QY Research > レポート一覧 > 電子及び半導体業界 > オーグメンテッド・リアリティ・ゲーミングの世界市場レポート2024-2030

オーグメンテッド・リアリティ・ゲーミングの世界市場レポート2024-2030

英文タイトル: Global Augmented Reality Gaming Market Insights, Forecast to 2030

オーグメンテッド・リアリティ・ゲーミングの世界市場レポート2024-2030
  • レポートID:261545
  • 発表時期:2024-04-22
  • 訪問回数:582
  • ページ数:112
  • レポート形式:PDF
  • レポート言語:英語、日本語
  • グラフ数:132
  • レポートカテゴリ: 電子及び半導体業界

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biaoTi

概要

本報告書は、オーグメンテッド・リアリティ・ゲーミングの世界市場、容量、生産量、収益、価格の概要を紹介します。2019~2023年の歴史的な市場収益/売上データ、2024年の予想、および2030年までのCAGRの予測を含む世界市場動向の分析。本レポートはメーカー、地域、製品の種類と端末業界の角度から世界と主要地域の市場現状と将来性を研究した、このレポートでは、世界と主要地域のトップメーカーを分析し、製品タイプとアプリケーション/端末業界別にオーグメンテッド・リアリティ・ゲーミング市場を分類しています。

本レポートでは世界のオーグメンテッド・リアリティ・ゲーミング市場の主な参加者として、企業概要、販売数量、収益、価格、粗利益率、ポートフォリオ、地理的位置、重要な発展を次のパラメータに基づいて紹介します。本研究に含まれる主な企業は:Augmented Pixels、Aurasma、Blippar、Catchoom、Infinity Augmented Reality、Metaio、Qualcomm、Total Immersion、VividWorks、Wikitude、Zappar

レポートはオーグメンテッド・リアリティ・ゲーミングの主要生産者を調査し、主要地域や国の消費状況も提供します。オーグメンテッド・リアリティ・ゲーミングの今後の市場の可能性のハイライト、およびこの市場をさまざまなセグメントおよびサブセグメントに予測するための主要な地域/国の焦点。アメリカとカナダ、中国、アジア、ヨーロッパ、中東、アフリカ、ラテンアメリカ、およびその他の国の国別データと市場価値分析。

2019年から2030年までのタイプ別および用途別、売上高、収益、価格別のセグメントデータを分析します。

タイプ別市場セグメント:
Head Mounted Display
Handheld Display
Spatial Display

用途別の市場セグメント:
Commercial Use
Home Use

レポートの詳細内容
本レポートは、世界のオーグメンテッド・リアリティ・ゲーミング市場の現状と将来展望を包括的に分析し、グローバルの主要地域における開発動向の綿密な調査を通じて、読者に包括的な市場分析を提示するものであります。市場の全体像を把握するために、プレイヤー、地域、製品タイプ、最終産業を網羅した多角的な分析を提供しています。さらに、世界市場のトッププレイヤーを特定し、プロファイルを作成するとともに、製品タイプや用途/最終産業に基づいてオーグメンテッド・リアリティ・ゲーミング市場を細分化しています。この分類と応用により、市場の構造とダイナミクスをより深く理解することができ、情報に基づいた意思決定と戦略立案が可能になります。

一. 生産面では、2019年から2024年まで、そして2030年までの予測として、メーカー別、地域別(地域レベル、国レベル)のオーグメンテッド・リアリティ・ゲーミング生産量、成長率、市場シェアを調査している。

二. 消費面では、オーグメンテッド・リアリティ・ゲーミングの売上高を地域別(地域レベル・国レベル)、企業別、種類別、用途別に焦点を当てています。2019年から2024年まで、2030年までの予測。

三.主要メーカーのオーグメンテッド・リアリティ・ゲーミング売上高、収益、市場シェア、業界ランキング、2019年から2024年までのデータに焦点を当てています。世界のオーグメンテッド・リアリティ・ゲーミング市場における主要なステークホルダーの特定、最近の動向とセグメント収益に基づいて競争状況と市場ポジショニングの分析。

四.本オーグメンテッド・リアリティ・ゲーミングのレポートでは関係者が市場の競争状況を包括的に理解し、事業戦略や市場戦略を的確に立てるのに役立つ洞察を提供することを目的としています。 売上高、成長動向、生産技術、用途、エンドユーザー産業の市場規模に関する詳細な評価と予測を提供し、意思決定者に強力なデータサポートを提供します。

章の概要

1章:オーグメンテッド・リアリティ・ゲーミングのレポート範囲、各市場セグメントの市場規模、将来の開発可能性などを含む、さまざまな市場セグメントのエグゼクティブサマリー(タイプ別およびアプリケーション別など)を紹介します。市場の現状と、短期から中期、および長期的な進化の可能性を高度に見ることができます。(20192030
2章: オーグメンテッド・リアリティ・ゲーミングの世界と主要生産者(地域/国)の生産/アウトプット。各生産者の生産量と今後6年間の発展可能性を定量的に分析しています。(20192030
3章:世界、地域、国レベルにおけるオーグメンテッド・リアリティ・ゲーミングの売上(消費)、収益。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、世界の各国の市場発展、将来の発展の見通し、市場空間を紹介します。(20192030
4オーグメンテッド・リアリティ・ゲーミングメーカーの競争状況、価格、売上高、収益、市場シェアと業界ランキング、最新の開発計画、合併、買収情報などの詳細分析。(20192024
5章:オーグメンテッド・リアリティ・ゲーミングの各市場セグメントの売上高、収益、平均価格、および開発可能性をカバーした種類別のさまざまな市場セグメントの分析を提供し、読者がさまざまな市場セグメントでブルーオーシャン市場を見つけるのに役立ちます。(20192030
6章:アプリケーション別の様々な市場セグメントの分析を提供し、各市場セグメントの売上高、収益、平均価格、発展の可能性をカバーし、読者が異なる下流市場でのブルーオーシャン市場を見つけるのに役立ちます。(20192030
7章:北米(米国・カナダ):タイプ別、用途別、国別、セグメント別の売上高、収益。(20192030
8章:ヨーロッパ:タイプ別、用途別、国別、セグメント別の売上高と収益。(20192030
9章:中国:タイプ別、アプリケーション別、セグメント別の売上高、収益。(20192030
10章:アジア(中国を除く):タイプ別、用途別、地域別、セグメント別の売上高、収益。(20192030
11章:中東、アフリカ、中南米:タイプ別、用途別、国別、セグメント別の売上高、収益。(20192030
12章:オーグメンテッド・リアリティ・ゲーミングの主要メーカーの概要を提供し、製品の説明と仕様、オーグメンテッド・リアリティ・ゲーミングの売上高、収益、価格、粗利益率、最近の発展など、市場の主要企業の基本的な状況を詳細に紹介します。(20192024
13章:産業チェーン、販売チャネル、主要原材料、販売代理店および顧客の分析。
14章:オーグメンテッド・リアリティ・ゲーミングの市場動態、市場の最新の動向、市場の推進要因と制約要因、業界内のメーカーが直面する課題とリスク、業界内の関連政策の分析を紹介します。
15章:レポートの要点と結論。

biaoTi

概要

Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.
The global Augmented Reality Gaming market is projected to grow from US$ million in 2024 to US$ million by 2030, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

North America is anticipated to emerge as a leading global augmented reality market in overall gaming business. This growth has been spurred by growth in consumers’ disposable income and constant technological innovation. However, South Korea and China in Asia Pacific region are poised to remain as lucrative growth regions throughout the forecast period. From the global standpoint, factors such as technological breakthroughs are foreseen to drive market growth, whereas the upgrade cost of augmented reality devices and high maintenance is expected to curtail growth to some extent.
In terms of production side, this report researches the Augmented Reality Gaming production, growth rate, market share by manufacturers and by region (region level and country level), from 2019 to 2024, and forecast to 2030.

In terms of consumption side, this report focuses on the sales of Augmented Reality Gaming by region (region level and country level), by company, by Type and by Application. from 2019 to 2024 and forecast to 2030.
Report Covers:
This report presents an overview of global market for Augmented Reality Gaming, capacity, output, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2019 - 2024, estimates for 2024, and projections of CAGR through 2030. 
This report researches the key producers of Augmented Reality Gaming, also provides the consumption of main regions and countries. Highlights of the upcoming market potential for Augmented Reality Gaming, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Augmented Reality Gaming sales, revenue, market share and industry ranking of main manufacturers, data from 2019 to 2024. Identification of the major stakeholders in the global Augmented Reality Gaming market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, sales, revenue, and price, from 2019 to 2030. Evaluation and forecast the market size for Augmented Reality Gaming sales, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Augmented Pixels, Aurasma, Blippar, Catchoom, Infinity Augmented Reality, Metaio, Qualcomm, Total Immersion and VividWorks, etc.

Market Segmentation
By Company
    Augmented Pixels
    Aurasma
    Blippar
    Catchoom
    Infinity Augmented Reality
    Metaio
    Qualcomm
    Total Immersion
    VividWorks
    Wikitude
    Zappar

Segment by Type
    Head Mounted Display
    Handheld Display
    Spatial Display

Segment by Application
    Commercial Use
    Home Use

Production by Region
    North America
    Europe
    China
    Japan
    South Korea

Sales by Region
    US & Canada
        U.S.
        Canada
    China
    Asia (excluding China)
        Japan
        South Korea
        China Taiwan
       Southeast Asia
        India
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
    Latin America, Middle East & Africa
        Brazil
        Mexico
        Turkey
        Israel
        GCC Countries

Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type and by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Augmented Reality Gaming production/output of global and key producers (regions/countries). It provides a quantitative analysis of the production, and development potential of each producer in the next six years.
Chapter 3: Sales (consumption), revenue of Augmented Reality Gaming in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 4: Detailed analysis of Augmented Reality Gaming manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by Type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: North America (US & Canada) by Type, by Application and by country, sales, and revenue for each segment.
Chapter 8: Europe by Type, by Application and by country, sales, and revenue for each segment.
Chapter 9: China by Type, and by Application, sales, and revenue for each segment.
Chapter 10: Asia (excluding China) by Type, by Application and by region, sales, and revenue for each segment.
Chapter 11: Middle East, Africa, Latin America by Type, by Application and by country, sales, and revenue for each segment.
Chapter 12: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Augmented Reality Gaming sales, revenue, price, gross margin, and recent development, etc.
Chapter 13: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 14: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 15: The main points and conclusions of the report.
biaoTi

総目録

1 Study Coverage
1.1 Augmented Reality Gaming Product Introduction
1.2 Market by Type
1.2.1 Global Augmented Reality Gaming Market Size by Type, 2019 VS 2023 VS 2030
1.2.2 Head Mounted Display
1.2.3 Handheld Display
1.2.4 Spatial Display
1.3 Market by Application
1.3.1 Global Augmented Reality Gaming Market Size by Application, 2019 VS 2023 VS 2030
1.3.2 Commercial Use
1.3.3 Home Use
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered

2 Global Augmented Reality Gaming Production
2.1 Global Augmented Reality Gaming Production Capacity (2019-2030)
2.2 Global Augmented Reality Gaming Production by Region: 2019 VS 2023 VS 2030
2.3 Global Augmented Reality Gaming Production by Region
2.3.1 Global Augmented Reality Gaming Historic Production by Region (2019-2024)
2.3.2 Global Augmented Reality Gaming Forecasted Production by Region (2025-2030)
2.3.3 Global Augmented Reality Gaming Production Market Share by Region (2019-2030)
2.4 North America
2.5 Europe
2.6 China
2.7 Japan
2.8 South Korea

3 Executive Summary
3.1 Global Augmented Reality Gaming Revenue Estimates and Forecasts 2019-2030
3.2 Global Augmented Reality Gaming Revenue by Region
3.2.1 Global Augmented Reality Gaming Revenue by Region: 2019 VS 2023 VS 2030
3.2.2 Global Augmented Reality Gaming Revenue by Region (2019-2024)
3.2.3 Global Augmented Reality Gaming Revenue by Region (2025-2030)
3.2.4 Global Augmented Reality Gaming Revenue Market Share by Region (2019-2030)
3.3 Global Augmented Reality Gaming Sales Estimates and Forecasts 2019-2030
3.4 Global Augmented Reality Gaming Sales by Region
3.4.1 Global Augmented Reality Gaming Sales by Region: 2019 VS 2023 VS 2030
3.4.2 Global Augmented Reality Gaming Sales by Region (2019-2024)
3.4.3 Global Augmented Reality Gaming Sales by Region (2025-2030)
3.4.4 Global Augmented Reality Gaming Sales Market Share by Region (2019-2030)
3.5 US & Canada
3.6 Europe
3.7 China
3.8 Asia (excluding China)
3.9 Middle East, Africa and Latin America

4 Competition by Manufactures
4.1 Global Augmented Reality Gaming Sales by Manufacturers
4.1.1 Global Augmented Reality Gaming Sales by Manufacturers (2019-2024)
4.1.2 Global Augmented Reality Gaming Sales Market Share by Manufacturers (2019-2024)
4.1.3 Global Top 10 and Top 5 Largest Manufacturers of Augmented Reality Gaming in 2023
4.2 Global Augmented Reality Gaming Revenue by Manufacturers
4.2.1 Global Augmented Reality Gaming Revenue by Manufacturers (2019-2024)
4.2.2 Global Augmented Reality Gaming Revenue Market Share by Manufacturers (2019-2024)
4.2.3 Global Top 10 and Top 5 Companies by Augmented Reality Gaming Revenue in 2023
4.3 Global Augmented Reality Gaming Sales Price by Manufacturers
4.4 Global Key Players of Augmented Reality Gaming, Industry Ranking, 2022 VS 2023 VS 2024
4.5 Analysis of Competitive Landscape
4.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
4.5.2 Global Augmented Reality Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.6 Global Key Manufacturers of Augmented Reality Gaming, Manufacturing Base Distribution and Headquarters
4.7 Global Key Manufacturers of Augmented Reality Gaming, Product Offered and Application
4.8 Global Key Manufacturers of Augmented Reality Gaming, Date of Enter into This Industry
4.9 Mergers & Acquisitions, Expansion Plans

5 Market Size by Type
5.1 Global Augmented Reality Gaming Sales by Type
5.1.1 Global Augmented Reality Gaming Historical Sales by Type (2019-2024)
5.1.2 Global Augmented Reality Gaming Forecasted Sales by Type (2025-2030)
5.1.3 Global Augmented Reality Gaming Sales Market Share by Type (2019-2030)
5.2 Global Augmented Reality Gaming Revenue by Type
5.2.1 Global Augmented Reality Gaming Historical Revenue by Type (2019-2024)
5.2.2 Global Augmented Reality Gaming Forecasted Revenue by Type (2025-2030)
5.2.3 Global Augmented Reality Gaming Revenue Market Share by Type (2019-2030)
5.3 Global Augmented Reality Gaming Price by Type
5.3.1 Global Augmented Reality Gaming Price by Type (2019-2024)
5.3.2 Global Augmented Reality Gaming Price Forecast by Type (2025-2030)

6 Market Size by Application
6.1 Global Augmented Reality Gaming Sales by Application
6.1.1 Global Augmented Reality Gaming Historical Sales by Application (2019-2024)
6.1.2 Global Augmented Reality Gaming Forecasted Sales by Application (2025-2030)
6.1.3 Global Augmented Reality Gaming Sales Market Share by Application (2019-2030)
6.2 Global Augmented Reality Gaming Revenue by Application
6.2.1 Global Augmented Reality Gaming Historical Revenue by Application (2019-2024)
6.2.2 Global Augmented Reality Gaming Forecasted Revenue by Application (2025-2030)
6.2.3 Global Augmented Reality Gaming Revenue Market Share by Application (2019-2030)
6.3 Global Augmented Reality Gaming Price by Application
6.3.1 Global Augmented Reality Gaming Price by Application (2019-2024)
6.3.2 Global Augmented Reality Gaming Price Forecast by Application (2025-2030)

7 US & Canada
7.1 US & Canada Augmented Reality Gaming Market Size by Type
7.1.1 US & Canada Augmented Reality Gaming Sales by Type (2019-2030)
7.1.2 US & Canada Augmented Reality Gaming Revenue by Type (2019-2030)
7.2 US & Canada Augmented Reality Gaming Market Size by Application
7.2.1 US & Canada Augmented Reality Gaming Sales by Application (2019-2030)
7.2.2 US & Canada Augmented Reality Gaming Revenue by Application (2019-2030)
7.3 US & Canada Augmented Reality Gaming Sales by Country
7.3.1 US & Canada Augmented Reality Gaming Revenue by Country: 2019 VS 2023 VS 2030
7.3.2 US & Canada Augmented Reality Gaming Sales by Country (2019-2030)
7.3.3 US & Canada Augmented Reality Gaming Revenue by Country (2019-2030)
7.3.4 U.S.
7.3.5 Canada

8 Europe
8.1 Europe Augmented Reality Gaming Market Size by Type
8.1.1 Europe Augmented Reality Gaming Sales by Type (2019-2030)
8.1.2 Europe Augmented Reality Gaming Revenue by Type (2019-2030)
8.2 Europe Augmented Reality Gaming Market Size by Application
8.2.1 Europe Augmented Reality Gaming Sales by Application (2019-2030)
8.2.2 Europe Augmented Reality Gaming Revenue by Application (2019-2030)
8.3 Europe Augmented Reality Gaming Sales by Country
8.3.1 Europe Augmented Reality Gaming Revenue by Country: 2019 VS 2023 VS 2030
8.3.2 Europe Augmented Reality Gaming Sales by Country (2019-2030)
8.3.3 Europe Augmented Reality Gaming Revenue by Country (2019-2030)
8.3.4 Germany
8.3.5 France
8.3.6 U.K.
8.3.7 Italy
8.3.8 Russia

9 China
9.1 China Augmented Reality Gaming Market Size by Type
9.1.1 China Augmented Reality Gaming Sales by Type (2019-2030)
9.1.2 China Augmented Reality Gaming Revenue by Type (2019-2030)
9.2 China Augmented Reality Gaming Market Size by Application
9.2.1 China Augmented Reality Gaming Sales by Application (2019-2030)
9.2.2 China Augmented Reality Gaming Revenue by Application (2019-2030)

10 Asia (excluding China)
10.1 Asia Augmented Reality Gaming Market Size by Type
10.1.1 Asia Augmented Reality Gaming Sales by Type (2019-2030)
10.1.2 Asia Augmented Reality Gaming Revenue by Type (2019-2030)
10.2 Asia Augmented Reality Gaming Market Size by Application
10.2.1 Asia Augmented Reality Gaming Sales by Application (2019-2030)
10.2.2 Asia Augmented Reality Gaming Revenue by Application (2019-2030)
10.3 Asia Augmented Reality Gaming Sales by Region
10.3.1 Asia Augmented Reality Gaming Revenue by Region: 2019 VS 2023 VS 2030
10.3.2 Asia Augmented Reality Gaming Revenue by Region (2019-2030)
10.3.3 Asia Augmented Reality Gaming Sales by Region (2019-2030)
10.3.4 Japan
10.3.5 South Korea
10.3.6 China Taiwan
10.3.7 Southeast Asia
10.3.8 India

11 Middle East, Africa and Latin America
11.1 Middle East, Africa and Latin America Augmented Reality Gaming Market Size by Type
11.1.1 Middle East, Africa and Latin America Augmented Reality Gaming Sales by Type (2019-2030)
11.1.2 Middle East, Africa and Latin America Augmented Reality Gaming Revenue by Type (2019-2030)
11.2 Middle East, Africa and Latin America Augmented Reality Gaming Market Size by Application
11.2.1 Middle East, Africa and Latin America Augmented Reality Gaming Sales by Application (2019-2030)
11.2.2 Middle East, Africa and Latin America Augmented Reality Gaming Revenue by Application (2019-2030)
11.3 Middle East, Africa and Latin America Augmented Reality Gaming Sales by Country
11.3.1 Middle East, Africa and Latin America Augmented Reality Gaming Revenue by Country: 2019 VS 2023 VS 2030
11.3.2 Middle East, Africa and Latin America Augmented Reality Gaming Revenue by Country (2019-2030)
11.3.3 Middle East, Africa and Latin America Augmented Reality Gaming Sales by Country (2019-2030)
11.3.4 Brazil
11.3.5 Mexico
11.3.6 Turkey
11.3.7 Israel
11.3.8 GCC Countries

12 Corporate Profiles
12.1 Augmented Pixels
12.1.1 Augmented Pixels Company Information
12.1.2 Augmented Pixels Overview
12.1.3 Augmented Pixels Augmented Reality Gaming Sales, Price, Revenue and Gross Margin (2019-2024)
12.1.4 Augmented Pixels Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.1.5 Augmented Pixels Recent Developments
12.2 Aurasma
12.2.1 Aurasma Company Information
12.2.2 Aurasma Overview
12.2.3 Aurasma Augmented Reality Gaming Sales, Price, Revenue and Gross Margin (2019-2024)
12.2.4 Aurasma Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.2.5 Aurasma Recent Developments
12.3 Blippar
12.3.1 Blippar Company Information
12.3.2 Blippar Overview
12.3.3 Blippar Augmented Reality Gaming Sales, Price, Revenue and Gross Margin (2019-2024)
12.3.4 Blippar Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.3.5 Blippar Recent Developments
12.4 Catchoom
12.4.1 Catchoom Company Information
12.4.2 Catchoom Overview
12.4.3 Catchoom Augmented Reality Gaming Sales, Price, Revenue and Gross Margin (2019-2024)
12.4.4 Catchoom Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.4.5 Catchoom Recent Developments
12.5 Infinity Augmented Reality
12.5.1 Infinity Augmented Reality Company Information
12.5.2 Infinity Augmented Reality Overview
12.5.3 Infinity Augmented Reality Augmented Reality Gaming Sales, Price, Revenue and Gross Margin (2019-2024)
12.5.4 Infinity Augmented Reality Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.5.5 Infinity Augmented Reality Recent Developments
12.6 Metaio
12.6.1 Metaio Company Information
12.6.2 Metaio Overview
12.6.3 Metaio Augmented Reality Gaming Sales, Price, Revenue and Gross Margin (2019-2024)
12.6.4 Metaio Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.6.5 Metaio Recent Developments
12.7 Qualcomm
12.7.1 Qualcomm Company Information
12.7.2 Qualcomm Overview
12.7.3 Qualcomm Augmented Reality Gaming Sales, Price, Revenue and Gross Margin (2019-2024)
12.7.4 Qualcomm Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.7.5 Qualcomm Recent Developments
12.8 Total Immersion
12.8.1 Total Immersion Company Information
12.8.2 Total Immersion Overview
12.8.3 Total Immersion Augmented Reality Gaming Sales, Price, Revenue and Gross Margin (2019-2024)
12.8.4 Total Immersion Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.8.5 Total Immersion Recent Developments
12.9 VividWorks
12.9.1 VividWorks Company Information
12.9.2 VividWorks Overview
12.9.3 VividWorks Augmented Reality Gaming Sales, Price, Revenue and Gross Margin (2019-2024)
12.9.4 VividWorks Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.9.5 VividWorks Recent Developments
12.10 Wikitude
12.10.1 Wikitude Company Information
12.10.2 Wikitude Overview
12.10.3 Wikitude Augmented Reality Gaming Sales, Price, Revenue and Gross Margin (2019-2024)
12.10.4 Wikitude Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.10.5 Wikitude Recent Developments
12.11 Zappar
12.11.1 Zappar Company Information
12.11.2 Zappar Overview
12.11.3 Zappar Augmented Reality Gaming Sales, Price, Revenue and Gross Margin (2019-2024)
12.11.4 Zappar Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
12.11.5 Zappar Recent Developments

13 Industry Chain and Sales Channels Analysis
13.1 Augmented Reality Gaming Industry Chain Analysis
13.2 Augmented Reality Gaming Key Raw Materials
13.2.1 Key Raw Materials
13.2.2 Raw Materials Key Suppliers
13.3 Augmented Reality Gaming Production Mode & Process
13.4 Augmented Reality Gaming Sales and Marketing
13.4.1 Augmented Reality Gaming Sales Channels
13.4.2 Augmented Reality Gaming Distributors
13.5 Augmented Reality Gaming Customers

14 Augmented Reality Gaming Market Dynamics
14.1 Augmented Reality Gaming Industry Trends
14.2 Augmented Reality Gaming Market Drivers
14.3 Augmented Reality Gaming Market Challenges
14.4 Augmented Reality Gaming Market Restraints

15 Key Finding in The Global Augmented Reality Gaming Study

16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer

biaoTi

表と図のリスト

List of Tables
    Table 1. Global Augmented Reality Gaming Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
    Table 2. Major Manufacturers of Head Mounted Display
    Table 3. Major Manufacturers of Handheld Display
    Table 4. Major Manufacturers of Spatial Display
    Table 5. Global Augmented Reality Gaming Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
    Table 6. Global Augmented Reality Gaming Production by Region: 2019 VS 2023 VS 2030 (K Units)
    Table 7. Global Augmented Reality Gaming Production by Region (2019-2024) & (K Units)
    Table 8. Global Augmented Reality Gaming Production by Region (2025-2030) & (K Units)
    Table 9. Global Augmented Reality Gaming Production Market Share by Region (2019-2024)
    Table 10. Global Augmented Reality Gaming Production Market Share by Region (2025-2030)
    Table 11. Global Augmented Reality Gaming Revenue Grow Rate (CAGR) by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 12. Global Augmented Reality Gaming Revenue by Region (2019-2024) & (US$ Million)
    Table 13. Global Augmented Reality Gaming Revenue by Region (2025-2030) & (US$ Million)
    Table 14. Global Augmented Reality Gaming Revenue Market Share by Region (2019-2024)
    Table 15. Global Augmented Reality Gaming Revenue Market Share by Region (2025-2030)
    Table 16. Global Augmented Reality Gaming Sales Grow Rate (CAGR) by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Table 17. Global Augmented Reality Gaming Sales by Region (2019-2024) & (K Units)
    Table 18. Global Augmented Reality Gaming Sales by Region (2025-2030) & (K Units)
    Table 19. Global Augmented Reality Gaming Sales Market Share by Region (2019-2024)
    Table 20. Global Augmented Reality Gaming Sales Market Share by Region (2025-2030)
    Table 21. Global Augmented Reality Gaming Sales by Manufacturers (2019-2024) & (K Units)
    Table 22. Global Augmented Reality Gaming Sales Share by Manufacturers (2019-2024)
    Table 23. Global Augmented Reality Gaming Revenue by Manufacturers (2019-2024) & (US$ Million)
    Table 24. Global Augmented Reality Gaming Revenue Share by Manufacturers (2019-2024)
    Table 25. Augmented Reality Gaming Price by Manufacturers 2019-2024 (USD/Unit)
    Table 26. Global Key Players of Augmented Reality Gaming, Industry Ranking, 2022 VS 2023 VS 2024
    Table 27. Global Augmented Reality Gaming Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 28. Global Augmented Reality Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented Reality Gaming as of 2023)
    Table 29. Global Key Manufacturers of Augmented Reality Gaming, Manufacturing Base Distribution and Headquarters
    Table 30. Global Key Manufacturers of Augmented Reality Gaming, Product Offered and Application
    Table 31. Global Key Manufacturers of Augmented Reality Gaming, Date of Enter into This Industry
    Table 32. Mergers & Acquisitions, Expansion Plans
    Table 33. Global Augmented Reality Gaming Sales by Type (2019-2024) & (K Units)
    Table 34. Global Augmented Reality Gaming Sales by Type (2025-2030) & (K Units)
    Table 35. Global Augmented Reality Gaming Sales Share by Type (2019-2024)
    Table 36. Global Augmented Reality Gaming Sales Share by Type (2025-2030)
    Table 37. Global Augmented Reality Gaming Revenue by Type (2019-2024) & (US$ Million)
    Table 38. Global Augmented Reality Gaming Revenue by Type (2025-2030) & (US$ Million)
    Table 39. Global Augmented Reality Gaming Revenue Share by Type (2019-2024)
    Table 40. Global Augmented Reality Gaming Revenue Share by Type (2025-2030)
    Table 41. Augmented Reality Gaming Price by Type (2019-2024) & (USD/Unit)
    Table 42. Global Augmented Reality Gaming Price Forecast by Type (2025-2030) & (USD/Unit)
    Table 43. Global Augmented Reality Gaming Sales by Application (2019-2024) & (K Units)
    Table 44. Global Augmented Reality Gaming Sales by Application (2025-2030) & (K Units)
    Table 45. Global Augmented Reality Gaming Sales Share by Application (2019-2024)
    Table 46. Global Augmented Reality Gaming Sales Share by Application (2025-2030)
    Table 47. Global Augmented Reality Gaming Revenue by Application (2019-2024) & (US$ Million)
    Table 48. Global Augmented Reality Gaming Revenue by Application (2025-2030) & (US$ Million)
    Table 49. Global Augmented Reality Gaming Revenue Share by Application (2019-2024)
    Table 50. Global Augmented Reality Gaming Revenue Share by Application (2025-2030)
    Table 51. Augmented Reality Gaming Price by Application (2019-2024) & (USD/Unit)
    Table 52. Global Augmented Reality Gaming Price Forecast by Application (2025-2030) & (USD/Unit)
    Table 53. US & Canada Augmented Reality Gaming Sales by Type (2019-2024) & (K Units)
    Table 54. US & Canada Augmented Reality Gaming Sales by Type (2025-2030) & (K Units)
    Table 55. US & Canada Augmented Reality Gaming Revenue by Type (2019-2024) & (US$ Million)
    Table 56. US & Canada Augmented Reality Gaming Revenue by Type (2025-2030) & (US$ Million)
    Table 57. US & Canada Augmented Reality Gaming Sales by Application (2019-2024) & (K Units)
    Table 58. US & Canada Augmented Reality Gaming Sales by Application (2025-2030) & (K Units)
    Table 59. US & Canada Augmented Reality Gaming Revenue by Application (2019-2024) & (US$ Million)
    Table 60. US & Canada Augmented Reality Gaming Revenue by Application (2025-2030) & (US$ Million)
    Table 61. US & Canada Augmented Reality Gaming Revenue Grow Rate (CAGR) by Country: 2019 VS 2023 VS 2030 (US$ Million)
    Table 62. US & Canada Augmented Reality Gaming Revenue by Country (2019-2024) & (US$ Million)
    Table 63. US & Canada Augmented Reality Gaming Revenue by Country (2025-2030) & (US$ Million)
    Table 64. US & Canada Augmented Reality Gaming Sales by Country (2019-2024) & (K Units)
    Table 65. US & Canada Augmented Reality Gaming Sales by Country (2025-2030) & (K Units)
    Table 66. Europe Augmented Reality Gaming Sales by Type (2019-2024) & (K Units)
    Table 67. Europe Augmented Reality Gaming Sales by Type (2025-2030) & (K Units)
    Table 68. Europe Augmented Reality Gaming Revenue by Type (2019-2024) & (US$ Million)
    Table 69. Europe Augmented Reality Gaming Revenue by Type (2025-2030) & (US$ Million)
    Table 70. Europe Augmented Reality Gaming Sales by Application (2019-2024) & (K Units)
    Table 71. Europe Augmented Reality Gaming Sales by Application (2025-2030) & (K Units)
    Table 72. Europe Augmented Reality Gaming Revenue by Application (2019-2024) & (US$ Million)
    Table 73. Europe Augmented Reality Gaming Revenue by Application (2025-2030) & (US$ Million)
    Table 74. Europe Augmented Reality Gaming Revenue Grow Rate (CAGR) by Country: 2019 VS 2023 VS 2030 (US$ Million)
    Table 75. Europe Augmented Reality Gaming Revenue by Country (2019-2024) & (US$ Million)
    Table 76. Europe Augmented Reality Gaming Revenue by Country (2025-2030) & (US$ Million)
    Table 77. Europe Augmented Reality Gaming Sales by Country (2019-2024) & (K Units)
    Table 78. Europe Augmented Reality Gaming Sales by Country (2025-2030) & (K Units)
    Table 79. China Augmented Reality Gaming Sales by Type (2019-2024) & (K Units)
    Table 80. China Augmented Reality Gaming Sales by Type (2025-2030) & (K Units)
    Table 81. China Augmented Reality Gaming Revenue by Type (2019-2024) & (US$ Million)
    Table 82. China Augmented Reality Gaming Revenue by Type (2025-2030) & (US$ Million)
    Table 83. China Augmented Reality Gaming Sales by Application (2019-2024) & (K Units)
    Table 84. China Augmented Reality Gaming Sales by Application (2025-2030) & (K Units)
    Table 85. China Augmented Reality Gaming Revenue by Application (2019-2024) & (US$ Million)
    Table 86. China Augmented Reality Gaming Revenue by Application (2025-2030) & (US$ Million)
    Table 87. Asia Augmented Reality Gaming Sales by Type (2019-2024) & (K Units)
    Table 88. Asia Augmented Reality Gaming Sales by Type (2025-2030) & (K Units)
    Table 89. Asia Augmented Reality Gaming Revenue by Type (2019-2024) & (US$ Million)
    Table 90. Asia Augmented Reality Gaming Revenue by Type (2025-2030) & (US$ Million)
    Table 91. Asia Augmented Reality Gaming Sales by Application (2019-2024) & (K Units)
    Table 92. Asia Augmented Reality Gaming Sales by Application (2025-2030) & (K Units)
    Table 93. Asia Augmented Reality Gaming Revenue by Application (2019-2024) & (US$ Million)
    Table 94. Asia Augmented Reality Gaming Revenue by Application (2025-2030) & (US$ Million)
    Table 95. Asia Augmented Reality Gaming Revenue Grow Rate (CAGR) by Country: 2019 VS 2023 VS 2030 (US$ Million)
    Table 96. Asia Augmented Reality Gaming Revenue by Region (2019-2024) & (US$ Million)
    Table 97. Asia Augmented Reality Gaming Revenue by Region (2025-2030) & (US$ Million)
    Table 98. Asia Augmented Reality Gaming Sales by Region (2019-2024) & (K Units)
    Table 99. Asia Augmented Reality Gaming Sales by Region (2025-2030) & (K Units)
    Table 100. Middle East, Africa and Latin America Augmented Reality Gaming Sales by Type (2019-2024) & (K Units)
    Table 101. Middle East, Africa and Latin America Augmented Reality Gaming Sales by Type (2025-2030) & (K Units)
    Table 102. Middle East, Africa and Latin America Augmented Reality Gaming Revenue by Type (2019-2024) & (US$ Million)
    Table 103. Middle East, Africa and Latin America Augmented Reality Gaming Revenue by Type (2025-2030) & (US$ Million)
    Table 104. Middle East, Africa and Latin America Augmented Reality Gaming Sales by Application (2019-2024) & (K Units)
    Table 105. Middle East, Africa and Latin America Augmented Reality Gaming Sales by Application (2025-2030) & (K Units)
    Table 106. Middle East, Africa and Latin America Augmented Reality Gaming Revenue by Application (2019-2024) & (US$ Million)
    Table 107. Middle East, Africa and Latin America Augmented Reality Gaming Revenue by Application (2025-2030) & (US$ Million)
    Table 108. Middle East, Africa and Latin America Augmented Reality Gaming Revenue Grow Rate (CAGR) by Country: 2019 VS 2023 VS 2030 (US$ Million)
    Table 109. Middle East, Africa and Latin America Augmented Reality Gaming Revenue by Country (2019-2024) & (US$ Million)
    Table 110. Middle East, Africa and Latin America Augmented Reality Gaming Revenue by Country (2025-2030) & (US$ Million)
    Table 111. Middle East, Africa and Latin America Augmented Reality Gaming Sales by Country (2019-2024) & (K Units)
    Table 112. Middle East, Africa and Latin America Augmented Reality Gaming Sales by Country (2025-2030) & (K Units)
    Table 113. Augmented Pixels Company Information
    Table 114. Augmented Pixels Description and Major Businesses
    Table 115. Augmented Pixels Augmented Reality Gaming Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 116. Augmented Pixels Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
    Table 117. Augmented Pixels Recent Development
    Table 118. Aurasma Company Information
    Table 119. Aurasma Description and Major Businesses
    Table 120. Aurasma Augmented Reality Gaming Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 121. Aurasma Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
    Table 122. Aurasma Recent Development
    Table 123. Blippar Company Information
    Table 124. Blippar Description and Major Businesses
    Table 125. Blippar Augmented Reality Gaming Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 126. Blippar Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
    Table 127. Blippar Recent Development
    Table 128. Catchoom Company Information
    Table 129. Catchoom Description and Major Businesses
    Table 130. Catchoom Augmented Reality Gaming Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 131. Catchoom Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
    Table 132. Catchoom Recent Development
    Table 133. Infinity Augmented Reality Company Information
    Table 134. Infinity Augmented Reality Description and Major Businesses
    Table 135. Infinity Augmented Reality Augmented Reality Gaming Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 136. Infinity Augmented Reality Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
    Table 137. Infinity Augmented Reality Recent Development
    Table 138. Metaio Company Information
    Table 139. Metaio Description and Major Businesses
    Table 140. Metaio Augmented Reality Gaming Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 141. Metaio Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
    Table 142. Metaio Recent Development
    Table 143. Qualcomm Company Information
    Table 144. Qualcomm Description and Major Businesses
    Table 145. Qualcomm Augmented Reality Gaming Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 146. Qualcomm Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
    Table 147. Qualcomm Recent Development
    Table 148. Total Immersion Company Information
    Table 149. Total Immersion Description and Major Businesses
    Table 150. Total Immersion Augmented Reality Gaming Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 151. Total Immersion Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
    Table 152. Total Immersion Recent Development
    Table 153. VividWorks Company Information
    Table 154. VividWorks Description and Major Businesses
    Table 155. VividWorks Augmented Reality Gaming Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 156. VividWorks Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
    Table 157. VividWorks Recent Development
    Table 158. Wikitude Company Information
    Table 159. Wikitude Description and Major Businesses
    Table 160. Wikitude Augmented Reality Gaming Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 161. Wikitude Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
    Table 162. Wikitude Recent Development
    Table 163. Zappar Company Information
    Table 164. Zappar Description and Major Businesses
    Table 165. Zappar Augmented Reality Gaming Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024)
    Table 166. Zappar Augmented Reality Gaming Product Model Numbers, Pictures, Descriptions and Specifications
    Table 167. Zappar Recent Development
    Table 168. Key Raw Materials Lists
    Table 169. Raw Materials Key Suppliers Lists
    Table 170. Augmented Reality Gaming Distributors List
    Table 171. Augmented Reality Gaming Customers List
    Table 172. Augmented Reality Gaming Market Trends
    Table 173. Augmented Reality Gaming Market Drivers
    Table 174. Augmented Reality Gaming Market Challenges
    Table 175. Augmented Reality Gaming Market Restraints
    Table 176. Research Programs/Design for This Report
    Table 177. Key Data Information from Secondary Sources
    Table 178. Key Data Information from Primary Sources
List of Figures
    Figure 1. Augmented Reality Gaming Product Picture
    Figure 2. Global Augmented Reality Gaming Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 3. Global Augmented Reality Gaming Market Share by Type in 2023 & 2030
    Figure 4. Head Mounted Display Product Picture
    Figure 5. Handheld Display Product Picture
    Figure 6. Spatial Display Product Picture
    Figure 7. Global Augmented Reality Gaming Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 8. Global Augmented Reality Gaming Market Share by Application in 2023 & 2030
    Figure 9. Commercial Use
    Figure 10. Home Use
    Figure 11. Augmented Reality Gaming Report Years Considered
    Figure 12. Global Augmented Reality Gaming Capacity, Production and Utilization (2019-2030) & (K Units)
    Figure 13. Global Augmented Reality Gaming Production Market Share by Region in Percentage: 2023 Versus 2030
    Figure 14. Global Augmented Reality Gaming Production Market Share by Region (2019-2030)
    Figure 15. Augmented Reality Gaming Production Growth Rate in North America (2019-2030) & (K Units)
    Figure 16. Augmented Reality Gaming Production Growth Rate in Europe (2019-2030) & (K Units)
    Figure 17. Augmented Reality Gaming Production Growth Rate in China (2019-2030) & (K Units)
    Figure 18. Augmented Reality Gaming Production Growth Rate in Japan (2019-2030) & (K Units)
    Figure 19. Augmented Reality Gaming Production Growth Rate in South Korea (2019-2030) & (K Units)
    Figure 20. Global Augmented Reality Gaming Revenue, (US$ Million), 2019 VS 2023 VS 2030
    Figure 21. Global Augmented Reality Gaming Revenue 2019-2030 (US$ Million)
    Figure 22. Global Augmented Reality Gaming Revenue (CAGR) by Region: 2019 VS 2023 VS 2030 (US$ Million)
    Figure 23. Global Augmented Reality Gaming Revenue Market Share by Region in Percentage: 2023 Versus 2030
    Figure 24. Global Augmented Reality Gaming Revenue Market Share by Region (2019-2030)
    Figure 25. Global Augmented Reality Gaming Sales 2019-2030 ((K Units)
    Figure 26. Global Augmented Reality Gaming Sales (CAGR) by Region: 2019 VS 2023 VS 2030 (K Units)
    Figure 27. Global Augmented Reality Gaming Sales Market Share by Region (2019-2030)
    Figure 28. US & Canada Augmented Reality Gaming Sales YoY (2019-2030) & (K Units)
    Figure 29. US & Canada Augmented Reality Gaming Revenue YoY (2019-2030) & (US$ Million)
    Figure 30. Europe Augmented Reality Gaming Sales YoY (2019-2030) & (K Units)
    Figure 31. Europe Augmented Reality Gaming Revenue YoY (2019-2030) & (US$ Million)
    Figure 32. China Augmented Reality Gaming Sales YoY (2019-2030) & (K Units)
    Figure 33. China Augmented Reality Gaming Revenue YoY (2019-2030) & (US$ Million)
    Figure 34. Asia (excluding China) Augmented Reality Gaming Sales YoY (2019-2030) & (K Units)
    Figure 35. Asia (excluding China) Augmented Reality Gaming Revenue YoY (2019-2030) & (US$ Million)
    Figure 36. Middle East, Africa and Latin America Augmented Reality Gaming Sales YoY (2019-2030) & (K Units)
    Figure 37. Middle East, Africa and Latin America Augmented Reality Gaming Revenue YoY (2019-2030) & (US$ Million)
    Figure 38. The Augmented Reality Gaming Market Share of Top 10 and Top 5 Largest Manufacturers Around the World in 2023
    Figure 39. The Top 5 and 10 Largest Manufacturers of Augmented Reality Gaming in the World: Market Share by Augmented Reality Gaming Revenue in 2023
    Figure 40. Global Augmented Reality Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023
    Figure 41. Global Augmented Reality Gaming Sales Market Share by Type (2019-2030)
    Figure 42. Global Augmented Reality Gaming Revenue Market Share by Type (2019-2030)
    Figure 43. Global Augmented Reality Gaming Sales Market Share by Application (2019-2030)
    Figure 44. Global Augmented Reality Gaming Revenue Market Share by Application (2019-2030)
    Figure 45. US & Canada Augmented Reality Gaming Sales Market Share by Type (2019-2030)
    Figure 46. US & Canada Augmented Reality Gaming Revenue Market Share by Type (2019-2030)
    Figure 47. US & Canada Augmented Reality Gaming Sales Market Share by Application (2019-2030)
    Figure 48. US & Canada Augmented Reality Gaming Revenue Market Share by Application (2019-2030)
    Figure 49. US & Canada Augmented Reality Gaming Revenue Share by Country (2019-2030)
    Figure 50. US & Canada Augmented Reality Gaming Sales Share by Country (2019-2030)
    Figure 51. U.S. Augmented Reality Gaming Revenue (2019-2030) & (US$ Million)
    Figure 52. Canada Augmented Reality Gaming Revenue (2019-2030) & (US$ Million)
    Figure 53. Europe Augmented Reality Gaming Sales Market Share by Type (2019-2030)
    Figure 54. Europe Augmented Reality Gaming Revenue Market Share by Type (2019-2030)
    Figure 55. Europe Augmented Reality Gaming Sales Market Share by Application (2019-2030)
    Figure 56. Europe Augmented Reality Gaming Revenue Market Share by Application (2019-2030)
    Figure 57. Europe Augmented Reality Gaming Revenue Share by Country (2019-2030)
    Figure 58. Europe Augmented Reality Gaming Sales Share by Country (2019-2030)
    Figure 59. Germany Augmented Reality Gaming Revenue (2019-2030) & (US$ Million)
    Figure 60. France Augmented Reality Gaming Revenue (2019-2030) & (US$ Million)
    Figure 61. U.K. Augmented Reality Gaming Revenue (2019-2030) & (US$ Million)
    Figure 62. Italy Augmented Reality Gaming Revenue (2019-2030) & (US$ Million)
    Figure 63. Russia Augmented Reality Gaming Revenue (2019-2030) & (US$ Million)
    Figure 64. China Augmented Reality Gaming Sales Market Share by Type (2019-2030)
    Figure 65. China Augmented Reality Gaming Revenue Market Share by Type (2019-2030)
    Figure 66. China Augmented Reality Gaming Sales Market Share by Application (2019-2030)
    Figure 67. China Augmented Reality Gaming Revenue Market Share by Application (2019-2030)
    Figure 68. Asia Augmented Reality Gaming Sales Market Share by Type (2019-2030)
    Figure 69. Asia Augmented Reality Gaming Revenue Market Share by Type (2019-2030)
    Figure 70. Asia Augmented Reality Gaming Sales Market Share by Application (2019-2030)
    Figure 71. Asia Augmented Reality Gaming Revenue Market Share by Application (2019-2030)
    Figure 72. Asia Augmented Reality Gaming Revenue Share by Region (2019-2030)
    Figure 73. Asia Augmented Reality Gaming Sales Share by Region (2019-2030)
    Figure 74. Japan Augmented Reality Gaming Revenue (2019-2030) & (US$ Million)
    Figure 75. South Korea Augmented Reality Gaming Revenue (2019-2030) & (US$ Million)
    Figure 76. China Taiwan Augmented Reality Gaming Revenue (2019-2030) & (US$ Million)
    Figure 77. Southeast Asia Augmented Reality Gaming Revenue (2019-2030) & (US$ Million)
    Figure 78. India Augmented Reality Gaming Revenue (2019-2030) & (US$ Million)
    Figure 79. Middle East, Africa and Latin America Augmented Reality Gaming Sales Market Share by Type (2019-2030)
    Figure 80. Middle East, Africa and Latin America Augmented Reality Gaming Revenue Market Share by Type (2019-2030)
    Figure 81. Middle East, Africa and Latin America Augmented Reality Gaming Sales Market Share by Application (2019-2030)
    Figure 82. Middle East, Africa and Latin America Augmented Reality Gaming Revenue Market Share by Application (2019-2030)
    Figure 83. Middle East, Africa and Latin America Augmented Reality Gaming Revenue Share by Country (2019-2030)
    Figure 84. Middle East, Africa and Latin America Augmented Reality Gaming Sales Share by Country (2019-2030)
    Figure 85. Brazil Augmented Reality Gaming Revenue (2019-2030) & (US$ Million)
    Figure 86. Mexico Augmented Reality Gaming Revenue (2019-2030) & (US$ Million)
    Figure 87. Turkey Augmented Reality Gaming Revenue (2019-2030) & (US$ Million)
    Figure 88. Israel Augmented Reality Gaming Revenue (2019-2030) & (US$ Million)
    Figure 89. GCC Countries Augmented Reality Gaming Revenue (2019-2030) & (US$ Million)
    Figure 90. Augmented Reality Gaming Value Chain
    Figure 91. Augmented Reality Gaming Production Process
    Figure 92. Channels of Distribution
    Figure 93. Distributors Profiles
    Figure 94. Bottom-up and Top-down Approaches for This Report
    Figure 95. Data Triangulation
    Figure 96. Key Executives Interviewed
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