QY Research > レポート一覧 > ソフト及び商業サービス > オンラインゲーム世界市場の発展状況と動向 2024-2030

オンラインゲーム世界市場の発展状況と動向 2024-2030

英文タイトル: Global MMO Games Market Insights, Forecast to 2030

オンラインゲーム世界市場の発展状況と動向 2024-2030
  • レポートID:271114
  • 発表時期:2024-04-25
  • 訪問回数:555
  • ページ数:129
  • レポート形式:PDF
  • レポート言語:英語、日本語
  • グラフ数:156
  • レポートカテゴリ: ソフト及び商業サービス

販売価格(消費税別)

販売価格(消費税別)

  •  
  • 個人版

    詳細
  • マルチユーザー版

    詳細
  • 企業版

    詳細

価格表記: USDを日本円(税抜)に換算,本日の銀行送金レート: 1USD=161円。
※米ドル表示価格+10%消費税。

英語版
日本語版
英語と日本語版

価格表記: USDを日本円(税抜)に換算,本日の銀行送金レート: 1USD=161円。
※米ドル表示価格+10%消費税。

shenQingYangBen

お見積

shenQingYangBen

サンプルお申込み

※ご注文方法:お問い合わせフォームまたはメールにてご連絡ください。
支払方法:「銀行振込」の場合, 注文の確認後、ご指定のメールアドレスに電子版の請求書をお送りいたしますので、電子版の請求書の記載事項に従って送金操作を行ってください。
※納期:原則として、受注後2~4営業日以内に発送いたします。 但し、日本語版が必要な場合は、受注後8~10営業日となります。 お客様のニーズに合わせて、事前にご注文のスケジュールをお立てください。

biaoTi

概要

本報告書はオンラインゲーム市場規模の世界市場の概要を紹介します。2019~2023年の歴史的な市場収益データ、2024年の予想、および2030年までのCAGRの予測を含む世界市場動向の分析。レポートはオンラインゲームの主要メーカーを詳細に分析し、地域別・国別の収益プロフィールを明らかにしています。 本レポートでは特に、主要地域/国別のセグメントとサブセグメントについて、将来の市場ポテンシャルの探索と予測に焦点を当てています。 複数の地域にわたる包括的なデータと市場価値分析により、読者は包括的かつ詳細な市場洞察を得ることができます。

世界のオンラインゲーム市場の主な参加者である企業概要、収益、粗利益率、ポートフォリオ、地理的位置、重要な発展について、次のパラメータに基づいて説明します。レポートはオンラインゲームのメーカー、地域、種類と端末業界の角度から世界と主要地域の市場現状と将来性を研究した、このレポートでは、世界と主要地域のトップメーカーを分析し、タイプとアプリケーション/端末業界別にオンラインゲーム市場を分類しています。本研究に含まれる主な企業は:Tencent、NetEase、Activision Blizzard(Microsoft)、Supercell、NEXON、NCSoft、Electronic Arts、Bluehole、Mixi Inc.、SQUARE ENIX、ChangYou、Shanda Interactive Entertainment、GungHo Online Entertainment、Daybreak Game Company、Gamigo、Jagex Games Studio、Ankama、Sony Online Entertainment、Ubisoft Entertainment SA、Riot Games、Valve Corporation、Wargaming.net、Perfect World Entertainment、Zhejiang Century Huatong Group CO.,LTD.、37 Interactive Entertainment (Shanghai)Technology Co., Ltd.、HoYoverse

地域別市場区分、地域別分析は以下の通り:
    アメリカとカナダ
    中国
    アジア
    ヨーロッパ
    中東、アフリカ、ラテンアメリカ

タイプ別市場セグメント:
MMO Role Play Games (MMORPG)
MMO First Person Shooter (MMOFPS)
MMO Real-time Strategy (MMORTS)

用途別の市場セグメント:
Mobile
PC

レポートの詳細内容
世界のオンラインゲーム市場の現状と将来について、グローバルの主要地域を中心に包括的に分析しています。 当レポートでは、多角的な分析を通じて、市場プレイヤー、地域分布、オンラインゲームタイプ、最終用途アプリケーションなどの主要分野を掘り下げ、読者に包括的な市場洞察を提供しています。 レポートは主要企業のオンラインゲーム収益、市場シェア、業界ランキング、2019年から2024年までのデータに焦点を当てています。世界のオンラインゲーム市場における主要なステークホルダーの特定、最近の動向とセグメント収益に基づいて競争状況と市場ポジショニングの分析。また、当レポートでは、世界市場の主要プレイヤーを特定し、プロファイルを作成するとともに、オンラインゲーム市場を綿密に分類・応用することで、読者が市場構造とダイナミクスをより正確に把握できるようにし、十分な情報に基づいた意思決定と戦略立案に強力なサポートを提供しています。

オンラインゲームのレポートは2019年から2030年までのタイプ別およびアプリケーション別、収益、成長率別のセグメントデータを分析します。収益、予測成長傾向、アプリケーション、およびエンドユーザー業界の市場規模を評価および予測します。

章の概要
1章:オンラインゲームのレポートの報告範囲、各セグメントの市場規模、将来の開発可能性などを含む、さまざまな市場セグメント(製品タイプ、用途など)のエグゼクティブサマリーを紹介します。市場の現状と、短期から中期、および長期的な進化の可能性をハイレベルに見ることができます。(20192030
2章:オンラインゲームの世界及び地域レベルでの売上高。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、世界各国の市場発展、今後の発展展望、市場空間、生産能力などを紹介する。また、市場ダイナミクス、市場の最新動向、市場の推進要因と制限要因、業界企業が直面する課題とリスク、業界の関連政策の分析などを紹介しています。(20192030
3オンラインゲーム企業の競争状況、収益、市場シェアと業界ランキング、最新の開発計画、合併・買収情報などの詳細分析。(20192030
4章:各市場セグメントの収益と開発の可能性をカバーし、種類別のさまざまな市場セグメントの分析を提供し、読者がさまざまな市場セグメントでブルーオーシャン市場を見つけるのに役立ちます。(20192024
5章:オンラインゲームの各市場セグメントの収益と開発の可能性をカバーするアプリケーション別のさまざまな市場セグメントの分析を提供し、読者がさまざまな下流市場でブルーオーシャン市場を見つけるのに役立ちます。(20192030
6章:北米(米国、カナダ)のタイプ別、アプリケーション別、国別、各セグメントの収益。(20192030
7章:ヨーロッパのタイプ別、アプリケーション別、国別、各セグメントの収益。(20192030
8章:中国の種類別、および用途別、各セグメントの収益。(20192030
9章アジア(中国を除く)の種類別、用途別、地域別、セグメントごとの収益。(20192030
10章:中東、アフリカ、ラテンアメリカの種類別、アプリケーション別、国別、各セグメントの収益。(20192030
11章:オンラインゲームの主要企業の概要を提供し、製品の説明と仕様、オンラインゲームの収益、粗利益率、最近の展開など、市場の主要企業の基本状況を詳細に紹介します。(20192024
12章:アナリストの見解/結論

biaoTi

概要

A massively multiplayer online game (MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server. MMOs usually feature a huge, persistent open world, although some games differ.In terms of applications, mobile applications account for most of the market share. From a regional perspective, China has the largest market share.
Market Analysis and Insights: Global MMO Games Market
The global MMO Games market is projected to grow from US$ 12690 million in 2024 to US$ 20360 million by 2030, at a Compound Annual Growth Rate (CAGR) of 8.2% during the forecast period.
The US & Canada market for MMO Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

The China market for MMO Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

The Europe market for MMO Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.

The global key companies of MMO Games include Tencent, NetEase, Activision Blizzard(Microsoft), Supercell, NEXON, NCSoft, Electronic Arts, Bluehole and Mixi Inc., etc. In 2023, the global top five players had a share approximately % in terms of revenue.
MMO Games is widely used in various fields, such as Mobile and PC, etc. Mobile provides greatest supports to the MMO Games industry development. In 2023, global % revenue of MMO Games went into Mobile filed and the proportion will reach to % in 2030. 
Report Covers:
This report presents an overview of global market for MMO Games market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030. 
This report researches the key producers of MMO Games, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for MMO Games, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the MMO Games revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global MMO Games market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for MMO Games revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Tencent, NetEase, Activision Blizzard(Microsoft), Supercell, NEXON, NCSoft, Electronic Arts, Bluehole and Mixi Inc., etc.
Market Segmentation
By Company
    Tencent
    NetEase
    Activision Blizzard(Microsoft)
    Supercell
    NEXON
    NCSoft
    Electronic Arts
    Bluehole
    Mixi Inc.
    SQUARE ENIX
    ChangYou
    Shanda Interactive Entertainment
    GungHo Online Entertainment
    Daybreak Game Company
    Gamigo
    Jagex Games Studio
    Ankama
    Sony Online Entertainment
    Ubisoft Entertainment SA
    Riot Games
    Valve Corporation
    Wargaming.net
    Perfect World Entertainment
    Zhejiang Century Huatong Group CO.,LTD.
    37 Interactive Entertainment (Shanghai)Technology Co., Ltd.
    HoYoverse

Segment by Type
    MMO Role Play Games (MMORPG)
    MMO First Person Shooter (MMOFPS)
    MMO Real-time Strategy (MMORTS)

Segment by Application
    Mobile
    PC

By Region
    North America
        United States
        Canada
    Europe
        Germany
        France
        UK
        Italy
        Russia
        Nordic Countries
        Rest of Europe
    China
    Asia (excluding China)
        Japan
        South Korea
        China Taiwan
       Southeast Asia
        India
    Latin America, Middle East & Africa
        Brazil
        Mexico
        Turkey
        Israel
        GCC Countries

Chapter Outline
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of MMO Games in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of MMO Games companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, MMO Games revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
biaoTi

総目録

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global MMO Games Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 MMO Role Play Games (MMORPG)
1.2.3 MMO First Person Shooter (MMOFPS)
1.2.4 MMO Real-time Strategy (MMORTS)
1.3 Market by Application
1.3.1 Global MMO Games Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Mobile
1.3.3 PC
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered

2 Global Growth Trends
2.1 Global MMO Games Market Perspective (2019-2030)
2.2 Global MMO Games Growth Trends by Region
2.2.1 MMO Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 MMO Games Historic Market Size by Region (2019-2024)
2.2.3 MMO Games Forecasted Market Size by Region (2025-2030)
2.3 MMO Games Market Dynamics
2.3.1 MMO Games Industry Trends
2.3.2 MMO Games Market Drivers
2.3.3 MMO Games Market Challenges
2.3.4 MMO Games Market Restraints

3 Competition Landscape by Key Players
3.1 Global Revenue MMO Games by Players
3.1.1 Global MMO Games Revenue by Players (2019-2024)
3.1.2 Global MMO Games Revenue Market Share by Players (2019-2024)
3.2 Global MMO Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of MMO Games, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global MMO Games Market Concentration Ratio
3.4.1 Global MMO Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by MMO Games Revenue in 2023
3.5 Global Key Players of MMO Games Head office and Area Served
3.6 Global Key Players of MMO Games, Product and Application
3.7 Global Key Players of MMO Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans

4 MMO Games Breakdown Data by Type
4.1 Global MMO Games Historic Market Size by Type (2019-2024)
4.2 Global MMO Games Forecasted Market Size by Type (2025-2030)

5 MMO Games Breakdown Data by Application
5.1 Global MMO Games Historic Market Size by Application (2019-2024)
5.2 Global MMO Games Forecasted Market Size by Application (2025-2030)

6 North America
6.1 North America MMO Games Market Size (2019-2030)
6.2 North America MMO Games Market Size by Type
6.2.1 North America MMO Games Market Size by Type (2019-2024)
6.2.2 North America MMO Games Market Size by Type (2025-2030)
6.2.3 North America MMO Games Market Share by Type (2019-2030)
6.3 North America MMO Games Market Size by Application
6.3.1 North America MMO Games Market Size by Application (2019-2024)
6.3.2 North America MMO Games Market Size by Application (2025-2030)
6.3.3 North America MMO Games Market Share by Application (2019-2030)
6.4 North America MMO Games Market Size by Country
6.4.1 North America MMO Games Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America MMO Games Market Size by Country (2019-2024)
6.4.3 North America MMO Games Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada

7 Europe
7.1 Europe MMO Games Market Size (2019-2030)
7.2 Europe MMO Games Market Size by Type
7.2.1 Europe MMO Games Market Size by Type (2019-2024)
7.2.2 Europe MMO Games Market Size by Type (2025-2030)
7.2.3 Europe MMO Games Market Share by Type (2019-2030)
7.3 Europe MMO Games Market Size by Application
7.3.1 Europe MMO Games Market Size by Application (2019-2024)
7.3.2 Europe MMO Games Market Size by Application (2025-2030)
7.3.3 Europe MMO Games Market Share by Application (2019-2030)
7.4 Europe MMO Games Market Size by Country
7.4.1 Europe MMO Games Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe MMO Games Market Size by Country (2019-2024)
7.4.3 Europe MMO Games Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries

8 China
8.1 China MMO Games Market Size (2019-2030)
8.2 China MMO Games Market Size by Type
8.2.1 China MMO Games Market Size by Type (2019-2024)
8.2.2 China MMO Games Market Size by Type (2025-2030)
8.2.3 China MMO Games Market Share by Type (2019-2030)
8.3 China MMO Games Market Size by Application
8.3.1 China MMO Games Market Size by Application (2019-2024)
8.3.2 China MMO Games Market Size by Application (2025-2030)
8.3.3 China MMO Games Market Share by Application (2019-2030)

9 Asia (excluding China)
9.1 Asia MMO Games Market Size (2019-2030)
9.2 Asia MMO Games Market Size by Type
9.2.1 Asia MMO Games Market Size by Type (2019-2024)
9.2.2 Asia MMO Games Market Size by Type (2025-2030)
9.2.3 Asia MMO Games Market Share by Type (2019-2030)
9.3 Asia MMO Games Market Size by Application
9.3.1 Asia MMO Games Market Size by Application (2019-2024)
9.3.2 Asia MMO Games Market Size by Application (2025-2030)
9.3.3 Asia MMO Games Market Share by Application (2019-2030)
9.4 Asia MMO Games Market Size by Region
9.4.1 Asia MMO Games Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia MMO Games Market Size by Region (2019-2024)
9.4.3 Asia MMO Games Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia

10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America MMO Games Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America MMO Games Market Size by Type
10.2.1 Middle East, Africa, and Latin America MMO Games Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America MMO Games Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America MMO Games Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America MMO Games Market Size by Application
10.3.1 Middle East, Africa, and Latin America MMO Games Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America MMO Games Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America MMO Games Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America MMO Games Market Size by Country
10.4.1 Middle East, Africa, and Latin America MMO Games Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America MMO Games Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America MMO Games Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries

11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Details
11.1.2 Tencent Business Overview
11.1.3 Tencent MMO Games Introduction
11.1.4 Tencent Revenue in MMO Games Business (2019-2024)
11.1.5 Tencent Recent Developments
11.2 NetEase
11.2.1 NetEase Company Details
11.2.2 NetEase Business Overview
11.2.3 NetEase MMO Games Introduction
11.2.4 NetEase Revenue in MMO Games Business (2019-2024)
11.2.5 NetEase Recent Developments
11.3 Activision Blizzard(Microsoft)
11.3.1 Activision Blizzard(Microsoft) Company Details
11.3.2 Activision Blizzard(Microsoft) Business Overview
11.3.3 Activision Blizzard(Microsoft) MMO Games Introduction
11.3.4 Activision Blizzard(Microsoft) Revenue in MMO Games Business (2019-2024)
11.3.5 Activision Blizzard(Microsoft) Recent Developments
11.4 Supercell
11.4.1 Supercell Company Details
11.4.2 Supercell Business Overview
11.4.3 Supercell MMO Games Introduction
11.4.4 Supercell Revenue in MMO Games Business (2019-2024)
11.4.5 Supercell Recent Developments
11.5 NEXON
11.5.1 NEXON Company Details
11.5.2 NEXON Business Overview
11.5.3 NEXON MMO Games Introduction
11.5.4 NEXON Revenue in MMO Games Business (2019-2024)
11.5.5 NEXON Recent Developments
11.6 NCSoft
11.6.1 NCSoft Company Details
11.6.2 NCSoft Business Overview
11.6.3 NCSoft MMO Games Introduction
11.6.4 NCSoft Revenue in MMO Games Business (2019-2024)
11.6.5 NCSoft Recent Developments
11.7 Electronic Arts
11.7.1 Electronic Arts Company Details
11.7.2 Electronic Arts Business Overview
11.7.3 Electronic Arts MMO Games Introduction
11.7.4 Electronic Arts Revenue in MMO Games Business (2019-2024)
11.7.5 Electronic Arts Recent Developments
11.8 Bluehole
11.8.1 Bluehole Company Details
11.8.2 Bluehole Business Overview
11.8.3 Bluehole MMO Games Introduction
11.8.4 Bluehole Revenue in MMO Games Business (2019-2024)
11.8.5 Bluehole Recent Developments
11.9 Mixi Inc.
11.9.1 Mixi Inc. Company Details
11.9.2 Mixi Inc. Business Overview
11.9.3 Mixi Inc. MMO Games Introduction
11.9.4 Mixi Inc. Revenue in MMO Games Business (2019-2024)
11.9.5 Mixi Inc. Recent Developments
11.10 SQUARE ENIX
11.10.1 SQUARE ENIX Company Details
11.10.2 SQUARE ENIX Business Overview
11.10.3 SQUARE ENIX MMO Games Introduction
11.10.4 SQUARE ENIX Revenue in MMO Games Business (2019-2024)
11.10.5 SQUARE ENIX Recent Developments
11.11 ChangYou
11.11.1 ChangYou Company Details
11.11.2 ChangYou Business Overview
11.11.3 ChangYou MMO Games Introduction
11.11.4 ChangYou Revenue in MMO Games Business (2019-2024)
11.11.5 ChangYou Recent Developments
11.12 Shanda Interactive Entertainment
11.12.1 Shanda Interactive Entertainment Company Details
11.12.2 Shanda Interactive Entertainment Business Overview
11.12.3 Shanda Interactive Entertainment MMO Games Introduction
11.12.4 Shanda Interactive Entertainment Revenue in MMO Games Business (2019-2024)
11.12.5 Shanda Interactive Entertainment Recent Developments
11.13 GungHo Online Entertainment
11.13.1 GungHo Online Entertainment Company Details
11.13.2 GungHo Online Entertainment Business Overview
11.13.3 GungHo Online Entertainment MMO Games Introduction
11.13.4 GungHo Online Entertainment Revenue in MMO Games Business (2019-2024)
11.13.5 GungHo Online Entertainment Recent Developments
11.14 Daybreak Game Company
11.14.1 Daybreak Game Company Company Details
11.14.2 Daybreak Game Company Business Overview
11.14.3 Daybreak Game Company MMO Games Introduction
11.14.4 Daybreak Game Company Revenue in MMO Games Business (2019-2024)
11.14.5 Daybreak Game Company Recent Developments
11.15 Gamigo
11.15.1 Gamigo Company Details
11.15.2 Gamigo Business Overview
11.15.3 Gamigo MMO Games Introduction
11.15.4 Gamigo Revenue in MMO Games Business (2019-2024)
11.15.5 Gamigo Recent Developments
11.16 Jagex Games Studio
11.16.1 Jagex Games Studio Company Details
11.16.2 Jagex Games Studio Business Overview
11.16.3 Jagex Games Studio MMO Games Introduction
11.16.4 Jagex Games Studio Revenue in MMO Games Business (2019-2024)
11.16.5 Jagex Games Studio Recent Developments
11.17 Ankama
11.17.1 Ankama Company Details
11.17.2 Ankama Business Overview
11.17.3 Ankama MMO Games Introduction
11.17.4 Ankama Revenue in MMO Games Business (2019-2024)
11.17.5 Ankama Recent Developments
11.18 Sony Online Entertainment
11.18.1 Sony Online Entertainment Company Details
11.18.2 Sony Online Entertainment Business Overview
11.18.3 Sony Online Entertainment MMO Games Introduction
11.18.4 Sony Online Entertainment Revenue in MMO Games Business (2019-2024)
11.18.5 Sony Online Entertainment Recent Developments
11.19 Ubisoft Entertainment SA
11.19.1 Ubisoft Entertainment SA Company Details
11.19.2 Ubisoft Entertainment SA Business Overview
11.19.3 Ubisoft Entertainment SA MMO Games Introduction
11.19.4 Ubisoft Entertainment SA Revenue in MMO Games Business (2019-2024)
11.19.5 Ubisoft Entertainment SA Recent Developments
11.20 Riot Games
11.20.1 Riot Games Company Details
11.20.2 Riot Games Business Overview
11.20.3 Riot Games MMO Games Introduction
11.20.4 Riot Games Revenue in MMO Games Business (2019-2024)
11.20.5 Riot Games Recent Developments
11.21 Valve Corporation
11.21.1 Valve Corporation Company Details
11.21.2 Valve Corporation Business Overview
11.21.3 Valve Corporation MMO Games Introduction
11.21.4 Valve Corporation Revenue in MMO Games Business (2019-2024)
11.21.5 Valve Corporation Recent Developments
11.22 Wargaming.net
11.22.1 Wargaming.net Company Details
11.22.2 Wargaming.net Business Overview
11.22.3 Wargaming.net MMO Games Introduction
11.22.4 Wargaming.net Revenue in MMO Games Business (2019-2024)
11.22.5 Wargaming.net Recent Developments
11.23 Perfect World Entertainment
11.23.1 Perfect World Entertainment Company Details
11.23.2 Perfect World Entertainment Business Overview
11.23.3 Perfect World Entertainment MMO Games Introduction
11.23.4 Perfect World Entertainment Revenue in MMO Games Business (2019-2024)
11.23.5 Perfect World Entertainment Recent Developments
11.24 Zhejiang Century Huatong Group CO.,LTD.
11.24.1 Zhejiang Century Huatong Group CO.,LTD. Company Details
11.24.2 Zhejiang Century Huatong Group CO.,LTD. Business Overview
11.24.3 Zhejiang Century Huatong Group CO.,LTD. MMO Games Introduction
11.24.4 Zhejiang Century Huatong Group CO.,LTD. Revenue in MMO Games Business (2019-2024)
11.24.5 Zhejiang Century Huatong Group CO.,LTD. Recent Developments
11.25 37 Interactive Entertainment (Shanghai)Technology Co., Ltd.
11.25.1 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. Company Details
11.25.2 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. Business Overview
11.25.3 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. MMO Games Introduction
11.25.4 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. Revenue in MMO Games Business (2019-2024)
11.25.5 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. Recent Developments
11.26 HoYoverse
11.26.1 HoYoverse Company Details
11.26.2 HoYoverse Business Overview
11.26.3 HoYoverse MMO Games Introduction
11.26.4 HoYoverse Revenue in MMO Games Business (2019-2024)
11.26.5 HoYoverse Recent Developments

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

biaoTi

表と図のリスト

List of Tables
    Table 1. Global MMO Games Market Size Growth Rate by Type (US$ Million), 2019 VS 2023 VS 2030
    Table 2. Key Players of MMO Role Play Games (MMORPG)
    Table 3. Key Players of MMO First Person Shooter (MMOFPS)
    Table 4. Key Players of MMO Real-time Strategy (MMORTS)
    Table 5. Global MMO Games Market Size Growth Rate by Application (US$ Million), 2019 VS 2023 VS 2030
    Table 6. Global MMO Games Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 7. Global MMO Games Market Size by Region (2019-2024) & (US$ Million)
    Table 8. Global MMO Games Market Share by Region (2019-2024)
    Table 9. Global MMO Games Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 10. Global MMO Games Market Share by Region (2025-2030)
    Table 11. MMO Games Market Trends
    Table 12. MMO Games Market Drivers
    Table 13. MMO Games Market Challenges
    Table 14. MMO Games Market Restraints
    Table 15. Global MMO Games Revenue by Players (2019-2024) & (US$ Million)
    Table 16. Global MMO Games Revenue Share by Players (2019-2024)
    Table 17. Global Top MMO Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in MMO Games as of 2023)
    Table 18. Global MMO Games Industry Ranking 2022 VS 2023 VS 2024
    Table 19. Global 5 Largest Players Market Share by MMO Games Revenue (CR5 and HHI) & (2019-2024)
    Table 20. Global Key Players of MMO Games, Headquarters and Area Served
    Table 21. Global Key Players of MMO Games, Product and Application
    Table 22. Global Key Players of MMO Games, Product and Application
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global MMO Games Market Size by Type (2019-2024) & (US$ Million)
    Table 25. Global MMO Games Revenue Market Share by Type (2019-2024)
    Table 26. Global MMO Games Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 27. Global MMO Games Revenue Market Share by Type (2025-2030)
    Table 28. Global MMO Games Market Size by Application (2019-2024) & (US$ Million)
    Table 29. Global MMO Games Revenue Share by Application (2019-2024)
    Table 30. Global MMO Games Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 31. Global MMO Games Revenue Share by Application (2025-2030)
    Table 32. North America MMO Games Market Size by Type (2019-2024) & (US$ Million)
    Table 33. North America MMO Games Market Size by Type (2025-2030) & (US$ Million)
    Table 34. North America MMO Games Market Size by Application (2019-2024) & (US$ Million)
    Table 35. North America MMO Games Market Size by Application (2025-2030) & (US$ Million)
    Table 36. North America MMO Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 37. North America MMO Games Market Size by Country (2019-2024) & (US$ Million)
    Table 38. North America MMO Games Market Size by Country (2025-2030) & (US$ Million)
    Table 39. Europe MMO Games Market Size by Type (2019-2024) & (US$ Million)
    Table 40. Europe MMO Games Market Size by Type (2025-2030) & (US$ Million)
    Table 41. Europe MMO Games Market Size by Application (2019-2024) & (US$ Million)
    Table 42. Europe MMO Games Market Size by Application (2025-2030) & (US$ Million)
    Table 43. Europe MMO Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 44. Europe MMO Games Market Size by Country (2019-2024) & (US$ Million)
    Table 45. Europe MMO Games Market Size by Country (2025-2030) & (US$ Million)
    Table 46. China MMO Games Market Size by Type (2019-2024) & (US$ Million)
    Table 47. China MMO Games Market Size by Type (2025-2030) & (US$ Million)
    Table 48. China MMO Games Market Size by Application (2019-2024) & (US$ Million)
    Table 49. China MMO Games Market Size by Application (2025-2030) & (US$ Million)
    Table 50. Asia MMO Games Market Size by Type (2019-2024) & (US$ Million)
    Table 51. Asia MMO Games Market Size by Type (2025-2030) & (US$ Million)
    Table 52. Asia MMO Games Market Size by Application (2019-2024) & (US$ Million)
    Table 53. Asia MMO Games Market Size by Application (2025-2030) & (US$ Million)
    Table 54. Asia MMO Games Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 55. Asia MMO Games Market Size by Region (2019-2024) & (US$ Million)
    Table 56. Asia MMO Games Market Size by Region (2025-2030) & (US$ Million)
    Table 57. Middle East, Africa, and Latin America MMO Games Market Size by Type (2019-2024) & (US$ Million)
    Table 58. Middle East, Africa, and Latin America MMO Games Market Size by Type (2025-2030) & (US$ Million)
    Table 59. Middle East, Africa, and Latin America MMO Games Market Size by Application (2019-2024) & (US$ Million)
    Table 60. Middle East, Africa, and Latin America MMO Games Market Size by Application (2025-2030) & (US$ Million)
    Table 61. Middle East, Africa, and Latin America MMO Games Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 62. Middle East, Africa, and Latin America MMO Games Market Size by Country (2019-2024) & (US$ Million)
    Table 63. Middle East, Africa, and Latin America MMO Games Market Size by Country (2025-2030) & (US$ Million)
    Table 64. Tencent Company Details
    Table 65. Tencent Business Overview
    Table 66. Tencent MMO Games Product
    Table 67. Tencent Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 68. Tencent Recent Developments
    Table 69. NetEase Company Details
    Table 70. NetEase Business Overview
    Table 71. NetEase MMO Games Product
    Table 72. NetEase Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 73. NetEase Recent Developments
    Table 74. Activision Blizzard(Microsoft) Company Details
    Table 75. Activision Blizzard(Microsoft) Business Overview
    Table 76. Activision Blizzard(Microsoft) MMO Games Product
    Table 77. Activision Blizzard(Microsoft) Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 78. Activision Blizzard(Microsoft) Recent Developments
    Table 79. Supercell Company Details
    Table 80. Supercell Business Overview
    Table 81. Supercell MMO Games Product
    Table 82. Supercell Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 83. Supercell Recent Developments
    Table 84. NEXON Company Details
    Table 85. NEXON Business Overview
    Table 86. NEXON MMO Games Product
    Table 87. NEXON Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 88. NEXON Recent Developments
    Table 89. NCSoft Company Details
    Table 90. NCSoft Business Overview
    Table 91. NCSoft MMO Games Product
    Table 92. NCSoft Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 93. NCSoft Recent Developments
    Table 94. Electronic Arts Company Details
    Table 95. Electronic Arts Business Overview
    Table 96. Electronic Arts MMO Games Product
    Table 97. Electronic Arts Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 98. Electronic Arts Recent Developments
    Table 99. Bluehole Company Details
    Table 100. Bluehole Business Overview
    Table 101. Bluehole MMO Games Product
    Table 102. Bluehole Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 103. Bluehole Recent Developments
    Table 104. Mixi Inc. Company Details
    Table 105. Mixi Inc. Business Overview
    Table 106. Mixi Inc. MMO Games Product
    Table 107. Mixi Inc. Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 108. Mixi Inc. Recent Developments
    Table 109. SQUARE ENIX Company Details
    Table 110. SQUARE ENIX Business Overview
    Table 111. SQUARE ENIX MMO Games Product
    Table 112. SQUARE ENIX Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 113. SQUARE ENIX Recent Developments
    Table 114. ChangYou Company Details
    Table 115. ChangYou Business Overview
    Table 116. ChangYou MMO Games Product
    Table 117. ChangYou Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 118. ChangYou Recent Developments
    Table 119. Shanda Interactive Entertainment Company Details
    Table 120. Shanda Interactive Entertainment Business Overview
    Table 121. Shanda Interactive Entertainment MMO Games Product
    Table 122. Shanda Interactive Entertainment Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 123. Shanda Interactive Entertainment Recent Developments
    Table 124. GungHo Online Entertainment Company Details
    Table 125. GungHo Online Entertainment Business Overview
    Table 126. GungHo Online Entertainment MMO Games Product
    Table 127. GungHo Online Entertainment Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 128. GungHo Online Entertainment Recent Developments
    Table 129. Daybreak Game Company Company Details
    Table 130. Daybreak Game Company Business Overview
    Table 131. Daybreak Game Company MMO Games Product
    Table 132. Daybreak Game Company Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 133. Daybreak Game Company Recent Developments
    Table 134. Gamigo Company Details
    Table 135. Gamigo Business Overview
    Table 136. Gamigo MMO Games Product
    Table 137. Gamigo Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 138. Gamigo Recent Developments
    Table 139. Jagex Games Studio Company Details
    Table 140. Jagex Games Studio Business Overview
    Table 141. Jagex Games Studio MMO Games Product
    Table 142. Jagex Games Studio Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 143. Jagex Games Studio Recent Developments
    Table 144. Ankama Company Details
    Table 145. Ankama Business Overview
    Table 146. Ankama MMO Games Product
    Table 147. Ankama Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 148. Ankama Recent Developments
    Table 149. Sony Online Entertainment Company Details
    Table 150. Sony Online Entertainment Business Overview
    Table 151. Sony Online Entertainment MMO Games Product
    Table 152. Sony Online Entertainment Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 153. Sony Online Entertainment Recent Developments
    Table 154. Ubisoft Entertainment SA Company Details
    Table 155. Ubisoft Entertainment SA Business Overview
    Table 156. Ubisoft Entertainment SA MMO Games Product
    Table 157. Ubisoft Entertainment SA Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 158. Ubisoft Entertainment SA Recent Developments
    Table 159. Riot Games Company Details
    Table 160. Riot Games Business Overview
    Table 161. Riot Games MMO Games Product
    Table 162. Riot Games Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 163. Riot Games Recent Developments
    Table 164. Valve Corporation Company Details
    Table 165. Valve Corporation Business Overview
    Table 166. Valve Corporation MMO Games Product
    Table 167. Valve Corporation Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 168. Valve Corporation Recent Developments
    Table 169. Wargaming.net Company Details
    Table 170. Wargaming.net Business Overview
    Table 171. Wargaming.net MMO Games Product
    Table 172. Wargaming.net Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 173. Wargaming.net Recent Developments
    Table 174. Perfect World Entertainment Company Details
    Table 175. Perfect World Entertainment Business Overview
    Table 176. Perfect World Entertainment MMO Games Product
    Table 177. Perfect World Entertainment Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 178. Perfect World Entertainment Recent Developments
    Table 179. Zhejiang Century Huatong Group CO.,LTD. Company Details
    Table 180. Zhejiang Century Huatong Group CO.,LTD. Business Overview
    Table 181. Zhejiang Century Huatong Group CO.,LTD. MMO Games Product
    Table 182. Zhejiang Century Huatong Group CO.,LTD. Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 183. Zhejiang Century Huatong Group CO.,LTD. Recent Developments
    Table 184. 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. Company Details
    Table 185. 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. Business Overview
    Table 186. 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. MMO Games Product
    Table 187. 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 188. 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. Recent Developments
    Table 189. HoYoverse Company Details
    Table 190. HoYoverse Business Overview
    Table 191. HoYoverse MMO Games Product
    Table 192. HoYoverse Revenue in MMO Games Business (2019-2024) & (US$ Million)
    Table 193. HoYoverse Recent Developments
    Table 194. Research Programs/Design for This Report
    Table 195. Key Data Information from Secondary Sources
    Table 196. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global MMO Games Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 2. Global MMO Games Market Share by Type: 2023 VS 2030
    Figure 3. MMO Role Play Games (MMORPG) Features
    Figure 4. MMO First Person Shooter (MMOFPS) Features
    Figure 5. MMO Real-time Strategy (MMORTS) Features
    Figure 6. Global MMO Games Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 7. Global MMO Games Market Share by Application: 2023 VS 2030
    Figure 8. Mobile Case Studies
    Figure 9. PC Case Studies
    Figure 10. MMO Games Report Years Considered
    Figure 11. Global MMO Games Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 12. Global MMO Games Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 13. Global MMO Games Market Share by Region: 2023 VS 2030
    Figure 14. Global MMO Games Market Share by Players in 2023
    Figure 15. Global Top MMO Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in MMO Games as of 2023)
    Figure 16. The Top 10 and 5 Players Market Share by MMO Games Revenue in 2023
    Figure 17. North America MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 18. North America MMO Games Market Share by Type (2019-2030)
    Figure 19. North America MMO Games Market Share by Application (2019-2030)
    Figure 20. North America MMO Games Market Share by Country (2019-2030)
    Figure 21. United States MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 22. Canada MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 23. Europe MMO Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 24. Europe MMO Games Market Share by Type (2019-2030)
    Figure 25. Europe MMO Games Market Share by Application (2019-2030)
    Figure 26. Europe MMO Games Market Share by Country (2019-2030)
    Figure 27. Germany MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 28. France MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 29. U.K. MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. Italy MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. Russia MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Nordic Countries MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. China MMO Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 34. China MMO Games Market Share by Type (2019-2030)
    Figure 35. China MMO Games Market Share by Application (2019-2030)
    Figure 36. Asia MMO Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 37. Asia MMO Games Market Share by Type (2019-2030)
    Figure 38. Asia MMO Games Market Share by Application (2019-2030)
    Figure 39. Asia MMO Games Market Share by Region (2019-2030)
    Figure 40. Japan MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 41. South Korea MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 42. China Taiwan MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. Southeast Asia MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. India MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Australia MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 46. Middle East, Africa, and Latin America MMO Games Market Size YoY (2019-2030) & (US$ Million)
    Figure 47. Middle East, Africa, and Latin America MMO Games Market Share by Type (2019-2030)
    Figure 48. Middle East, Africa, and Latin America MMO Games Market Share by Application (2019-2030)
    Figure 49. Middle East, Africa, and Latin America MMO Games Market Share by Country (2019-2030)
    Figure 50. Brazil MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 51. Mexico MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 52. Turkey MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 53. Saudi Arabia MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 54. Israel MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 55. GCC Countries MMO Games Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 56. Tencent Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 57. NetEase Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 58. Activision Blizzard(Microsoft) Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 59. Supercell Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 60. NEXON Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 61. NCSoft Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 62. Electronic Arts Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 63. Bluehole Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 64. Mixi Inc. Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 65. SQUARE ENIX Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 66. ChangYou Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 67. Shanda Interactive Entertainment Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 68. GungHo Online Entertainment Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 69. Daybreak Game Company Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 70. Gamigo Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 71. Jagex Games Studio Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 72. Ankama Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 73. Sony Online Entertainment Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 74. Ubisoft Entertainment SA Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 75. Riot Games Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 76. Valve Corporation Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 77. Wargaming.net Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 78. Perfect World Entertainment Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 79. Zhejiang Century Huatong Group CO.,LTD. Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 80. 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 81. HoYoverse Revenue Growth Rate in MMO Games Business (2019-2024)
    Figure 82. Bottom-up and Top-down Approaches for This Report
    Figure 83. Data Triangulation
    Figure 84. Key Executives Interviewed
当社から購入のメリット
サンプル提供

01. サンプル提供

ご購入前にサンプル(英語、日本語)が提供可能。

カスタマイズサービス

02. カスタマイズサービス

レポートの一部をご購入可能;基本バージョンに加え、ご要望に応じたカスタム委託調査も提供可能。

プロフェッショナルな日本語翻訳

03. プロフェッショナルな日本語翻訳

AI翻訳ではなく、プロフェッショナルな日本語翻訳をご提供。納期:英語は2-4営業日以内、日本語は8-10営業日以内。

多言語コミュニケーション

04. 多言語コミュニケーション

日本語、英語、中国語、ヒンディー語、ドイツ語、韓国語、フランス語の7ヶ国語でコミュニケーションサービスをご提供。

 お支払方法

05. お支払方法

銀行振込(納品後、ご請求書送付)。

アフターサービス

06. アフターサービス

ご購入後、ご質問があれば、3ヵ月以内に無料でアナリストと直接的に連絡できる。

ご注文方法

請求書払いの場合:

  • yuan01

    レポート選択

  • yuan01

    見積もり依頼

  • yuan01

    メールでのご注文

  • yuan01

    入手(英語版は2〜4営業日、日本語版は8〜10営業日)

  • yuan01

    決済(後払い)

クレジットカード決済の場合:

  • yuan01

    レポート選択

  • yuan01

    ウェブサイトでのご注文

  • yuan01

    決済

  • yuan01

    入手(英語版は2〜4営業日、日本語版は8〜10営業日)