電子ゲーム機世界市場の発展状況と動向 2024-2030
英文タイトル: Global Electronic Gaming Machines (EGM) Market Insights, Forecast to 2030
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概要
本報告書は、電子ゲーム機の世界市場、容量、生産量、収益、価格の概要を紹介します。2019~2023年の歴史的な市場収益/売上データ、2024年の予想、および2030年までのCAGRの予測を含む世界市場動向の分析。本レポートはメーカー、地域、製品の種類と端末業界の角度から世界と主要地域の市場現状と将来性を研究した、このレポートでは、世界と主要地域のトップメーカーを分析し、製品タイプとアプリケーション/端末業界別に電子ゲーム機市場を分類しています。本レポートでは世界の電子ゲーム機市場の主な参加者として、企業概要、販売数量、収益、価格、粗利益率、ポートフォリオ、地理的位置、重要な発展を次のパラメータに基づいて紹介します。本研究に含まれる主な企業は:Sega、Microsoft、PlayStation、Sony、Tai Rely、Nintendo、I-dong、Timetop、Subor、Alien technology、Uniscom、JXD、WINYSON、THRUSTMASTER、BLACK HORNS、BETOP
レポートは電子ゲーム機の主要生産者を調査し、主要地域や国の消費状況も提供します。電子ゲーム機の今後の市場の可能性のハイライト、およびこの市場をさまざまなセグメントおよびサブセグメントに予測するための主要な地域/国の焦点。アメリカとカナダ、中国、アジア、ヨーロッパ、中東、アフリカ、ラテンアメリカ、およびその他の国の国別データと市場価値分析。
2019年から2030年までのタイプ別および用途別、売上高、収益、価格別のセグメントデータを分析します。タイプ別市場セグメント:
一. 生産面では、2019年から2024年まで、そして2030年までの予測として、メーカー別、地域別(地域レベル、国レベル)の電子ゲーム機生産量、成長率、市場シェアを調査している。
Poker EGMs
TV EGMs
Large-scale EGMs
用途別の市場セグメント:
TV Games
ARC Games
Poket Games
PC Games
本レポートの詳細内容
本レポートは、世界の電子ゲーム機市場の現状と将来展望を包括的に分析し、グローバルの主要地域における開発動向の綿密な調査を通じて、読者に包括的な市場分析を提示するものであります。市場の全体像を把握するために、プレイヤー、地域、製品タイプ、最終産業を網羅した多角的な分析を提供しています。さらに、世界市場のトッププレイヤーを特定し、プロファイルを作成するとともに、製品タイプや用途/最終産業に基づいて電子ゲーム機市場を細分化しています。この分類と応用により、市場の構造とダイナミクスをより深く理解することができ、情報に基づいた意思決定と戦略立案が可能になります。
二. 消費面では、電子ゲーム機の売上高を地域別(地域レベル・国レベル)、企業別、種類別、用途別に焦点を当てています。2019年から2024年まで、2030年までの予測。
三.主要メーカーの電子ゲーム機売上高、収益、市場シェア、業界ランキング、2019年から2024年までのデータに焦点を当てています。世界の電子ゲーム機市場における主要なステークホルダーの特定、最近の動向とセグメント収益に基づいて競争状況と市場ポジショニングの分析。
四.本電子ゲーム機のレポートでは関係者が市場の競争状況を包括的に理解し、事業戦略や市場戦略を的確に立てるのに役立つ洞察を提供することを目的としています。 売上高、成長動向、生産技術、用途、エンドユーザー産業の市場規模に関する詳細な評価と予測を提供し、意思決定者に強力なデータサポートを提供します。
章の概要第1章:電子ゲーム機のレポート範囲、各市場セグメントの市場規模、将来の開発可能性などを含む、さまざまな市場セグメントのエグゼクティブサマリー(タイプ別およびアプリケーション別など)を紹介します。市場の現状と、短期から中期、および長期的な進化の可能性を高度に見ることができます。(2019~2030)
第2章: 電子ゲーム機の世界と主要生産者(地域/国)の生産/アウトプット。各生産者の生産量と今後6年間の発展可能性を定量的に分析しています。(2019~2030)
第3章:世界、地域、国レベルにおける電子ゲーム機の売上(消費)、収益。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、世界の各国の市場発展、将来の発展の見通し、市場空間を紹介します。(2019~2030)
第4章電子ゲーム機メーカーの競争状況、価格、売上高、収益、市場シェアと業界ランキング、最新の開発計画、合併、買収情報などの詳細分析。(2019~2024)
第5章:電子ゲーム機の各市場セグメントの売上高、収益、平均価格、および開発可能性をカバーした種類別のさまざまな市場セグメントの分析を提供し、読者がさまざまな市場セグメントでブルーオーシャン市場を見つけるのに役立ちます。(2019~2030)
第6章:アプリケーション別の様々な市場セグメントの分析を提供し、各市場セグメントの売上高、収益、平均価格、発展の可能性をカバーし、読者が異なる下流市場でのブルーオーシャン市場を見つけるのに役立ちます。(2019~2030)
第7章:北米(米国・カナダ):タイプ別、用途別、国別、セグメント別の売上高、収益。(2019~2030)
第8章:ヨーロッパ:タイプ別、用途別、国別、セグメント別の売上高と収益。(2019~2030)
第9章:中国:タイプ別、アプリケーション別、セグメント別の売上高、収益。(2019~2030)
第10章:アジア(中国を除く):タイプ別、用途別、地域別、セグメント別の売上高、収益。(2019~2030)
第11章:中東、アフリカ、中南米:タイプ別、用途別、国別、セグメント別の売上高、収益。(2019~2030)
第12章:電子ゲーム機の主要メーカーの概要を提供し、製品の説明と仕様、電子ゲーム機の売上高、収益、価格、粗利益率、最近の発展など、市場の主要企業の基本的な状況を詳細に紹介します。(2019~2024)
第13章:産業チェーン、販売チャネル、主要原材料、販売代理店および顧客の分析。
第14章:電子ゲーム機の市場動態、市場の最新の動向、市場の推進要因と制約要因、業界内のメーカーが直面する課題とリスク、業界内の関連政策の分析を紹介します。
第15章:レポートの要点と結論。
概要
The global Electronic Gaming Machines (EGM) market is projected to grow from US$ million in 2024 to US$ million by 2030, at a Compound Annual Growth Rate (CAGR) of % during the forecast period. The US & Canada market for Electronic Gaming Machines (EGM) is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030. The China market for Electronic Gaming Machines (EGM) is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030. The Europe market for Electronic Gaming Machines (EGM) is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030. The global key manufacturers of Electronic Gaming Machines (EGM) include Sega, Microsoft, PlayStation, Sony, Tai Rely, Nintendo, I-dong, Timetop and Subor, etc. In 2023, the global top five players had a share approximately % in terms of revenue. Report Covers: This report presents an overview of global market for Electronic Gaming Machines (EGM), sales, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030. This report researches the key producers of Electronic Gaming Machines (EGM), also provides the sales of main regions and countries. Highlights of the upcoming market potential for Electronic Gaming Machines (EGM), and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries. This report focuses on the Electronic Gaming Machines (EGM) sales, revenue, market share and industry ranking of main manufacturers, data from 2019 to 2024. Identification of the major stakeholders in the global Electronic Gaming Machines (EGM) market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way. This report analyzes the segments data by Type, and by Application, sales, revenue, and price, from 2019 to 2030. Evaluation and forecast the market size for Electronic Gaming Machines (EGM) sales, projected growth trends, production technology, application and end-user industry. Descriptive company profiles of the major global players, including Sega, Microsoft, PlayStation, Sony, Tai Rely, Nintendo, I-dong, Timetop and Subor, etc. Market Segmentation By Company Sega Microsoft PlayStation Sony Tai Rely Nintendo I-dong Timetop Subor Alien technology Uniscom JXD WINYSON THRUSTMASTER BLACK HORNS BETOP Segment by Type Poker EGMs TV EGMs Large-scale EGMs Segment by Application TV Games ARC Games Poket Games PC Games Segment by Region US & Canada U.S. Canada China Asia (excluding China) Japan South Korea China Taiwan Southeast Asia India Europe Germany France U.K. Italy Russia Latin America, Middle East & Africa Brazil Mexico Turkey Israel GCC Countries Chapter Outline Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, and by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term. Chapter 2: Sales (consumption), revenue of Electronic Gaming Machines (EGM) in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. Chapter 3: Detailed analysis of Electronic Gaming Machines (EGM) manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc. Chapter 4: Provides the analysis of various market segments by Type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 5: Provides the analysis of various market segments by Application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 6: North America (US & Canada) by Type, by Application and by country, sales, and revenue for each segment. Chapter 7: Europe by Type, by Application and by country, sales, and revenue for each segment. Chapter 8: China by Type, and by Application, sales, and revenue for each segment. Chapter 9: Asia (excluding China) by Type, by Application and by region, sales, and revenue for each segment. Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, sales, and revenue for each segment. Chapter 11: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Electronic Gaming Machines (EGM) sales, revenue, price, gross margin, and recent development, etc. Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors and customers. Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry. Chapter 14: The main points and conclusions of the report.
総目録
1 Study Coverage
1.1 Electronic Gaming Machines (EGM) Product Introduction
1.2 Market by Type
1.2.1 Global Electronic Gaming Machines (EGM) Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Poker EGMs
1.2.3 TV EGMs
1.2.4 Large-scale EGMs
1.3 Market by Application
1.3.1 Global Electronic Gaming Machines (EGM) Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 TV Games
1.3.3 ARC Games
1.3.4 Poket Games
1.3.5 PC Games
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global Electronic Gaming Machines (EGM) Sales Estimates and Forecasts 2019-2030
2.2 Global Electronic Gaming Machines (EGM) Revenue by Region
2.2.1 Global Electronic Gaming Machines (EGM) Revenue by Region: 2019 VS 2023 VS 2030
2.2.2 Global Electronic Gaming Machines (EGM) Revenue by Region (2019-2024)
2.2.3 Global Electronic Gaming Machines (EGM) Revenue by Region (2025-2030)
2.2.4 Global Electronic Gaming Machines (EGM) Revenue Market Share by Region (2019-2030)
2.3 Global Electronic Gaming Machines (EGM) Sales Estimates and Forecasts 2019-2030
2.4 Global Electronic Gaming Machines (EGM) Sales by Region
2.4.1 Global Electronic Gaming Machines (EGM) Sales by Region: 2019 VS 2023 VS 2030
2.4.2 Global Electronic Gaming Machines (EGM) Sales by Region (2019-2024)
2.4.3 Global Electronic Gaming Machines (EGM) Sales by Region (2025-2030)
2.4.4 Global Electronic Gaming Machines (EGM) Sales Market Share by Region (2019-2030)
2.5 US & Canada
2.6 Europe
2.7 China
2.8 Asia (excluding China)
2.9 Middle East, Africa and Latin America
3 Competition by Manufactures
3.1 Global Electronic Gaming Machines (EGM) Sales by Manufacturers
3.1.1 Global Electronic Gaming Machines (EGM) Sales by Manufacturers (2019-2024)
3.1.2 Global Electronic Gaming Machines (EGM) Sales Market Share by Manufacturers (2019-2024)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Electronic Gaming Machines (EGM) in 2023
3.2 Global Electronic Gaming Machines (EGM) Revenue by Manufacturers
3.2.1 Global Electronic Gaming Machines (EGM) Revenue by Manufacturers (2019-2024)
3.2.2 Global Electronic Gaming Machines (EGM) Revenue Market Share by Manufacturers (2019-2024)
3.2.3 Global Top 10 and Top 5 Companies by Electronic Gaming Machines (EGM) Revenue in 2023
3.3 Global Key Players of Electronic Gaming Machines (EGM), Industry Ranking, 2022 VS 2023 VS 2024
3.4 Global Electronic Gaming Machines (EGM) Sales Price by Manufacturers
3.5 Analysis of Competitive Landscape
3.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.5.2 Global Electronic Gaming Machines (EGM) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.6 Global Key Manufacturers of Electronic Gaming Machines (EGM), Manufacturing Base Distribution and Headquarters
3.7 Global Key Manufacturers of Electronic Gaming Machines (EGM), Product Offered and Application
3.8 Global Key Manufacturers of Electronic Gaming Machines (EGM), Date of Enter into This Industry
3.9 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global Electronic Gaming Machines (EGM) Sales by Type
4.1.1 Global Electronic Gaming Machines (EGM) Historical Sales by Type (2019-2024)
4.1.2 Global Electronic Gaming Machines (EGM) Forecasted Sales by Type (2025-2030)
4.1.3 Global Electronic Gaming Machines (EGM) Sales Market Share by Type (2019-2030)
4.2 Global Electronic Gaming Machines (EGM) Revenue by Type
4.2.1 Global Electronic Gaming Machines (EGM) Historical Revenue by Type (2019-2024)
4.2.2 Global Electronic Gaming Machines (EGM) Forecasted Revenue by Type (2025-2030)
4.2.3 Global Electronic Gaming Machines (EGM) Revenue Market Share by Type (2019-2030)
4.3 Global Electronic Gaming Machines (EGM) Price by Type
4.3.1 Global Electronic Gaming Machines (EGM) Price by Type (2019-2024)
4.3.2 Global Electronic Gaming Machines (EGM) Price Forecast by Type (2025-2030)
5 Market Size by Application
5.1 Global Electronic Gaming Machines (EGM) Sales by Application
5.1.1 Global Electronic Gaming Machines (EGM) Historical Sales by Application (2019-2024)
5.1.2 Global Electronic Gaming Machines (EGM) Forecasted Sales by Application (2025-2030)
5.1.3 Global Electronic Gaming Machines (EGM) Sales Market Share by Application (2019-2030)
5.2 Global Electronic Gaming Machines (EGM) Revenue by Application
5.2.1 Global Electronic Gaming Machines (EGM) Historical Revenue by Application (2019-2024)
5.2.2 Global Electronic Gaming Machines (EGM) Forecasted Revenue by Application (2025-2030)
5.2.3 Global Electronic Gaming Machines (EGM) Revenue Market Share by Application (2019-2030)
5.3 Global Electronic Gaming Machines (EGM) Price by Application
5.3.1 Global Electronic Gaming Machines (EGM) Price by Application (2019-2024)
5.3.2 Global Electronic Gaming Machines (EGM) Price Forecast by Application (2025-2030)
6 US & Canada
6.1 US & Canada Electronic Gaming Machines (EGM) Market Size by Type
6.1.1 US & Canada Electronic Gaming Machines (EGM) Sales by Type (2019-2030)
6.1.2 US & Canada Electronic Gaming Machines (EGM) Revenue by Type (2019-2030)
6.2 US & Canada Electronic Gaming Machines (EGM) Market Size by Application
6.2.1 US & Canada Electronic Gaming Machines (EGM) Sales by Application (2019-2030)
6.2.2 US & Canada Electronic Gaming Machines (EGM) Revenue by Application (2019-2030)
6.3 US & Canada Electronic Gaming Machines (EGM) Market Size by Country
6.3.1 US & Canada Electronic Gaming Machines (EGM) Revenue by Country: 2019 VS 2023 VS 2030
6.3.2 US & Canada Electronic Gaming Machines (EGM) Sales by Country (2019-2030)
6.3.3 US & Canada Electronic Gaming Machines (EGM) Revenue by Country (2019-2030)
6.3.4 US
6.3.5 Canada
7 Europe
7.1 Europe Electronic Gaming Machines (EGM) Market Size by Type
7.1.1 Europe Electronic Gaming Machines (EGM) Sales by Type (2019-2030)
7.1.2 Europe Electronic Gaming Machines (EGM) Revenue by Type (2019-2030)
7.2 Europe Electronic Gaming Machines (EGM) Market Size by Application
7.2.1 Europe Electronic Gaming Machines (EGM) Sales by Application (2019-2030)
7.2.2 Europe Electronic Gaming Machines (EGM) Revenue by Application (2019-2030)
7.3 Europe Electronic Gaming Machines (EGM) Market Size by Country
7.3.1 Europe Electronic Gaming Machines (EGM) Revenue by Country: 2019 VS 2023 VS 2030
7.3.2 Europe Electronic Gaming Machines (EGM) Sales by Country (2019-2030)
7.3.3 Europe Electronic Gaming Machines (EGM) Revenue by Country (2019-2030)
7.3.4 Germany
7.3.5 France
7.3.6 U.K.
7.3.7 Italy
7.3.8 Russia
8 China
8.1 China Electronic Gaming Machines (EGM) Market Size
8.1.1 China Electronic Gaming Machines (EGM) Sales (2019-2030)
8.1.2 China Electronic Gaming Machines (EGM) Revenue (2019-2030)
8.2 China Electronic Gaming Machines (EGM) Market Size by Application
8.2.1 China Electronic Gaming Machines (EGM) Sales by Application (2019-2030)
8.2.2 China Electronic Gaming Machines (EGM) Revenue by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Electronic Gaming Machines (EGM) Market Size by Type
9.1.1 Asia Electronic Gaming Machines (EGM) Sales by Type (2019-2030)
9.1.2 Asia Electronic Gaming Machines (EGM) Revenue by Type (2019-2030)
9.2 Asia Electronic Gaming Machines (EGM) Market Size by Application
9.2.1 Asia Electronic Gaming Machines (EGM) Sales by Application (2019-2030)
9.2.2 Asia Electronic Gaming Machines (EGM) Revenue by Application (2019-2030)
9.3 Asia Electronic Gaming Machines (EGM) Sales by Region
9.3.1 Asia Electronic Gaming Machines (EGM) Revenue by Region: 2019 VS 2023 VS 2030
9.3.2 Asia Electronic Gaming Machines (EGM) Revenue by Region (2019-2030)
9.3.3 Asia Electronic Gaming Machines (EGM) Sales by Region (2019-2030)
9.3.4 Japan
9.3.5 South Korea
9.3.6 China Taiwan
9.3.7 Southeast Asia
9.3.8 India
10 Middle East, Africa and Latin America
10.1 Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Market Size by Type
10.1.1 Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Sales by Type (2019-2030)
10.1.2 Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Revenue by Type (2019-2030)
10.2 Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Market Size by Application
10.2.1 Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Sales by Application (2019-2030)
10.2.2 Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Revenue by Application (2019-2030)
10.3 Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Sales by Country
10.3.1 Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Revenue by Country: 2019 VS 2023 VS 2030
10.3.2 Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Revenue by Country (2019-2030)
10.3.3 Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Sales by Country (2019-2030)
10.3.4 Brazil
10.3.5 Mexico
10.3.6 Turkey
10.3.7 Israel
10.3.8 GCC Countries
11 Company Profiles
11.1 Sega
11.1.1 Sega Company Information
11.1.2 Sega Overview
11.1.3 Sega Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2019-2024)
11.1.4 Sega Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Sega Recent Developments
11.2 Microsoft
11.2.1 Microsoft Company Information
11.2.2 Microsoft Overview
11.2.3 Microsoft Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2019-2024)
11.2.4 Microsoft Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Microsoft Recent Developments
11.3 PlayStation
11.3.1 PlayStation Company Information
11.3.2 PlayStation Overview
11.3.3 PlayStation Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2019-2024)
11.3.4 PlayStation Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 PlayStation Recent Developments
11.4 Sony
11.4.1 Sony Company Information
11.4.2 Sony Overview
11.4.3 Sony Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2019-2024)
11.4.4 Sony Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 Sony Recent Developments
11.5 Tai Rely
11.5.1 Tai Rely Company Information
11.5.2 Tai Rely Overview
11.5.3 Tai Rely Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2019-2024)
11.5.4 Tai Rely Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 Tai Rely Recent Developments
11.6 Nintendo
11.6.1 Nintendo Company Information
11.6.2 Nintendo Overview
11.6.3 Nintendo Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2019-2024)
11.6.4 Nintendo Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 Nintendo Recent Developments
11.7 I-dong
11.7.1 I-dong Company Information
11.7.2 I-dong Overview
11.7.3 I-dong Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2019-2024)
11.7.4 I-dong Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 I-dong Recent Developments
11.8 Timetop
11.8.1 Timetop Company Information
11.8.2 Timetop Overview
11.8.3 Timetop Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2019-2024)
11.8.4 Timetop Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 Timetop Recent Developments
11.9 Subor
11.9.1 Subor Company Information
11.9.2 Subor Overview
11.9.3 Subor Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2019-2024)
11.9.4 Subor Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 Subor Recent Developments
11.10 Alien technology
11.10.1 Alien technology Company Information
11.10.2 Alien technology Overview
11.10.3 Alien technology Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2019-2024)
11.10.4 Alien technology Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 Alien technology Recent Developments
11.11 Uniscom
11.11.1 Uniscom Company Information
11.11.2 Uniscom Overview
11.11.3 Uniscom Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2019-2024)
11.11.4 Uniscom Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
11.11.5 Uniscom Recent Developments
11.12 JXD
11.12.1 JXD Company Information
11.12.2 JXD Overview
11.12.3 JXD Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2019-2024)
11.12.4 JXD Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
11.12.5 JXD Recent Developments
11.13 WINYSON
11.13.1 WINYSON Company Information
11.13.2 WINYSON Overview
11.13.3 WINYSON Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2019-2024)
11.13.4 WINYSON Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
11.13.5 WINYSON Recent Developments
11.14 THRUSTMASTER
11.14.1 THRUSTMASTER Company Information
11.14.2 THRUSTMASTER Overview
11.14.3 THRUSTMASTER Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2019-2024)
11.14.4 THRUSTMASTER Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
11.14.5 THRUSTMASTER Recent Developments
11.15 BLACK HORNS
11.15.1 BLACK HORNS Company Information
11.15.2 BLACK HORNS Overview
11.15.3 BLACK HORNS Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2019-2024)
11.15.4 BLACK HORNS Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
11.15.5 BLACK HORNS Recent Developments
11.16 BETOP
11.16.1 BETOP Company Information
11.16.2 BETOP Overview
11.16.3 BETOP Electronic Gaming Machines (EGM) Sales, Price, Revenue and Gross Margin (2019-2024)
11.16.4 BETOP Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications
11.16.5 BETOP Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 Electronic Gaming Machines (EGM) Industry Chain Analysis
12.2 Electronic Gaming Machines (EGM) Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Electronic Gaming Machines (EGM) Production Mode & Process
12.4 Electronic Gaming Machines (EGM) Sales and Marketing
12.4.1 Electronic Gaming Machines (EGM) Sales Channels
12.4.2 Electronic Gaming Machines (EGM) Distributors
12.5 Electronic Gaming Machines (EGM) Customers
13 Market Dynamics
13.1 Electronic Gaming Machines (EGM) Industry Trends
13.2 Electronic Gaming Machines (EGM) Market Drivers
13.3 Electronic Gaming Machines (EGM) Market Challenges
13.4 Electronic Gaming Machines (EGM) Market Restraints
14 Key Findings in The Global Electronic Gaming Machines (EGM) Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer
表と図のリスト
List of Tables Table 1. Global Electronic Gaming Machines (EGM) Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million) Table 2. Major Manufacturers of Poker EGMs Table 3. Major Manufacturers of TV EGMs Table 4. Major Manufacturers of Large-scale EGMs Table 5. Global Electronic Gaming Machines (EGM) Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million) Table 6. Global Electronic Gaming Machines (EGM) Revenue Grow Rate (CAGR) by Region: 2019 VS 2023 VS 2030 (US$ Million) Table 7. Global Electronic Gaming Machines (EGM) Revenue by Region (2019-2024) & (US$ Million) Table 8. Global Electronic Gaming Machines (EGM) Revenue by Region (2025-2030) & (US$ Million) Table 9. Global Electronic Gaming Machines (EGM) Revenue Market Share by Region (2019-2024) Table 10. Global Electronic Gaming Machines (EGM) Revenue Market Share by Region (2025-2030) Table 11. Global Electronic Gaming Machines (EGM) Sales Grow Rate (CAGR) by Region: 2019 VS 2023 VS 2030 (US$ Million) Table 12. Global Electronic Gaming Machines (EGM) Sales by Region (2019-2024) & (K Units) Table 13. Global Electronic Gaming Machines (EGM) Sales by Region (2025-2030) & (K Units) Table 14. Global Electronic Gaming Machines (EGM) Sales Market Share by Region (2019-2024) Table 15. Global Electronic Gaming Machines (EGM) Sales Market Share by Region (2025-2030) Table 16. Global Electronic Gaming Machines (EGM) Sales by Manufacturers (2019-2024) & (K Units) Table 17. Global Electronic Gaming Machines (EGM) Sales Share by Manufacturers (2019-2024) Table 18. Global Electronic Gaming Machines (EGM) Revenue by Manufacturers (2019-2024) & (US$ Million) Table 19. Global Electronic Gaming Machines (EGM) Revenue Share by Manufacturers (2019-2024) Table 20. Global Key Players of Electronic Gaming Machines (EGM), Industry Ranking, 2022 VS 2023 VS 2024 Table 21. Electronic Gaming Machines (EGM) Price by Manufacturers 2019-2024 (USD/Unit) Table 22. Global Electronic Gaming Machines (EGM) Manufacturers Market Concentration Ratio (CR5 and HHI) Table 23. Global Electronic Gaming Machines (EGM) by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Electronic Gaming Machines (EGM) as of 2023) Table 24. Global Key Manufacturers of Electronic Gaming Machines (EGM), Manufacturing Base Distribution and Headquarters Table 25. Global Key Manufacturers of Electronic Gaming Machines (EGM), Product Offered and Application Table 26. Global Key Manufacturers of Electronic Gaming Machines (EGM), Date of Enter into This Industry Table 27. Mergers & Acquisitions, Expansion Plans Table 28. Global Electronic Gaming Machines (EGM) Sales by Type (2019-2024) & (K Units) Table 29. Global Electronic Gaming Machines (EGM) Sales by Type (2025-2030) & (K Units) Table 30. Global Electronic Gaming Machines (EGM) Sales Share by Type (2019-2024) Table 31. Global Electronic Gaming Machines (EGM) Sales Share by Type (2025-2030) Table 32. Global Electronic Gaming Machines (EGM) Revenue by Type (2019-2024) & (US$ Million) Table 33. Global Electronic Gaming Machines (EGM) Revenue by Type (2025-2030) & (US$ Million) Table 34. Global Electronic Gaming Machines (EGM) Revenue Share by Type (2019-2024) Table 35. Global Electronic Gaming Machines (EGM) Revenue Share by Type (2025-2030) Table 36. Electronic Gaming Machines (EGM) Price by Type (2019-2024) & (USD/Unit) Table 37. Global Electronic Gaming Machines (EGM) Price Forecast by Type (2025-2030) & (USD/Unit) Table 38. Global Electronic Gaming Machines (EGM) Sales by Application (2019-2024) & (K Units) Table 39. Global Electronic Gaming Machines (EGM) Sales by Application (2025-2030) & (K Units) Table 40. Global Electronic Gaming Machines (EGM) Sales Share by Application (2019-2024) Table 41. Global Electronic Gaming Machines (EGM) Sales Share by Application (2025-2030) Table 42. Global Electronic Gaming Machines (EGM) Revenue by Application (2019-2024) & (US$ Million) Table 43. Global Electronic Gaming Machines (EGM) Revenue by Application (2025-2030) & (US$ Million) Table 44. Global Electronic Gaming Machines (EGM) Revenue Share by Application (2019-2024) Table 45. Global Electronic Gaming Machines (EGM) Revenue Share by Application (2025-2030) Table 46. Electronic Gaming Machines (EGM) Price by Application (2019-2024) & (USD/Unit) Table 47. Global Electronic Gaming Machines (EGM) Price Forecast by Application (2025-2030) & (USD/Unit) Table 48. US & Canada Electronic Gaming Machines (EGM) Sales by Type (2019-2024) & (K Units) Table 49. US & Canada Electronic Gaming Machines (EGM) Sales by Type (2025-2030) & (K Units) Table 50. US & Canada Electronic Gaming Machines (EGM) Revenue by Type (2019-2024) & (US$ Million) Table 51. US & Canada Electronic Gaming Machines (EGM) Revenue by Type (2025-2030) & (US$ Million) Table 52. US & Canada Electronic Gaming Machines (EGM) Sales by Application (2019-2024) & (K Units) Table 53. US & Canada Electronic Gaming Machines (EGM) Sales by Application (2025-2030) & (K Units) Table 54. US & Canada Electronic Gaming Machines (EGM) Revenue by Application (2019-2024) & (US$ Million) Table 55. US & Canada Electronic Gaming Machines (EGM) Revenue by Application (2025-2030) & (US$ Million) Table 56. US & Canada Electronic Gaming Machines (EGM) Revenue Grow Rate (CAGR) by Country: 2019 VS 2023 VS 2030 (US$ Million) Table 57. US & Canada Electronic Gaming Machines (EGM) Revenue by Country (2019-2024) & (US$ Million) Table 58. US & Canada Electronic Gaming Machines (EGM) Revenue by Country (2025-2030) & (US$ Million) Table 59. US & Canada Electronic Gaming Machines (EGM) Sales by Country (2019-2024) & (K Units) Table 60. US & Canada Electronic Gaming Machines (EGM) Sales by Country (2025-2030) & (K Units) Table 61. Europe Electronic Gaming Machines (EGM) Sales by Type (2019-2024) & (K Units) Table 62. Europe Electronic Gaming Machines (EGM) Sales by Type (2025-2030) & (K Units) Table 63. Europe Electronic Gaming Machines (EGM) Revenue by Type (2019-2024) & (US$ Million) Table 64. Europe Electronic Gaming Machines (EGM) Revenue by Type (2025-2030) & (US$ Million) Table 65. Europe Electronic Gaming Machines (EGM) Sales by Application (2019-2024) & (K Units) Table 66. Europe Electronic Gaming Machines (EGM) Sales by Application (2025-2030) & (K Units) Table 67. Europe Electronic Gaming Machines (EGM) Revenue by Application (2019-2024) & (US$ Million) Table 68. Europe Electronic Gaming Machines (EGM) Revenue by Application (2025-2030) & (US$ Million) Table 69. Europe Electronic Gaming Machines (EGM) Revenue Grow Rate (CAGR) by Country: 2019 VS 2023 VS 2030 (US$ Million) Table 70. Europe Electronic Gaming Machines (EGM) Revenue by Country (2019-2024) & (US$ Million) Table 71. Europe Electronic Gaming Machines (EGM) Revenue by Country (2025-2030) & (US$ Million) Table 72. Europe Electronic Gaming Machines (EGM) Sales by Country (2019-2024) & (K Units) Table 73. Europe Electronic Gaming Machines (EGM) Sales by Country (2025-2030) & (K Units) Table 74. China Electronic Gaming Machines (EGM) Sales by Type (2019-2024) & (K Units) Table 75. China Electronic Gaming Machines (EGM) Sales by Type (2025-2030) & (K Units) Table 76. China Electronic Gaming Machines (EGM) Revenue by Type (2019-2024) & (US$ Million) Table 77. China Electronic Gaming Machines (EGM) Revenue by Type (2025-2030) & (US$ Million) Table 78. China Electronic Gaming Machines (EGM) Sales by Application (2019-2024) & (K Units) Table 79. China Electronic Gaming Machines (EGM) Sales by Application (2025-2030) & (K Units) Table 80. China Electronic Gaming Machines (EGM) Revenue by Application (2019-2024) & (US$ Million) Table 81. China Electronic Gaming Machines (EGM) Revenue by Application (2025-2030) & (US$ Million) Table 82. Asia Electronic Gaming Machines (EGM) Sales by Type (2019-2024) & (K Units) Table 83. Asia Electronic Gaming Machines (EGM) Sales by Type (2025-2030) & (K Units) Table 84. Asia Electronic Gaming Machines (EGM) Revenue by Type (2019-2024) & (US$ Million) Table 85. Asia Electronic Gaming Machines (EGM) Revenue by Type (2025-2030) & (US$ Million) Table 86. Asia Electronic Gaming Machines (EGM) Sales by Application (2019-2024) & (K Units) Table 87. Asia Electronic Gaming Machines (EGM) Sales by Application (2025-2030) & (K Units) Table 88. Asia Electronic Gaming Machines (EGM) Revenue by Application (2019-2024) & (US$ Million) Table 89. Asia Electronic Gaming Machines (EGM) Revenue by Application (2025-2030) & (US$ Million) Table 90. Asia Electronic Gaming Machines (EGM) Revenue Grow Rate (CAGR) by Country: 2019 VS 2023 VS 2030 (US$ Million) Table 91. Asia Electronic Gaming Machines (EGM) Revenue by Region (2019-2024) & (US$ Million) Table 92. Asia Electronic Gaming Machines (EGM) Revenue by Region (2025-2030) & (US$ Million) Table 93. Asia Electronic Gaming Machines (EGM) Sales by Region (2019-2024) & (K Units) Table 94. Asia Electronic Gaming Machines (EGM) Sales by Region (2025-2030) & (K Units) Table 95. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Sales by Type (2019-2024) & (K Units) Table 96. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Sales by Type (2025-2030) & (K Units) Table 97. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Revenue by Type (2019-2024) & (US$ Million) Table 98. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Revenue by Type (2025-2030) & (US$ Million) Table 99. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Sales by Application (2019-2024) & (K Units) Table 100. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Sales by Application (2025-2030) & (K Units) Table 101. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Revenue by Application (2019-2024) & (US$ Million) Table 102. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Revenue by Application (2025-2030) & (US$ Million) Table 103. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Revenue Grow Rate (CAGR) by Country: 2019 VS 2023 VS 2030 (US$ Million) Table 104. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Revenue by Country (2019-2024) & (US$ Million) Table 105. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Revenue by Country (2025-2030) & (US$ Million) Table 106. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Sales by Country (2019-2024) & (K Units) Table 107. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Sales by Country (2025-2030) & (K Units) Table 108. Sega Company Information Table 109. Sega Description and Major Businesses Table 110. Sega Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 111. Sega Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications Table 112. Sega Recent Developments Table 113. Microsoft Company Information Table 114. Microsoft Description and Major Businesses Table 115. Microsoft Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 116. Microsoft Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications Table 117. Microsoft Recent Developments Table 118. PlayStation Company Information Table 119. PlayStation Description and Major Businesses Table 120. PlayStation Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 121. PlayStation Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications Table 122. PlayStation Recent Developments Table 123. Sony Company Information Table 124. Sony Description and Major Businesses Table 125. Sony Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 126. Sony Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications Table 127. Sony Recent Developments Table 128. Tai Rely Company Information Table 129. Tai Rely Description and Major Businesses Table 130. Tai Rely Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 131. Tai Rely Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications Table 132. Tai Rely Recent Developments Table 133. Nintendo Company Information Table 134. Nintendo Description and Major Businesses Table 135. Nintendo Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 136. Nintendo Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications Table 137. Nintendo Recent Developments Table 138. I-dong Company Information Table 139. I-dong Description and Major Businesses Table 140. I-dong Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 141. I-dong Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications Table 142. I-dong Recent Developments Table 143. Timetop Company Information Table 144. Timetop Description and Major Businesses Table 145. Timetop Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 146. Timetop Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications Table 147. Timetop Recent Developments Table 148. Subor Company Information Table 149. Subor Description and Major Businesses Table 150. Subor Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 151. Subor Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications Table 152. Subor Recent Developments Table 153. Alien technology Company Information Table 154. Alien technology Description and Major Businesses Table 155. Alien technology Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 156. Alien technology Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications Table 157. Alien technology Recent Developments Table 158. Uniscom Company Information Table 159. Uniscom Description and Major Businesses Table 160. Uniscom Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 161. Uniscom Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications Table 162. Uniscom Recent Developments Table 163. JXD Company Information Table 164. JXD Description and Major Businesses Table 165. JXD Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 166. JXD Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications Table 167. JXD Recent Developments Table 168. WINYSON Company Information Table 169. WINYSON Description and Major Businesses Table 170. WINYSON Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 171. WINYSON Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications Table 172. WINYSON Recent Developments Table 173. THRUSTMASTER Company Information Table 174. THRUSTMASTER Description and Major Businesses Table 175. THRUSTMASTER Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 176. THRUSTMASTER Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications Table 177. THRUSTMASTER Recent Developments Table 178. BLACK HORNS Company Information Table 179. BLACK HORNS Description and Major Businesses Table 180. BLACK HORNS Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 181. BLACK HORNS Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications Table 182. BLACK HORNS Recent Developments Table 183. BETOP Company Information Table 184. BETOP Description and Major Businesses Table 185. BETOP Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2019-2024) Table 186. BETOP Electronic Gaming Machines (EGM) Product Model Numbers, Pictures, Descriptions and Specifications Table 187. BETOP Recent Developments Table 188. Key Raw Materials Lists Table 189. Raw Materials Key Suppliers Lists Table 190. Electronic Gaming Machines (EGM) Distributors List Table 191. Electronic Gaming Machines (EGM) Customers List Table 192. Electronic Gaming Machines (EGM) Market Trends Table 193. Electronic Gaming Machines (EGM) Market Drivers Table 194. Electronic Gaming Machines (EGM) Market Challenges Table 195. Electronic Gaming Machines (EGM) Market Restraints Table 196. Research Programs/Design for This Report Table 197. Key Data Information from Secondary Sources Table 198. Key Data Information from Primary Sources List of Figures Figure 1. Electronic Gaming Machines (EGM) Product Picture Figure 2. Global Electronic Gaming Machines (EGM) Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million) Figure 3. Global Electronic Gaming Machines (EGM) Market Share by Type in 2023 & 2030 Figure 4. Poker EGMs Product Picture Figure 5. TV EGMs Product Picture Figure 6. Large-scale EGMs Product Picture Figure 7. Global Electronic Gaming Machines (EGM) Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million) Figure 8. Global Electronic Gaming Machines (EGM) Market Share by Application in 2023 & 2030 Figure 9. TV Games Figure 10. ARC Games Figure 11. Poket Games Figure 12. PC Games Figure 13. Electronic Gaming Machines (EGM) Report Years Considered Figure 14. Global Electronic Gaming Machines (EGM) Revenue, (US$ Million), 2019 VS 2023 VS 2030 Figure 15. Global Electronic Gaming Machines (EGM) Revenue 2019-2030 (US$ Million) Figure 16. Global Electronic Gaming Machines (EGM) Revenue Market Share by Region in Percentage: 2023 Versus 2030 Figure 17. Global Electronic Gaming Machines (EGM) Revenue Market Share by Region (2019-2030) Figure 18. Global Electronic Gaming Machines (EGM) Sales 2019-2030 ((K Units) Figure 19. Global Electronic Gaming Machines (EGM) Sales Market Share by Region (2019-2030) Figure 20. US & Canada Electronic Gaming Machines (EGM) Sales YoY (2019-2030) & (K Units) Figure 21. US & Canada Electronic Gaming Machines (EGM) Revenue YoY (2019-2030) & (US$ Million) Figure 22. Europe Electronic Gaming Machines (EGM) Sales YoY (2019-2030) & (K Units) Figure 23. Europe Electronic Gaming Machines (EGM) Revenue YoY (2019-2030) & (US$ Million) Figure 24. China Electronic Gaming Machines (EGM) Sales YoY (2019-2030) & (K Units) Figure 25. China Electronic Gaming Machines (EGM) Revenue YoY (2019-2030) & (US$ Million) Figure 26. Asia (excluding China) Electronic Gaming Machines (EGM) Sales YoY (2019-2030) & (K Units) Figure 27. Asia (excluding China) Electronic Gaming Machines (EGM) Revenue YoY (2019-2030) & (US$ Million) Figure 28. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Sales YoY (2019-2030) & (K Units) Figure 29. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Revenue YoY (2019-2030) & (US$ Million) Figure 30. The Electronic Gaming Machines (EGM) Market Share of Top 10 and Top 5 Largest Manufacturers Around the World in 2023 Figure 31. The Top 5 and 10 Largest Manufacturers of Electronic Gaming Machines (EGM) in the World: Market Share by Electronic Gaming Machines (EGM) Revenue in 2023 Figure 32. Global Electronic Gaming Machines (EGM) Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023 Figure 33. Global Electronic Gaming Machines (EGM) Sales Market Share by Type (2019-2030) Figure 34. Global Electronic Gaming Machines (EGM) Revenue Market Share by Type (2019-2030) Figure 35. Global Electronic Gaming Machines (EGM) Sales Market Share by Application (2019-2030) Figure 36. Global Electronic Gaming Machines (EGM) Revenue Market Share by Application (2019-2030) Figure 37. US & Canada Electronic Gaming Machines (EGM) Sales Market Share by Type (2019-2030) Figure 38. US & Canada Electronic Gaming Machines (EGM) Revenue Market Share by Type (2019-2030) Figure 39. US & Canada Electronic Gaming Machines (EGM) Sales Market Share by Application (2019-2030) Figure 40. US & Canada Electronic Gaming Machines (EGM) Revenue Market Share by Application (2019-2030) Figure 41. US & Canada Electronic Gaming Machines (EGM) Revenue Share by Country (2019-2030) Figure 42. US & Canada Electronic Gaming Machines (EGM) Sales Share by Country (2019-2030) Figure 43. U.S. Electronic Gaming Machines (EGM) Revenue (2019-2030) & (US$ Million) Figure 44. Canada Electronic Gaming Machines (EGM) Revenue (2019-2030) & (US$ Million) Figure 45. Europe Electronic Gaming Machines (EGM) Sales Market Share by Type (2019-2030) Figure 46. Europe Electronic Gaming Machines (EGM) Revenue Market Share by Type (2019-2030) Figure 47. Europe Electronic Gaming Machines (EGM) Sales Market Share by Application (2019-2030) Figure 48. Europe Electronic Gaming Machines (EGM) Revenue Market Share by Application (2019-2030) Figure 49. Europe Electronic Gaming Machines (EGM) Revenue Share by Country (2019-2030) Figure 50. Europe Electronic Gaming Machines (EGM) Sales Share by Country (2019-2030) Figure 51. Germany Electronic Gaming Machines (EGM) Revenue (2019-2030) & (US$ Million) Figure 52. France Electronic Gaming Machines (EGM) Revenue (2019-2030) & (US$ Million) Figure 53. U.K. Electronic Gaming Machines (EGM) Revenue (2019-2030) & (US$ Million) Figure 54. Italy Electronic Gaming Machines (EGM) Revenue (2019-2030) & (US$ Million) Figure 55. Russia Electronic Gaming Machines (EGM) Revenue (2019-2030) & (US$ Million) Figure 56. China Electronic Gaming Machines (EGM) Sales Market Share by Type (2019-2030) Figure 57. China Electronic Gaming Machines (EGM) Revenue Market Share by Type (2019-2030) Figure 58. China Electronic Gaming Machines (EGM) Sales Market Share by Application (2019-2030) Figure 59. China Electronic Gaming Machines (EGM) Revenue Market Share by Application (2019-2030) Figure 60. Asia Electronic Gaming Machines (EGM) Sales Market Share by Type (2019-2030) Figure 61. Asia Electronic Gaming Machines (EGM) Revenue Market Share by Type (2019-2030) Figure 62. Asia Electronic Gaming Machines (EGM) Sales Market Share by Application (2019-2030) Figure 63. Asia Electronic Gaming Machines (EGM) Revenue Market Share by Application (2019-2030) Figure 64. Asia Electronic Gaming Machines (EGM) Revenue Share by Region (2019-2030) Figure 65. Asia Electronic Gaming Machines (EGM) Sales Share by Region (2019-2030) Figure 66. Japan Electronic Gaming Machines (EGM) Revenue (2019-2030) & (US$ Million) Figure 67. South Korea Electronic Gaming Machines (EGM) Revenue (2019-2030) & (US$ Million) Figure 68. China Taiwan Electronic Gaming Machines (EGM) Revenue (2019-2030) & (US$ Million) Figure 69. Southeast Asia Electronic Gaming Machines (EGM) Revenue (2019-2030) & (US$ Million) Figure 70. India Electronic Gaming Machines (EGM) Revenue (2019-2030) & (US$ Million) Figure 71. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Sales Market Share by Type (2019-2030) Figure 72. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Revenue Market Share by Type (2019-2030) Figure 73. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Sales Market Share by Application (2019-2030) Figure 74. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Revenue Market Share by Application (2019-2030) Figure 75. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Revenue Share by Country (2019-2030) Figure 76. Middle East, Africa and Latin America Electronic Gaming Machines (EGM) Sales Share by Country (2019-2030) Figure 77. Brazil Electronic Gaming Machines (EGM) Revenue (2019-2030) & (US$ Million) Figure 78. Mexico Electronic Gaming Machines (EGM) Revenue (2019-2030) & (US$ Million) Figure 79. Turkey Electronic Gaming Machines (EGM) Revenue (2019-2030) & (US$ Million) Figure 80. Israel Electronic Gaming Machines (EGM) Revenue (2019-2030) & (US$ Million) Figure 81. GCC Countries Electronic Gaming Machines (EGM) Revenue (2019-2030) & (US$ Million) Figure 82. Electronic Gaming Machines (EGM) Value Chain Figure 83. Electronic Gaming Machines (EGM) Production Process Figure 84. Channels of Distribution Figure 85. Distributors Profiles Figure 86. Bottom-up and Top-down Approaches for This Report Figure 87. Data Triangulation Figure 88. Key Executives Interviewed
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