モバイルeコマースの世界市場レポート2024-2030
英文タイトル: Global Mobile Esport Market Insights, Forecast to 2030
販売価格(消費税別)
個人版
マルチユーザー版
企業版
価格表記: USDを日本円(税抜)に換算,本日の銀行送金レート: 1USD=161円。
※米ドル表示価格+10%消費税。
価格表記: USDを日本円(税抜)に換算,本日の銀行送金レート: 1USD=161円。
※米ドル表示価格+10%消費税。
※ご注文方法:お問い合わせフォームまたはメールにてご連絡ください。
支払方法:「銀行振込」の場合, 注文の確認後、ご指定のメールアドレスに電子版の請求書をお送りいたしますので、電子版の請求書の記載事項に従って送金操作を行ってください。
※納期:原則として、受注後2~4営業日以内に発送いたします。 但し、日本語版が必要な場合は、受注後8~10営業日となります。 お客様のニーズに合わせて、事前にご注文のスケジュールをお立てください。
概要
本報告書はモバイルeコマース市場規模の世界市場の概要を紹介します。2019~2023年の歴史的な市場収益データ、2024年の予想、および2030年までのCAGRの予測を含む世界市場動向の分析。レポートはモバイルeコマースの主要メーカーを詳細に分析し、地域別・国別の収益プロフィールを明らかにしています。 本レポートでは特に、主要地域/国別のセグメントとサブセグメントについて、将来の市場ポテンシャルの探索と予測に焦点を当てています。 複数の地域にわたる包括的なデータと市場価値分析により、読者は包括的かつ詳細な市場洞察を得ることができます。
世界のモバイルeコマース市場の主な参加者である企業概要、収益、粗利益率、ポートフォリオ、地理的位置、重要な発展について、次のパラメータに基づいて説明します。レポートはモバイルeコマースのメーカー、地域、種類と端末業界の角度から世界と主要地域の市場現状と将来性を研究した、このレポートでは、世界と主要地域のトップメーカーを分析し、タイプとアプリケーション/端末業界別にモバイルeコマース市場を分類しています。本研究に含まれる主な企業は:Sony、EA、Tencent、Netmarble、DeNA、mixi、Activision Blizzard、Ubisoft
地域別市場区分、地域別分析は以下の通り:
アメリカとカナダ
中国
アジア
ヨーロッパ
中東、アフリカ、ラテンアメリカ
タイプ別市場セグメント:
Real-time strategy(RTS)
First-person shooter(FPS)
Multiplayer online battle arena(MOBA)
用途別の市場セグメント:
Online
Offline
本レポートの詳細内容
世界のモバイルeコマース市場の現状と将来について、グローバルの主要地域を中心に包括的に分析しています。 当レポートでは、多角的な分析を通じて、市場プレイヤー、地域分布、モバイルeコマースタイプ、最終用途アプリケーションなどの主要分野を掘り下げ、読者に包括的な市場洞察を提供しています。 レポートは主要企業のモバイルeコマース収益、市場シェア、業界ランキング、2019年から2024年までのデータに焦点を当てています。世界のモバイルeコマース市場における主要なステークホルダーの特定、最近の動向とセグメント収益に基づいて競争状況と市場ポジショニングの分析。また、当レポートでは、世界市場の主要プレイヤーを特定し、プロファイルを作成するとともに、モバイルeコマース市場を綿密に分類・応用することで、読者が市場構造とダイナミクスをより正確に把握できるようにし、十分な情報に基づいた意思決定と戦略立案に強力なサポートを提供しています。
モバイルeコマースのレポートは2019年から2030年までのタイプ別およびアプリケーション別、収益、成長率別のセグメントデータを分析します。収益、予測成長傾向、アプリケーション、およびエンドユーザー業界の市場規模を評価および予測します。
章の概要
第1章:モバイルeコマースのレポートの報告範囲、各セグメントの市場規模、将来の開発可能性などを含む、さまざまな市場セグメント(製品タイプ、用途など)のエグゼクティブサマリーを紹介します。市場の現状と、短期から中期、および長期的な進化の可能性をハイレベルに見ることができます。(2019~2030)
第2章:モバイルeコマースの世界及び地域レベルでの売上高。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、世界各国の市場発展、今後の発展展望、市場空間、生産能力などを紹介する。また、市場ダイナミクス、市場の最新動向、市場の推進要因と制限要因、業界企業が直面する課題とリスク、業界の関連政策の分析などを紹介しています。(2019~2030)
第3章モバイルeコマース企業の競争状況、収益、市場シェアと業界ランキング、最新の開発計画、合併・買収情報などの詳細分析。(2019~2030)
第4章:各市場セグメントの収益と開発の可能性をカバーし、種類別のさまざまな市場セグメントの分析を提供し、読者がさまざまな市場セグメントでブルーオーシャン市場を見つけるのに役立ちます。(2019~2024)
第5章:モバイルeコマースの各市場セグメントの収益と開発の可能性をカバーするアプリケーション別のさまざまな市場セグメントの分析を提供し、読者がさまざまな下流市場でブルーオーシャン市場を見つけるのに役立ちます。(2019~2030)
第6章:北米(米国、カナダ)のタイプ別、アプリケーション別、国別、各セグメントの収益。(2019~2030)
第7章:ヨーロッパのタイプ別、アプリケーション別、国別、各セグメントの収益。(2019~2030)
第8章:中国の種類別、および用途別、各セグメントの収益。(2019~2030)
第9章アジア(中国を除く)の種類別、用途別、地域別、セグメントごとの収益。(2019~2030)
第10章:中東、アフリカ、ラテンアメリカの種類別、アプリケーション別、国別、各セグメントの収益。(2019~2030)
第11章:モバイルeコマースの主要企業の概要を提供し、製品の説明と仕様、モバイルeコマースの収益、粗利益率、最近の展開など、市場の主要企業の基本状況を詳細に紹介します。(2019~2024)
第12章:アナリストの見解/結論
概要
Esports (also known as electronic sports, e-sports, eSports, or competitive/professional [video] gaming) are a form of competition using video games.[1] Most commonly, esports take the form of organized, multiplayer video game competitions, particularly between professional players. Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity.[2][3] By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing toward a professional eSport subculture. Market Analysis and Insights: Global Mobile Esport Market The global Mobile Esport market is projected to grow from US$ million in 2024 to US$ million by 2030, at a Compound Annual Growth Rate (CAGR) of % during the forecast period. According to International Telecommunication Union (ITU), the global Internet users (online population) were more than 5 billion. And the number of online shoppers was also increasing. In 2022, the global e-commerce market penetration rate increased to 19.7%, and the e-commerce market reached $5.5 trillion. At the same time, the Asian e-commerce market ranked at the top of the revenue ranking, which has reached $1.8 trillion. According to the National Bureau of Statistics, China was the largest online retail market in 2022, with online retail sales of 13.79 trillion yuan and a year-on-year increase of 4%. Among them, the online retail sales of physical goods were 11.96 trillion yuan, with a year-on-year increase of 6.2%, which accounted for 27.2% of the total retail sales of consumer goods. Report Covers: This report presents an overview of global market for Mobile Esport market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030. This report researches the key producers of Mobile Esport, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Mobile Esport, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries. This report focuses on the Mobile Esport revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Mobile Esport market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way. This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Mobile Esport revenue, projected growth trends, production technology, application and end-user industry. Descriptive company profiles of the major global players, including Sony, EA, Tencent, Netmarble, DeNA, mixi, Activision Blizzard and Ubisoft, etc. Market Segmentation By Company Sony EA Tencent Netmarble DeNA mixi Activision Blizzard Ubisoft Segment by Type Real-time strategy(RTS) First-person shooter(FPS) Multiplayer online battle arena(MOBA) Segment by Application Online Offline By Region North America United States Canada Europe Germany France UK Italy Russia Nordic Countries Rest of Europe China Asia (excluding China) Japan South Korea China Taiwan Southeast Asia India Latin America, Middle East & Africa Brazil Mexico Turkey Israel GCC Countries Chapter Outline Chapter Outline Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term. Chapter 2: Revenue of Mobile Esport in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry. Chapter 3: Detailed analysis of Mobile Esport companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc. Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment. Chapter 7: Europe by Type, by Application and by country, revenue for each segment. Chapter 8: China by Type, and by Application, revenue for each segment. Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment. Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment. Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Mobile Esport revenue, gross margin, and recent development, etc. Chapter 12: Analyst's Viewpoints/Conclusions
総目録
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Mobile Esport Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Real-time strategy(RTS)
1.2.3 First-person shooter(FPS)
1.2.4 Multiplayer online battle arena(MOBA)
1.3 Market by Application
1.3.1 Global Mobile Esport Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Online
1.3.3 Offline
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Mobile Esport Market Perspective (2019-2030)
2.2 Global Mobile Esport Growth Trends by Region
2.2.1 Mobile Esport Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Mobile Esport Historic Market Size by Region (2019-2024)
2.2.3 Mobile Esport Forecasted Market Size by Region (2025-2030)
2.3 Mobile Esport Market Dynamics
2.3.1 Mobile Esport Industry Trends
2.3.2 Mobile Esport Market Drivers
2.3.3 Mobile Esport Market Challenges
2.3.4 Mobile Esport Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Mobile Esport by Players
3.1.1 Global Mobile Esport Revenue by Players (2019-2024)
3.1.2 Global Mobile Esport Revenue Market Share by Players (2019-2024)
3.2 Global Mobile Esport Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Mobile Esport, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Mobile Esport Market Concentration Ratio
3.4.1 Global Mobile Esport Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Mobile Esport Revenue in 2023
3.5 Global Key Players of Mobile Esport Head office and Area Served
3.6 Global Key Players of Mobile Esport, Product and Application
3.7 Global Key Players of Mobile Esport, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Mobile Esport Breakdown Data by Type
4.1 Global Mobile Esport Historic Market Size by Type (2019-2024)
4.2 Global Mobile Esport Forecasted Market Size by Type (2025-2030)
5 Mobile Esport Breakdown Data by Application
5.1 Global Mobile Esport Historic Market Size by Application (2019-2024)
5.2 Global Mobile Esport Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Mobile Esport Market Size (2019-2030)
6.2 North America Mobile Esport Market Size by Type
6.2.1 North America Mobile Esport Market Size by Type (2019-2024)
6.2.2 North America Mobile Esport Market Size by Type (2025-2030)
6.2.3 North America Mobile Esport Market Share by Type (2019-2030)
6.3 North America Mobile Esport Market Size by Application
6.3.1 North America Mobile Esport Market Size by Application (2019-2024)
6.3.2 North America Mobile Esport Market Size by Application (2025-2030)
6.3.3 North America Mobile Esport Market Share by Application (2019-2030)
6.4 North America Mobile Esport Market Size by Country
6.4.1 North America Mobile Esport Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Mobile Esport Market Size by Country (2019-2024)
6.4.3 North America Mobile Esport Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe Mobile Esport Market Size (2019-2030)
7.2 Europe Mobile Esport Market Size by Type
7.2.1 Europe Mobile Esport Market Size by Type (2019-2024)
7.2.2 Europe Mobile Esport Market Size by Type (2025-2030)
7.2.3 Europe Mobile Esport Market Share by Type (2019-2030)
7.3 Europe Mobile Esport Market Size by Application
7.3.1 Europe Mobile Esport Market Size by Application (2019-2024)
7.3.2 Europe Mobile Esport Market Size by Application (2025-2030)
7.3.3 Europe Mobile Esport Market Share by Application (2019-2030)
7.4 Europe Mobile Esport Market Size by Country
7.4.1 Europe Mobile Esport Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Mobile Esport Market Size by Country (2019-2024)
7.4.3 Europe Mobile Esport Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Mobile Esport Market Size (2019-2030)
8.2 China Mobile Esport Market Size by Type
8.2.1 China Mobile Esport Market Size by Type (2019-2024)
8.2.2 China Mobile Esport Market Size by Type (2025-2030)
8.2.3 China Mobile Esport Market Share by Type (2019-2030)
8.3 China Mobile Esport Market Size by Application
8.3.1 China Mobile Esport Market Size by Application (2019-2024)
8.3.2 China Mobile Esport Market Size by Application (2025-2030)
8.3.3 China Mobile Esport Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Mobile Esport Market Size (2019-2030)
9.2 Asia Mobile Esport Market Size by Type
9.2.1 Asia Mobile Esport Market Size by Type (2019-2024)
9.2.2 Asia Mobile Esport Market Size by Type (2025-2030)
9.2.3 Asia Mobile Esport Market Share by Type (2019-2030)
9.3 Asia Mobile Esport Market Size by Application
9.3.1 Asia Mobile Esport Market Size by Application (2019-2024)
9.3.2 Asia Mobile Esport Market Size by Application (2025-2030)
9.3.3 Asia Mobile Esport Market Share by Application (2019-2030)
9.4 Asia Mobile Esport Market Size by Region
9.4.1 Asia Mobile Esport Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Mobile Esport Market Size by Region (2019-2024)
9.4.3 Asia Mobile Esport Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Mobile Esport Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Mobile Esport Market Size by Type
10.2.1 Middle East, Africa, and Latin America Mobile Esport Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Mobile Esport Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Mobile Esport Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Mobile Esport Market Size by Application
10.3.1 Middle East, Africa, and Latin America Mobile Esport Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Mobile Esport Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Mobile Esport Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Mobile Esport Market Size by Country
10.4.1 Middle East, Africa, and Latin America Mobile Esport Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Mobile Esport Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Mobile Esport Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Sony
11.1.1 Sony Company Details
11.1.2 Sony Business Overview
11.1.3 Sony Mobile Esport Introduction
11.1.4 Sony Revenue in Mobile Esport Business (2019-2024)
11.1.5 Sony Recent Developments
11.2 EA
11.2.1 EA Company Details
11.2.2 EA Business Overview
11.2.3 EA Mobile Esport Introduction
11.2.4 EA Revenue in Mobile Esport Business (2019-2024)
11.2.5 EA Recent Developments
11.3 Tencent
11.3.1 Tencent Company Details
11.3.2 Tencent Business Overview
11.3.3 Tencent Mobile Esport Introduction
11.3.4 Tencent Revenue in Mobile Esport Business (2019-2024)
11.3.5 Tencent Recent Developments
11.4 Netmarble
11.4.1 Netmarble Company Details
11.4.2 Netmarble Business Overview
11.4.3 Netmarble Mobile Esport Introduction
11.4.4 Netmarble Revenue in Mobile Esport Business (2019-2024)
11.4.5 Netmarble Recent Developments
11.5 DeNA
11.5.1 DeNA Company Details
11.5.2 DeNA Business Overview
11.5.3 DeNA Mobile Esport Introduction
11.5.4 DeNA Revenue in Mobile Esport Business (2019-2024)
11.5.5 DeNA Recent Developments
11.6 mixi
11.6.1 mixi Company Details
11.6.2 mixi Business Overview
11.6.3 mixi Mobile Esport Introduction
11.6.4 mixi Revenue in Mobile Esport Business (2019-2024)
11.6.5 mixi Recent Developments
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Details
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Mobile Esport Introduction
11.7.4 Activision Blizzard Revenue in Mobile Esport Business (2019-2024)
11.7.5 Activision Blizzard Recent Developments
11.8 Ubisoft
11.8.1 Ubisoft Company Details
11.8.2 Ubisoft Business Overview
11.8.3 Ubisoft Mobile Esport Introduction
11.8.4 Ubisoft Revenue in Mobile Esport Business (2019-2024)
11.8.5 Ubisoft Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
表と図のリスト
List of Tables Table 1. Global Mobile Esport Market Size Growth Rate by Type (US$ Million), 2019 VS 2023 VS 2030 Table 2. Key Players of Real-time strategy(RTS) Table 3. Key Players of First-person shooter(FPS) Table 4. Key Players of Multiplayer online battle arena(MOBA) Table 5. Global Mobile Esport Market Size Growth Rate by Application (US$ Million), 2019 VS 2023 VS 2030 Table 6. Global Mobile Esport Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030 Table 7. Global Mobile Esport Market Size by Region (2019-2024) & (US$ Million) Table 8. Global Mobile Esport Market Share by Region (2019-2024) Table 9. Global Mobile Esport Forecasted Market Size by Region (2025-2030) & (US$ Million) Table 10. Global Mobile Esport Market Share by Region (2025-2030) Table 11. Mobile Esport Market Trends Table 12. Mobile Esport Market Drivers Table 13. Mobile Esport Market Challenges Table 14. Mobile Esport Market Restraints Table 15. Global Mobile Esport Revenue by Players (2019-2024) & (US$ Million) Table 16. Global Mobile Esport Revenue Share by Players (2019-2024) Table 17. Global Top Mobile Esport by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile Esport as of 2023) Table 18. Global Mobile Esport Industry Ranking 2022 VS 2023 VS 2024 Table 19. Global 5 Largest Players Market Share by Mobile Esport Revenue (CR5 and HHI) & (2019-2024) Table 20. Global Key Players of Mobile Esport, Headquarters and Area Served Table 21. Global Key Players of Mobile Esport, Product and Application Table 22. Global Key Players of Mobile Esport, Product and Application Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Global Mobile Esport Market Size by Type (2019-2024) & (US$ Million) Table 25. Global Mobile Esport Revenue Market Share by Type (2019-2024) Table 26. Global Mobile Esport Forecasted Market Size by Type (2025-2030) & (US$ Million) Table 27. Global Mobile Esport Revenue Market Share by Type (2025-2030) Table 28. Global Mobile Esport Market Size by Application (2019-2024) & (US$ Million) Table 29. Global Mobile Esport Revenue Share by Application (2019-2024) Table 30. Global Mobile Esport Forecasted Market Size by Application (2025-2030) & (US$ Million) Table 31. Global Mobile Esport Revenue Share by Application (2025-2030) Table 32. North America Mobile Esport Market Size by Type (2019-2024) & (US$ Million) Table 33. North America Mobile Esport Market Size by Type (2025-2030) & (US$ Million) Table 34. North America Mobile Esport Market Size by Application (2019-2024) & (US$ Million) Table 35. North America Mobile Esport Market Size by Application (2025-2030) & (US$ Million) Table 36. North America Mobile Esport Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030 Table 37. North America Mobile Esport Market Size by Country (2019-2024) & (US$ Million) Table 38. North America Mobile Esport Market Size by Country (2025-2030) & (US$ Million) Table 39. Europe Mobile Esport Market Size by Type (2019-2024) & (US$ Million) Table 40. Europe Mobile Esport Market Size by Type (2025-2030) & (US$ Million) Table 41. Europe Mobile Esport Market Size by Application (2019-2024) & (US$ Million) Table 42. Europe Mobile Esport Market Size by Application (2025-2030) & (US$ Million) Table 43. Europe Mobile Esport Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030 Table 44. Europe Mobile Esport Market Size by Country (2019-2024) & (US$ Million) Table 45. Europe Mobile Esport Market Size by Country (2025-2030) & (US$ Million) Table 46. China Mobile Esport Market Size by Type (2019-2024) & (US$ Million) Table 47. China Mobile Esport Market Size by Type (2025-2030) & (US$ Million) Table 48. China Mobile Esport Market Size by Application (2019-2024) & (US$ Million) Table 49. China Mobile Esport Market Size by Application (2025-2030) & (US$ Million) Table 50. Asia Mobile Esport Market Size by Type (2019-2024) & (US$ Million) Table 51. Asia Mobile Esport Market Size by Type (2025-2030) & (US$ Million) Table 52. Asia Mobile Esport Market Size by Application (2019-2024) & (US$ Million) Table 53. Asia Mobile Esport Market Size by Application (2025-2030) & (US$ Million) Table 54. Asia Mobile Esport Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030 Table 55. Asia Mobile Esport Market Size by Region (2019-2024) & (US$ Million) Table 56. Asia Mobile Esport Market Size by Region (2025-2030) & (US$ Million) Table 57. Middle East, Africa, and Latin America Mobile Esport Market Size by Type (2019-2024) & (US$ Million) Table 58. Middle East, Africa, and Latin America Mobile Esport Market Size by Type (2025-2030) & (US$ Million) Table 59. Middle East, Africa, and Latin America Mobile Esport Market Size by Application (2019-2024) & (US$ Million) Table 60. Middle East, Africa, and Latin America Mobile Esport Market Size by Application (2025-2030) & (US$ Million) Table 61. Middle East, Africa, and Latin America Mobile Esport Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030 Table 62. Middle East, Africa, and Latin America Mobile Esport Market Size by Country (2019-2024) & (US$ Million) Table 63. Middle East, Africa, and Latin America Mobile Esport Market Size by Country (2025-2030) & (US$ Million) Table 64. Sony Company Details Table 65. Sony Business Overview Table 66. Sony Mobile Esport Product Table 67. Sony Revenue in Mobile Esport Business (2019-2024) & (US$ Million) Table 68. Sony Recent Developments Table 69. EA Company Details Table 70. EA Business Overview Table 71. EA Mobile Esport Product Table 72. EA Revenue in Mobile Esport Business (2019-2024) & (US$ Million) Table 73. EA Recent Developments Table 74. Tencent Company Details Table 75. Tencent Business Overview Table 76. Tencent Mobile Esport Product Table 77. Tencent Revenue in Mobile Esport Business (2019-2024) & (US$ Million) Table 78. Tencent Recent Developments Table 79. Netmarble Company Details Table 80. Netmarble Business Overview Table 81. Netmarble Mobile Esport Product Table 82. Netmarble Revenue in Mobile Esport Business (2019-2024) & (US$ Million) Table 83. Netmarble Recent Developments Table 84. DeNA Company Details Table 85. DeNA Business Overview Table 86. DeNA Mobile Esport Product Table 87. DeNA Revenue in Mobile Esport Business (2019-2024) & (US$ Million) Table 88. DeNA Recent Developments Table 89. mixi Company Details Table 90. mixi Business Overview Table 91. mixi Mobile Esport Product Table 92. mixi Revenue in Mobile Esport Business (2019-2024) & (US$ Million) Table 93. mixi Recent Developments Table 94. Activision Blizzard Company Details Table 95. Activision Blizzard Business Overview Table 96. Activision Blizzard Mobile Esport Product Table 97. Activision Blizzard Revenue in Mobile Esport Business (2019-2024) & (US$ Million) Table 98. Activision Blizzard Recent Developments Table 99. Ubisoft Company Details Table 100. Ubisoft Business Overview Table 101. Ubisoft Mobile Esport Product Table 102. Ubisoft Revenue in Mobile Esport Business (2019-2024) & (US$ Million) Table 103. Ubisoft Recent Developments Table 104. Research Programs/Design for This Report Table 105. Key Data Information from Secondary Sources Table 106. Key Data Information from Primary Sources List of Figures Figure 1. Global Mobile Esport Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million) Figure 2. Global Mobile Esport Market Share by Type: 2023 VS 2030 Figure 3. Real-time strategy(RTS) Features Figure 4. First-person shooter(FPS) Features Figure 5. Multiplayer online battle arena(MOBA) Features Figure 6. Global Mobile Esport Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million) Figure 7. Global Mobile Esport Market Share by Application: 2023 VS 2030 Figure 8. Online Case Studies Figure 9. Offline Case Studies Figure 10. Mobile Esport Report Years Considered Figure 11. Global Mobile Esport Market Size (US$ Million), Year-over-Year: 2019-2030 Figure 12. Global Mobile Esport Market Size, (US$ Million), 2019 VS 2023 VS 2030 Figure 13. Global Mobile Esport Market Share by Region: 2023 VS 2030 Figure 14. Global Mobile Esport Market Share by Players in 2023 Figure 15. Global Top Mobile Esport Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile Esport as of 2023) Figure 16. The Top 10 and 5 Players Market Share by Mobile Esport Revenue in 2023 Figure 17. North America Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 18. North America Mobile Esport Market Share by Type (2019-2030) Figure 19. North America Mobile Esport Market Share by Application (2019-2030) Figure 20. North America Mobile Esport Market Share by Country (2019-2030) Figure 21. United States Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 22. Canada Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 23. Europe Mobile Esport Market Size YoY (2019-2030) & (US$ Million) Figure 24. Europe Mobile Esport Market Share by Type (2019-2030) Figure 25. Europe Mobile Esport Market Share by Application (2019-2030) Figure 26. Europe Mobile Esport Market Share by Country (2019-2030) Figure 27. Germany Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 28. France Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 29. U.K. Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 30. Italy Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 31. Russia Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 32. Nordic Countries Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 33. China Mobile Esport Market Size YoY (2019-2030) & (US$ Million) Figure 34. China Mobile Esport Market Share by Type (2019-2030) Figure 35. China Mobile Esport Market Share by Application (2019-2030) Figure 36. Asia Mobile Esport Market Size YoY (2019-2030) & (US$ Million) Figure 37. Asia Mobile Esport Market Share by Type (2019-2030) Figure 38. Asia Mobile Esport Market Share by Application (2019-2030) Figure 39. Asia Mobile Esport Market Share by Region (2019-2030) Figure 40. Japan Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 41. South Korea Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 42. China Taiwan Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 43. Southeast Asia Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 44. India Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 45. Australia Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 46. Middle East, Africa, and Latin America Mobile Esport Market Size YoY (2019-2030) & (US$ Million) Figure 47. Middle East, Africa, and Latin America Mobile Esport Market Share by Type (2019-2030) Figure 48. Middle East, Africa, and Latin America Mobile Esport Market Share by Application (2019-2030) Figure 49. Middle East, Africa, and Latin America Mobile Esport Market Share by Country (2019-2030) Figure 50. Brazil Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 51. Mexico Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 52. Turkey Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 53. Saudi Arabia Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 54. Israel Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 55. GCC Countries Mobile Esport Market Size YoY Growth (2019-2030) & (US$ Million) Figure 56. Sony Revenue Growth Rate in Mobile Esport Business (2019-2024) Figure 57. EA Revenue Growth Rate in Mobile Esport Business (2019-2024) Figure 58. Tencent Revenue Growth Rate in Mobile Esport Business (2019-2024) Figure 59. Netmarble Revenue Growth Rate in Mobile Esport Business (2019-2024) Figure 60. DeNA Revenue Growth Rate in Mobile Esport Business (2019-2024) Figure 61. mixi Revenue Growth Rate in Mobile Esport Business (2019-2024) Figure 62. Activision Blizzard Revenue Growth Rate in Mobile Esport Business (2019-2024) Figure 63. Ubisoft Revenue Growth Rate in Mobile Esport Business (2019-2024) Figure 64. Bottom-up and Top-down Approaches for This Report Figure 65. Data Triangulation Figure 66. Key Executives Interviewed
01. サンプル提供
ご購入前にサンプル(英語、日本語)が提供可能。
02. カスタマイズサービス
レポートの一部をご購入可能;基本バージョンに加え、ご要望に応じたカスタム委託調査も提供可能。
03. プロフェッショナルな日本語翻訳
AI翻訳ではなく、プロフェッショナルな日本語翻訳をご提供。納期:英語は2-4営業日以内、日本語は8-10営業日以内。
04. 多言語コミュニケーション
日本語、英語、中国語、ヒンディー語、ドイツ語、韓国語、フランス語の7ヶ国語でコミュニケーションサービスをご提供。
05. お支払方法
銀行振込(納品後、ご請求書送付)。
06. アフターサービス
ご購入後、ご質問があれば、3ヵ月以内に無料でアナリストと直接的に連絡できる。
請求書払いの場合:
レポート選択
見積もり依頼
メールでのご注文
入手(英語版は2〜4営業日、日本語版は8〜10営業日)
決済(後払い)
クレジットカード決済の場合:
レポート選択
ウェブサイトでのご注文
決済
入手(英語版は2〜4営業日、日本語版は8〜10営業日)