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ゲーミング世界市場の発展状況と動向 2024-2030

英文タイトル: Global Games Market Insights, Forecast to 2030

ゲーミング世界市場の発展状況と動向 2024-2030
  • レポートID:275407
  • 発表時期:2024-04-25
  • 訪問回数:815
  • ページ数:129
  • レポート形式:PDF
  • レポート言語:英語、日本語
  • グラフ数:157
  • レポートカテゴリ: ソフト及び商業サービス

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biaoTi

概要

本報告書はゲーミング市場規模の世界市場の概要を紹介します。2019~2023年の歴史的な市場収益データ、2024年の予想、および2030年までのCAGRの予測を含む世界市場動向の分析。レポートはゲーミングの主要メーカーを詳細に分析し、地域別・国別の収益プロフィールを明らかにしています。 本レポートでは特に、主要地域/国別のセグメントとサブセグメントについて、将来の市場ポテンシャルの探索と予測に焦点を当てています。 複数の地域にわたる包括的なデータと市場価値分析により、読者は包括的かつ詳細な市場洞察を得ることができます。

世界のゲーミング市場の主な参加者である企業概要、収益、粗利益率、ポートフォリオ、地理的位置、重要な発展について、次のパラメータに基づいて説明します。レポートはゲーミングのメーカー、地域、種類と端末業界の角度から世界と主要地域の市場現状と将来性を研究した、このレポートでは、世界と主要地域のトップメーカーを分析し、タイプとアプリケーション/端末業界別にゲーミング市場を分類しています。本研究に含まれる主な企業は:Activision Blizzard、Electronic Arts、Microsoft、NetEase、Nintendo、Sony、Tencent、ChangYou、DeNA、GungHo、Apple、Google、Nexon、Sega、NetEase、Namco Bandai、Ubisoft、Square Enix、Take-Two Interactive、King Digital Entertainment

地域別市場区分、地域別分析は以下の通り:
    アメリカとカナダ
    中国
    アジア
    ヨーロッパ
    中東、アフリカ、ラテンアメリカ

タイプ別市場セグメント:
Online Game
Offline Game

用途別の市場セグメント:
Amateur
Professional

レポートの詳細内容
世界のゲーミング市場の現状と将来について、グローバルの主要地域を中心に包括的に分析しています。 当レポートでは、多角的な分析を通じて、市場プレイヤー、地域分布、ゲーミングタイプ、最終用途アプリケーションなどの主要分野を掘り下げ、読者に包括的な市場洞察を提供しています。 レポートは主要企業のゲーミング収益、市場シェア、業界ランキング、2019年から2024年までのデータに焦点を当てています。世界のゲーミング市場における主要なステークホルダーの特定、最近の動向とセグメント収益に基づいて競争状況と市場ポジショニングの分析。また、当レポートでは、世界市場の主要プレイヤーを特定し、プロファイルを作成するとともに、ゲーミング市場を綿密に分類・応用することで、読者が市場構造とダイナミクスをより正確に把握できるようにし、十分な情報に基づいた意思決定と戦略立案に強力なサポートを提供しています。

ゲーミングのレポートは2019年から2030年までのタイプ別およびアプリケーション別、収益、成長率別のセグメントデータを分析します。収益、予測成長傾向、アプリケーション、およびエンドユーザー業界の市場規模を評価および予測します。

章の概要
1章:ゲーミングのレポートの報告範囲、各セグメントの市場規模、将来の開発可能性などを含む、さまざまな市場セグメント(製品タイプ、用途など)のエグゼクティブサマリーを紹介します。市場の現状と、短期から中期、および長期的な進化の可能性をハイレベルに見ることができます。(20192030
2章:ゲーミングの世界及び地域レベルでの売上高。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、世界各国の市場発展、今後の発展展望、市場空間、生産能力などを紹介する。また、市場ダイナミクス、市場の最新動向、市場の推進要因と制限要因、業界企業が直面する課題とリスク、業界の関連政策の分析などを紹介しています。(20192030
3ゲーミング企業の競争状況、収益、市場シェアと業界ランキング、最新の開発計画、合併・買収情報などの詳細分析。(20192030
4章:各市場セグメントの収益と開発の可能性をカバーし、種類別のさまざまな市場セグメントの分析を提供し、読者がさまざまな市場セグメントでブルーオーシャン市場を見つけるのに役立ちます。(20192024
5章:ゲーミングの各市場セグメントの収益と開発の可能性をカバーするアプリケーション別のさまざまな市場セグメントの分析を提供し、読者がさまざまな下流市場でブルーオーシャン市場を見つけるのに役立ちます。(20192030
6章:北米(米国、カナダ)のタイプ別、アプリケーション別、国別、各セグメントの収益。(20192030
7章:ヨーロッパのタイプ別、アプリケーション別、国別、各セグメントの収益。(20192030
8章:中国の種類別、および用途別、各セグメントの収益。(20192030
9章アジア(中国を除く)の種類別、用途別、地域別、セグメントごとの収益。(20192030
10章:中東、アフリカ、ラテンアメリカの種類別、アプリケーション別、国別、各セグメントの収益。(20192030
11章:ゲーミングの主要企業の概要を提供し、製品の説明と仕様、ゲーミングの収益、粗利益率、最近の展開など、市場の主要企業の基本状況を詳細に紹介します。(20192024
12章:アナリストの見解/結論

biaoTi

概要

A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Market Analysis and Insights: Global Games Market
The global Games market is projected to grow from US$ 213290 million in 2024 to US$ 398950 million by 2030, at a Compound Annual Growth Rate (CAGR) of 11.0% during the forecast period.
China consists of the largest volume of gamers and is contributing extensively to the high revenue and demand for games in APAC. The market will witness significant growth in this region according to our market research analysis, APAC will be the major contributor to the computer games market throughout the forecast period.
Report Covers:
This report presents an overview of global market for Games market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030. 
This report researches the key producers of Games, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Games, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Games revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Games market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Games revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Activision Blizzard, Electronic Arts, Microsoft, NetEase, Nintendo, Sony, Tencent, ChangYou and DeNA, etc.

Market Segmentation
By Company
    Activision Blizzard
    Electronic Arts
    Microsoft
    NetEase
    Nintendo
    Sony
    Tencent
    ChangYou
    DeNA
    GungHo
    Apple
    Google
    Nexon
    Sega
    NetEase
    Namco Bandai
    Ubisoft
    Square Enix
    Take-Two Interactive
    King Digital Entertainment

Segment by Type
    Online Game
    Offline Game

Segment by Application
    Amateur
    Professional

By Region
    North America
        United States
        Canada
    Europe
        Germany
        France
        UK
        Italy
        Russia
        Nordic Countries
        Rest of Europe
    China
    Asia (excluding China)
        Japan
        South Korea
        China Taiwan
       Southeast Asia
        India
    Latin America, Middle East & Africa
        Brazil
        Mexico
        Turkey
        Israel
        GCC Countries

Chapter Outline
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Games in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Games companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Games revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
biaoTi

総目録

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Games Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Online Game
1.2.3 Offline Game
1.3 Market by Application
1.3.1 Global Games Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Amateur
1.3.3 Professional
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered

2 Global Growth Trends
2.1 Global Games Market Perspective (2019-2030)
2.2 Global Games Growth Trends by Region
2.2.1 Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Games Historic Market Size by Region (2019-2024)
2.2.3 Games Forecasted Market Size by Region (2025-2030)
2.3 Games Market Dynamics
2.3.1 Games Industry Trends
2.3.2 Games Market Drivers
2.3.3 Games Market Challenges
2.3.4 Games Market Restraints

3 Competition Landscape by Key Players
3.1 Global Revenue Games by Players
3.1.1 Global Games Revenue by Players (2019-2024)
3.1.2 Global Games Revenue Market Share by Players (2019-2024)
3.2 Global Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Games, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Games Market Concentration Ratio
3.4.1 Global Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Games Revenue in 2023
3.5 Global Key Players of Games Head office and Area Served
3.6 Global Key Players of Games, Product and Application
3.7 Global Key Players of Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans

4 Games Breakdown Data by Type
4.1 Global Games Historic Market Size by Type (2019-2024)
4.2 Global Games Forecasted Market Size by Type (2025-2030)

5 Games Breakdown Data by Application
5.1 Global Games Historic Market Size by Application (2019-2024)
5.2 Global Games Forecasted Market Size by Application (2025-2030)

6 North America
6.1 North America Games Market Size (2019-2030)
6.2 North America Games Market Size by Type
6.2.1 North America Games Market Size by Type (2019-2024)
6.2.2 North America Games Market Size by Type (2025-2030)
6.2.3 North America Games Market Share by Type (2019-2030)
6.3 North America Games Market Size by Application
6.3.1 North America Games Market Size by Application (2019-2024)
6.3.2 North America Games Market Size by Application (2025-2030)
6.3.3 North America Games Market Share by Application (2019-2030)
6.4 North America Games Market Size by Country
6.4.1 North America Games Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Games Market Size by Country (2019-2024)
6.4.3 North America Games Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada

7 Europe
7.1 Europe Games Market Size (2019-2030)
7.2 Europe Games Market Size by Type
7.2.1 Europe Games Market Size by Type (2019-2024)
7.2.2 Europe Games Market Size by Type (2025-2030)
7.2.3 Europe Games Market Share by Type (2019-2030)
7.3 Europe Games Market Size by Application
7.3.1 Europe Games Market Size by Application (2019-2024)
7.3.2 Europe Games Market Size by Application (2025-2030)
7.3.3 Europe Games Market Share by Application (2019-2030)
7.4 Europe Games Market Size by Country
7.4.1 Europe Games Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Games Market Size by Country (2019-2024)
7.4.3 Europe Games Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries

8 China
8.1 China Games Market Size (2019-2030)
8.2 China Games Market Size by Type
8.2.1 China Games Market Size by Type (2019-2024)
8.2.2 China Games Market Size by Type (2025-2030)
8.2.3 China Games Market Share by Type (2019-2030)
8.3 China Games Market Size by Application
8.3.1 China Games Market Size by Application (2019-2024)
8.3.2 China Games Market Size by Application (2025-2030)
8.3.3 China Games Market Share by Application (2019-2030)

9 Asia (excluding China)
9.1 Asia Games Market Size (2019-2030)
9.2 Asia Games Market Size by Type
9.2.1 Asia Games Market Size by Type (2019-2024)
9.2.2 Asia Games Market Size by Type (2025-2030)
9.2.3 Asia Games Market Share by Type (2019-2030)
9.3 Asia Games Market Size by Application
9.3.1 Asia Games Market Size by Application (2019-2024)
9.3.2 Asia Games Market Size by Application (2025-2030)
9.3.3 Asia Games Market Share by Application (2019-2030)
9.4 Asia Games Market Size by Region
9.4.1 Asia Games Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Games Market Size by Region (2019-2024)
9.4.3 Asia Games Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia

10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Games Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Games Market Size by Type
10.2.1 Middle East, Africa, and Latin America Games Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Games Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Games Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Games Market Size by Application
10.3.1 Middle East, Africa, and Latin America Games Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Games Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Games Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Games Market Size by Country
10.4.1 Middle East, Africa, and Latin America Games Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Games Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Games Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries

11 Key Players Profiles
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Details
11.1.2 Activision Blizzard Business Overview
11.1.3 Activision Blizzard Games Introduction
11.1.4 Activision Blizzard Revenue in Games Business (2019-2024)
11.1.5 Activision Blizzard Recent Developments
11.2 Electronic Arts
11.2.1 Electronic Arts Company Details
11.2.2 Electronic Arts Business Overview
11.2.3 Electronic Arts Games Introduction
11.2.4 Electronic Arts Revenue in Games Business (2019-2024)
11.2.5 Electronic Arts Recent Developments
11.3 Microsoft
11.3.1 Microsoft Company Details
11.3.2 Microsoft Business Overview
11.3.3 Microsoft Games Introduction
11.3.4 Microsoft Revenue in Games Business (2019-2024)
11.3.5 Microsoft Recent Developments
11.4 NetEase
11.4.1 NetEase Company Details
11.4.2 NetEase Business Overview
11.4.3 NetEase Games Introduction
11.4.4 NetEase Revenue in Games Business (2019-2024)
11.4.5 NetEase Recent Developments
11.5 Nintendo
11.5.1 Nintendo Company Details
11.5.2 Nintendo Business Overview
11.5.3 Nintendo Games Introduction
11.5.4 Nintendo Revenue in Games Business (2019-2024)
11.5.5 Nintendo Recent Developments
11.6 Sony
11.6.1 Sony Company Details
11.6.2 Sony Business Overview
11.6.3 Sony Games Introduction
11.6.4 Sony Revenue in Games Business (2019-2024)
11.6.5 Sony Recent Developments
11.7 Tencent
11.7.1 Tencent Company Details
11.7.2 Tencent Business Overview
11.7.3 Tencent Games Introduction
11.7.4 Tencent Revenue in Games Business (2019-2024)
11.7.5 Tencent Recent Developments
11.8 ChangYou
11.8.1 ChangYou Company Details
11.8.2 ChangYou Business Overview
11.8.3 ChangYou Games Introduction
11.8.4 ChangYou Revenue in Games Business (2019-2024)
11.8.5 ChangYou Recent Developments
11.9 DeNA
11.9.1 DeNA Company Details
11.9.2 DeNA Business Overview
11.9.3 DeNA Games Introduction
11.9.4 DeNA Revenue in Games Business (2019-2024)
11.9.5 DeNA Recent Developments
11.10 GungHo
11.10.1 GungHo Company Details
11.10.2 GungHo Business Overview
11.10.3 GungHo Games Introduction
11.10.4 GungHo Revenue in Games Business (2019-2024)
11.10.5 GungHo Recent Developments
11.11 Apple
11.11.1 Apple Company Details
11.11.2 Apple Business Overview
11.11.3 Apple Games Introduction
11.11.4 Apple Revenue in Games Business (2019-2024)
11.11.5 Apple Recent Developments
11.12 Google
11.12.1 Google Company Details
11.12.2 Google Business Overview
11.12.3 Google Games Introduction
11.12.4 Google Revenue in Games Business (2019-2024)
11.12.5 Google Recent Developments
11.13 Nexon
11.13.1 Nexon Company Details
11.13.2 Nexon Business Overview
11.13.3 Nexon Games Introduction
11.13.4 Nexon Revenue in Games Business (2019-2024)
11.13.5 Nexon Recent Developments
11.14 Sega
11.14.1 Sega Company Details
11.14.2 Sega Business Overview
11.14.3 Sega Games Introduction
11.14.4 Sega Revenue in Games Business (2019-2024)
11.14.5 Sega Recent Developments
11.15 NetEase
11.15.1 NetEase Company Details
11.15.2 NetEase Business Overview
11.15.3 NetEase Games Introduction
11.15.4 NetEase Revenue in Games Business (2019-2024)
11.15.5 NetEase Recent Developments
11.16 Namco Bandai
11.16.1 Namco Bandai Company Details
11.16.2 Namco Bandai Business Overview
11.16.3 Namco Bandai Games Introduction
11.16.4 Namco Bandai Revenue in Games Business (2019-2024)
11.16.5 Namco Bandai Recent Developments
11.17 Ubisoft
11.17.1 Ubisoft Company Details
11.17.2 Ubisoft Business Overview
11.17.3 Ubisoft Games Introduction
11.17.4 Ubisoft Revenue in Games Business (2019-2024)
11.17.5 Ubisoft Recent Developments
11.18 Square Enix
11.18.1 Square Enix Company Details
11.18.2 Square Enix Business Overview
11.18.3 Square Enix Games Introduction
11.18.4 Square Enix Revenue in Games Business (2019-2024)
11.18.5 Square Enix Recent Developments
11.19 Take-Two Interactive
11.19.1 Take-Two Interactive Company Details
11.19.2 Take-Two Interactive Business Overview
11.19.3 Take-Two Interactive Games Introduction
11.19.4 Take-Two Interactive Revenue in Games Business (2019-2024)
11.19.5 Take-Two Interactive Recent Developments
11.20 King Digital Entertainment
11.20.1 King Digital Entertainment Company Details
11.20.2 King Digital Entertainment Business Overview
11.20.3 King Digital Entertainment Games Introduction
11.20.4 King Digital Entertainment Revenue in Games Business (2019-2024)
11.20.5 King Digital Entertainment Recent Developments

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

biaoTi

表と図のリスト

List of Tables
    Table 1. Global Games Market Size Growth Rate by Type (US$ Million), 2019 VS 2023 VS 2030
    Table 2. Key Players of Online Game
    Table 3. Key Players of Offline Game
    Table 4. Global Games Market Size Growth Rate by Application (US$ Million), 2019 VS 2023 VS 2030
    Table 5. Global Games Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 6. Global Games Market Size by Region (2019-2024) & (US$ Million)
    Table 7. Global Games Market Share by Region (2019-2024)
    Table 8. Global Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 9. Global Games Market Share by Region (2025-2030)
    Table 10. Games Market Trends
    Table 11. Games Market Drivers
    Table 12. Games Market Challenges
    Table 13. Games Market Restraints
    Table 14. Global Games Revenue by Players (2019-2024) & (US$ Million)
    Table 15. Global Games Revenue Share by Players (2019-2024)
    Table 16. Global Top Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Games as of 2023)
    Table 17. Global Games Industry Ranking 2022 VS 2023 VS 2024
    Table 18. Global 5 Largest Players Market Share by Games Revenue (CR5 and HHI) & (2019-2024)
    Table 19. Global Key Players of Games, Headquarters and Area Served
    Table 20. Global Key Players of Games, Product and Application
    Table 21. Global Key Players of Games, Product and Application
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Games Market Size by Type (2019-2024) & (US$ Million)
    Table 24. Global Games Revenue Market Share by Type (2019-2024)
    Table 25. Global Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 26. Global Games Revenue Market Share by Type (2025-2030)
    Table 27. Global Games Market Size by Application (2019-2024) & (US$ Million)
    Table 28. Global Games Revenue Share by Application (2019-2024)
    Table 29. Global Games Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 30. Global Games Revenue Share by Application (2025-2030)
    Table 31. North America Games Market Size by Type (2019-2024) & (US$ Million)
    Table 32. North America Games Market Size by Type (2025-2030) & (US$ Million)
    Table 33. North America Games Market Size by Application (2019-2024) & (US$ Million)
    Table 34. North America Games Market Size by Application (2025-2030) & (US$ Million)
    Table 35. North America Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 36. North America Games Market Size by Country (2019-2024) & (US$ Million)
    Table 37. North America Games Market Size by Country (2025-2030) & (US$ Million)
    Table 38. Europe Games Market Size by Type (2019-2024) & (US$ Million)
    Table 39. Europe Games Market Size by Type (2025-2030) & (US$ Million)
    Table 40. Europe Games Market Size by Application (2019-2024) & (US$ Million)
    Table 41. Europe Games Market Size by Application (2025-2030) & (US$ Million)
    Table 42. Europe Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 43. Europe Games Market Size by Country (2019-2024) & (US$ Million)
    Table 44. Europe Games Market Size by Country (2025-2030) & (US$ Million)
    Table 45. China Games Market Size by Type (2019-2024) & (US$ Million)
    Table 46. China Games Market Size by Type (2025-2030) & (US$ Million)
    Table 47. China Games Market Size by Application (2019-2024) & (US$ Million)
    Table 48. China Games Market Size by Application (2025-2030) & (US$ Million)
    Table 49. Asia Games Market Size by Type (2019-2024) & (US$ Million)
    Table 50. Asia Games Market Size by Type (2025-2030) & (US$ Million)
    Table 51. Asia Games Market Size by Application (2019-2024) & (US$ Million)
    Table 52. Asia Games Market Size by Application (2025-2030) & (US$ Million)
    Table 53. Asia Games Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 54. Asia Games Market Size by Region (2019-2024) & (US$ Million)
    Table 55. Asia Games Market Size by Region (2025-2030) & (US$ Million)
    Table 56. Middle East, Africa, and Latin America Games Market Size by Type (2019-2024) & (US$ Million)
    Table 57. Middle East, Africa, and Latin America Games Market Size by Type (2025-2030) & (US$ Million)
    Table 58. Middle East, Africa, and Latin America Games Market Size by Application (2019-2024) & (US$ Million)
    Table 59. Middle East, Africa, and Latin America Games Market Size by Application (2025-2030) & (US$ Million)
    Table 60. Middle East, Africa, and Latin America Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 61. Middle East, Africa, and Latin America Games Market Size by Country (2019-2024) & (US$ Million)
    Table 62. Middle East, Africa, and Latin America Games Market Size by Country (2025-2030) & (US$ Million)
    Table 63. Activision Blizzard Company Details
    Table 64. Activision Blizzard Business Overview
    Table 65. Activision Blizzard Games Product
    Table 66. Activision Blizzard Revenue in Games Business (2019-2024) & (US$ Million)
    Table 67. Activision Blizzard Recent Developments
    Table 68. Electronic Arts Company Details
    Table 69. Electronic Arts Business Overview
    Table 70. Electronic Arts Games Product
    Table 71. Electronic Arts Revenue in Games Business (2019-2024) & (US$ Million)
    Table 72. Electronic Arts Recent Developments
    Table 73. Microsoft Company Details
    Table 74. Microsoft Business Overview
    Table 75. Microsoft Games Product
    Table 76. Microsoft Revenue in Games Business (2019-2024) & (US$ Million)
    Table 77. Microsoft Recent Developments
    Table 78. NetEase Company Details
    Table 79. NetEase Business Overview
    Table 80. NetEase Games Product
    Table 81. NetEase Revenue in Games Business (2019-2024) & (US$ Million)
    Table 82. NetEase Recent Developments
    Table 83. Nintendo Company Details
    Table 84. Nintendo Business Overview
    Table 85. Nintendo Games Product
    Table 86. Nintendo Revenue in Games Business (2019-2024) & (US$ Million)
    Table 87. Nintendo Recent Developments
    Table 88. Sony Company Details
    Table 89. Sony Business Overview
    Table 90. Sony Games Product
    Table 91. Sony Revenue in Games Business (2019-2024) & (US$ Million)
    Table 92. Sony Recent Developments
    Table 93. Tencent Company Details
    Table 94. Tencent Business Overview
    Table 95. Tencent Games Product
    Table 96. Tencent Revenue in Games Business (2019-2024) & (US$ Million)
    Table 97. Tencent Recent Developments
    Table 98. ChangYou Company Details
    Table 99. ChangYou Business Overview
    Table 100. ChangYou Games Product
    Table 101. ChangYou Revenue in Games Business (2019-2024) & (US$ Million)
    Table 102. ChangYou Recent Developments
    Table 103. DeNA Company Details
    Table 104. DeNA Business Overview
    Table 105. DeNA Games Product
    Table 106. DeNA Revenue in Games Business (2019-2024) & (US$ Million)
    Table 107. DeNA Recent Developments
    Table 108. GungHo Company Details
    Table 109. GungHo Business Overview
    Table 110. GungHo Games Product
    Table 111. GungHo Revenue in Games Business (2019-2024) & (US$ Million)
    Table 112. GungHo Recent Developments
    Table 113. Apple Company Details
    Table 114. Apple Business Overview
    Table 115. Apple Games Product
    Table 116. Apple Revenue in Games Business (2019-2024) & (US$ Million)
    Table 117. Apple Recent Developments
    Table 118. Google Company Details
    Table 119. Google Business Overview
    Table 120. Google Games Product
    Table 121. Google Revenue in Games Business (2019-2024) & (US$ Million)
    Table 122. Google Recent Developments
    Table 123. Nexon Company Details
    Table 124. Nexon Business Overview
    Table 125. Nexon Games Product
    Table 126. Nexon Revenue in Games Business (2019-2024) & (US$ Million)
    Table 127. Nexon Recent Developments
    Table 128. Sega Company Details
    Table 129. Sega Business Overview
    Table 130. Sega Games Product
    Table 131. Sega Revenue in Games Business (2019-2024) & (US$ Million)
    Table 132. Sega Recent Developments
    Table 133. NetEase Company Details
    Table 134. NetEase Business Overview
    Table 135. NetEase Games Product
    Table 136. NetEase Revenue in Games Business (2019-2024) & (US$ Million)
    Table 137. NetEase Recent Developments
    Table 138. Namco Bandai Company Details
    Table 139. Namco Bandai Business Overview
    Table 140. Namco Bandai Games Product
    Table 141. Namco Bandai Revenue in Games Business (2019-2024) & (US$ Million)
    Table 142. Namco Bandai Recent Developments
    Table 143. Ubisoft Company Details
    Table 144. Ubisoft Business Overview
    Table 145. Ubisoft Games Product
    Table 146. Ubisoft Revenue in Games Business (2019-2024) & (US$ Million)
    Table 147. Ubisoft Recent Developments
    Table 148. Square Enix Company Details
    Table 149. Square Enix Business Overview
    Table 150. Square Enix Games Product
    Table 151. Square Enix Revenue in Games Business (2019-2024) & (US$ Million)
    Table 152. Square Enix Recent Developments
    Table 153. Take-Two Interactive Company Details
    Table 154. Take-Two Interactive Business Overview
    Table 155. Take-Two Interactive Games Product
    Table 156. Take-Two Interactive Revenue in Games Business (2019-2024) & (US$ Million)
    Table 157. Take-Two Interactive Recent Developments
    Table 158. King Digital Entertainment Company Details
    Table 159. King Digital Entertainment Business Overview
    Table 160. King Digital Entertainment Games Product
    Table 161. King Digital Entertainment Revenue in Games Business (2019-2024) & (US$ Million)
    Table 162. King Digital Entertainment Recent Developments
    Table 163. Research Programs/Design for This Report
    Table 164. Key Data Information from Secondary Sources
    Table 165. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Games Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 2. Global Games Market Share by Type: 2023 VS 2030
    Figure 3. Online Game Features
    Figure 4. Offline Game Features
    Figure 5. Global Games Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 6. Global Games Market Share by Application: 2023 VS 2030
    Figure 7. Amateur Case Studies
    Figure 8. Professional Case Studies
    Figure 9. Games Report Years Considered
    Figure 10. Global Games Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 11. Global Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 12. Global Games Market Share by Region: 2023 VS 2030
    Figure 13. Global Games Market Share by Players in 2023
    Figure 14. Global Top Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Games as of 2023)
    Figure 15. The Top 10 and 5 Players Market Share by Games Revenue in 2023
    Figure 16. North America Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 17. North America Games Market Share by Type (2019-2030)
    Figure 18. North America Games Market Share by Application (2019-2030)
    Figure 19. North America Games Market Share by Country (2019-2030)
    Figure 20. United States Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 21. Canada Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. Europe Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 23. Europe Games Market Share by Type (2019-2030)
    Figure 24. Europe Games Market Share by Application (2019-2030)
    Figure 25. Europe Games Market Share by Country (2019-2030)
    Figure 26. Germany Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 27. France Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. U.K. Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. Italy Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Russia Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Nordic Countries Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. China Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 33. China Games Market Share by Type (2019-2030)
    Figure 34. China Games Market Share by Application (2019-2030)
    Figure 35. Asia Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 36. Asia Games Market Share by Type (2019-2030)
    Figure 37. Asia Games Market Share by Application (2019-2030)
    Figure 38. Asia Games Market Share by Region (2019-2030)
    Figure 39. Japan Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 40. South Korea Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. China Taiwan Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. Southeast Asia Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. India Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. Australia Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Middle East, Africa, and Latin America Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 46. Middle East, Africa, and Latin America Games Market Share by Type (2019-2030)
    Figure 47. Middle East, Africa, and Latin America Games Market Share by Application (2019-2030)
    Figure 48. Middle East, Africa, and Latin America Games Market Share by Country (2019-2030)
    Figure 49. Brazil Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 50. Mexico Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 51. Turkey Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 52. Saudi Arabia Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 53. Israel Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 54. GCC Countries Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 55. Activision Blizzard Revenue Growth Rate in Games Business (2019-2024)
    Figure 56. Electronic Arts Revenue Growth Rate in Games Business (2019-2024)
    Figure 57. Microsoft Revenue Growth Rate in Games Business (2019-2024)
    Figure 58. NetEase Revenue Growth Rate in Games Business (2019-2024)
    Figure 59. Nintendo Revenue Growth Rate in Games Business (2019-2024)
    Figure 60. Sony Revenue Growth Rate in Games Business (2019-2024)
    Figure 61. Tencent Revenue Growth Rate in Games Business (2019-2024)
    Figure 62. ChangYou Revenue Growth Rate in Games Business (2019-2024)
    Figure 63. DeNA Revenue Growth Rate in Games Business (2019-2024)
    Figure 64. GungHo Revenue Growth Rate in Games Business (2019-2024)
    Figure 65. Apple Revenue Growth Rate in Games Business (2019-2024)
    Figure 66. Google Revenue Growth Rate in Games Business (2019-2024)
    Figure 67. Nexon Revenue Growth Rate in Games Business (2019-2024)
    Figure 68. Sega Revenue Growth Rate in Games Business (2019-2024)
    Figure 69. NetEase Revenue Growth Rate in Games Business (2019-2024)
    Figure 70. Namco Bandai Revenue Growth Rate in Games Business (2019-2024)
    Figure 71. Ubisoft Revenue Growth Rate in Games Business (2019-2024)
    Figure 72. Square Enix Revenue Growth Rate in Games Business (2019-2024)
    Figure 73. Take-Two Interactive Revenue Growth Rate in Games Business (2019-2024)
    Figure 74. King Digital Entertainment Revenue Growth Rate in Games Business (2019-2024)
    Figure 75. Bottom-up and Top-down Approaches for This Report
    Figure 76. Data Triangulation
    Figure 77. Key Executives Interviewed
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