game-based Learning Breakdown Data by Application
5.1 Global Game-based Learning Historic Market Size by Application (2019-2024)
5.2 Global Game-based Learning Forecasted Market Size by Application (2025-2030)

6 North America
6.1 North America Game-based Learning Market Size (2019-2030)
6.2 North America Game-based Learning Market Size by Type
6.2.1 North America Game-based Learning Market Size by Type (2019-2024)
6.2.2 North America Game-based Learning Market Size by Type (2025-2030)
6.2.3 North America Game-based Learning Market Share by Type (2019-2030)
6.3 North America Game-based Learning Market Size by Application
6.3.1 North America Game-based Learning Market Size by Application (2019-2024)
6.3.2 North America Game-based Learning Market Size by Application (2025-2030)
6.3.3 North America Game-based Learning Market Share by Application (2019-2030)
6.4 North America Game-based Learning Market Size by Country
6.4.1 North America Game-based Learning Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Game-based Learning Market Size by Country (2019-2024)
6.4.3 North America Game-based Learning Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada

7 Europe
7.1 Europe Game-based Learning Market Size (2019-2030)
7.2 Europe Game-based Learning Market Size by Type
7.2.1 Europe Game-based Learning Market Size by Type (2019-2024)
7.2.2 Europe Game-based Learning Market Size by Type (2025-2030)
7.2.3 Europe Game-based Learning Market Share by Type (2019-2030)
7.3 Europe Game-based Learning Market Size by Application
7.3.1 Europe Game-based Learning Market Size by Application (2019-2024)
7.3.2 Europe Game-based Learning Market Size by Application (2025-2030)
7.3.3 Europe Game-based Learning Market Share by Application (2019-2030)
7.4 Europe Game-based Learning Market Size by Country
7.4.1 Europe Game-based Learning Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Game-based Learning Market Size by Country (2019-2024)
7.4.3 Europe Game-based Learning Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries

8 China
8.1 China Game-based Learning Market Size (2019-2030)
8.2 China Game-based Learning Market Size by Type
8.2.1 China Game-based Learning Market Size by Type (2019-2024)
8.2.2 China Game-based Learning Market Size by Type (2025-2030)
8.2.3 China Game-based Learning Market Share by Type (2019-2030)
8.3 China Game-based Learning Market Size by Application
8.3.1 China Game-based Learning Market Size by Application (2019-2024)
8.3.2 China Game-based Learning Market Size by Application (2025-2030)
8.3.3 China Game-based Learning Market Share by Application (2019-2030)

9 Asia (excluding China)
9.1 Asia Game-based Learning Market Size (2019-2030)
9.2 Asia Game-based Learning Market Size by Type
9.2.1 Asia Game-based Learning Market Size by Type (2019-2024)
9.2.2 Asia Game-based Learning Market Size by Type (2025-2030)
9.2.3 Asia Game-based Learning Market Share by Type (2019-2030)
9.3 Asia Game-based Learning Market Size by Application
9.3.1 Asia Game-based Learning Market Size by Application (2019-2024)
9.3.2 Asia Game-based Learning Market Size by Application (2025-2030)
9.3.3 Asia Game-based Learning Market Share by Application (2019-2030)
9.4 Asia Game-based Learning Market Size by Region
9.4.1 Asia Game-based Learning Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Game-based Learning Market Size by Region (2019-2024)
9.4.3 Asia Game-based Learning Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia

10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Game-based Learning Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Game-based Learning Market Size by Type
10.2.1 Middle East, Africa, and Latin America Game-based Learning Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Game-based Learning Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Game-based Learning Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Game-based Learning Market Size by Application
10.3.1 Middle East, Africa, and Latin America Game-based Learning Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Game-based Learning Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Game-based Learning Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Game-based Learning Market Size by Country
10.4.1 Middle East, Africa, and Latin America Game-based Learning Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Game-based Learning Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Game-based Learning Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries

11 Key Players Profiles
11.1 LearningWare
11.1.1 LearningWare Company Details
11.1.2 LearningWare Business Overview
11.1.3 LearningWare Game-based Learning Introduction
11.1.4 LearningWare Revenue in Game-based Learning Business (2019-2024)
11.1.5 LearningWare Recent Developments
11.2 BreakAway
11.2.1 BreakAway Company Details
11.2.2 BreakAway Business Overview
11.2.3 BreakAway Game-based Learning Introduction
11.2.4 BreakAway Revenue in Game-based Learning Business (2019-2024)
11.2.5 BreakAway Recent Developments
11.3 Lumos Labs
11.3.1 Lumos Labs Company Details
11.3.2 Lumos Labs Business Overview
11.3.3 Lumos Labs Game-based Learning Introduction
11.3.4 Lumos Labs Revenue in Game-based Learning Business (2019-2024)
11.3.5 Lumos Labs Recent Developments
11.4 PlayGen.com
11.4.1 PlayGen.com Company Details
11.4.2 PlayGen.com Business Overview
11.4.3 PlayGen.com Game-based Learning Introduction
11.4.4 PlayGen.com Revenue in Game-based Learning Business (2019-2024)
11.4.5 PlayGen.com Recent Developments
11.5 Corporate Internet Games
11.5.1 Corporate Internet Games Company Details
11.5.2 Corporate Internet Games Business Overview
11.5.3 Corporate Internet Games Game-based Learning Introduction
11.5.4 Corporate Internet Games Revenue in Game-based Learning Business (2019-2024)
11.5.5 Corporate Internet Games Recent Developments
11.6 Games2Train
11.6.1 Games2Train Company Details
11.6.2 Games2Train Business Overview
11.6.3 Games2Train Game-based Learning Introduction
11.6.4 Games2Train Revenue in Game-based Learning Business (2019-2024)
11.6.5 Games2Train Recent Developments
11.7 HealthTap
11.7.1 HealthTap Company Details
11.7.2 HealthTap Business Overview
11.7.3 HealthTap Game-based Learning Introduction
11.7.4 HealthTap Revenue in Game-based Learning Business (2019-2024)
11.7.5 HealthTap Recent Developments
11.8 RallyOn, Inc
11.8.1 RallyOn, Inc Company Details
11.8.2 RallyOn, Inc Business Overview
11.8.3 RallyOn, Inc Game-based Learning Introduction
11.8.4 RallyOn, Inc Revenue in Game-based Learning Business (2019-2024)
11.8.5 RallyOn, Inc Recent Developments
11.9 MAK Technologies
11.9.1 MAK Technologies Company Details
11.9.2 MAK Technologies Business Overview
11.9.3 MAK Technologies Game-based Learning Introduction
11.9.4 MAK Technologies Revenue in Game-based Learning Business (2019-2024)
11.9.5 MAK Technologies Recent Developments
11.10 SCVNGR
11.10.1 SCVNGR Company Details
11.10.2 SCVNGR Business Overview
11.10.3 SCVNGR Game-based Learning Introduction
11.10.4 SCVNGR Revenue in Game-based Learning Business (2019-2024)
11.10.5 SCVNGR Recent Developments
11.11 SimuLearn
11.11.1 SimuLearn Company Details
11.11.2 SimuLearn Business Overview
11.11.3 SimuLearn Game-based Learning Introduction
11.11.4 SimuLearn Revenue in Game-based Learning Business (2019-2024)
11.11.5 SimuLearn Recent Developments
11.12 Will Interactive
11.12.1 Will Interactive Company Details
11.12.2 Will Interactive Business Overview
11.12.3 Will Interactive Game-based Learning Introduction
11.12.4 Will Interactive Revenue in Game-based Learning Business (2019-2024)
11.12.5 Will Interactive Recent Developments

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

biaoTi

表と図のリスト

List of Tables
    Table 1. Global Game-based Learning Market Size Growth Rate by Type (US$ Million), 2019 VS 2023 VS 2030
    Table 2. Key Players of E-Learning Courseware
    Table 3. Key Players of Online Audio and Video Content
    Table 4. Key Players of Social Games
    Table 5. Key Players of Mobile Games
    Table 6. Key Players of Other
    Table 7. Global Game-based Learning Market Size Growth Rate by Application (US$ Million), 2019 VS 2023 VS 2030
    Table 8. Global Game-based Learning Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 9. Global Game-based Learning Market Size by Region (2019-2024) & (US$ Million)
    Table 10. Global Game-based Learning Market Share by Region (2019-2024)
    Table 11. Global Game-based Learning Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 12. Global Game-based Learning Market Share by Region (2025-2030)
    Table 13. Game-based Learning Market Trends
    Table 14. Game-based Learning Market Drivers
    Table 15. Game-based Learning Market Challenges
    Table 16. Game-based Learning Market Restraints
    Table 17. Global Game-based Learning Revenue by Players (2019-2024) & (US$ Million)
    Table 18. Global Game-based Learning Revenue Share by Players (2019-2024)
    Table 19. Global Top Game-based Learning by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game-based Learning as of 2023)
    Table 20. Global Game-based Learning Industry Ranking 2022 VS 2023 VS 2024
    Table 21. Global 5 Largest Players Market Share by Game-based Learning Revenue (CR5 and HHI) & (2019-2024)
    Table 22. Global Key Players of Game-based Learning, Headquarters and Area Served
    Table 23. Global Key Players of Game-based Learning, Product and Application
    Table 24. Global Key Players of Game-based Learning, Product and Application
    Table 25. Mergers & Acquisitions, Expansion Plans
    Table 26. Global Game-based Learning Market Size by Type (2019-2024) & (US$ Million)
    Table 27. Global Game-based Learning Revenue Market Share by Type (2019-2024)
    Table 28. Global Game-based Learning Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 29. Global Game-based Learning Revenue Market Share by Type (2025-2030)
    Table 30. Global Game-based Learning Market Size by Application (2019-2024) & (US$ Million)
    Table 31. Global Game-based Learning Revenue Share by Application (2019-2024)
    Table 32. Global Game-based Learning Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 33. Global Game-based Learning Revenue Share by Application (2025-2030)
    Table 34. North America Game-based Learning Market Size by Type (2019-2024) & (US$ Million)
    Table 35. North America Game-based Learning Market Size by Type (2025-2030) & (US$ Million)
    Table 36. North America Game-based Learning Market Size by Application (2019-2024) & (US$ Million)
    Table 37. North America Game-based Learning Market Size by Application (2025-2030) & (US$ Million)
    Table 38. North America Game-based Learning Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 39. North America Game-based Learning Market Size by Country (2019-2024) & (US$ Million)
    Table 40. North America Game-based Learning Market Size by Country (2025-2030) & (US$ Million)
    Table 41. Europe Game-based Learning Market Size by Type (2019-2024) & (US$ Million)
    Table 42. Europe Game-based Learning Market Size by Type (2025-2030) & (US$ Million)
    Table 43. Europe Game-based Learning Market Size by Application (2019-2024) & (US$ Million)
    Table 44. Europe Game-based Learning Market Size by Application (2025-2030) & (US$ Million)
    Table 45. Europe Game-based Learning Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 46. Europe Game-based Learning Market Size by Country (2019-2024) & (US$ Million)
    Table 47. Europe Game-based Learning Market Size by Country (2025-2030) & (US$ Million)
    Table 48. China Game-based Learning Market Size by Type (2019-2024) & (US$ Million)
    Table 49. China Game-based Learning Market Size by Type (2025-2030) & (US$ Million)
    Table 50. China Game-based Learning Market Size by Application (2019-2024) & (US$ Million)
    Table 51. China Game-based Learning Market Size by Application (2025-2030) & (US$ Million)
    Table 52. Asia Game-based Learning Market Size by Type (2019-2024) & (US$ Million)
    Table 53. Asia Game-based Learning Market Size by Type (2025-2030) & (US$ Million)
    Table 54. Asia Game-based Learning Market Size by Application (2019-2024) & (US$ Million)
    Table 55. Asia Game-based Learning Market Size by Application (2025-2030) & (US$ Million)
    Table 56. Asia Game-based Learning Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 57. Asia Game-based Learning Market Size by Region (2019-2024) & (US$ Million)
    Table 58. Asia Game-based Learning Market Size by Region (2025-2030) & (US$ Million)
    Table 59. Middle East, Africa, and Latin America Game-based Learning Market Size by Type (2019-2024) & (US$ Million)
    Table 60. Middle East, Africa, and Latin America Game-based Learning Market Size by Type (2025-2030) & (US$ Million)
    Table 61. Middle East, Africa, and Latin America Game-based Learning Market Size by Application (2019-2024) & (US$ Million)
    Table 62. Middle East, Africa, and Latin America Game-based Learning Market Size by Application (2025-2030) & (US$ Million)
    Table 63. Middle East, Africa, and Latin America Game-based Learning Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 64. Middle East, Africa, and Latin America Game-based Learning Market Size by Country (2019-2024) & (US$ Million)
    Table 65. Middle East, Africa, and Latin America Game-based Learning Market Size by Country (2025-2030) & (US$ Million)
    Table 66. LearningWare Company Details
    Table 67. LearningWare Business Overview
    Table 68. LearningWare Game-based Learning Product
    Table 69. LearningWare Revenue in Game-based Learning Business (2019-2024) & (US$ Million)
    Table 70. LearningWare Recent Developments
    Table 71. BreakAway Company Details
    Table 72. BreakAway Business Overview
    Table 73. BreakAway Game-based Learning Product
    Table 74. BreakAway Revenue in Game-based Learning Business (2019-2024) & (US$ Million)
    Table 75. BreakAway Recent Developments
    Table 76. Lumos Labs Company Details
    Table 77. Lumos Labs Business Overview
    Table 78. Lumos Labs Game-based Learning Product
    Table 79. Lumos Labs Revenue in Game-based Learning Business (2019-2024) & (US$ Million)
    Table 80. Lumos Labs Recent Developments
    Table 81. PlayGen.com Company Details
    Table 82. PlayGen.com Business Overview
    Table 83. PlayGen.com Game-based Learning Product
    Table 84. PlayGen.com Revenue in Game-based Learning Business (2019-2024) & (US$ Million)
    Table 85. PlayGen.com Recent Developments
    Table 86. Corporate Internet Games Company Details
    Table 87. Corporate Internet Games Business Overview
    Table 88. Corporate Internet Games Game-based Learning Product
    Table 89. Corporate Internet Games Revenue in Game-based Learning Business (2019-2024) & (US$ Million)
    Table 90. Corporate Internet Games Recent Developments
    Table 91. Games2Train Company Details
    Table 92. Games2Train Business Overview
    Table 93. Games2Train Game-based Learning Product
    Table 94. Games2Train Revenue in Game-based Learning Business (2019-2024) & (US$ Million)
    Table 95. Games2Train Recent Developments
    Table 96. HealthTap Company Details
    Table 97. HealthTap Business Overview
    Table 98. HealthTap Game-based Learning Product
    Table 99. HealthTap Revenue in Game-based Learning Business (2019-2024) & (US$ Million)
    Table 100. HealthTap Recent Developments
    Table 101. RallyOn, Inc Company Details
    Table 102. RallyOn, Inc Business Overview
    Table 103. RallyOn, Inc Game-based Learning Product
    Table 104. RallyOn, Inc Revenue in Game-based Learning Business (2019-2024) & (US$ Million)
    Table 105. RallyOn, Inc Recent Developments
    Table 106. MAK Technologies Company Details
    Table 107. MAK Technologies Business Overview
    Table 108. MAK Technologies Game-based Learning Product
    Table 109. MAK Technologies Revenue in Game-based Learning Business (2019-2024) & (US$ Million)
    Table 110. MAK Technologies Recent Developments
    Table 111. SCVNGR Company Details
    Table 112. SCVNGR Business Overview
    Table 113. SCVNGR Game-based Learning Product
    Table 114. SCVNGR Revenue in Game-based Learning Business (2019-2024) & (US$ Million)
    Table 115. SCVNGR Recent Developments
    Table 116. SimuLearn Company Details
    Table 117. SimuLearn Business Overview
    Table 118. SimuLearn Game-based Learning Product
    Table 119. SimuLearn Revenue in Game-based Learning Business (2019-2024) & (US$ Million)
    Table 120. SimuLearn Recent Developments
    Table 121. Will Interactive Company Details
    Table 122. Will Interactive Business Overview
    Table 123. Will Interactive Game-based Learning Product
    Table 124. Will Interactive Revenue in Game-based Learning Business (2019-2024) & (US$ Million)
    Table 125. Will Interactive Recent Developments
    Table 126. Research Programs/Design for This Report
    Table 127. Key Data Information from Secondary Sources
    Table 128. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Game-based Learning Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 2. Global Game-based Learning Market Share by Type: 2023 VS 2030
    Figure 3. E-Learning Courseware Features
    Figure 4. Online Audio and Video Content Features
    Figure 5. Social Games Features
    Figure 6. Mobile Games Features
    Figure 7. Other Features
    Figure 8. Global Game-based Learning Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 9. Global Game-based Learning Market Share by Application: 2023 VS 2030
    Figure 10. Educational Institutions Case Studies
    Figure 11. Healthcare Organizations Case Studies
    Figure 12. Defense Organizations Case Studies
    Figure 13. Corporate Employee Training Case Studies
    Figure 14. Other Case Studies
    Figure 15. Game-based Learning Report Years Considered
    Figure 16. Global Game-based Learning Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 17. Global Game-based Learning Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 18. Global Game-based Learning Market Share by Region: 2023 VS 2030
    Figure 19. Global Game-based Learning Market Share by Players in 2023
    Figure 20. Global Top Game-based Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game-based Learning as of 2023)
    Figure 21. The Top 10 and 5 Players Market Share by Game-based Learning Revenue in 2023
    Figure 22. North America Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. North America Game-based Learning Market Share by Type (2019-2030)
    Figure 24. North America Game-based Learning Market Share by Application (2019-2030)
    Figure 25. North America Game-based Learning Market Share by Country (2019-2030)
    Figure 26. United States Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. Canada Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. Europe Game-based Learning Market Size YoY (2019-2030) & (US$ Million)
    Figure 29. Europe Game-based Learning Market Share by Type (2019-2030)
    Figure 30. Europe Game-based Learning Market Share by Application (2019-2030)
    Figure 31. Europe Game-based Learning Market Share by Country (2019-2030)
    Figure 32. Germany Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. France Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. U.K. Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. Italy Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 36. Russia Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 37. Nordic Countries Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 38. China Game-based Learning Market Size YoY (2019-2030) & (US$ Million)
    Figure 39. China Game-based Learning Market Share by Type (2019-2030)
    Figure 40. China Game-based Learning Market Share by Application (2019-2030)
    Figure 41. Asia Game-based Learning Market Size YoY (2019-2030) & (US$ Million)
    Figure 42. Asia Game-based Learning Market Share by Type (2019-2030)
    Figure 43. Asia Game-based Learning Market Share by Application (2019-2030)
    Figure 44. Asia Game-based Learning Market Share by Region (2019-2030)
    Figure 45. Japan Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 46. South Korea Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 47. China Taiwan Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 48. Southeast Asia Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 49. India Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 50. Australia Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 51. Middle East, Africa, and Latin America Game-based Learning Market Size YoY (2019-2030) & (US$ Million)
    Figure 52. Middle East, Africa, and Latin America Game-based Learning Market Share by Type (2019-2030)
    Figure 53. Middle East, Africa, and Latin America Game-based Learning Market Share by Application (2019-2030)
    Figure 54. Middle East, Africa, and Latin America Game-based Learning Market Share by Country (2019-2030)
    Figure 55. Brazil Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 56. Mexico Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 57. Turkey Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 58. Saudi Arabia Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 59. Israel Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 60. GCC Countries Game-based Learning Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 61. LearningWare Revenue Growth Rate in Game-based Learning Business (2019-2024)
    Figure 62. BreakAway Revenue Growth Rate in Game-based Learning Business (2019-2024)
    Figure 63. Lumos Labs Revenue Growth Rate in Game-based Learning Business (2019-2024)
    Figure 64. PlayGen.com Revenue Growth Rate in Game-based Learning Business (2019-2024)
    Figure 65. Corporate Internet Games Revenue Growth Rate in Game-based Learning Business (2019-2024)
    Figure 66. Games2Train Revenue Growth Rate in Game-based Learning Business (2019-2024)
    Figure 67. HealthTap Revenue Growth Rate in Game-based Learning Business (2019-2024)
    Figure 68. RallyOn, Inc Revenue Growth Rate in Game-based Learning Business (2019-2024)
    Figure 69. MAK Technologies Revenue Growth Rate in Game-based Learning Business (2019-2024)
    Figure 70. SCVNGR Revenue Growth Rate in Game-based Learning Business (2019-2024)
    Figure 71. SimuLearn Revenue Growth Rate in Game-based Learning Business (2019-2024)
    Figure 72. Will Interactive Revenue Growth Rate in Game-based Learning Business (2019-2024)
    Figure 73. Bottom-up and Top-down Approaches for This Report
    Figure 74. Data Triangulation
    Figure 75. Key Executives Interviewed
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